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Koreans are loving it, actually.

j0nb0yj0nb0y Member Posts: 29

Check this out

"Tired of all the gloom-and-doom stories about the economy, collapsing companies and slashed payrolls?

Granted, it seems impossible to avoid depressing headlines these days, but what's also difficult to miss is the strong, positive vibe in Korea's active computer games industry, one of the few business sectors where people aren't looking for tall buildings to leap from.

At a time when companies all around, mindful of the economic downturn and murky annual forecasts, are cutting expectations, trimming hiring and searching for inexpensive solutions, online game publishers are still talking about growth, profit and expansion.

NCsoft, the domestic kingpin of the gaming sector, has its spirits soaring with its new fantasy role-playing game ``Aion,'' the industry's most-anticipated debut in years, so far managing to live up to its pre-launch hype, gathering around 150,000 to 200,000 concurrent users per day since its Nov. 25 launch."

200,000 concurrent users? That accounts to prolly 800k- 1mil subscribers. (Many MMOs have 1 or 2 out of every 5 players on at peak).

This is second month post release, bot problem can't be too bad....

Original Post: http://www.koreatimes.co.kr/www/news/tech/2009/01/129_36572.html

 

«1

Comments

  • popinjaypopinjay Member Posts: 6,539

    Good article :) I think Aion will do very well overall and I'll be buying it.

    Where's that one from? I'd like to see if there's more to read.

  • j0nb0yj0nb0y Member Posts: 29

    link is at bottom of first post :)

  • NadiaNadia Member UncommonPosts: 11,798

    I was reading more of that article,  and found this interesting

    www.koreatimes.co.kr/www/news/tech/2009/01/129_36572.html

    It took NCsoft four years and 25 billion won (about $19 million) to release its latest title, but the lavish spending might end up looking like a bargain investment if Aion indeed proves as the heir apparent to the company's iconic ``Lineage'' franchise.

    The 100 billion-won flops that were Richard Garriott and his Tabula Rasa now seem like distant memories.

     

    I assumed Aion had higher dev costs

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    It sure would be nice to have another nice game in the market.  Based on past NCSoft games honestly I don't expect much in the way of a game I would enjoy for more than a month, but all the talk about the game seems to be pointed in a better direction.

     

    Imagine what people will do if a game lives up to its hype. 

  • hidden1hidden1 Member UncommonPosts: 1,244

    They love any MMORPG that's grindy... case in point RF online.

  • EruielEruiel Member UncommonPosts: 75

    I have my own concerns regarding that topic...since asia favors heavy grind type mmos compared to EU/NA what does that tell us about the game? The general idea I had was that Lineage type of games that featured very heavy grinding mechanics were more popular to koreans and alike just as WOW or WAR seem to be more popular in EU...I had hoped that Aion wouldn't resemble Lineage mainly on the lack of skill customization 

  • TheocritusTheocritus Member LegendaryPosts: 10,024

          What MMO dont the Koreans like?? The question is whether the NA/EU players will like it.......

  • j0nb0yj0nb0y Member Posts: 29

    We know it isn't that grindy already from people from EU/NA that have pld the korean version, so clearly that's not whats enticing the korean market. Anyway they love Wow over there too i thought.. they dont play War/aoc cos they both sucked.

  • j0nb0yj0nb0y Member Posts: 29
    Originally posted by Nadia


    I was reading more of that article,  and found this interesting
    www.koreatimes.co.kr/www/news/tech/2009/01/129_36572.html
    It took NCsoft four years and 25 billion won (about $19 million) to release its latest title, but the lavish spending might end up looking like a bargain investment if Aion indeed proves as the heir apparent to the company's iconic ``Lineage'' franchise.


    The 100 billion-won flops that were Richard Garriott and his Tabula Rasa now seem like distant memories.
     
    I assumed Aion had higher dev costs

     

    I think Tabula Rasa was so expensive because it had so many problems and they kept rewriting parts of the game etc. Aion apparently went well from the off according to NCSoft.

  • A.BlacklochA.Blackloch Member UncommonPosts: 842

     Well tell me something Koreans don't like? Even their TV shows are full of weird shit. 

  • EruielEruiel Member UncommonPosts: 75

    Honestly I don't shun grinding games..WoW as a general example was acceptable...compared to lineage grinding system which was frightening, I had the general idea koreans loved heavy grind mmos and disliked more action oriented ones like wow...not saying they dont play them but it seemed they favored heavy grinding ones more...I'm still reticent regarding the skill system...i surely hope theres more customization to it, so far the stigma system wasnt very enlightening and knowing the koreans liked aion when they liked lineage for so long didnt tell me much either ways

  • IceAgeIceAge Member EpicPosts: 3,203
    Originally posted by hidden1


    They love any MMORPG that's grindy... case in point RF online.



     

    Hey hey .. what are you doing outside? Get back in your cave, untill DF is coming.

    Eruiel, Lineage 2 it's a 5-6 year old mmorpg so expect something different with Aion. They don't like grind games anymore and actualy they do enjoy Aion. Last time they had 37 servers and growing.

     

    Reporter: What's behind Blizzard success, and how do you make your gamers happy?
    Blizzard Boss: Making gamers happy is not my concern, making money.. yes!

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Mortemia
     Well tell me something Koreans don't like? Even their TV shows are full of weird shit. 

    Here in the US we have Cage Fighting/WWF, American Idol, and Jackass. Can't be much weirder than that nonsense.

  • fixiffixif Member UncommonPosts: 180

    you r constantly saying koreans/asians like heavy grinding,like they r somekind of robots,,and thats is simply not true,,the case is that they obviously have more mmo studios that na/eu together, which are shiting mmos as we speak..and some of this asians like that shity games.and that some is few million cause their market is quite larger then ours mmo market which consists of wow,aoc nad war..big deal.and they have tons of games...eventho they maybe r grinds atleast they have more choice then wow or war.no1 likes grinding..NO1!

    image

  • CyntheCynthe Member UncommonPosts: 1,414

    Aion better be doing awesome. NCsoft did not have a great year and now they are now starting the year with maybe being brought to court over something incredibly stupid. :/

    They really need this success and to people wishing this company doom or playing the 'grinder' card, that's just sad. I'm imagining a toilet plunger where your mouth is right now.

    (,,,)=^__^=(,,,)

  • Calind0rCalind0r Member Posts: 735
    Originally posted by Eruiel


    I have my own concerns regarding that topic...since asia favors heavy grind type mmos compared to EU/NA what does that tell us about the game? The general idea I had was that Lineage type of games that featured very heavy grinding mechanics were more popular to koreans and alike just as WOW or WAR seem to be more popular in EU...I had hoped that Aion wouldn't resemble Lineage mainly on the lack of skill customization 

    Which is why there are more Asians than anything else playing WoW, and the most played MMO in Asia is Wow, right?

     

    Got anymore old stereotypes?

  • Lord_IxiganLord_Ixigan Member Posts: 548
    Originally posted by Eruiel


    Honestly I don't shun grinding games..WoW as a general example was acceptable...compared to lineage grinding system which was frightening, I had the general idea koreans loved heavy grind mmos and disliked more action oriented ones like wow...not saying they dont play them but it seemed they favored heavy grinding ones more...I'm still reticent regarding the skill system...i surely hope theres more customization to it, so far the stigma system wasnt very enlightening and knowing the koreans liked aion when they liked lineage for so long didnt tell me much either ways

     

    What a narrow minded view and yet it's so prevalent in these forums for some reason whenever NCsoft is discussed.

    Here's a thought that might help you pull your head out of your ass: NCsoft has an -extremely- diverse MMO line-up that doesn't suck.....not something any other company can say.

    NCsoft is the production company behind:

    Tabula Rasa

    City of Heroes/Villains

    Lineage

    Lineage 2 (a game that has changed drastically since release, but due to some fudge ups by NCsoft I will never touch it again)

    Guild Wars (not really an MMO imo, but yep, they made it)

    A crap ton of not too shabby super casual multi-player mmo wannabe games (Exteel for example).

    Granted Tabula Rasa was a hardcore flop, it's still a very different game than the rest of their line-up. NCsoft has shown the willingness to diversify and try new things, even if it hasn't always worked out. I know I sound like an NCsoft fanboi, but I'm not, I just recognize that of the choices out there it's a pretty classy company.

    Also has been stated and you can confirm this yourself, but probably about 65% of the WoW player-base is spready out over Korea and the rest of asia. The Asian market responded to the more solo-friendly leveling of WoW, with the group content very specifically seperated especially at end-game. Granted it was nothing new, WoW was just the first game to really break through in the Asian markets.

  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Lord_Ixigan

    Originally posted by Eruiel


    Honestly I don't shun grinding games..WoW as a general example was acceptable...compared to lineage grinding system which was frightening, I had the general idea koreans loved heavy grind mmos and disliked more action oriented ones like wow...not saying they dont play them but it seemed they favored heavy grinding ones more...I'm still reticent regarding the skill system...i surely hope theres more customization to it, so far the stigma system wasnt very enlightening and knowing the koreans liked aion when they liked lineage for so long didnt tell me much either ways

     

    What a narrow minded view and yet it's so prevalent in these forums for some reason whenever NCsoft is discussed.

    Here's a thought that might help you pull your head out of your ass: NCsoft has an -extremely- diverse MMO line-up that doesn't suck.....not something any other company can say.

    NCsoft is the production company behind:

    Tabula Rasa

    City of Heroes/Villains

    Lineage

    Lineage 2 (a game that has changed drastically since release, but due to some fudge ups by NCsoft I will never touch it again)

    Guild Wars (not really an MMO imo, but yep, they made it)

    A crap ton of not too shabby super casual multi-player mmo wannabe games (Exteel for example).

    Granted Tabula Rasa was a hardcore flop, it's still a very different game than the rest of their line-up. NCsoft has shown the willingness to diversify and try new things, even if it hasn't always worked out. I know I sound like an NCsoft fanboi, but I'm not, I just recognize that of the choices out there it's a pretty classy company.

    Also has been stated and you can confirm this yourself, but probably about 65% of the WoW player-base is spready out over Korea and the rest of asia. The Asian market responded to the more solo-friendly leveling of WoW, with the group content very specifically seperated especially at end-game. Granted it was nothing new, WoW was just the first game to really break through in the Asian markets.



     

    Don't forget about Auto Assault, one of the most underrated mmorpg's if you ask me, and few would deny how unique it was.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Gameloading
    Originally posted by Lord_Ixigan
    Originally posted by Eruiel Honestly I don't shun grinding games..WoW as a general example was acceptable...compared to lineage grinding system which was frightening, I had the general idea koreans loved heavy grind mmos and disliked more action oriented ones like wow...not saying they dont play them but it seemed they favored heavy grinding ones more...I'm still reticent regarding the skill system...i surely hope theres more customization to it, so far the stigma system wasnt very enlightening and knowing the koreans liked aion when they liked lineage for so long didnt tell me much either ways
     
    What a narrow minded view and yet it's so prevalent in these forums for some reason whenever NCsoft is discussed.
    Here's a thought that might help you pull your head out of your ass: NCsoft has an -extremely- diverse MMO line-up that doesn't suck.....not something any other company can say.
    NCsoft is the production company behind:
    Tabula Rasa
    City of Heroes/Villains
    Lineage
    Lineage 2 (a game that has changed drastically since release, but due to some fudge ups by NCsoft I will never touch it again)
    Guild Wars (not really an MMO imo, but yep, they made it)
    A crap ton of not too shabby super casual multi-player mmo wannabe games (Exteel for example).
    Granted Tabula Rasa was a hardcore flop, it's still a very different game than the rest of their line-up. NCsoft has shown the willingness to diversify and try new things, even if it hasn't always worked out. I know I sound like an NCsoft fanboi, but I'm not, I just recognize that of the choices out there it's a pretty classy company.
    Also has been stated and you can confirm this yourself, but probably about 65% of the WoW player-base is spready out over Korea and the rest of asia. The Asian market responded to the more solo-friendly leveling of WoW, with the group content very specifically seperated especially at end-game. Granted it was nothing new, WoW was just the first game to really break through in the Asian markets.

     
    Don't forget about Auto Assault, one of the most underrated mmorpg's if you ask me, and few would deny how unique it was.



    We already have, no offense^^

    Now can we go back to talking about how Koreans are loving Aion please? :)

  • DeaconXDeaconX Member UncommonPosts: 3,062

    What KOREAN players and what I like are often not the same... not saying AION couldn't be a cool game I've no idea I haven't had a chance to try... but I'm sure the game will get a healthy population of players especially in Asia.

    image

    Why do I write, create, fantasize, dream and daydream about other worlds? Because I hate what humanity does with this one.

    BOYCOTTING EA / ORIGIN going forward.

  • SidereusSidereus Member Posts: 316
    Originally posted by Calind0r

    Originally posted by Eruiel


    I have my own concerns regarding that topic...since asia favors heavy grind type mmos compared to EU/NA what does that tell us about the game? The general idea I had was that Lineage type of games that featured very heavy grinding mechanics were more popular to koreans and alike just as WOW or WAR seem to be more popular in EU...I had hoped that Aion wouldn't resemble Lineage mainly on the lack of skill customization 

    Which is why there are more Asians than anything else playing WoW, and the most played MMO in Asia is Wow, right?

     

    Got anymore old stereotypes?



     

    that's exactly what I was gonna say.... so +1000

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    ANSWER:
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  • thamighty213thamighty213 Member UncommonPosts: 1,637
    Originally posted by Lord_Ixigan

    Originally posted by Eruiel


    Honestly I don't shun grinding games..WoW as a general example was acceptable...compared to lineage grinding system which was frightening, I had the general idea koreans loved heavy grind mmos and disliked more action oriented ones like wow...not saying they dont play them but it seemed they favored heavy grinding ones more...I'm still reticent regarding the skill system...i surely hope theres more customization to it, so far the stigma system wasnt very enlightening and knowing the koreans liked aion when they liked lineage for so long didnt tell me much either ways

     

    What a narrow minded view and yet it's so prevalent in these forums for some reason whenever NCsoft is discussed.

    Here's a thought that might help you pull your head out of your ass: NCsoft has an -extremely- diverse MMO line-up that doesn't suck.....not something any other company can say.

    NCsoft is the production company behind:

    Tabula Rasa

    City of Heroes/Villains

    Lineage

    Lineage 2 (a game that has changed drastically since release, but due to some fudge ups by NCsoft I will never touch it again)

    Guild Wars (not really an MMO imo, but yep, they made it)

    A crap ton of not too shabby super casual multi-player mmo wannabe games (Exteel for example).

    Granted Tabula Rasa was a hardcore flop, it's still a very different game than the rest of their line-up. NCsoft has shown the willingness to diversify and try new things, even if it hasn't always worked out. I know I sound like an NCsoft fanboi, but I'm not, I just recognize that of the choices out there it's a pretty classy company.

    Also has been stated and you can confirm this yourself, but probably about 65% of the WoW player-base is spready out over Korea and the rest of asia. The Asian market responded to the more solo-friendly leveling of WoW, with the group content very specifically seperated especially at end-game. Granted it was nothing new, WoW was just the first game to really break through in the Asian markets.

     

    yeah lineage 2's 14 million players hadnt already broke the mmo market had they.

  • TheocritusTheocritus Member LegendaryPosts: 10,024

          14 million??  Someone posted their updated sub numbers a couple days ago and it had L2 at around 1 million subs with 100k or those in EU/NA.........People really need to stop making up ridiculous numbers when it comes to these games.

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by Theocritus


          14 million??  Someone posted their updated sub numbers a couple days ago and it had L2 at around 1 million subs with 100k or those in EU/NA.........People really need to stop making up ridiculous numbers when it comes to these games.



     

    Exactly, L2 does NOT have 14 million players. All people have to do is go to the NC Soft website and look at the quartery reports. Tbey have had 14 million people try the game.

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  • ScorchienScorchien Member LegendaryPosts: 8,914
    Originally posted by Lord_Ixigan

    Originally posted by Eruiel


    Honestly I don't shun grinding games..WoW as a general example was acceptable...compared to lineage grinding system which was frightening, I had the general idea koreans loved heavy grind mmos and disliked more action oriented ones like wow...not saying they dont play them but it seemed they favored heavy grinding ones more...I'm still reticent regarding the skill system...i surely hope theres more customization to it, so far the stigma system wasnt very enlightening and knowing the koreans liked aion when they liked lineage for so long didnt tell me much either ways

     

    What a narrow minded view and yet it's so prevalent in these forums for some reason whenever NCsoft is discussed.

    Here's a thought that might help you pull your head out of your ass: NCsoft has an -extremely- diverse MMO line-up that doesn't suck.....not something any other company can say.

    NCsoft is the production company behind:

    Tabula Rasa

    City of Heroes/Villains

    Lineage

    Lineage 2 (a game that has changed drastically since release, but due to some fudge ups by NCsoft I will never touch it again)

    Guild Wars (not really an MMO imo, but yep, they made it)

    A crap ton of not too shabby super casual multi-player mmo wannabe games (Exteel for example).

    Granted Tabula Rasa was a hardcore flop, it's still a very different game than the rest of their line-up. NCsoft has shown the willingness to diversify and try new things, even if it hasn't always worked out. I know I sound like an NCsoft fanboi, but I'm not, I just recognize that of the choices out there it's a pretty classy company.

    Also has been stated and you can confirm this yourself, but probably about 65% of the WoW player-base is spready out over Korea and the rest of asia. The Asian market responded to the more solo-friendly leveling of WoW, with the group content very specifically seperated especially at end-game. Granted it was nothing new, WoW was just the first game to really break through in the Asian markets.

     

                     NC soft is the production company behind:

                           Tabula Rasa = Fail

                            City of H/V = Niche game that they were smart enuff to hitch there wagon to Cryptic(some moderate Western sucesss)

                               Lineage= Marketed for the Asia pop (Western failure)

                                  Lineage 2= same as above

                                 Guild Wars= yer right its not an MMo and wouldnt have 1/4 of its palyers if it was sub based..

                                  Auto Assault = Fail

     

                              From everything i have read about Aion and NCsoft Western Track record i fully expect it to be a Western Fail....

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