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There are some rumours going on around about Turbine's new MMORPG is going to be Call of Cthulhu MMORPG fp2 with microtransactions. Anyone has any further information about this or it's just completely made up?
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We can but hope:)
Played: WoW, Lotro, AoC, Eve, CoX.
Shortly be playing: WAR and champions if the release date holds.
I really don't see that working as an MMORPG. As a single player RPG or adventure game, sure. Even as a multiplayer RPG or adventure game. but an MMORPG.... no.
Seriously, the whole point of Lovecraft's universe was that most people didn't know and were not exposed to the "truth." Can you imagine running into large groups of respawning deep ones or Mi-Go and killing them for XP? That would completely trivialize the experience of encountering "cosmic horrors" and therefore kill the very thing that makes Lovecraft's work so unique.
We are in agreement. I'm a big fan of Cthulhu gaming; from the board game Arkham Horror to the pen-and-paper roleplaying game. But an MMORPG just would not work unless it was incredibly clever...or heavily, and i mean heavily, instanced.
the official MMORPG.com deadhead
Are you sure you aren't thinking of Funcom's upcoming project "The Secret World". There is definitely some Lovecraft influence there, existing in a cyberpunk sort of world:
www.gamespot.com/news/6170597.html
They're making ANOTHER MMO? I would say they should quit while they're ahead, but they're not ahead, so this must be either a) a scam to sell boxes or b) a chance at redemption.
the official MMORPG.com deadhead
Every game has to adapt the IP to fit into an MMORPG.
Obviously Mi-Go will be a boss mob.
You will fight his minions mostly.
There was a Cthulu based MMO developed by Cryptic Studios, but was back burnered for other games like Champions and Star Trek, etc. It may show up some day... when you least expectit.
Wow that secret world picture is so cthuloid its unbelievable.
Personally I don't think it'll work as an mmo the nature of the game at least from the pen and paper game was that the investigators were in a minority who realised the true nature of the world while the rest of humanity plodded on in ignorance.
Of course you could have a kind of stars are right kind of setting where r'leyh (sp?) has risen and the old ones and elder gods walk the earth and humanity battles for survival in a kind of horror/post apocalypse setting, some pen and paper variants have dealt with this type of scenario.
Didn't hear/read that rumor yet, but have been known for some time with The Secret World, which has been agameI'm intresting in, AoC never was cause I knew AoC wouldn't be the game for me as it turned out. But mainly because the game didn't catter towards my type of playstyle, but more the combat oriented gamers, I'm that, just not with MMORPG's, like to explore all those other possibilty's MMORPG use to offer.
And thinking TSW might be something really different..................or not....only time will tell....
But for those unaware of TSW here are some links.
http://www.darkdaysarecoming.com/
http://www.darkdemonscrygaia.com/
http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&table=CONTENT&func_id=1204
Can't recall where I read it so it might just have been some rumor, but thought it said the release date would be 2012 the day after the so called day the world is supose to end.
And somewhat worried that their working title use to Cabel? http://www.cabalonline.com/ ??
Not sure the Lovecraft novels would make a good MMO:
In a typical Lovecraftian scenario a totally unprepared hero slowly comes to realise he is up against impossibly monstrous adversaries. He then goes insane or he goes insane and dies, the end.
This will not translate well to rez points, Raid equipment and the like.
Lets hope so that it will not translate wel into those things, I don't really need them in a MMORPG, hopefully they will be more creative then that. Only time will tell.
I adore the original Lovecraft stories & if they stuck to the spirit it would certainly be different.
Imagine an MMO where the whole point was to demonstrate to players how pathetic & insignificant they were in the face of chaos & where hardly anyone survived past the first few levels without going insane!
Probably not one for the masses then.
If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?
Take the Hecatomb? TCG What Is Your Doom? quiz.
You know, there are different ways to make a MMORPG other than having mobs all around that needs to be killed for some stupid quests ;p
This could actually work really well if they implement it the way DDo was made. Small groups of players going into instanced places to search for clues, mythos, trying to avoid combat as much as possible (hava a fixed static XP for the whole quest, and no XP from killing) and one large town (arkham). Indeed there wouldn't be any PvP. A game like this if handled correctly would be fantastic.
Hmm could it work if they made it permadeath?
Or would it work better if you lost sanity points and could only be healed by the psych tech class?
I remember a supplement for the PnP game called Delta Green where you were part of an agency that fought against the Mythos, never played it but very good reading.
MMO Played-EQ, EQ2, WOW, DDO, GW, COH, Vanguard, WAR
MMOs Playing-LOTRO
Well there could be ways to solve that. There are tons of rules for psychic derangments or physical traumas. Each death could stack up and at some point lead to a mental derangment (schyzophrenia, multiple-personalities, phobias..) that would have a permanent effects on the character, but could symptoms could be avoided by drug use or whatever,.. :>