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What MxO needs

dhayes68dhayes68 Member UncommonPosts: 1,388

First let me say I played at launch and quit within 2 weeks. I just came back on a trial and actually re-subbed.

The environment is so rich its amazing that there aren't a hell of a lot more players just for the rp.  Anyway that being said these are my worthless recommendations for MxO:

 

1. Cars. I understand that nothing too amazing could be done without rebuilding the game but at the very least just for on-road transportation cars would be a big hit.

 

2. Clothing. Not to sound too shallow one of the big turn-offs of the game for me was the fact I couldn't look as cool as I wanted from the get go. I understand you cant have access to all gear right away but on the other hand it actually makes LESS sense that you cant dress however you want in the game. My solution is to separate clothes and stats. ALL in-game clothes (except special ones as awards) are avail to be chosen from the construct (or whatever machines and exiles use), but stat bonuses are bits of code that can be added to the clothes and those bits of code are what you find when you're in the matrix or can be coded.

 

3. With a giant landscape of empty buildings, I think player housing is a no-brainer.

Comments

  • Osprey22Osprey22 Member UncommonPosts: 42

    I vote for a Combat Upgrade completly revamping all classes and the way combat is conducted followed shortly by New Game Enhancements which removes almost all but 9 classes, 4 economic classes, and only 5 "combat" classes to be shortly released after a new expansion made worthless.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Osprey22



    I vote for a Combat Upgrade completly revamping all classes and the way combat is conducted followed shortly by New Game Enhancements which removes almost all but 9 classes, 4 economic classes, and only 5 "combat" classes to be shortly released after a new expansion made worthless.



     

    I never had a problem with the Combat. It was refreshing. Different. And I kinda liked it. You just needed to get use to it. That's all.

    The problem with MxO was that it suffered from the CoX syndrom. Boring, repetitive missions with only few different interior locations. And when you hit the cap level there was no endgame.

    I enjoyed MxO in how it was. Refreshing combat and skillbased system wich gave you a sandbox feeling in freedom.

    MxO wasn't that bad at all.

    The severe server performance issues and pleatora of exploits killed the game within 2-3 months after launch.

    Cheers

  • DrowNobleDrowNoble Member UncommonPosts: 1,297

    There is no "CoX syndrome", the people who claim this usually aren't even level 20.  The variety of mission areas and types is quite vast right now.  Especially since they added more coop zones for those that wanted to team with "the other side".   Caves, offices, warehouses, hi-tech bases, rikti bases, etc are just some of the examples of instanced mission themes.

    MxO however was always in a city that looked pretty much the same block to block.  The missions I ran were always in drab, run-down apartments.  Seriously, every single building in the town is falling apart it seems.

    I played a lauch too and didn't sub when my free month ran out.  I could of put up with the monotonous cityscapes if I had fun playing.  Reason I didn't was twofold. 

    First was the fact that anyone could be anything.  I know the whole thing of "downloading stuff you need" from the movies.  I think it would of been better if I picked Coder I can reswap my abilites around all I want... in the Coder tree only.  This absolutely killed replay value as someone at cap could just pop into a phonebooth and *poof* they are something else.

    Second was the horrid melee system.  I would be jumping from Point A to Point B and then someone would pull me into interlock (melee) and then screen would go to a Street Fighter like side screen and my toon would stand there unable to move or act until the npc that engaged me catches up.  Then I do some rock/paper/scissors weak combat fights.  They should of kept the melee combat 3D and more spontaneous, this Street Fighter system just doesn't work for an MMO.

  • GalbergothGalbergoth Member Posts: 1

    What I find a majority of MMOs are missing is just plain common sense and practicality.  Why the heck am I getting shot at for walking down the street by people who don't know me from Adam, but joe-shmoe can stroll around all he wants and be oblivious to the danger.  And where the heck are the cops?  Or has the matrix become completely lawless since the storyline for the movies?  Can any freak with gun walk around and shoot who ever they want and not get in trouble for it? 

    And yes, the never-changing scenery got pretty annoying too.  And I don't think I should have to get to lvl 40 to see something other than apartment buildings.

    Physics.  How about some darn physics?  It'd be way cool if you could move your character while locked in combat.  You stay facing your opponent, but you can still move and block and attack.  Even cooler if you could kick those losers off the top of the buildings they hang out on and watch them splat on the pavement.  Or how about tricking your enemy into wandering into the street so they can get hit by a car?  I mean, seriously, this isn't brain surgery, it's common sense and easy to think of.  I don't understand why a nobody like me can come up with simple ideas like this that would vastly improve this game when the people who made the game are clueless.

    How come I can't actually leave the matrix and walk around and talk to my crew on our ship?  Would that really be that hard?  I mean, come on, those ships weren't very big inside anyway.  And if they made the crew be Player based and not NPCs, wow, how cool would that be to see your fellow crew members walking around the ship looking kinda ruffed up and then see them in the matrix looking like movie-stars.

    How about you let us visit Zion?  Or fly around in the tunnels with the ship?  Or something!  Come on guys (talking to the devs, even though I know they will never see this), the idea of the Matrix was SO much bigger than... well... this.

  • Z3R01Z3R01 Member UncommonPosts: 2,426

    For sony to pull the plug?

    So a compitent developer could create the Matrix MMO we all want.

    Playing: Nothing

    Looking forward to: Nothing 


  • AethiosAethios Member Posts: 1,527


    Originally posted by dhayes68
    First let me say I played at launch and quit within 2 weeks. I just came back on a trial and actually re-subbed.
    The environment is so rich its amazing that there aren't a hell of a lot more players just for the rp.  Anyway that being said these are my worthless recommendations for MxO:
     
    1. Cars. I understand that nothing too amazing could be done without rebuilding the game but at the very least just for on-road transportation cars would be a big hit.
     
    2. Clothing. Not to sound too shallow one of the big turn-offs of the game for me was the fact I couldn't look as cool as I wanted from the get go. I understand you cant have access to all gear right away but on the other hand it actually makes LESS sense that you cant dress however you want in the game. My solution is to separate clothes and stats. ALL in-game clothes (except special ones as awards) are avail to be chosen from the construct (or whatever machines and exiles use), but stat bonuses are bits of code that can be added to the clothes and those bits of code are what you find when you're in the matrix or can be coded.
     
    3. With a giant landscape of empty buildings, I think player housing is a no-brainer.


    I don't know about the cars, but the clothing idea is pretty good. Make the stats more like gems or enchants instead of set stats on gear, and it allows people to use whatever look they prefer instead of using rainbow colored equipment for stats.

    Also, the player housing thing could work, but take it a step further, IMO. How about safe houses for your guild (or whatever the MxO equivalent is) complete with night clubs, etc? Could add a new element of socialization and fun, and bring some new life to the game.

  • TolkemecTolkemec Member Posts: 18

    I played the game straight to the level cap and quit once the game went live. Hard to really say what the game needed. It was probably one of my favorite MMOs when it first opened. I loved the enormous variety of clothing you can find, break down, and rebuild. I liked the dungeons (running through the endgame ones disguised as an agent was always neat), I liked the special programs you can enter and PvP.. Super jumping was always a lot of fun.

    I'm not sure if endgame content would have helped too much, though. I mean, there was gear to get, players I still wanted to beat up, and a few skill boxes to unlock still, but I quit anyway. And I liked the story and my guild.

    I think they should have opened up a new part of the city. Maybe missions that require a few more people. And, yeah, it did take a lot of the replay value out of the game when it was so easy to just buy up the other skills without ever even have used them. I really did like the game a whole lot but, it's hard to play when there's nothing new to do and its so obvious the game's on life support.

  • HellsMajestyHellsMajesty Member UncommonPosts: 204
    Originally posted by Z3R01


    For sony to pull the plug?
    So a compitent developer could create the Matrix MMO we all want.

     

    image
  • JustTalkingJustTalking Member CommonPosts: 206

    This has been discussed many times over the years on the official boards and all of this is, as the OP pointed out, a no-brainer...the reasons why it's not in MxO is simple.

    MxO was pushed out the door and pushed out too late.

    MxO never had a large audience, never..in less than four months time MxO was downsized by two-thirds to just three servers...this isn't a game you put work into, this is a game you let run it's course until it phases out.

    SoE has kept this game on life-support for far longer than it deserved.

     

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