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I know, most folks will not care much, but I know some others folks might find it hard or appreciate this ''personnal'' view on how to developp your archtype and it precise role in a group. I will write what skill on a rate of 10 I think a player should have at least to be good and appreciated in the role.
- Scrappers(6/10 needed): Basic role in a group is to go get the mobs that are not close to the tanker and get them out of troubles business on your group. Tankers and groups have to stay relatively close to each others, however, tanker cant get all, your job is to make sure anything he dont get is not bothering anyone in the group and understanding what dying mean. If you stick to a tanker like glue, you are the worst asset your group could have gotten, this is bad.
Scrappers Regens: Best soloers, worst tank, fine or dead at pretty much all the time, a healer will find it hard to heal you when you need it, but you usually dont need it. You NEED fighting bad!
Scrappers Super reflexes: The ultimate scrapper for a group, you deal awesome damage, you tank somewhat fine, you need a healer to take care of you, but not as fast as a regen scrapper, usually they have plenty of time to heal you and adapt...and the mobs wont stand long in front of you.
Scrappers Invulnerability: A mixt between a scrapper and a tanker, more of a scrapper but still...ideal for small group of 3 RL friends.
Range attack scrappers: A little like a mixt between a scrapper and a blaster for your role, more of a scrapper but still...I personnally prefer a blaster over that semi hybrid.
- Tankers(7/10 needed): As simple as it will sound, tankers NEED taunt, provoke and whirlwind as much as they need their primary power. Main job is off course to keep as many mobs on them(whirlwind is nice for that in both decreasing the damage and keeping them there). Check for the defender, taunt and provoke anything that look like thinking of hurting them, a dead defender mean a dead tanker and many boss can kill those defenders in 1 hit only. You may consider having some attack with knockdown to help start whirlwind! Dont be afraid to be explicit to a scrapper that hug you like your are his mom, he is not doing his job, the mobs around you are the less important mobs to target usually, they are not doing anything serious, you are holding them and defender can heal you easily...a blaster MIGHT be doing a good call to nuke those around you, especially if they are AE type, it can be a wrong call also, but a scrapper killing a mob beside you is as usefull as a cat!
- Defenders Empath/radiation(6/10 needed): Keep yourself, the tanker, and then the group, all alive in that priority order.
- Controllers(7/10 needed): Keep the Defender alive(and the group), dead defender = dead tanker = dead controller. Healing or CC or whatever, you are there to use your powers to make sure they remain alive. Your role is vital.
- Blaster(9/10 needed even if average blaster have like 5 ATM): In my opinion, if only 1 player have skill in the group, it better be the blaster! You are the most massive damage(same scrappers may be better in a particuliar area, but best blaster in same area is always better). Basically, YOU need to adapt! If in EQ a group rather have a skilled chanter then anything else, in CoH, it is a skilled blaster they need. ''Oh, all a blaster do is nuke, easy enought...'' wrong. A blaster need to nuke the right mob in order to make it so the group survive or advance as efficiently as possible. In some situation it mean nuking the extra mob on the regen scrapper to avoid seeing it kill the dimwit scrapper and then free 6 mobs on the group which is bad. In some situation it mean to nuke a mob on the defender, on the controller, or those around the tanker, ADAPT. If a group wipe, a blaster could always have save the day by nuking differently! You are somewhat expendable for a group survival so dont expect the defender to rush healing you, however, it dont change the fact you are the person that could save or not the group by doing the right damage at the right place.
In solo, a scrapper can be better then you, but he cant level half as fast as you do or kill as well as you do, your lack of HPs is the only reason they are better then you, because on the damage output, nobody is close to you(if you are an AE nukers, then yes, some scrappers are better then you on single target mobs, this is the price to pay for AE uberness).
If you remember the EQ wizards and think a blaster life is easy, please play a scrapper and just get any mob that is periphical to the group, blasters need to focus and think and be a good tactician! Been a range attacker, they can do that more easily and more efficiently then anyone else.
I play a Regen scrapper, which is, by my own description, the combo that need the less skill, of course some skill is always welcome everywhere!
- "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''
- "If I understand you well, you are telling me until next time. " - Ren
Comments
I disagree with several of your points.
First off some scrappers can tank almost as well as tanks. /Regen can tank 10-20 mobs, /invul can tank 20-50. SR is a decent set, but /Regen and /Invul are strictly better.
Tanks need Provoke only. Taunt isn't needed when you have provoke. Whirlwind is garbage.
Hehe.
That is my opinion. Nothing more.
However, your 2 opinions are completely opposed. 1 say scrapper tank as well as a tanker and the other say a scrapper stick to tanker because of aggro issues.
Sticking to a tanker, as a scrapper, mean this: mobs around tanker died faster and tanker need to adjust and find the new threat. A scrapper on outside mobs mean this: The group is safe, there are less mobs outside so the scrapper can tank them and look good, those mobs will prolly died before those around tanker, but that is the blaster call. If a mob is not on tanker, who do you want to see tanking them? I dont like my group to died, and as a regen scrapper, I will happily go and try to tank anything the tanker is not on, the tanker move to me(more mobs maybe), then I jet and find the mob thinking controller need some red! My group is not to be endangeread by outside mobs, and I will died protecting them from those if needed. Of course, it can be hard on the ego of a tanker, because if there is 2 boss and 1 lieutnants and I tank them, I dont need ANY healing, while they would need some in the same circonstance. I cant tank the 5 boss around tanker althought, and tanker barely can with defender busy on him. Of course some peoples think that it is because I am a soloer at heart, however, everyone can see that the ''Overseer'' nuking the blaster or anyone in group is NOT good, they often can 1 hit drop any non-scrapper/tanker, how often did you hear someone complain a boss should not 1 hit them, with a good scrapper, it happen less often.
My main character is a regen scrapper. On the weaks mobs, I tank better then a tanker, yes, because I dont need healing. But on a challenge rating, I can be 1 hitted down, killed faster then anyone realize it, no healer can save me there, not even if they are 3 and hard working on keeping me alive. 1 defender empath pretty much ALWAYS can keep a tanker alive as long as the group keep him safe of the mobs, and that is everyone job and the first person doing this should be the scrapper.
If your regen scrapper is tanking better then a tanker, it just mean you dont take real challenging encounters. Think of a scrapper as cavalry...you are not willingly using them as main tanking, you outflank the enemy, you run into their weak spots and then you run back into the back of their main army once you cut all support!
- "Solo is, will always be, the main market. A MMORPG that succeed with little or no solo appeal is doing great considering they are ignoring the main player base.''
- "If I understand you well, you are telling me until next time. " - Ren