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disappointment (any news?)

I am a long time gamer from UO thru EQ, EQ2,WoW, Shadowbane,Horizons?, and DAOC and was so looking forward to warhammer. here is a few things that I have found that I find very discouraging in the game.I am not a flamer and I continue to play.

character creation- blah

taking of keeps- pointless exercise in following each other around taking keeps without directly fighting the opposition.( I do not understand why they didnt keep the battlegrounds like in DAoC )( why not make it 1 keep and make it worth our time to keep it)?

Scenarios- I do enjoy them but it is the same thing over and over, maybe a chance at a legendary weapon drop, or finding an easter egg in the scenario to liven it up, or give me a reason besides experience to keep going to these.

I was just wondering has there been any information on these situations from the company or any fix-it's coming up?

Please dont hammer me ,just my opinion and looking for some info?

 

Comments

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by lakehunter
    I am a long time gamer from UO thru EQ, EQ2,WoW, Shadowbane,Horizons?........I was just wondering has there been any information on these situations from the company or any fix-it's coming up?
    Please dont hammer me ,just my opinion and looking for some info?
     


    Last snippet from Mark Jacobs, lead at Mythic (1/9/09):


    Folks,

    The first step in improving the oRvR experience of fortress taking went LIVE across all servers last night. The good news is that there were lots of fortresses captured and defended. The even better news is that there were no fortress-related crashes last night while these battles raged and were completed by the players. Performance in these battles was also improved, but still not where we want it to be of course. While this is a good start, continuing to improve the mechanisms behind these battles remains one of our top priorities now and going forward. Over the next few weeks, we will be working on a number of initiatives that I can now talk about.

    First, the team will tweak the settings for the Fortress Lords to make sure that their power is in line with the current numbers of players expected to participate in the siege. Second, the team will continue working on optimizing the code’s performance in large-scale battles so we can increase the population cap over the next few weeks. Third, the team is looking at additional tweaking of the pop cap to ensure that it is where it needs to be in order to allow these battles to be as well-balanced (from a design perspective) as they can be. In the end, it is up to the players to decide to defend and/or attack a fortress but it is our job to make sure that the pop cap is set properly to ensure that the maximum number of defenders/attackers that can *choose* to participate is set up so that if the population hits max cap (and assuming that both sides are equally powerful), neither side has an advantage over the other. Most importantly, the team will also be looking at moving the fortress areas out to their own zones to allow an even a greater of number of players to participate, while also maintaining a high level of performance. While they are doing that, they will also be looking at ways to enhance the fortress areas to take advantage of having their own dedicated zone. This might also allow us to get slightly lower-level players into the action, either directly in the fortress sieges, and/or in supporting roles around the main action. However, we won’t move the sieges into their own zones unless we are sure that we can get either some deign and/or performance improvements by doing so.

    As always, we appreciate your feedback, suggestions, patience, and participation as we continue to work on these issues and initiatives. What we’ve done so far is only the first step and we have a lot more coming in the next few weeks.

    Oh, and expect a major announcement from us at the end of the month regarding our plans for the next few months and beyond. It’s going to get even more interesting around these parts soon.

    Mark


    He put a carrot at the end of this for you. If you are curious, you can keep your subscription running until he unveils just exactly what the details are.

  • lakehunterlakehunter Member Posts: 21

    Thats exactly the kind of info I was looking for... Thanks Pop for taking the time to put that up..

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by lakehunter


    I am a long time gamer from UO thru EQ, EQ2,WoW, Shadowbane,Horizons?, and DAOC and was so looking forward to warhammer. here is a few things that I have found that I find very discouraging in the game.I am not a flamer and I continue to play.
    character creation- blah
    taking of keeps- pointless exercise in following each other around taking keeps without directly fighting the opposition.( I do not understand why they didnt keep the battlegrounds like in DAoC )( why not make it 1 keep and make it worth our time to keep it)?
    Scenarios- I do enjoy them but it is the same thing over and over, maybe a chance at a legendary weapon drop, or finding an easter egg in the scenario to liven it up, or give me a reason besides experience to keep going to these.
    I was just wondering has there been any information on these situations from the company or any fix-it's coming up?
    Please dont hammer me ,just my opinion and looking for some info?
     



     

    Apart from the first response:

    Taking of Keeps has changed considerably over the past month+ with the addition of the influence bar/reward system.  If you actually play the game you should know this and be aware of the different rewards available :)

    as to your thoughts about scenarios... really?  A LEGENDARY weapon drop?  You must be, MUST be, kidding me right?  You get rewards as it is from renown rank and there is the occasional blue drop or set piece from killing players but you want legendary gear from scenarios?  Maybe there is the ability for them to drop hell if I know, but you probably have as much of a chance of winning the lotto as you do for getting a legendary gear drop off a player.  That is something way too easy to manipulate and exploit.

  • YamotaYamota Member UncommonPosts: 6,593

    I am too wondering as I am slowly getting bored of pointless PvP. Do they even acknowledge that it is pointless or do they think it is enough to give gear and exp to make it last?

    What about implementing something that reminds of an actual war? Isnt that the name of the game?

  • lakehunterlakehunter Member Posts: 21

    Sever,

     

     I do play and maybe legendary was too much... but just throw us a bone. give me a reason to want to go defend. make it easier for me to get there?...

     I play and will continue to play for now... was just asking for some type of updates.

     

  • IsokonariIsokonari Member Posts: 58
    Originally posted by Yamota


    What about implementing something that reminds of an actual war? Isnt that the name of the game?

     

    You can easily do that yourself. Just delete your charakter if its killed, there is no respawn in a real war. Go into T4 RvR with your T1 toon so you get one shotted, you don't survive an arrow to your head in a real war.

    The game's name is Warhammer Online: Age of Reckoning, so pick up your warhammer and go on reckoning or something to do the game's name justice (why do the NFL guys always carry that ball around? Isn't the name of the game football?)

     

    The above is not intended as a personal attack and should be taken with humor.

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by lakehunter
    Sever,
     
     I do play and maybe legendary was too much... but just throw us a bone. give me a reason to want to go defend. make it easier for me to get there?...
     I play and will continue to play for now... was just asking for some type of updates.
     


    Np, Mark Jacobs usually hangs on the Ign.com/Warhammer site quite a bit. I've seen him posting there several times to the Warhammer community in a day alone.

    One thing you may check with this statement he said:


    Most importantly, the team will also be looking at moving the fortress areas out to their own zones to allow an even a greater of number of players to participate, while also maintaining a high level of performance. While they are doing that, they will also be looking at ways to enhance the fortress areas to take advantage of having their own dedicated zone.


    There are QUITE a few players and speculation running around where people think this is a subtle hint they are thinking of instancing out the Fort sieges somehow. Since Mark won't directly repsond to the posters who have repeatedly asked him this with "Yes?" or "No?", it's still up in the air as far as the base is concerned.

    I must say for me as a fan of the MMO genre, this is quite interesting and entertaining developments as it unfolds live, instead of reading about it years from now.

    Stay tuned.

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by lakehunter


    Sever,
     
     I do play and maybe legendary was too much... but just throw us a bone. give me a reason to want to go defend. make it easier for me to get there?...
     I play and will continue to play for now... was just asking for some type of updates.
     



     

    No worries and I apologize for coming off a bit blunt lol, and I see where the misunderstanding comes in :)  Defend? :)  You get huge amounts of influence points for defending keeps :)  Looking at the t4 rewards for elf lands, at least on destruction, those weapons and armor pieces are awesome.  Not legendary but purples are always nice :D

    I do agree in one thing, they should have some mechanic for loot bags dropping for defense of keeps.  But thats tricky as they are still getting the offense stuff dialed down so that the drops are not predetermined solely by entering into a zone lol.  As it is however, the influence rewards are a nice addition and once people start acting like teams rather than a bunch of soloists it will be much better.  This is the largest difference between the beta community and the retail community.  In beta you could always count on active open rvr just about any time of day, every single day.

  • PheacePheace Member Posts: 2,408

    EU Karak Eight Peaks just crashed twice this evening with both caps reached, apparently also Eltharion crashed 3x as well. I'm sure once Mythic hears of that (next week or so) they'll get to work on that single zone for Fortresses that much harder.

    image

  • severiusseverius Member UncommonPosts: 1,516
    Originally posted by Yamota


    I am too wondering as I am slowly getting bored of pointless PvP. Do they even acknowledge that it is pointless or do they think it is enough to give gear and exp to make it last?
    What about implementing something that reminds of an actual war? Isnt that the name of the game?



     

    Well, the biggest thing is supposed to be the capturing of the opposing side's city.  Not sure about other servers but I know it has yet to happen on mine.  I think, rather I hope, that now that a good number of the larger issues are squared away that they will continue making the changes they have been.  I think every step has been in the right direction and am hopin for far more :D

  • Ascension08Ascension08 Member Posts: 1,980
    Originally posted by Yamota


    I am too wondering as I am slowly getting bored of pointless PvP. Do they even acknowledge that it is pointless or do they think it is enough to give gear and exp to make it last?
    What about implementing something that reminds of an actual war? Isnt that the name of the game?

    In a real war, you fight for control because if you gain control you can push the enemy back.

    In WAR, mostly because of WoW gear/reward/instant gratification obsessed morons, they fight for gear/rewards/instant gratification.

    Conclusion: Zone Control needs to be worth alot more, especially prolonged Zone Control: the longer you're winning, the more rewards you get. Then people might defend that Keep for the sake of Zone Control, not specifically for the renown/inf, which means you won't get "Hey I'm maxed out in Inf here, I'm gonna go to Dwarflands" when the Elven Keep is under attack.

    Meh, just my 2 cents.

    --------------------------------------
    A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"

    Order of the White Border.

  • Capn23Capn23 Member Posts: 1,529
    Originally posted by Ascension08

    Originally posted by Yamota


    I am too wondering as I am slowly getting bored of pointless PvP. Do they even acknowledge that it is pointless or do they think it is enough to give gear and exp to make it last?
    What about implementing something that reminds of an actual war? Isnt that the name of the game?

    In a real war, you fight for control because if you gain control you can push the enemy back.

    In WAR, mostly because of WoW gear/reward/instant gratification obsessed morons, they fight for gear/rewards/instant gratification.

    Conclusion: Zone Control needs to be worth alot more, especially prolonged Zone Control: the longer you're winning, the more rewards you get. Then people might defend that Keep for the sake of Zone Control, not specifically for the renown/inf, which means you won't get "Hey I'm maxed out in Inf here, I'm gonna go to Dwarflands" when the Elven Keep is under attack.

    Meh, just my 2 cents.



     

    Truth. Holding a keep for a long time should give more of a reward than just capturing a keep itself.

    ----------------------------------------------------------------------------
    Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!

  • Tyvolus1Tyvolus1 Member Posts: 815
    Originally posted by Capn23

    Originally posted by Ascension08

    Originally posted by Yamota


    I am too wondering as I am slowly getting bored of pointless PvP. Do they even acknowledge that it is pointless or do they think it is enough to give gear and exp to make it last?
    What about implementing something that reminds of an actual war? Isnt that the name of the game?

    In a real war, you fight for control because if you gain control you can push the enemy back.

    In WAR, mostly because of WoW gear/reward/instant gratification obsessed morons, they fight for gear/rewards/instant gratification.

    Conclusion: Zone Control needs to be worth alot more, especially prolonged Zone Control: the longer you're winning, the more rewards you get. Then people might defend that Keep for the sake of Zone Control, not specifically for the renown/inf, which means you won't get "Hey I'm maxed out in Inf here, I'm gonna go to Dwarflands" when the Elven Keep is under attack.

    Meh, just my 2 cents.



     

    Truth. Holding a keep for a long time should give more of a reward than just capturing a keep itself.



     

    I agree.  I think more changes for this sort of thing would be in the works.  Again, the game hasnt even been out 6 months yet. 

  • jaxsundanejaxsundane Member Posts: 2,776

    Originally posted by Isokonari

    Originally posted by Yamota


    What about implementing something that reminds of an actual war? Isnt that the name of the game?

     

    You can easily do that yourself. Just delete your charakter if its killed, there is no respawn in a real war. Go into T4 RvR with your T1 toon so you get one shotted, you don't survive an arrow to your head in a real war.

    The game's name is Warhammer Online: Age of Reckoning, so pick up your warhammer and go on reckoning or something to do the game's name justice (why do the NFL guys always carry that ball around? Isn't the name of the game football?)

     

    The above is not intended as a personal attack and should be taken with humor.



     

    but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by Tyvolus1






     
    Truth. Holding a keep for a long time should give more of a reward than just capturing a keep itself.



     

    I agree.  I think more changes for this sort of thing would be in the works.  Again, the game hasnt even been out 6 months yet. 

     

    6 months is more than enough time to get bored of flip-flopping keeps for no other reason than gear and exp. Heck I only played for three weeks and I am already getting bored of that.

    Now if holding a keep was actually worth something. Like the longer you hold the keep the more realm bonuses you get and the more penalty the losing side gets when maybe it wouldnt feel so pointless.

    Right now when someone says in region channel that XX keep is under attack I think: So what? Just wait for them to leave and you can easily flip it back, no reason for defending something that can much more easily be flipped back again and for more reward.

    It feels like Mythic is in denial and dont realise that the reason so many people leave this game is because there is a limit on how long its fun to flip-flop keeps and do scenarios for exp and gear. The promise of a war simply isnt there and when people realise that, they leave.

  • lakehunterlakehunter Member Posts: 21

    Thanks for the input. I see a lot of us agree on the same things.... Just make it worth our time to defend or attack a keep,, I have a level 29 SM and am moving into the tier 4 zones soon, by looking at the forums here the battle does seem to change a bit at that tier.

    a quick thought: instead of just annoucing that a keep is under attack, I wonder why an invite couldnt pop up, like when you que for the scenarios. I would go then. 1/2 the time I see the message and dont feel like running to help when I know it will already be taken by the time I get there or a warband will take it immediatly afterwards.

    again I want to say I do enjoy the game and want it to succeed and in no way trying to flame....I think system just needs tweaking to get more people involved in the war part of Warhammer.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by Yamota



    It feels like Mythic is in denial and dont realise that the reason so many people leave this game is because there is a limit on how long its fun to flip-flop keeps and do scenarios for exp and gear. The promise of a war simply isnt there and when people realise that, they leave.

     

    This. Prime reason my guild and alliance has collapsed a couple weeks ago.

    The RvR influence system was just another carrot on a stick. Just another bar to grind out for reward and move on again kind of fix.

    There was an increase of oRvR for like a week when it was implemented and shortly after that it was back to were it was. People grind out bar and fall back in their old habbit of grinding Scenarios or just log off and quit.

    Tier 4 oRvR is just extremely boring. Flipping keeps you can do so many times till you get bored out of your skull.

    Except for gear there isn't much incentive to do any real PVP.

    You mean locking zones? To what? To do Fortress Sieges? For what? More gear?

    City Sieges? For what? More gear?

    DAoC had the right ingredients that gave actual incentive to PVP. In WAR they completely WoW'ified and managed ot turn PVP into the same gear grind people came to hate!!

    Why would people go play an even more dumbed down PVE / PVP game like WAR to grind gear? If they can already do the same in WoW?

    And that is exactly the problem WAR has right now. Mark Jacobs being obsessed by WoW, instead of focussing in what they were once so good at! Making a great RvR game like DAoC! ...and this WoW obession will eventually become his downfal.

    Cheers

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by Guillermo197
    Originally posted by Yamota

    It feels like Mythic is in denial and dont realise that the reason so many people leave this game is because there is a limit on how long its fun to flip-flop keeps and do scenarios for exp and gear. The promise of a war simply isnt there and when people realise that, they leave.


     
    This. Prime reason my guild and alliance has collapsed a couple weeks ago.
    The RvR influence system was just another carrot on a stick. Just another bar to grind out for reward and move on again kind of fix.
    There was an increase of oRvR for like a week when it was implemented and shortly after that it was back to were it was. People grind out bar and fall back in their old habbit of grinding Scenarios or just log off and quit.
    Tier 4 oRvR is just extremely boring. Flipping keeps you can do so many times till you get bored out of your skull.
    Except for gear there isn't much incentive to do any real PVP.
    You mean locking zones? To what? To do Fortress Sieges? For what? More gear?
    City Sieges? For what? More gear?
    DAoC had the right ingredients that gave actual incentive to PVP. In WAR they completely WoW'ified and managed ot turn PVP into the same gear grind people came to hate!!
    Why would people go play an even more dumbed down PVE / PVP game like WAR to grind gear? If they can already do the same in WoW?
    And that is exactly the problem WAR has right now. Mark Jacobs being obsessed by WoW, instead of focussing in what they were once so good at! Making a great RvR game like DAoC! ...and this WoW obession will eventually become his downfal.
    Cheers

    Don't worry. The defense in March will be: "Geez people, the game has only been out six months now." As opposed to now where people say, "It's not even had six months pass yet!"

    This would be a sad argument when it's stretched to a year after the coming instancing of content... which is more than likely coming down the 'ol pike. They'd be knuckleheads NOT to instance the thing off at this point.

    "Goodbye seamless and persistent oRvR PvP world! Hello Dungeons and Dragons Jr!"

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