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Stargate Worlds: First SG-1 Screenshot

SzarkSzark News ManagerMember Posts: 4,420

Cheyenne Mountain Entertainment has released the first image of the SG-1 team as they'll apear in the upcoming MMO Stargate Worlds.

Earthrise Screenshot

Take a look at SG-1 in Stargate Worlds.

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Comments

  • Kaynos1972Kaynos1972 Member Posts: 2,316

    Wow are they supposed to look like the actors ?  Cause they dont !   The only one that look somehow close to the TV show character is Carter.  O'neil doesnt even look "close" of Richard Dean Anderson.

  • jinxitjinxit Member UncommonPosts: 854

    Who the hell are they?

    Did they put up the wrong pic?

  • DameonkDameonk Member UncommonPosts: 1,914

    They look nothing like SG-1.  More like CrapG-1.

    "There is as yet insufficient data for a meaningful answer."

  • mrprogguymrprogguy Member Posts: 53

    Hey,  none of the game toons is going to look like any of you guys, so what's the beef?

    Maybe there were issues getting licenses to use the particular actor's likenesses.  Could just be a legal thing. I  wouldn't read too much into it.

    "CrapG-1" indeed,  Aren't you the clever boy?

    Arguing with me will not make you right.

  • LydonLydon Member UncommonPosts: 2,938
    Originally posted by Dameonk


     CrapG-1.

    Fail at trying to be witty.

  • ZebladeZeblade Member UncommonPosts: 931

    please tell me thats not real. It looks awful.

  • MyrathiMyrathi Member Posts: 94

    Ugh. Friend linked me the pic directly and told me to check it out. My response was "Looks like an SG team. Wait... this isn't meant to be SG-1, is it?" His response was a snort. That pretty much sums up our opinion of CME, on the whole, too.

    The only indication this might have been the SG-1 team, for me, was the Daniel-wannabe on the left purely due to him wearing glasses.

    Gotta say... I'm looking forward to this game less and less, the more I see (I'm not doomsaying... purely my opinion).

  • the420kidthe420kid Member UncommonPosts: 440

    terrible likeness to SG-1 but who cares I only care about how the game play will be and this doesnt help regardless if sg-1 looks real or not if the combat blows the game will blow if combat is good then its gonna be good even if Daniel Jackson is Purple with 3 boobs

  • streeastreea Member UncommonPosts: 654

    Teal'c looks like he's holding his breath and his eyes are bulging a bit.

    For those that say that doesn't look like SG-1, come on... older guy with graying hair standing to younger woman with short blonde hair (which is what you see first before enlarging the image) in SG1 outfits. I wonder who it could be?

    The graphics though are pretty meh. And their bodies are all off...

  • SamhaelSamhael Member RarePosts: 1,534

    It's not bad for devs that (by rumor) aren't getting paid for it!

    http://www.days-since-cheyenne-mountain-employees-have-been-paid.com/

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    That black character has some unusually big feet.

  • J-NiusJ-Nius Member UncommonPosts: 29

    What? Is this a joke? If that's the best they can do, I don't look forward to see any other characters from the series or any other character at all!

    Ah... I get it... It's SG-1 from a parallel universe. Now it makes sense! Really! I tell you!

  • GravargGravarg Member UncommonPosts: 3,424

    They're not trying to copy the characters from the show.  It's just like in AoC,  Conan looks nothing like the comics or Arnold Swartzengerman.

  • oddjobs74oddjobs74 Member Posts: 526

    I have to say they look better than the main chars in SWG, but the black dude is so way off. He needs to have the perpetual look on his face as if he's suffering through someone else's fart

  • qbangy32qbangy32 Member Posts: 681

    If these characters are meant to represent the original SG-1 team then they have failed to convince the majority of posters here, other than being toons with an SG-1 uniform they barely strike any real resemblances to the actors and I'm sure if the Devs state that this is supposed to be the SG-1 team then they really need to go back to the drawing board and get it right, they've still got plenty of time to sort things out and when your trying to represent some of the best known characters in the SG-1 series you really do need to make sure your doing them some justice.

     

     

  • BarCrowBarCrow Member UncommonPosts: 2,195

    Who cares whether or not they look just like the TV characters? Why is this an issue?...there were probably many other SG teams behind the scenes that never appeared on the show but we can assume existed. Did the TV shows tell us who worked in the cafeteria...or cleaned the toilets? Well it is just as unlikely that you'll regularly see the SG-1 team or Atlantis in this game either..so what is the big deal. I'm not the biggest SG-1 fanatic....maybe they did have an episode about a cook or custodian..idk...but the game still sounds like it may be a fun ip based mmo.

  • sh4dowst4lkrsh4dowst4lkr Member Posts: 208
    Originally posted by Lydon

    Originally posted by Dameonk


     CrapG-1.

    Fail at trying to be witty.

     

    lol yeap, but i was still sorta disappointed when i aw these , but who cares what they look like, its a game, its aboutt the gameplay.

  • BountytakerBountytaker Member Posts: 323

    I saw more accurate recreations in the first Sims game.

     

    And forget the accuracy part....is that really how crappy the models/graphics are going to look, in general?

     

     

    Pass.

  • supremeaaronsupremeaaron Member UncommonPosts: 189

    I bet these aren't the finished sg-1 npc's. Probably from early beta but only the testers know. I hope aren't cause if they are *facepalm

  • aurickaurick Member Posts: 317

    Ok, let's be realistic here and take a dose of reality.

    The way that the character textures are created is that they are taking photographs of the original actors and mapping them onto the models.  So why don't the characters look closer to the actual actors?  It's actually pretty simple:

    1. There is a limited amount of texture space available for each character.  This is determined by the testing that they've done on the engine.  MMO's have it particularly hard because of the lack of control.  A very large number of characters can appear in the same place, bogging down your system.  Odds are that the character facial textures are no larger than 512x512 for the whole head.  That's a far cry less quality than even a 1 megapixel camera.
    2. Human bodies and faces are all very different.  We come in all shapes and sizes.  In an ideal world, the game models would be able to do the same.  In practice, though, they can't.  Just like with textures, there needs to be an economy in creating game models.  Character models are created with the fewest polygons possible to still get the point across.  This severely limits how much the team can do to tweak individual characters to match their real-world counterparts.  Samantha, for example, has an extremely distinctive heart-shaped face with a somewhat pointed chin.  Teal'C has an unusually large head with very unique proportions.  If the art team had been able to put the photo-sourced textures onto geometrically accurate models, the characters would look a lot more like their sources than they do.  But that would have meant spending time modeling and rigging individually accurate models.  That's just not practical, no matter how much they might have liked to do so.  Instead, the team used the body, head and hair assets that come closest to the characters. 

    Look at Everquest 2 and Vanguard with all their many, many options for customizing and tweaking your character's face and body structures.  Wait!  Those sliders are mostly gone now.  The reason is that allowing that level of customization was wrecking performance for all but the most powerful machines.

    Look at Age of Conan.  Yep, there are lots of customization sliders there again.  But they pull that off by severely instancing the game and greatly limiting how many players can be in any zone.  The massive 200 vs. 200 PvP battles that they'd advertised prior to launch were made impossible by the shear level of character detail.

    Now consider Star Wars: The Force Unleashed.  The Secret Apprentice character was played by Sam Witwer www.imdb.com/name/nm1022429/.  He was created the same way that the Stargate characters have been created, using photo sources for the texture work.  Because he's one of a very few hero characters in the game, the team was able to spend a lot of time on him and devote a lot more geometry than could go into an MMO model.  They weren't working with a cast of thousands.  Yet even with all of that, the final character still doesn't look like a perfect replica of the actor.  It's a very good likeness, but still not perfect.

    The bottom line is that these SG-1 characters look close enough to their sources that you know who they are without actually breaking the limits that are imposed by MMO development. It's not perfect, but that would be impossible.

     

    image
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  • KILLkipKILLkip Member Posts: 37

    LOL Look at Teal'c his hands

  • James_KetronJames_Ketron Member Posts: 1

    I don't want to play it unless SG-1 looks like the SG-1 I've come to know and love.

  • CujoSWAoACujoSWAoA Member UncommonPosts: 1,781

    Kurt Russell ftw.

    Richard Dean Anderson = old used sock.

  • Deathstrike2Deathstrike2 Member UncommonPosts: 1,777

    If this is going to be another game where the players are so anal about lore that the devs can't make the game fun, forget it.  That's the biggest problem I see with several games based on books/movies.  It just opens the doors for the Dorks to come out in full force.  

    You'd think that all these SG fans would be excited to get an SG game which is more than they have now.  Instead, they're pissing and moaning about the graphics of the first screenshot from a early build of the game.    Go figure....

     

     

  • Tails1Tails1 Member Posts: 12

    wow, i think ill be able to play this game on an n64,as bad as the graphics are. At least theres STO to look up to.

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