They may refer to it as Server Mergers, they should call it a delayed slow-motion implosion.
Thats right...because no MMO ever merges servers.
You're so cheeky!
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
Hell some companies are even smart enough to code for it ahead of time, they know the launch population bubble will pop soon enuff. not so in this case, I am sure it is another of the 'we didnt get around to it' things on the dev punch list.
Wow, so this game is also starting to die out already... Wonder what is going on with the newer games that are coming out these days,.. Vanguard, D&D, LOTRO, AOC, WAR,.. as far as I can see, they are ALL sinking ships.. What do the older style games have that the new ones don't??.. Besides "players"?
Being one of those people who was weened on those older style MMOs, I think I can answer that...
Why answer that post? It's just hyperbole. Lumping a bunch of games together that he personally doesn't like and saying they are all sinking ships, is just nonsense and only deserves criticism--as I am doing--not justification as you did by "answering" a fallacious statement. This is how a thread that started out with some redeeming qualities just degenerates into nonsense.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
I miss DAoC
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by ZtyX
Originally posted by xpiher
Originally posted by finnishguy
Originally posted by xpiher
AoC's game play is different, but in a themepark style game theres not that much that can be done different with quest and end game since everyone in the MMO market expects everything to be nearly the same.
How do you know that everyone expects the same? We haven't gotten any totally different MMO yet!
When we get something new and different and awesome, and people STILL want the same old crap, THEN you can say this.
AoC was not different and certainly not awesome.
If the majority of people wanted something new there would be more hype surrounding earthrise, eve, darkfall, mortal online, jumpgate eve, ect then there currently is. Furthermore, if people wanted something entirely new and different WotLK wouldn't of sold as much as it did, nor would WoW be back up to like 20mill+ subs.
Look at all the games that are currently being hyped by a good majority of the mmo community. Hell just look at the Aion forums, nearly everyone (trolls excluded) there knowingly admits that nothing in that game is new but are still crazy about the game. Look at what people have said about SWOR, look at what SWG was changed into, look at WAR, or for that matter any other game on list to the left.
That's proof enough for me that the majority of people like the WoW modle.
AoC simply attempted to expand upon the current modle but left some key features out to make the game more balanced for PvP (itemization being #1 with crafting a close second) and introduced a new combat system for melee. What was people's reaction. Complete and utter hatred and disdain that turned Funcom into Failcom (that and "lies").
The hype around next-generation is big enough. You don't know what you're talking about.
The gamers around the world who buy WOTLK expansion or follow Aion do it because they know the game very well/are hooked and because graphics are hawt.
The main point is that a lot of players don't know how awesome a game with great features really is. If a game like Darkfall can get past the inedvidable launch problems and develop well for 2 years. It will be a much more fun title. I have no doubt that players will love the next-generation games. It's just that there aren't very many of them around now, so they don't know them or how they feel to play.
Aren't you the Darkfall Gold Seller?
looks like the Server Merge went just fine today - wonder how the haters will spin this in their favour.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
Well... We all know that is bullshit but you are talking about a span of players from 1000 000 to 100 000. The question is what is the correct guestimate??? Without being extreme in any way (like yourself) or without really being that interested as my server is full anyways I can just say 2 things. We hear over and over again the only real indication we have on subscribers are the amount of money paid by subscribers (this is the ultimate poll or whatever). Well I have seen people posting that FC's Q4 reports predict about 10 Mill USD revenue, which pretty much corresponds to +200 000 (and yes it is taken into account that FC are not only making money on AoC). The second thing is, in August when they published those 415000 numbers, Xfire numbers were in the 11000's. Well now it is about 5000. That tells me again we are close to 200 000.
That 90% stuff is utter and complete Bullshit. I have never seen anybody able to link some material in on that.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
Well... We all know that is bullshit but you are talking about a span of players from 1000 000 to 100 000. The question is what is the correct guestimate??? Without being extreme in any way (like yourself) or without really being that interested as my server is full anyways I can just say 2 things. We hear over and over again the only real indication we have on subscribers are the amount of money paid by subscribers (this is the ultimate poll or whatever). Well I have seen people posting that FC's Q4 reports predict about 10 Mill USD revenue, which pretty much corresponds to +200 000 (and yes it is taken into account that FC are not only making money on AoC). The second thing is, in August when they published those 415000 numbers, Xfire numbers were in the 11000's. Well now it is about 5000. That tells me again we are close to 200 000.
That 90% stuff is utter and complete Bullshit. I have never seen anybody able to link some material in on that.
How am I being extreme dude? I just showed hard figures that AoC had a drop of over 90% in Xfire user from launch to present. it is right there on the web page that atr one time AoC was in #4 spot which takes in excess of 60K hours on a weekday to achieve, now it is down in the 50's with less than 5000 weedays hours. Pretty damn easy math in my opinion..
Now If you choose to belive the "hype" numbers that Funcom releases you are in a fantasy world without ever firing up a computer. Now if you want to argue that only XFire users quit that is your right, but I have to tell you that self delusion is very dangerous. Believe what you want but they ain't doing server mergers because they are just bored and wanted something to do this week.
The game had a horrible launch and a really bad first 6 months. These server merges might keep it from going under completely, otherwise it would be down with it's brother AO in population soon.
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
So, based on the Xfire contingent, we can assume 90% of the AoC "Player" base left the game? Does that not seem far fetched?
City of Heroes is lower on that chart, yet has a reported 150k users. FFXI had their last reported number of users at 500k. Both of those games rank further down on Xfire. So, can we assume then that either of those games had say...a million players at one time...maybe 2 million? Because they had to at least have lost 150% of their player base to be where they are...
I checked the forums on every server that AoC has and the one way you can determine if a server has a higher population than another is the number of daily posts. Out of all the boards I checked there wasnt one who had enough posts in a day to bump off the posts from the day before.
There was only two who came close and that was tyranny and cimmeria( I think thats how it is spelled). There were 2 other servers who had posts from January and most were stuck with the middle of December. There were 3 that still had posts from the beginning of SEPTEMBER! Another forum hadnt had a post since December 20th.
Call it what you will but AoC is deserted. Nothing will stop the bleeding. Server merges will only delay the inevitable.
i have make this thread for the people interesseted to AoC server merge ... not for critic or other game comparison... anyway...People are never happy...
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
Well... We all know that is bullshit but you are talking about a span of players from 1000 000 to 100 000. The question is what is the correct guestimate??? Without being extreme in any way (like yourself) or without really being that interested as my server is full anyways I can just say 2 things. We hear over and over again the only real indication we have on subscribers are the amount of money paid by subscribers (this is the ultimate poll or whatever). Well I have seen people posting that FC's Q4 reports predict about 10 Mill USD revenue, which pretty much corresponds to +200 000 (and yes it is taken into account that FC are not only making money on AoC). The second thing is, in August when they published those 415000 numbers, Xfire numbers were in the 11000's. Well now it is about 5000. That tells me again we are close to 200 000.
That 90% stuff is utter and complete Bullshit. I have never seen anybody able to link some material in on that.
How am I being extreme dude? I just showed hard figures that AoC had a drop of over 90% in Xfire user from launch to present. it is right there on the web page that atr one time AoC was in #4 spot which takes in excess of 60K hours on a weekday to achieve, now it is down in the 50's with less than 5000 weedays hours. Pretty damn easy math in my opinion..
Now If you choose to belive the "hype" numbers that Funcom releases you are in a fantasy world without ever firing up a computer. Now if you want to argue that only XFire users quit that is your right, but I have to tell you that self delusion is very dangerous. Believe what you want but they ain't doing server mergers because they are just bored and wanted something to do this week.
The game had a horrible launch and a really bad first 6 months. These server merges might keep it from going under completely, otherwise it would be down with it's brother AO in population soon.
Ehhh, are you aware of that what you call the hypenumbers are part of a financial report? Financial report = Truth unless someone want to make a visit to the jail. So, considdering this, yes I belive those hypenumbers 10 times more than your xfirerant. I belive Xfire can show a trend but it is waaaaay to inaccurate to use as an absolute subscriberbase measure. And I belive this even more, for launch as the interest in the game at launch is unnaturally high. This goes for any game, not just AoC.
Ehhh, are you aware of that what you call the hypenumbers are part of a financial report? Financial report = Truth unless someone want to make a visit to the jail. So, considdering this, yes I belive those hypenumbers 10 times more than your xfirerant. I belive Xfire can show a trend but it is waaaaay to inaccurate to use as an absolute subscriberbase measure. And I belive this even more, for launch as the interest in the game at launch is unnaturally high. This goes for any game, not just AoC.
hahhaha yeah right no company has efcver lied , God knows Funcom has never been anything up forth right and up front in all of it's dealings. Problem is FC keeps shoveling out poop pie while calling it is triple chocolate delight and the fanbois swear it is the best they have ever eaten.
Ehhh, are you aware of that what you call the hypenumbers are part of a financial report? Financial report = Truth unless someone want to make a visit to the jail. So, considdering this, yes I belive those hypenumbers 10 times more than your xfirerant. I belive Xfire can show a trend but it is waaaaay to inaccurate to use as an absolute subscriberbase measure. And I belive this even more, for launch as the interest in the game at launch is unnaturally high. This goes for any game, not just AoC.
hahhaha yeah right no company has efcver lied , God knows Funcom has never been anything up forth right and up front in all of it's dealings. Problem is FC keeps shoveling out poop pie while calling it is triple chocolate delight and the fanbois swear it is the best they have ever eaten.
Those numbers are right on. Thats why Funcom stock is still 55nk a share......NOT!
Ehhh, are you aware of that what you call the hypenumbers are part of a financial report? Financial report = Truth unless someone want to make a visit to the jail. So, considdering this, yes I belive those hypenumbers 10 times more than your xfirerant. I belive Xfire can show a trend but it is waaaaay to inaccurate to use as an absolute subscriberbase measure. And I belive this even more, for launch as the interest in the game at launch is unnaturally high. This goes for any game, not just AoC.
hahhaha yeah right no company has efcver lied , God knows Funcom has never been anything up forth right and up front in all of it's dealings. Problem is FC keeps shoveling out poop pie while calling it is triple chocolate delight and the fanbois swear it is the best they have ever eaten.
Those numbers are right on. Thats why Funcom stock is still 55nk a share......NOT!
I'll tell you what I told Elsa. Go look at Activision Blizzard's stock prices.
Stocks are not a factor for success.
---------------------------------------------------------------------------- Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
Ehhh, are you aware of that what you call the hypenumbers are part of a financial report? Financial report = Truth unless someone want to make a visit to the jail. So, considdering this, yes I belive those hypenumbers 10 times more than your xfirerant. I belive Xfire can show a trend but it is waaaaay to inaccurate to use as an absolute subscriberbase measure. And I belive this even more, for launch as the interest in the game at launch is unnaturally high. This goes for any game, not just AoC.
hahhaha yeah right no company has efcver lied , God knows Funcom has never been anything up forth right and up front in all of it's dealings. Problem is FC keeps shoveling out poop pie while calling it is triple chocolate delight and the fanbois swear it is the best they have ever eaten.
Those numbers are right on. Thats why Funcom stock is still 55nk a share......NOT!
I'll tell you what I told Elsa. Go look at Activision Blizzard's stock prices.
Stocks are not a factor for success.
Got to love how many that thinks so tho?
It seems like the MMO businiess if full of financial "experts" that knows all there is to know about how the stock market works :P
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC) On my radar: TSW, MO MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside MMO's that I have tested: Lotro, L2, Aion, Ryzom
Just so you guys now, i checked on Play.com a few days ago and AOC was on nr 20 ( top list). Today i checked again and guess what its on 15. Maybe becaus they started to merge servers ?
Didn't you get the memo, AoC on #15 is a negative sign as well as AoC #7 in overall Amazon 2008 sales.
Also play.com just sels to that crappy little europeplace that has only 50% bigger popularion than US. lol
Anoone that plays knows whats going on with population. The servers I have characters on have definitely had a huge activity increase. Also the amount of lowlevel players are just way higher than high level characters indicating that many new players start up.
Just so you guys now, i checked on Play.com a few days ago and AOC was on nr 20 ( top list). Today i checked again and guess what its on 15. Maybe becaus they started to merge servers ?
Didn't you get the memo, AoC on #15 is a negative sign as well as AoC #7 in overall Amazon 2008 sales.
Also play.com just sels to that crappy little europeplace that has only 50% bigger popularion than US. lol
Anoone that plays knows whats going on with population. The servers I have characters on have definitely had a huge activity increase. Also the amount of lowlevel players are just way higher than high level characters indicating that many new players start up.
Want to see what happens to a game with a growing population? Blizzard announced they are adding more servers because 25% of their north american servers had queues this week. Despite the fact that they have already released 30 new servers in the past two months. Here is the thread.
Want to see what happens to a game that is dying and losing population? It's one that is merging servers as we speak You can quote all the anecdotal evidence you would like.. but the fact remains that the most exciting thing happening with AOC right now is server mergers.. all the while WOW is launching servers left and right and still has queues on many servers.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by Azrile
Originally posted by ScamMan
Originally posted by DaveTT
Just so you guys now, i checked on Play.com a few days ago and AOC was on nr 20 ( top list). Today i checked again and guess what its on 15. Maybe becaus they started to merge servers ?
Didn't you get the memo, AoC on #15 is a negative sign as well as AoC #7 in overall Amazon 2008 sales.
Also play.com just sels to that crappy little europeplace that has only 50% bigger popularion than US. lol
Anoone that plays knows whats going on with population. The servers I have characters on have definitely had a huge activity increase. Also the amount of lowlevel players are just way higher than high level characters indicating that many new players start up.
Want to see what happens to a game with a growing population? Blizzard announced they are adding more servers because 25% of their north american servers had queues this week. Despite the fact that they have already released 30 new servers in the past two months. Here is the thread.
Want to see what happens to a game that is dying and losing population? It's one that is merging servers as we speak You can quote all the anecdotal evidence you would like.. but the fact remains that the most exciting thing happening with AOC right now is server mergers.. all the while WOW is launching servers left and right and still has queues on many servers.
Yes WoW has been out all those years and releases Xpacs that can be completed in 24 hrs - whatever.
This thread is about Server merges and not WoW.
Im sorry is this the WoW forum?
Must be hard looking from the outside in and not understanding where the game is at.
So, based on the Xfire contingent, we can assume 90% of the AoC "Player" base left the game? Does that not seem far fetched?
City of Heroes is lower on that chart, yet has a reported 150k users. FFXI had their last reported number of users at 500k. Both of those games rank further down on Xfire. So, can we assume then that either of those games had say...a million players at one time...maybe 2 million? Because they had to at least have lost 150% of their player base to be where they are...
Fuzzy math kills son!
Never ever try and project one games pop to another based on XFire OpenEdge.
A case example here CCP regulary promotes ingame event s using Xfire voice chat so their XFire numbers are off the wall. LoTRO and EQII on trhe otehr hand have voice chat functions integrated into the games so the liklyhood of anyone using XFire, Ventrillo , or Teamspeak would be less likly though not unheard of. Back when I was doing raids in Lotro the group I was raiding with used Ventrillo so I installed it and used it for doing Rift runs.
However what you can use Xfire to is to get a good handle on trends within a game. If a game, lets call it AoC, is averaging 50K Xfire hours per day for a couple of months then drops off to a average of 5K XFire hours a day it is only logical to assume that either (A) 90% of the gamers found a program which replaced XFire or (B) 90% the gamers quit the game
Comments
Thats right...because no MMO ever merges servers.
You're so cheeky!
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
Hell some companies are even smart enough to code for it ahead of time, they know the launch population bubble will pop soon enuff. not so in this case, I am sure it is another of the 'we didnt get around to it' things on the dev punch list.
Being one of those people who was weened on those older style MMOs, I think I can answer that...
Why answer that post? It's just hyperbole. Lumping a bunch of games together that he personally doesn't like and saying they are all sinking ships, is just nonsense and only deserves criticism--as I am doing--not justification as you did by "answering" a fallacious statement. This is how a thread that started out with some redeeming qualities just degenerates into nonsense.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
Much appreciated.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
Much appreciated.
www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
www.xfire.com/games/
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
I miss DAoC
How do you know that everyone expects the same? We haven't gotten any totally different MMO yet!
When we get something new and different and awesome, and people STILL want the same old crap, THEN you can say this.
AoC was not different and certainly not awesome.
If the majority of people wanted something new there would be more hype surrounding earthrise, eve, darkfall, mortal online, jumpgate eve, ect then there currently is. Furthermore, if people wanted something entirely new and different WotLK wouldn't of sold as much as it did, nor would WoW be back up to like 20mill+ subs.
Look at all the games that are currently being hyped by a good majority of the mmo community. Hell just look at the Aion forums, nearly everyone (trolls excluded) there knowingly admits that nothing in that game is new but are still crazy about the game. Look at what people have said about SWOR, look at what SWG was changed into, look at WAR, or for that matter any other game on list to the left.
That's proof enough for me that the majority of people like the WoW modle.
AoC simply attempted to expand upon the current modle but left some key features out to make the game more balanced for PvP (itemization being #1 with crafting a close second) and introduced a new combat system for melee. What was people's reaction. Complete and utter hatred and disdain that turned Funcom into Failcom (that and "lies").
The hype around next-generation is big enough. You don't know what you're talking about.
The gamers around the world who buy WOTLK expansion or follow Aion do it because they know the game very well/are hooked and because graphics are hawt.
The main point is that a lot of players don't know how awesome a game with great features really is. If a game like Darkfall can get past the inedvidable launch problems and develop well for 2 years. It will be a much more fun title. I have no doubt that players will love the next-generation games. It's just that there aren't very many of them around now, so they don't know them or how they feel to play.
Aren't you the Darkfall Gold Seller?
looks like the Server Merge went just fine today - wonder how the haters will spin this in their favour.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
Much appreciated.
www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
www.xfire.com/games/
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
Well... We all know that is bullshit but you are talking about a span of players from 1000 000 to 100 000. The question is what is the correct guestimate??? Without being extreme in any way (like yourself) or without really being that interested as my server is full anyways I can just say 2 things. We hear over and over again the only real indication we have on subscribers are the amount of money paid by subscribers (this is the ultimate poll or whatever). Well I have seen people posting that FC's Q4 reports predict about 10 Mill USD revenue, which pretty much corresponds to +200 000 (and yes it is taken into account that FC are not only making money on AoC). The second thing is, in August when they published those 415000 numbers, Xfire numbers were in the 11000's. Well now it is about 5000. That tells me again we are close to 200 000.
That 90% stuff is utter and complete Bullshit. I have never seen anybody able to link some material in on that.
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
Much appreciated.
www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
www.xfire.com/games/
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
Well... We all know that is bullshit but you are talking about a span of players from 1000 000 to 100 000. The question is what is the correct guestimate??? Without being extreme in any way (like yourself) or without really being that interested as my server is full anyways I can just say 2 things. We hear over and over again the only real indication we have on subscribers are the amount of money paid by subscribers (this is the ultimate poll or whatever). Well I have seen people posting that FC's Q4 reports predict about 10 Mill USD revenue, which pretty much corresponds to +200 000 (and yes it is taken into account that FC are not only making money on AoC). The second thing is, in August when they published those 415000 numbers, Xfire numbers were in the 11000's. Well now it is about 5000. That tells me again we are close to 200 000.
That 90% stuff is utter and complete Bullshit. I have never seen anybody able to link some material in on that.
How am I being extreme dude? I just showed hard figures that AoC had a drop of over 90% in Xfire user from launch to present. it is right there on the web page that atr one time AoC was in #4 spot which takes in excess of 60K hours on a weekday to achieve, now it is down in the 50's with less than 5000 weedays hours. Pretty damn easy math in my opinion..
Now If you choose to belive the "hype" numbers that Funcom releases you are in a fantasy world without ever firing up a computer. Now if you want to argue that only XFire users quit that is your right, but I have to tell you that self delusion is very dangerous. Believe what you want but they ain't doing server mergers because they are just bored and wanted something to do this week.
The game had a horrible launch and a really bad first 6 months. These server merges might keep it from going under completely, otherwise it would be down with it's brother AO in population soon.
I miss DAoC
www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
www.xfire.com/games/
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
So, based on the Xfire contingent, we can assume 90% of the AoC "Player" base left the game? Does that not seem far fetched?
City of Heroes is lower on that chart, yet has a reported 150k users. FFXI had their last reported number of users at 500k. Both of those games rank further down on Xfire. So, can we assume then that either of those games had say...a million players at one time...maybe 2 million? Because they had to at least have lost 150% of their player base to be where they are...
Fuzzy math kills son!
I would say more than 90% prolly around 95%.
I checked the forums on every server that AoC has and the one way you can determine if a server has a higher population than another is the number of daily posts. Out of all the boards I checked there wasnt one who had enough posts in a day to bump off the posts from the day before.
There was only two who came close and that was tyranny and cimmeria( I think thats how it is spelled). There were 2 other servers who had posts from January and most were stuck with the middle of December. There were 3 that still had posts from the beginning of SEPTEMBER! Another forum hadnt had a post since December 20th.
Call it what you will but AoC is deserted. Nothing will stop the bleeding. Server merges will only delay the inevitable.
i have make this thread for the people interesseted to AoC server merge ... not for critic or other game comparison... anyway...People are never happy...
No MMO that is flourishing does, happens as they lose customers, or in this case half a year after it loses 90% of its customers.
There it is again...that mystical 90% loss. I am still waiting for the last poster who kept stating this fact to provide evidence of such a loss.
All I need is a link to data to corroborate this loss or the excel sheets that provide the customer base and then the actual loss of subscribers from original sales.
Much appreciated.
www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/
well if you look at the Xfire page it clearly states at one time AoC was in position # 4. I do remember the first couple of weeks after launch the hours were in the mid to low 80K range because of the feeding frenzy at launch. Then it dropped down to around 60K hours. if you look at the main page
www.xfire.com/games/
and sort by rank it is pretty easy to find out that the current #4 position is held by Counter:Strike Force which in the #4ition runs around 60K hours weedays and 80K hours weekends ..my my amazing isn't it. Now todays #'s were 4461 hours played by 1059 players for a avg hours played of about 4.2 hours per player. If we take that 60K (approximate) / 4.2 hours that gives us 14285 approximate player at launch who used XFire. That works out to about 7% of the people who played AoC and used Xfire when the game released. Now you can argue that only 90% of the Xfire users quit and everyone else stayed but we all know thta is BS.
Well... We all know that is bullshit but you are talking about a span of players from 1000 000 to 100 000. The question is what is the correct guestimate??? Without being extreme in any way (like yourself) or without really being that interested as my server is full anyways I can just say 2 things. We hear over and over again the only real indication we have on subscribers are the amount of money paid by subscribers (this is the ultimate poll or whatever). Well I have seen people posting that FC's Q4 reports predict about 10 Mill USD revenue, which pretty much corresponds to +200 000 (and yes it is taken into account that FC are not only making money on AoC). The second thing is, in August when they published those 415000 numbers, Xfire numbers were in the 11000's. Well now it is about 5000. That tells me again we are close to 200 000.
That 90% stuff is utter and complete Bullshit. I have never seen anybody able to link some material in on that.
How am I being extreme dude? I just showed hard figures that AoC had a drop of over 90% in Xfire user from launch to present. it is right there on the web page that atr one time AoC was in #4 spot which takes in excess of 60K hours on a weekday to achieve, now it is down in the 50's with less than 5000 weedays hours. Pretty damn easy math in my opinion..
Now If you choose to belive the "hype" numbers that Funcom releases you are in a fantasy world without ever firing up a computer. Now if you want to argue that only XFire users quit that is your right, but I have to tell you that self delusion is very dangerous. Believe what you want but they ain't doing server mergers because they are just bored and wanted something to do this week.
The game had a horrible launch and a really bad first 6 months. These server merges might keep it from going under completely, otherwise it would be down with it's brother AO in population soon.
Ehhh, are you aware of that what you call the hypenumbers are part of a financial report? Financial report = Truth unless someone want to make a visit to the jail. So, considdering this, yes I belive those hypenumbers 10 times more than your xfirerant. I belive Xfire can show a trend but it is waaaaay to inaccurate to use as an absolute subscriberbase measure. And I belive this even more, for launch as the interest in the game at launch is unnaturally high. This goes for any game, not just AoC.
hahhaha yeah right no company has efcver lied , God knows Funcom has never been anything up forth right and up front in all of it's dealings. Problem is FC keeps shoveling out poop pie while calling it is triple chocolate delight and the fanbois swear it is the best they have ever eaten.
I miss DAoC
Those numbers are right on. Thats why Funcom stock is still 55nk a share......NOT!
Those numbers are right on. Thats why Funcom stock is still 55nk a share......NOT!
I'll tell you what I told Elsa. Go look at Activision Blizzard's stock prices.
Stocks are not a factor for success.
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
Those numbers are right on. Thats why Funcom stock is still 55nk a share......NOT!
I'll tell you what I told Elsa. Go look at Activision Blizzard's stock prices.
Stocks are not a factor for success.
Got to love how many that thinks so tho?
It seems like the MMO businiess if full of financial "experts" that knows all there is to know about how the stock market works :P
Playing: Battlefield - Bad company (Xbox360) Arma2, DFO (PC)
On my radar: TSW, MO
MMO's played: SWG (pre cu/cu), WoW, AoC, WAR, DFO, Planetside
MMO's that I have tested: Lotro, L2, Aion, Ryzom
Just so you guys now, i checked on Play.com a few days ago and AOC was on nr 20 ( top list).
Today i checked again and guess what its on 15. Maybe becaus they started to merge servers ?
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Bear Grylls : I need to get out of this frozen hellhole!
Bear Grylls : (Holds a beetle in his hand) 4 times more protein then Beef
I would definitely resub after EU server merges and if the next patch delivers.
Didn't you get the memo, AoC on #15 is a negative sign as well as AoC #7 in overall Amazon 2008 sales.
Also play.com just sels to that crappy little europeplace that has only 50% bigger popularion than US. lol
Anoone that plays knows whats going on with population. The servers I have characters on have definitely had a huge activity increase. Also the amount of lowlevel players are just way higher than high level characters indicating that many new players start up.
Didn't you get the memo, AoC on #15 is a negative sign as well as AoC #7 in overall Amazon 2008 sales.
Also play.com just sels to that crappy little europeplace that has only 50% bigger popularion than US. lol
Anoone that plays knows whats going on with population. The servers I have characters on have definitely had a huge activity increase. Also the amount of lowlevel players are just way higher than high level characters indicating that many new players start up.
Want to see what happens to a game with a growing population? Blizzard announced they are adding more servers because 25% of their north american servers had queues this week. Despite the fact that they have already released 30 new servers in the past two months. Here is the thread.
http://forums.worldofwarcraft.com/thread.html?topicId=14274447365&sid=1
Want to see what happens to a game that is dying and losing population? It's one that is merging servers as we speak You can quote all the anecdotal evidence you would like.. but the fact remains that the most exciting thing happening with AOC right now is server mergers.. all the while WOW is launching servers left and right and still has queues on many servers.
Didn't you get the memo, AoC on #15 is a negative sign as well as AoC #7 in overall Amazon 2008 sales.
Also play.com just sels to that crappy little europeplace that has only 50% bigger popularion than US. lol
Anoone that plays knows whats going on with population. The servers I have characters on have definitely had a huge activity increase. Also the amount of lowlevel players are just way higher than high level characters indicating that many new players start up.
Want to see what happens to a game with a growing population? Blizzard announced they are adding more servers because 25% of their north american servers had queues this week. Despite the fact that they have already released 30 new servers in the past two months. Here is the thread.
http://forums.worldofwarcraft.com/thread.html?topicId=14274447365&sid=1
Want to see what happens to a game that is dying and losing population? It's one that is merging servers as we speak You can quote all the anecdotal evidence you would like.. but the fact remains that the most exciting thing happening with AOC right now is server mergers.. all the while WOW is launching servers left and right and still has queues on many servers.
Yes WoW has been out all those years and releases Xpacs that can be completed in 24 hrs - whatever.
This thread is about Server merges and not WoW.
Im sorry is this the WoW forum?
Must be hard looking from the outside in and not understanding where the game is at.
And FunCom launched AoC, a Title that you can hit the level cap in a week, without a Code Red I.V. and Pooping in a Sock.
So, based on the Xfire contingent, we can assume 90% of the AoC "Player" base left the game? Does that not seem far fetched?
City of Heroes is lower on that chart, yet has a reported 150k users. FFXI had their last reported number of users at 500k. Both of those games rank further down on Xfire. So, can we assume then that either of those games had say...a million players at one time...maybe 2 million? Because they had to at least have lost 150% of their player base to be where they are...
Fuzzy math kills son!
Never ever try and project one games pop to another based on XFire OpenEdge.
A case example here CCP regulary promotes ingame event s using Xfire voice chat so their XFire numbers are off the wall. LoTRO and EQII on trhe otehr hand have voice chat functions integrated into the games so the liklyhood of anyone using XFire, Ventrillo , or Teamspeak would be less likly though not unheard of. Back when I was doing raids in Lotro the group I was raiding with used Ventrillo so I installed it and used it for doing Rift runs.
However what you can use Xfire to is to get a good handle on trends within a game. If a game, lets call it AoC, is averaging 50K Xfire hours per day for a couple of months then drops off to a average of 5K XFire hours a day it is only logical to assume that either (A) 90% of the gamers found a program which replaced XFire or (B) 90% the gamers quit the game
I miss DAoC