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I am a long time gamer from UO thru EQ, EQ2,WoW, Shadowbane,Horizons?, and DAOC and was so looking forward to warhammer. here is a few things that I have found that I find very discouraging in the game.I am not a flamer and I continue to play.
character creation- blah
taking of keeps- pointless exercise in following each other around taking keeps without directly fighting the opposition.( I do not understand why they didnt keep the battlegrounds like in DAoC )( why not make it 1 keep and make it worth our time to keep it)?
Scenarios- I do enjoy them but it is the same thing over and over, maybe a chance at a legendary weapon drop, or finding an easter egg in the scenario to liven it up, or give me a reason besides experience to keep going to these.
I was just wondering has there been any information on these situations from the company or any fix-it's coming up?
Please dont hammer me ,just my opinion and looking for some info?
Comments
Last snippet from Mark Jacobs, lead at Mythic (1/9/09):
He put a carrot at the end of this for you. If you are curious, you can keep your subscription running until he unveils just exactly what the details are.
"TO MICHAEL!"
Thats exactly the kind of info I was looking for... Thanks Pop for taking the time to put that up..
Apart from the first response:
Taking of Keeps has changed considerably over the past month+ with the addition of the influence bar/reward system. If you actually play the game you should know this and be aware of the different rewards available
as to your thoughts about scenarios... really? A LEGENDARY weapon drop? You must be, MUST be, kidding me right? You get rewards as it is from renown rank and there is the occasional blue drop or set piece from killing players but you want legendary gear from scenarios? Maybe there is the ability for them to drop hell if I know, but you probably have as much of a chance of winning the lotto as you do for getting a legendary gear drop off a player. That is something way too easy to manipulate and exploit.
http://www.speedtest.net/result/7300033012
I am too wondering as I am slowly getting bored of pointless PvP. Do they even acknowledge that it is pointless or do they think it is enough to give gear and exp to make it last?
What about implementing something that reminds of an actual war? Isnt that the name of the game?
My gaming blog
Sever,
I do play and maybe legendary was too much... but just throw us a bone. give me a reason to want to go defend. make it easier for me to get there?...
I play and will continue to play for now... was just asking for some type of updates.
You can easily do that yourself. Just delete your charakter if its killed, there is no respawn in a real war. Go into T4 RvR with your T1 toon so you get one shotted, you don't survive an arrow to your head in a real war.
The game's name is Warhammer Online: Age of Reckoning, so pick up your warhammer and go on reckoning or something to do the game's name justice (why do the NFL guys always carry that ball around? Isn't the name of the game football?)
The above is not intended as a personal attack and should be taken with humor.
Np, Mark Jacobs usually hangs on the Ign.com/Warhammer site quite a bit. I've seen him posting there several times to the Warhammer community in a day alone.
One thing you may check with this statement he said:
There are QUITE a few players and speculation running around where people think this is a subtle hint they are thinking of instancing out the Fort sieges somehow. Since Mark won't directly repsond to the posters who have repeatedly asked him this with "Yes?" or "No?", it's still up in the air as far as the base is concerned.
I must say for me as a fan of the MMO genre, this is quite interesting and entertaining developments as it unfolds live, instead of reading about it years from now.
Stay tuned.
"TO MICHAEL!"
No worries and I apologize for coming off a bit blunt lol, and I see where the misunderstanding comes in Defend? You get huge amounts of influence points for defending keeps Looking at the t4 rewards for elf lands, at least on destruction, those weapons and armor pieces are awesome. Not legendary but purples are always nice
I do agree in one thing, they should have some mechanic for loot bags dropping for defense of keeps. But thats tricky as they are still getting the offense stuff dialed down so that the drops are not predetermined solely by entering into a zone lol. As it is however, the influence rewards are a nice addition and once people start acting like teams rather than a bunch of soloists it will be much better. This is the largest difference between the beta community and the retail community. In beta you could always count on active open rvr just about any time of day, every single day.
http://www.speedtest.net/result/7300033012
EU Karak Eight Peaks just crashed twice this evening with both caps reached, apparently also Eltharion crashed 3x as well. I'm sure once Mythic hears of that (next week or so) they'll get to work on that single zone for Fortresses that much harder.
Well, the biggest thing is supposed to be the capturing of the opposing side's city. Not sure about other servers but I know it has yet to happen on mine. I think, rather I hope, that now that a good number of the larger issues are squared away that they will continue making the changes they have been. I think every step has been in the right direction and am hopin for far more
http://www.speedtest.net/result/7300033012
In a real war, you fight for control because if you gain control you can push the enemy back.
In WAR, mostly because of WoW gear/reward/instant gratification obsessed morons, they fight for gear/rewards/instant gratification.
Conclusion: Zone Control needs to be worth alot more, especially prolonged Zone Control: the longer you're winning, the more rewards you get. Then people might defend that Keep for the sake of Zone Control, not specifically for the renown/inf, which means you won't get "Hey I'm maxed out in Inf here, I'm gonna go to Dwarflands" when the Elven Keep is under attack.
Meh, just my 2 cents.
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A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
In a real war, you fight for control because if you gain control you can push the enemy back.
In WAR, mostly because of WoW gear/reward/instant gratification obsessed morons, they fight for gear/rewards/instant gratification.
Conclusion: Zone Control needs to be worth alot more, especially prolonged Zone Control: the longer you're winning, the more rewards you get. Then people might defend that Keep for the sake of Zone Control, not specifically for the renown/inf, which means you won't get "Hey I'm maxed out in Inf here, I'm gonna go to Dwarflands" when the Elven Keep is under attack.
Meh, just my 2 cents.
Truth. Holding a keep for a long time should give more of a reward than just capturing a keep itself.
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
In a real war, you fight for control because if you gain control you can push the enemy back.
In WAR, mostly because of WoW gear/reward/instant gratification obsessed morons, they fight for gear/rewards/instant gratification.
Conclusion: Zone Control needs to be worth alot more, especially prolonged Zone Control: the longer you're winning, the more rewards you get. Then people might defend that Keep for the sake of Zone Control, not specifically for the renown/inf, which means you won't get "Hey I'm maxed out in Inf here, I'm gonna go to Dwarflands" when the Elven Keep is under attack.
Meh, just my 2 cents.
Truth. Holding a keep for a long time should give more of a reward than just capturing a keep itself.
I agree. I think more changes for this sort of thing would be in the works. Again, the game hasnt even been out 6 months yet.
You can easily do that yourself. Just delete your charakter if its killed, there is no respawn in a real war. Go into T4 RvR with your T1 toon so you get one shotted, you don't survive an arrow to your head in a real war.
The game's name is Warhammer Online: Age of Reckoning, so pick up your warhammer and go on reckoning or something to do the game's name justice (why do the NFL guys always carry that ball around? Isn't the name of the game football?)
The above is not intended as a personal attack and should be taken with humor.
but yeah, to call this game Fantastic is like calling Twilight the Godfather of vampire movies....
I agree. I think more changes for this sort of thing would be in the works. Again, the game hasnt even been out 6 months yet.
6 months is more than enough time to get bored of flip-flopping keeps for no other reason than gear and exp. Heck I only played for three weeks and I am already getting bored of that.
Now if holding a keep was actually worth something. Like the longer you hold the keep the more realm bonuses you get and the more penalty the losing side gets when maybe it wouldnt feel so pointless.
Right now when someone says in region channel that XX keep is under attack I think: So what? Just wait for them to leave and you can easily flip it back, no reason for defending something that can much more easily be flipped back again and for more reward.
It feels like Mythic is in denial and dont realise that the reason so many people leave this game is because there is a limit on how long its fun to flip-flop keeps and do scenarios for exp and gear. The promise of a war simply isnt there and when people realise that, they leave.
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Thanks for the input. I see a lot of us agree on the same things.... Just make it worth our time to defend or attack a keep,, I have a level 29 SM and am moving into the tier 4 zones soon, by looking at the forums here the battle does seem to change a bit at that tier.
a quick thought: instead of just annoucing that a keep is under attack, I wonder why an invite couldnt pop up, like when you que for the scenarios. I would go then. 1/2 the time I see the message and dont feel like running to help when I know it will already be taken by the time I get there or a warband will take it immediatly afterwards.
again I want to say I do enjoy the game and want it to succeed and in no way trying to flame....I think system just needs tweaking to get more people involved in the war part of Warhammer.
It feels like Mythic is in denial and dont realise that the reason so many people leave this game is because there is a limit on how long its fun to flip-flop keeps and do scenarios for exp and gear. The promise of a war simply isnt there and when people realise that, they leave.
This. Prime reason my guild and alliance has collapsed a couple weeks ago.
The RvR influence system was just another carrot on a stick. Just another bar to grind out for reward and move on again kind of fix.
There was an increase of oRvR for like a week when it was implemented and shortly after that it was back to were it was. People grind out bar and fall back in their old habbit of grinding Scenarios or just log off and quit.
Tier 4 oRvR is just extremely boring. Flipping keeps you can do so many times till you get bored out of your skull.
Except for gear there isn't much incentive to do any real PVP.
You mean locking zones? To what? To do Fortress Sieges? For what? More gear?
City Sieges? For what? More gear?
DAoC had the right ingredients that gave actual incentive to PVP. In WAR they completely WoW'ified and managed ot turn PVP into the same gear grind people came to hate!!
Why would people go play an even more dumbed down PVE / PVP game like WAR to grind gear? If they can already do the same in WoW?
And that is exactly the problem WAR has right now. Mark Jacobs being obsessed by WoW, instead of focussing in what they were once so good at! Making a great RvR game like DAoC! ...and this WoW obession will eventually become his downfal.
Cheers
This. Prime reason my guild and alliance has collapsed a couple weeks ago.
The RvR influence system was just another carrot on a stick. Just another bar to grind out for reward and move on again kind of fix.
There was an increase of oRvR for like a week when it was implemented and shortly after that it was back to were it was. People grind out bar and fall back in their old habbit of grinding Scenarios or just log off and quit.
Tier 4 oRvR is just extremely boring. Flipping keeps you can do so many times till you get bored out of your skull.
Except for gear there isn't much incentive to do any real PVP.
You mean locking zones? To what? To do Fortress Sieges? For what? More gear?
City Sieges? For what? More gear?
DAoC had the right ingredients that gave actual incentive to PVP. In WAR they completely WoW'ified and managed ot turn PVP into the same gear grind people came to hate!!
Why would people go play an even more dumbed down PVE / PVP game like WAR to grind gear? If they can already do the same in WoW?
And that is exactly the problem WAR has right now. Mark Jacobs being obsessed by WoW, instead of focussing in what they were once so good at! Making a great RvR game like DAoC! ...and this WoW obession will eventually become his downfal.
Cheers
Don't worry. The defense in March will be: "Geez people, the game has only been out six months now." As opposed to now where people say, "It's not even had six months pass yet!"
This would be a sad argument when it's stretched to a year after the coming instancing of content... which is more than likely coming down the 'ol pike. They'd be knuckleheads NOT to instance the thing off at this point.
"Goodbye seamless and persistent oRvR PvP world! Hello Dungeons and Dragons Jr!"
"TO MICHAEL!"