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Okay, I am curious to see what the numbers are on this. I am defining RMT and Micro-transactions (MT) in this case to be anything with an appreciable effect in the game world. In other words pre-developed characters, items, in-game currency, etc. I am perfectly fine with selling expansions, game-cards, additional accounts, etc online.
I am voting against, what does everyone else think?
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Depends on the game. If it's a gear grind game, I wouldn't play it in the first place but I agree RMT sucks for those. In games designed such as EVE I don't mind it at all.
It depends on the game and how it's implemented. I don't like it, but whether or not it is tolerable remains to be seen. What bugs me about it is if it is touted as fluff items only then that directly affects me as I love fluff and rp and making my character look cool.
I play EVE, so I support it if properly implemented.
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This is not a black and white issue where you can use a poll to decide. I play f2p games all the time, but I do not spend money in the item shop.
It depends on whether you can viably play the game without using the item shop.
I've play(ed) EvE, WurmOnline, dozens of webgames, and SecondLife. So support if it's properly implemented+supported. It ofcourse wouldn't work in something like WoW unless you changed a lot of stuff.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I won't be playing any games with microtransactions and to be honest I would not want to spend my recreation time or associate with anyone that would pay real world money for items in a game.
i dont believe that rmt or micro trans should be in p2p games since your paying monthly but in a f2p game i can see why the developers would put them in
Don't care what their selling, if its in game items I'm out. Doesn't matter how good the game is.
As a fairly casual player I don't mind at all if other people go up levels faster than I do, but I want a game where success is proportionate to the amount of time & effort put in, not the amount of money spent.
The moment people can spend money to gain an advantage it ceases being a game to me & just becomes an expensive hobby. All the arguments about RMT being the "Casual Player's Friend" are just a red herring, because the option to spend more in order to progress faster or upgrade equipment is open to everyone, not just those that can't invest much time due to RL pressures.
In theory subscription games that use RMT for purely 'Fluff' items which do not affect game play are OK, but is any company cynical enough to charge for things that could easily be made free likely to stop there?
Non-subscription games with totally virtual economies underwritten by RMT & micro-transactions are fine for those that want to play such things, but personally I am not interested admiring my 'Virtual Nike Shoes' whilst sitting in my 'Virtual IKEA Chair'. In theory you would only have to spend as much as you wanted, but since the whole world would be organised around buying & selling virtual items, what would be the point of playing if you already knew in advance that you were not interested in the core mechanic?
I would rather play a subscription game where I can buy a three month block of time & know exactly what I was going to spend in advance with all features included than one where I was constantly aware that almost everything useful or interesting was 'extra'. That sounds a bit too much like Real Life!
I realise this is purely my personal preference & if others are happy with RMT then good for them. If all MMOs do end up being based on RMT though, I will just find something else to do with my spare time.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
Be carful what you call an expensive hobby. Because even some of the worst microtransaction games are pretty cheap compared to most other hobbies.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
I believe that the poll is a bit biased..
I cant believe that 2/3 of the people would not play a game like WoW.
Be carful what you call an expensive hobby. Because even some of the worst microtransaction games are pretty cheap compared to most other hobbies.
LOL, everything is relative I suppose. I wasn't comparing it to hobbies like 'Classic Car Restoration'.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
I voted Yes, but with a catch.
I won't play any game where you can buy your character. meaning pre-developed characters, high-end weapons/armor only available on the Cash Shop, etc.
My opinion is that the Cash Shop should SUPPLEMENT your gameplay, not replace it. special/extra Mounts, Housing extras, more storage space, anytime skill respecs, those kinds of things I can deal with though.
That's my thought as well.
I can't answer the poll because I would have no problem playing a game where one could by cosmetic items (assuming the cosmetic items are things that you couldn't get in the game and were of good quality).
However, I wouldn't play a game where you could by gear or characters or gold. Essentially, actual game changing items.
Some might say that buying an outift or cosmetic item is game changing but I don't buy that (no pun intended).
Whether or not I give a dollar so that my character can wear red armor has nothing to do with another player. But if I purchase potions that increase my xp or items that give me an advantage then that does effect another player. At least if the game is competitive or if having great gear gets you into places you wouldn't normally be.
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It is an unfortunate thing that RMT or MT is found in most all current MMOs somewhere along the way, period. So it is not like we really have a choice whether or not to play a MMO without containing at least one method of RMT or MT.
I personally would rather play a MMO without RMT or MT. But if it is a MMO I really enjoy and I find myself greatly involved in the game, then the RMT and MT aspect really doesn't matter to me to the point that I might quit or not play it. No sense in writing off a really great MMO because of something so common as RMT or MT.
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The views expressed in this post are solely those of my own and do not necessarily reflect the views of pyromaniacs.
I voted no, but for the same reason. I have no problem with a subscription fee, but anything that's classified as F2P should not require me to spend real USD to maintain a comptetive edge. Instead of free-to-play, that becomes free-to-get-squished. I've paid extra for new mounts, costumes, and powers, but those were ultimately 'fluff' items. A steak is still a steak no matter what it's marinated in.
Interesting how we were thinking basically the same thing but responded oppositely.
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The less you expect, the more you'll be surprised. Hopefully, pleasantly so.
I'm with the "it depends" crowd.
I'll play the game if it doesn't require me to use the RMT/MT just to enjoy the game.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
I wouldnt play any game that allows you to buy gear, characters or even levels outright. if it offers just fluff then thats fine by me.