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So I never did play SWG, but Ive read a lot about it and I just got wondering...
You all say that it took about 6 months to get a jedi and you felt awesome and very accomplished that you were one of the few on the server. It was a very unique thing. Well what if the NGE never came and the game was still going fairly strong today. There would be thousands of jedi everywhere anyways. It couldnt stay very unique. I guess there is still the accomplishment factor, but the uniqueness would be out the window.
playing: darkfall
waiting: earthrise
Comments
they added the holo grind to unlock jedi and that was not somthing that took 6 months if you were lucky or it could have taken a lot longer, then if you unlocked and was able to train if you died that was it there was a perma death rule, then they changed that to you would lose a lot of skills you trained or xp same deal, then Cu came out then there was a time line to unlock your jedi and yes after a bit ther would have been a lot of jedi around but you unlocked a 2nd character slot so you didnt have to be that jedi 24/7
anyway no matter what could have been we will never know we just know what it is now and it sux!
not necessarily...quite a few chose not to go for jedi. Even when you were a jedi there still controls when you were new in regards to xp loss on death. The only ones who didnt care about the xp loss were the max templated pvp crowd who didnt care. If precu was still going there would be fewer jedi now than with the NGE I would guess.
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Ten Golden Rules Of Videogame Fanboyism
"SOE has probably united more gamers in hatred than Blizzard has subs"...daelnor
thats not true
Well you have a good point. But id rather it be over run years later then 1 month after having it at least id have had some fun with my char befor it got over ran with jedi. but they also droped the professions from 32 to like 8.
I can only speak from my experience, which was the crowd I ran around with, Jedi wasn't that huge a deal. We were having fun playing the game without flashlights. This is not to say that we weren't engulfed in holo madness like everyone else, it's just that we didnt' totally commit ourselves to hologrinding on a do it all the time as quickly as possible basis. When the Village system hit, I had mastered nine professions, and got two free unlock slots, which meant that I'd managed to get two "unknown" holoprofs beyond the "known" four to unlock my force sensitive slot. It took me another year to bother to grind out through the Village system the other four FS lines to get my turn at going after Melichae and doing the padawan trials, and then starting the very long Jedi grind. By the time the NGE hit, I was a level 80 Jedi but still had a lot of skill points in things other than Jedi; I never was a full template Jedi.
One of the things, though, that in my guild, if you were a Jedi, you roleplayed it in the context of the original trilogy. You attempted to be as invisible as you could. Unless you were out Jedi grinding, that is, earning Jedi XP for your Jedi skill boxes, you did not wear padawan robes, you did not have a saber equipped, you did not display a Jedi title. A lot of players were very much into doing those things in public as much as possible and that ruined the immersion for everyone else, but they did not care...they were strutting around with their epeens demonstrating that at least here, in SWG, they were someone, even if it was one of thousands of idiots with glowbats.
Until the NGE came along, at least with Jedi you could actually put together a template unlike everyone else, The game had that ability before the CU, but the CU rather deliberately tried to shoehorn the skill system into classes by making it so that you HAD to master two combat professions to get to level 80. This severely limited what you could do with your character. Jedi didn't suffer from this, so you could have very interesting Jedi builds. Alas, the way the game was structured, having the Master LIghtsaber box was hardly unique, but there were five other disciplines in the Jedi template which offered plenty of variety amongst Jedi.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
I can only speak from my experience, which was the crowd I ran around with, Jedi wasn't that huge a deal. We were having fun playing the game without flashlights. This is not to say that we weren't engulfed in holo madness like everyone else, it's just that we didnt' totally commit ourselves to hologrinding on a do it all the time as quickly as possible basis. When the Village system hit, I had mastered nine professions, and got two free unlock slots, which meant that I'd managed to get two "unknown" holoprofs beyond the "known" four to unlock my force sensitive slot. It took me another year to bother to grind out through the Village system the other four FS lines to get my turn at going after Melichae and doing the padawan trials, and then starting the very long Jedi grind. By the time the NGE hit, I was a level 80 Jedi but still had a lot of skill points in things other than Jedi; I never was a full template Jedi.
One of the things, though, that in my guild, if you were a Jedi, you roleplayed it in the context of the original trilogy. You attempted to be as invisible as you could. Unless you were out Jedi grinding, that is, earning Jedi XP for your Jedi skill boxes, you did not wear padawan robes, you did not have a saber equipped, you did not display a Jedi title. A lot of players were very much into doing those things in public as much as possible and that ruined the immersion for everyone else, but they did not care...they were strutting around with their epeens demonstrating that at least here, in SWG, they were someone, even if it was one of thousands of idiots with glowbats.
Until the NGE came along, at least with Jedi you could actually put together a template unlike everyone else, The game had that ability before the CU, but the CU rather deliberately tried to shoehorn the skill system into classes by making it so that you HAD to master two combat professions to get to level 80. This severely limited what you could do with your character. Jedi didn't suffer from this, so you could have very interesting Jedi builds. Alas, the way the game was structured, having the Master LIghtsaber box was hardly unique, but there were five other disciplines in the Jedi template which offered plenty of variety amongst Jedi.
Thats about the best way to put it. Hehe
It had a amazing community as well and was very divers. For example my mother played that mmo
why because she loved being a tailor and making clothes for ppl seting up a shop saleing clothes
and doing guild uniforms and compeiting with other tailors. My step dad which she met on swg was a
wepsmith he loved trying to make the best weps around which had alot to it go planet to planet
surveying harvesting buy krayt tissue seting up shop and being known as the best wep smith.
I loved pvp
And believe it or not ppl used it as a social outlet dancers
and ppl played music and just chatted but they were useful for buffs hehe.
There was something for everyone.
And i have yet to see a crafting system
that compares to swg's back then.
but i havent played this game for years so i
have no idea how it is now. but im sure it still sucks.
sorry for typos and such typing in dark dont want to wake my other half. (the mean Half that likes sleeping) hehe.
Jedi never interested me. I preferred TKM or Master Fencer to Jedi.
Tecmo Bowl.
Same here...I had four accounts and zero jedi.
I had 2 accounts and no jedi. Grinding through professions that I did not like was not how I wanted to spend my free time. I was very tempted though because my buddy and several guildies were trying very hard. Now look what they got for their troubles.
In the old system it took a LONG time to get Jedi. Which led to a much greater feeling of accomplishment once you did it and then grinded it up.
When you "click, respec, JEDI!" you take that away and devalue it.
People appreciate what they had to WORK for more than that which they are given.
Which is why "instant gratification" will never work in a MMO.
The whole Jedi system was never any fun and just some mass grind that didn't make any sense to the lore of Star Wars and nore the period SWG was set in. Jedi should have been a rare and amazing NPC encounter but instead they screwed it all up. I don't know anyone who had fun grinding away for Jedi and only did it because they were the alpha class and felt pressured into doing it.
I remember back then we all wanted some amazing story experience to unlocking Jedi so it felt much more Star Warsy and more in tune with the lore but........ They fucked it all up and just made it even easier to be Jedi and the story wasn't there.
The whole Jedi system was a mess and could never have worked and the game lacked content. SWG just felt like one long grind and people didn't find tht fun other than hardcore fans and thats why SWG never attracted the playerbase it should have done being a Star Wars IP.
I loved the profession system and all of that much more than the class system and my problem isn't with the core mechanics....... just SWG needed content rather than grind.
I don't know anyone who made Jedi in 6 mos, until the full blueprint was revealed and holos dropped to help things along.
Up until that time, Jedi was mysterious and unknowable. Even those dedicated to becoming a Jedi had to play the game.
Most of the other character classes were completely enjoyable. There were many players, such as myself, who never cared to be a Jedi.
Thousands of Jedi? Not if SOE had kept the path mysterious (even if they had kept the profession grind aspect) and enhanced the remaining game.