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What a weak line-up the MMO world has

markyturnipmarkyturnip Member UncommonPosts: 837

Was thinking hmm... I wonder if there is a nice MMO out there I haven't played yet, where I can explore an open, large and varied world full of intriguing things...

I looked down the list, and it dawned on me - this genre really is pretty weak atm.

The recent crop of games don't really fill that criterion at all... WOW is full to bursting and its community is tired and haggard. AOC was too small, and instanced. WAR does not really work right now, and its gameworld is both linear and pretty empty.

Perhaps Lord of the Rings is the closest to that, although it still suffers from the mobs standing around like lemons waiting to be aggroed (an issue that most MMOs have.. which, IMO, really kills any possible immersion.)

Has Vanguard improved enough to be worth a shit? The other game I might consider is SWGalaxies... how is that looking these days? Getting a bit old in the tooth though, I imagine.

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Comments

  • JTJT Member Posts: 401

    I suggest you try Vanguard.

  • MindTriggerMindTrigger Member Posts: 2,596

    Welcome to the club.  This site is a magnet for people like us who are tired of the same old crap regurgitated by different developers.  We are hoping for some mold-breaking games in 2009, but if the past is any indication, we are doomed yet again.

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • markyturnipmarkyturnip Member UncommonPosts: 837
    Originally posted by JT


    I suggest you try Vanguard.

     

    I played it, left it after a month like everyone else.

    Has it really improved that much?

    This is not encouraging: 

    One thing I really hated was that the mobs seemed to be disconnected to the gameworld somehow, and didnt do anything (until you aggroed them). It all felt so stilted and lifeless.

    I am spoiled by having played a ton of really quality sp games recently, and guess my standards have changed. Perhaps unrealistically so given the apparent state of technology.

  • malefacusmalefacus Member Posts: 135

    MMOs suck? heck man, welcome to reality...  Every game suck. Name me a good game? The video gaming industrie is a joke.  It's more sterile than the Hollywood egemonie used to be with cinema in the early days of the medium. They stole our generation new medium and killed it, because of the fucking $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by markyturnip


    Was thinking hmm... I wonder if there is a nice MMO out there I haven't played yet, where I can explore an open, large and varied world full of intriguing things...
    I looked down the list, and it dawned on me - this genre really is pretty weak atm.
    The recent crop of games don't really fill that criterion at all... WOW is full to bursting and its community is tired and haggard. AOC was too small, and instanced. WAR does not really work right now, and its gameworld is both linear and pretty empty.
    Perhaps Lord of the Rings is the closest to that, although it still suffers from the mobs standing around like lemons waiting to be aggroed (an issue that most MMOs have.. which, IMO, really kills any possible immersion.)
    Has Vanguard improved enough to be worth a shit? The other game I might consider is SWGalaxies... how is that looking these days? Getting a bit old in the tooth though, I imagine.



     

    I agree 100% with the static safari park mob game design being rubbish.

    Time for a mmo maker to use a dynamic spawn table generator based on character/ party level and distance travelled, throwing in rare nameds/ non-combat encounters (merchants, lore & quest giving travellers etc)/ traps/ whatever.

    I am so sick of static fields of bears and wolves.

    MMORPGs designers need, imo, to stop copying other MMORPGs and go back to grass roots to take a look at PnP games and what makes them so good. Not mechanically, necessarily, but creatively or dynamically.

    The EQ template was created the way it was due to limited technology in '97/ '98, but it has all come a LONG way siince then. There really isnt an excuse for doing stuff like this, except just thats the way convention has always done it.

    Wake up guys plz :)

  • RekindleRekindle Member UncommonPosts: 1,206

    There hasn't been innovation in the area of AI or content since the inception of the genre.  There has been efforts put forward to improve graphics but its stil button mashing standing lemmings.

     

    All mmos suck.

  • downtoearthdowntoearth Member Posts: 3,558

    all i can say is give darkfall a shot ...

  • neonwireneonwire Member Posts: 1,787
    Originally posted by markyturnip

    Originally posted by JT


    I suggest you try Vanguard.

     

    I played it, left it after a month like everyone else.

    Has it really improved that much?

    This is not encouraging: 

    One thing I really hated was that the mobs seemed to be disconnected to the gameworld somehow, and didnt do anything (until you aggroed them). It all felt so stilted and lifeless.

    I am spoiled by having played a ton of really quality sp games recently, and guess my standards have changed. Perhaps unrealistically so given the apparent state of technology.



     

    No Vanguard is terrible. I have returned to it on a number of occasions and every time I find it amazing that there are nutcases who still try and promote its "open and free world" and its "fantastic graphics". Vanguards so-called gameworld is as static as any other mmo and it really is as boring as any game can get. I totally agree that it felt totally lifeless and wooden.......and no the graphics are not good at all. Actually the game looks awful. The animations are still dreadful too.

    There are people that will tell you that in Vanguard you can explore a vast and interesting world but actually in reality the so-called gameworld is just a static 3d plain like any mmo which is dotted with npcs and mobs and the "adventure" that these people are referring to comes from the fact that the game doesnt tell you where things are. Yeah thats it......thats what passes for adventure in the minds of todays unimginative gamers. Remove the quest markers and suddenly its a wildly exciting adventure lol.

    You are not alone though in your opinion of mmos. I dont think there is a single one which is particularly brilliant. They all seem to follow the same old formulae as developers just dont seem to want to risk making something interesting. They just build on what has been made before and unfortunately the games which came out beforehand were shit.

  • SuperNickSuperNick Member UncommonPosts: 460

    I really enjoy LOTRO. The expansion has been great and it's brimming with fun content in a decent world.

    Some of the issues you listed seems to show your general disgust for the industry, and not really a problem with the games being weak.

    If you can't find enjoyment in Eve, LOTRO, Everquest2, Vanguard or WoW.. I don't think MMOs are for you right now.

    I think if people are expecting a major revolution and a totally different design in the MMO genre, they should avoid the next few years of MMOs.

    Just to summarise the worthwhile planned releases for 2009:

    - Aion

    - Stargate Worlds

    - Chronicles of Spellborn

    - Champions Online

    - Jumpgate Evolution

    (I would've listed All Points Bulletin but I hear it's not an MMO, more a 32v32 match type game.. Same for Huxley)

    None of these games are going to be real innovations or clobber the market. Infact, it's looking like LOTRO for a good while now and wait to see how the new Starwars turns out.

    Just thinking as well.. I'm not sure we will ever see a total redesign of the genre. It's like people who complain and say Call of Duty 4 is just like Call of Duty 1.. Well, of course it is.. How much more can you really do with an FPS game?

    I ran into this disgust a long time ago.. I finally got over it by changing my focus on what I enjoy in MMOs, and that's *content*. Give me lots of stuff to do and enjoy, instances, crafting, pvp, in a fun world with a good engine and i'm happy. This is why Warhammer failed badly for me; it did all of the above really badly.

  • WolfenprideWolfenpride Member, Newbie CommonPosts: 3,988

    I have to agree with you OP, and my suggestion is to give older, and under the radar mmo's a shot for now. Lotro is probably the best modern thing out right now, but personally im enjoying games like Ryzom, DDO, and Matrix online right now for some reason, they're kind of like hidden jewels in a sense.

  • diekedieke Member Posts: 8

    Reading threads like this, I really feel at home

    Recently, after AoC, another attempt at WoW with the release of WotlK (lasted one month before overwhelming boredom), I chose to try Warhammer Online, and it's nearly the very same do-and-repeat unimmaginative stuff.

    I am waiting (and hoping...) for Darkfall, too, and meanwhile I play simple flash games and old single-player VGs (because yes, they are more entertaining than the average MMO out there!). It's incredible how all the economic potential of MMOs market is wasted: today's MMOs are mature products, and need some sort of innovation to retain consumers' interest. But no software house invests in creativity, all the money goes to SW development and marketing. The proof of this is how we lack big minds like Garriott (I cannot blame him for the outcome of Tabula Rasa, NCSoft was not the place to go really...) or Sid Meyer, people who invented brand new videogame genres of planetary success thanks to great ideas and smart gaming mechanics.

    And if nothing new comes, there's always pen-and-paper RPGs (but who has the time to arrange a group of players this days? Ah, the joyful times of youth! ).

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by markyturnip


    where I can explore an open, large and varied world full of intriguing things...WOW is full to bursting and its community is tired and haggard.
    Does not compute!  What does the community have to do with the world?  WoW has brand new servers in which you can only create new characters.  So those communities can not, by definition be considered "tired and haggard.
    Perhaps Lord of the Rings is the closest to that, although it still suffers from the mobs standing around like lemons waiting to be aggroed (an issue that most MMOs have.. which, IMO, really kills any possible immersion.)
    Show me one MMO that doesn't have this and I'll give you a prize.  It's easy to ask for a feature, but it's totally another thing to actually implement it with existing technology.
    Has Vanguard improved enough to be worth a shit? The other game I might consider is SWGalaxies... how is that looking these days? Getting a bit old in the tooth though, I imagine.
    Don't know about Vanguard, but SWG is such a festering boil of a product, you'd have to be a real masochist to want to play it.  It has nothing of what you are looking for.  The mobs are dumber and more lifeless than just about any game I've played, and the worlds are totally homogenous.  It might be worth getting the box and subscribing for one month if you're a rabid SW fan, but that's about it.

     

    See above.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • SuperNickSuperNick Member UncommonPosts: 460
    Originally posted by rikilii


    Show me one MMO that doesn't have this and I'll give you a prize.  It's easy to ask for a feature, but it's totally another thing to actually implement it with existing technology.
     
    Planetside. Do I win a prize? Oh and he was referring to the entire community of all servers, aka the PEOPLE not the characters when he referred to WoW.

     

     

  • neonwireneonwire Member Posts: 1,787
    Originally posted by SuperNick


    I really enjoy LOTRO. The expansion has been great and it's brimming with fun content in a decent world.
    I suppose that depends on your definition of fun. I played LOTRO and I admit that I didnt play it for very long but what I did see of the game didnt equate to fun but thats just my opinion. There was plenty of scripted fluff but very little that I could actively interact with and I certainly never felt like I was in a "world". It felt more like any other single player game to me that was just trying to move me along through a pre-scripted story.....pretty much like all the other mmos really. Needless to say that I got bored with the game very quickly indeed. If I want to see a story unfold independant of my own actions then there are plenty of good films to watch and books to read that do a much better job than this game.
    Some of the issues you listed seems to show your general disgust for the industry, and not really a problem with the games being weak.
    Sorry but thats a pretty odd thing to say and it doesnt make much sense. The games ARE the industry. They are not seperate entities. As long as the games are good then any opinion on the industry is irrelevant for a games player. No....any sense of "general disgust" is because the games currently available simply are not very good. Companies seem to be producing what people expect to see based on what has come before rather than trying to actually make decent games.
    If you can't find enjoyment in Eve, LOTRO, Everquest2, Vanguard or WoW.. I don't think MMOs are for you right now.
    Ummm well isnt that what the OP already said? Isnt that the whole point of this thread? Why are you telling us what we already know?
    But yes mmos might not be great for some people right now but that doesnt mean we shouldnt remain interested in them. Even though I think a lot of mmos are quite bad games I still find them interesting and I feel quite excited about the future of online gaming. Afterall online gaming hasnt been around for very long. This is just the beginning :)
    Besides I do actually find enjoyment in these games its just that I think they could be a hell of a lot better with a little bit more creative thinking in their design.
    I think if people are expecting a major revolution and a totally different design in the MMO genre, they should avoid the next few years of MMOs.
    Just to summarise the worthwhile planned releases for 2009:
    - Aion
    - Stargate Worlds
    - Chronicles of Spellborn
    - Champions Online
    - Jumpgate Evolution
    (I would've listed All Points Bulletin but I hear it's not an MMO, more a 32v32 match type game.. Same for Huxley)
    You missed the more interesting games on the horizon such as Darkfall, Earthrise, Fallen Earth and Crusades, all of which aim to bring something new to the mmo genre - the ability for players to actually shape and effect the world they inhabit. These are games that are trying to break away from what we have become used to seeing.
    But yeah like you said the next few years probably wont be all that interesting but beyond that I think the potential for something new and interesting could be quite high.
    None of these games are going to be real innovations or clobber the market. Infact, it's looking like LOTRO for a good while now and wait to see how the new Starwars turns out.
    The Starwars game is unfortunately going to be yet another story telling game which in my opinion just doesnt take advantage of the fact that the game is online being shared with thousands of human beings. I just dont think this single player style of approach is the way to go. Why try and tell each individual player a copy of the same story when they could be making their own? Again films and books already fill this slot very well.
    Just thinking as well.. I'm not sure we will ever see a total redesign of the genre. It's like people who complain and say Call of Duty 4 is just like Call of Duty 1.. Well, of course it is.. How much more can you really do with an FPS game?
    No its not like that at all. Of course COD 4 is going to be like COD 1. Its the same game. However WoW, WAR, EQ, Vanguard, LOTRO etc are all "seperate" games......so why do they all follow the same design. There is no reason why they should copy each other so closely.
    EVE however stepped away from all the others and as a result I have more respect for it over the other mmos. It would be nice to see more mmos doing their own thing.
    I ran into this disgust a long time ago.. I finally got over it by changing my focus on what I enjoy in MMOs, and that's *content*. Give me lots of stuff to do and enjoy, instances, crafting, pvp, in a fun world with a good engine and i'm happy. This is why Warhammer failed badly for me; it did all of the above really badly.
    I sort of feel the same way. I am currently playing WoW again and I am actually quite enjoying it even though I know its a load of bollocks. I also agree that WAR was absolutely terrible and it is a prime example of lazy thinking and terrible game design. They clearly tried to cash in on WoWs success and ended up making something much worse. It is now sat in my cupboard and will never see the light of day again.



     

  • SovrathSovrath Member LegendaryPosts: 32,978
    Originally posted by markyturnip


     
    Perhaps Lord of the Rings is the closest to that, although it still suffers from the mobs standing around like lemons waiting to be aggroed (an issue that most MMOs have.. which, IMO, really kills any possible immersion.)



     

    Though I don't really agree with you as I think each game has something unique to offer AND I think of them as games as opposed ot alternate lives (*shivers*) I do have to agree with this point.

    This is probably one of the worst things about LOTRO as well as many other games. My god, make them do something.

    Whenever I ride across Middle Earth I am either annoyed that there are just hundreds of mobs standing there, dotting the hillside doing nothing or not amused that I constantly have to avoid them at every turn.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • xxxfistxxxxxxfistxxx Member Posts: 47

    All the talent in the gaming industry, got eaten up by contracts and money. I will not fault the game designers of yesterday for taking high paid positions in companies like Vivendi, SOE, EA, ect... The control over the product, and the lack of control by the veterans created this copy paste atmosphere.  If you look around you will find that the same designers that made games like wow, and said clones are bailing out as soon as there contracts are up, they are teaming up with other veterans and friends. The following quote sums it up.

    "MY DESIGN PRINCIPLES FOR CONNECTED GAMES

    Broadband connections allow for so much more than current online games take advantage of—current games are built using parameters and guidelines established ten years ago and dogmatically obeyed in the face of new, available technology present in other industries. In addition to technology, many of the standards and practices that were established in the stand-alone gaming world have been ignored in the online game space. I started off in the industry as a result of a belief that there was more you could do with computer games than what was being presented, and I founded Trion with that same belief for online games. It is time for games to evolve into a globally connected world
    ."--Jon Van Caneghem

    http://www.trionworld.com/studio.php

    More looking around will also show some trends really are forming, mainly the talent that mentioned earlier is moving on from the big companies.

     

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    One game only imho will be the next mmorpg advance if the devs pull it off. European Launch is 1/22 but open to all. Darfall.

    Truely player-driven sandbox where environment, pixels and computer-controlled characters dont controll the player, the players drive the game from town controll, resource, crafting, economy, politics, combat, reputation, bounty hunting, story, etc.

    However, if you still want an overly-hyped single-player rpg/social network environment rather than a gae,then sure, Vanguard, WoW, WAR, AoC...any of those.

  • bobfishbobfish Member UncommonPosts: 1,679

    Aion - The game for people who want something more than WoW without it actually being a different type of MMO. It is more challenging, has better PvP and a richer world, or you could go the lets make it all even easier route of WAR.

    Jumpgate Evolution - The "fun" MMO of the year, will have lots of high octane action, good solid PvP where skill matters and an always dangerous environment. Remains to be seen how much depth the game will have though.

    Earthrise / Darkfall - Sandbox PvP heaven, if you like open worlds, rich environments and the freedom to do whatever the hell you want, then these are the MMOs for you, one Sci Fi (late 09), one Fantasy (late Jan). Enjoy and stop crying about the lack of decent sandbox MMOs since SWG's NGE.

    Everything Else - Chump change, some good things in there but all look remarkably average and quite a few will probably slip to 2010, which in turn should be a really interesting year for the MMO.

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by vesavius

    Originally posted by markyturnip


    Was thinking hmm... I wonder if there is a nice MMO out there I haven't played yet, where I can explore an open, large and varied world full of intriguing things...
    I looked down the list, and it dawned on me - this genre really is pretty weak atm.
    The recent crop of games don't really fill that criterion at all... WOW is full to bursting and its community is tired and haggard. AOC was too small, and instanced. WAR does not really work right now, and its gameworld is both linear and pretty empty.
    Perhaps Lord of the Rings is the closest to that, although it still suffers from the mobs standing around like lemons waiting to be aggroed (an issue that most MMOs have.. which, IMO, really kills any possible immersion.)
    Has Vanguard improved enough to be worth a shit? The other game I might consider is SWGalaxies... how is that looking these days? Getting a bit old in the tooth though, I imagine.



     

    I agree 100% with the static safari park mob game design being rubbish.

    Time for a mmo maker to use a dynamic spawn table generator based on character/ party level and distance travelled, throwing in rare nameds/ non-combat encounters (merchants, lore & quest giving travellers etc)/ traps/ whatever.

    I am so sick of static fields of bears and wolves.

    MMORPGs designers need, imo, to stop copying other MMORPGs and go back to grass roots to take a look at PnP games and what makes them so good. Not mechanically, necessarily, but creatively or dynamically.

    The EQ template was created the way it was due to limited technology in '97/ '98, but it has all come a LONG way siince then. There really isnt an excuse for doing stuff like this, except just thats the way convention has always done it.

    Wake up guys plz :)

    "MY DESIGN PRINCIPLES FOR CONNECTED GAMES

    Broadband connections allow for so much more than current online games take advantage of—current games are built using parameters and guidelines established ten years ago and dogmatically obeyed in the face of new, available technology present in other industries. In addition to technology, many of the standards and practices that were established in the stand-alone gaming world have been ignored in the online game space. I started off in the industry as a result of a belief that there was more you could do with computer games than what was being presented, and I founded Trion with that same belief for online games. It is time for games to evolve into a globally connected world."--Jon Van Caneghem

     

    See? He agrees :P



     

     

  • AntiFearAntiFear Member Posts: 58

    STOP READING THIS FORUM AND PLAY AGE OF CONAN YOU IDIOTS.

  • rikiliirikilii Member UncommonPosts: 1,084
    Originally posted by SuperNick

    Originally posted by rikilii


    Show me one MMO that doesn't have this and I'll give you a prize.  It's easy to ask for a feature, but it's totally another thing to actually implement it with existing technology.
     
    Planetside. Do I win a prize? Oh and he was referring to the entire community of all servers, aka the PEOPLE not the characters when he referred to WoW.

     

     

     

    Cute, but no soup for you.  You know what I meant.

     

    And who cares about the entire community of all servers.  You only play on one server at a time.

    ____________________________________________
    im to lazy too use grammar or punctuation good

  • ArndurArndur Member, Newbie CommonPosts: 2,202

    Well I think their is a great line up. SW TOR is looking good(each player does get to have a small impact on the game world forgot where I read that) most likely a Rohan x-pac to LOTRO if they keep with the yearly x-pacs like they said they wanted to do. STO looks cool with all the worlds to explore.

    Guess Im just one of those simple minded folk is kind of fun is not getting PK'd anywhere at any time, losing XP at death, having items stolen, or exploreing a world that, that, that looks every other fantasy world to ever come out........ Im sorry but I just don't get how that keeps people from playing a game. LOTRO is pretty big IMO and I love seeing the land marks from the book so friggin kick ass.

    Hold on Snow Leopard, imma let you finish, but Windows had one of the best operating systems of all time.

    If the Powerball lottery was like Lotro, nobody would win for 2 years, and then everyone in Nebraska would win on the same day.
    And then Nebraska would get nerfed.-pinkwood lotro fourms

    AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD

  • feena750feena750 Member UncommonPosts: 330

    The only MMO that I have heard of that does not have static mobs waiting to be aggroed is Darkfall.  They say their mobs move through the world with a purpose.  Since it is not out yet I can't say how well they accomplished this though.

  • SovrathSovrath Member LegendaryPosts: 32,978
    Originally posted by AntiFear


    STOP READING THIS FORUM AND PLAY AGE OF CONAN YOU IDIOTS.



     

    I have been casually playing it and having a blast.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • RageaholRageahol Member UncommonPosts: 1,127

    MMOs used to be made for gamers by gamers.....now it is made by anyone who has the money and made for the masses  which blow  BTW.....

     

    give me an Old School MMO

    or at least pre-cu swg 

    image

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