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A Plea to Acclaim!

Greetings,

Why can't you guys from Acclaim take over the contract of Mindscape?

Those guys clearly can't handle it and are completely ruining it.

And Frogster doesn't give a darn and is only focussed in getting the game released in Asia, as that was there intention all along!

We are completely screwed over here and stuck with 6 dead servers! And that a mere 2 months after our release!

There is ZERO marketing and practically ZERO distribution (especially here in whole scandinavia).

So why don't you guys take whole Europe up into your distribution?

Then, together with NA, you can UNITE the whole Spellborn Community again and provide us the game and experience we were so looking forward to!

Thanks.

Comments

  • sharifsharif Member UncommonPosts: 28

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by sharif





     

    Mindscape is responsible for whole Scandinavia and the Benelux (total of 7 countries), while they don't even have scandinavia on their distribution map.  Reason why there is nothing known about this game in Scandinavia still!

    Frogster has Germany, Austria and Switzerland and isn't doing much at all either.

    France seems to have some other small publisher... don't know.

    All in all... the situation is just horrible here and even the Free 2 Play areas are practically deserted!

    I have been roaming around in Quarterstone ( the big city when you are subscribed (as you need to complete the HH quest chain to be able to get there)) for more then 3 days and in all those days I only encounterd 1 player running by on day 3!!

    That's how dead the servers are at the moment.

    Cheers

  • CianderCiander Member Posts: 7

    The OP is totally right! Acclaim taking over would be the best under the current circumstances.



    While the game itself is  - despite the issues it has -  very good and unique, the whole publishing and marketing situation borders self destruction!



    International PvP server is barren, I made the same experience as OP. Questing in Quarterstone or Ringfell Hearth for 3 hours on a Friday evening and meeting one other player.



    At least merge the servers! 6 servers for just a couple of mostly small european countries - never going to work.



    Still, any gamer looking for something different and has sympathy for a company who put a lot of thought, creativity and humor into their game should get the client  FOR FREE and give the game a chance!

  • VesaviusVesavius Member RarePosts: 7,908
    Originally posted by Ciander


    The OP is totally right! Acclaim taking over would be the best under the current circumstances.



    While the game itself is  - despite the issues it has -  very good and unique, the whole publishing and marketing situation borders self destruction!



    International PvP server is barren, I made the same experience as OP. Questing in Quarterstone or Ringfell Hearth for 3 hours on a Friday evening and meeting one other player.



    At least merge the servers! 6 servers for just a couple of mostly small european countries - never going to work.



    Still, any gamer looking for something different and has sympathy for a company who put a lot of thought, creativity and humor into their game should get the client  FOR FREE and give the game a chance!



     

    Yeah, I agree as well.

    I said this would happen with regards to no promtion on the official boards 6 or so months but I got savaged...

    Acclaim have been excellent recently, very communicative and open. I would have no problems with them taking over the whole thing and integrating all regions.

  • AlienShirtAlienShirt Member UncommonPosts: 621

    Acclaim Games isn't much better than Mindscape. You need to plea to the developers to actually get real publishers for TCoS or it is destined to fail.

  • rinoamwrinoamw Member Posts: 42

    I think the point is that if the game was all under one 'roof' it would give the population the best overall chance...

     

    A small number of servers to house both EU and US players.

  • JeroKaneJeroKane Member EpicPosts: 7,098
    Originally posted by rinoamw


    I think the point is that if the game was all under one 'roof' it would give the population the best overall chance...
     
    A small number of servers to house both EU and US players.

     

    Exactly my point!

    It really can't get any worse it now already is in our little region. 

    So with Acclaim it can only be better then it now already is. And that is that we will be with a lot more players on a server. As it should be!

    I play a MMORPG to play with other people, see people roaming around everywhere, trade and auction (when they implement it), have a chat, etc.

    If I want to play a Single Player game I can do it for free with many of the Single Player RPG's out there already.

    Cheers

  • ste2000ste2000 Member EpicPosts: 6,194

    I ask only one question..............



    Why small companies don't just distribute their games through digital Download instead of handing the game to uninterested publishers, which they are not going to distribute or worse market the game?

    What is the point in finding a publisher, and find yourself in such situation?



    Indie games will never have big amount of marketing from the publisher even if they find one.



    We are in the era of Broadband for fuck sake, even if we buy the game in the shop, we then have to download 20 GB of patches as well so what's the point in buying a frikking box? (obviously I am talking in general not just about TCOS)

  • talismen351talismen351 Member Posts: 1,124
    Originally posted by ste2000


    I ask only one question..............



    Why small companies don't just distribute their games through digital Download instead of handing the game to uninterested publishers, which they are not going to distribute or worse market the game?

    What is the point in finding a publisher, and find yourself in such situation?



    Indie games will never have big amount of marketing from the publisher even if they find one.



    We are in the era of Broadband for fuck sake, even if we buy the game in the shop, we then have to download 20 GB of patches as well so what's the point in buying a frikking box? (obviously I am talking in general not just about TCOS)

     

    /agreed

    And when it comes to the case of TCoS...why wouldn't they have just made the game available to d/l without a publisher. As it is, we hafta wait for crappy Acclaim to mess with the game first....just so we can D/L the game from them!

    There is the situation of servers to host the game...but prolly for the amount of money they are loosing threw all these half assed publishers...they coulda put up a few servers themselves.

    image

  • ZorvanZorvan Member CommonPosts: 8,912
    Originally posted by talismen351

    Originally posted by ste2000


    I ask only one question..............



    Why small companies don't just distribute their games through digital Download instead of handing the game to uninterested publishers, which they are not going to distribute or worse market the game?

    What is the point in finding a publisher, and find yourself in such situation?



    Indie games will never have big amount of marketing from the publisher even if they find one.



    We are in the era of Broadband for fuck sake, even if we buy the game in the shop, we then have to download 20 GB of patches as well so what's the point in buying a frikking box? (obviously I am talking in general not just about TCOS)

     

    /agreed

    And when it comes to the case of TCoS...why wouldn't they have just made the game available to d/l without a publisher. As it is, we hafta wait for crappy Acclaim to mess with the game first....just so we can D/L the game from them!

    There is the situation of servers to host the game...but prolly for the amount of money they are loosing threw all these half assed publishers...they coulda put up a few servers themselves.

    True.

    They'd spend less money per month with a dedicated server farm and bandwidth costs than the percentage they pay a publisher, which is likely around 30-40% of profits. Simply because 30-40% of nothing costs a hell of alot more than servers/bandwidth while raking in money from full servers.

    Right now they have next to nothing coming in financially, but they still have to give the pubs their cuts.

  • EkibiogamiEkibiogami Member UncommonPosts: 2,154
    Originally posted by Zorvan

    Originally posted by talismen351

    Originally posted by ste2000


    I ask only one question..............



    Why small companies don't just distribute their games through digital Download instead of handing the game to uninterested publishers, which they are not going to distribute or worse market the game?

    What is the point in finding a publisher, and find yourself in such situation?



    Indie games will never have big amount of marketing from the publisher even if they find one.



    We are in the era of Broadband for fuck sake, even if we buy the game in the shop, we then have to download 20 GB of patches as well so what's the point in buying a frikking box? (obviously I am talking in general not just about TCOS)

     

    /agreed

    And when it comes to the case of TCoS...why wouldn't they have just made the game available to d/l without a publisher. As it is, we hafta wait for crappy Acclaim to mess with the game first....just so we can D/L the game from them!

    There is the situation of servers to host the game...but prolly for the amount of money they are loosing threw all these half assed publishers...they coulda put up a few servers themselves.

    True.

    They'd spend less money per month with a dedicated server farm and bandwidth costs than the percentage they pay a publisher, which is likely around 30-40% of profits. Simply because 30-40% of nothing costs a hell of alot more than servers/bandwidth while raking in money from full servers.

    Right now they have next to nothing coming in financially, but they still have to give the pubs their cuts.

    Honestly i think 90% of the reason is billing.

     

    If ye love wealth greater than liberty, the tranquility of servitude; greater than the animating contest for freedom, go home from us in peace. We seek not your counsel, nor your arms. Crouch down and lick the hand that feeds you; May your chains set lightly upon you, and may posterity forget that ye were our countrymen.
    —Samuel Adams

  • L0k1-L0k1- Member Posts: 240
    Originally posted by ste2000


    I ask only one question..............



    Why small companies don't just distribute their games through digital Download instead of handing the game to uninterested publishers, which they are not going to distribute or worse market the game?

    What is the point in finding a publisher, and find yourself in such situation?



    Indie games will never have big amount of marketing from the publisher even if they find one.



    We are in the era of Broadband for fuck sake, even if we buy the game in the shop, we then have to download 20 GB of patches as well so what's the point in buying a frikking box? (obviously I am talking in general not just about TCOS)

     

    publishers also give the developers money so they can develop their game. If they went without a publisher, how are they going to pay their employees and the software licenses that they use? I don't think there are much people who got a couple of million euros/dollars on their bank account and work in the game sector :p

    I know EVE Online was succesfull in this, but let's not forget that CCP the developer first released a board game to get some funds and afterwards also had some publishers(that eventually went bankrupt) supplying them with some extra needed cash for their space MMORPG.

     

     

  • ougaritougarit Member Posts: 317

    That's why i CAN'T BELIEVE in TCOS. Too many publishers for a small cty.

    We need 2 servers maybe 3: PVE (Eu + US etc); PVP (idem) RP (" " ).  We need 1 publisher, 3/4 servers for all players and this game could have a chance.

  • HonkieHonkie Member Posts: 152

    If Acclaim took over, you wouldn't be playing at all, and neither would anybody else.  That's a hard one to argue as being "better", since it's something you can do by choice already.

  • daylight01daylight01 Member Posts: 2,250

    I still see Acclaim sometime in the future not only being the only publisher of this game but also owning the dev rights,I also think this has been on Acclaim's agenda from day 1.

    They will be rubbing there hands right now how badly it is doing in the released countries of the EU,once they do get there hands on they will change the game around to suit there gamming model,i.e cash shops and advertising.

    is a real shame as this game had alot of promise up until the I.P blocks and the whole Acclaim fiasco.

    image

    If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

    http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

  • ste2000ste2000 Member EpicPosts: 6,194
    Originally posted by L0k1-

    Originally posted by ste2000


    I ask only one question..............



    Why small companies don't just distribute their games through digital Download instead of handing the game to uninterested publishers, which they are not going to distribute or worse market the game?

    What is the point in finding a publisher, and find yourself in such situation?



    Indie games will never have big amount of marketing from the publisher even if they find one.



    We are in the era of Broadband for fuck sake, even if we buy the game in the shop, we then have to download 20 GB of patches as well so what's the point in buying a frikking box? (obviously I am talking in general not just about TCOS)

     

    publishers also give the developers money so they can develop their game. If they went without a publisher, how are they going to pay their employees and the software licenses that they use? I don't think there are much people who got a couple of million euros/dollars on their bank account and work in the game sector :p

    I know EVE Online was succesfull in this, but let's not forget that CCP the developer first released a board game to get some funds and afterwards also had some publishers(that eventually went bankrupt) supplying them with some extra needed cash for their space MMORPG.

     

     

     

    Not entirely true.

    TCOS was almost finished when they appointed Mindscape and Acclaim as publishers.

    Darkfall found a publisher 6 months ago, when it was finished (at least that s what Tasos said)

    Pirates of Burning Sea got a deal with SoE 6 months before launch.



    I could give more example, but generally Indie devs hase problems finding publishers in the first place and when they find one, those publishers won't pour too much money in those game.

    So my rant is spot on.



    Indies should ditch publishers and self publish by making the game available through digital download.

    This should be the first step.

    If the game will be popular, they will then have many more chances to find a good publisher and to seal a good deal with them.

    Honestly those indies are compromising their hard job for lack of common sense IMO.



    Frogster should ask Acclaim to tear up the contract, so they can self publish it.

    I mean they are perfectly capable to publish Runes of Magics, why cannot do the same with TCOS?

     

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