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What would you do to improve/fix WaR?

As the title says, i think the game needs a serious revamping...

Uhh... what?
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Comments

  • CryptorCryptor Member UncommonPosts: 523

    I don't see anything that needs serious revamping other than crafting that most people don't seem to like.

     

    Been thee since beta and am very happy with the game, especially after all the patches.

  • KoroshiyaKoroshiya Member UncommonPosts: 265

     just started it up again tonight after a long break from beta.

     

    What I would change:

    I know  a lot will argue with me, and thats fine.  Because everyone will have a seperate opinion.  I would have been fine with a revamped daoc.  They could have taken DAoC combat, and class system, and put it in warhammer lore, with warhammer quests/ui/pq's etc.  But left in DAoC combat, and pvp.

     

    Second, animations.  I don't know if its the global cool down, or the animations themselves but it really feels like in combat, I am swinging, waiting 1.5 seconds, swinging, waiting 1.5 seconds, swinging and it bores me after playing AoC melee.

    Really, the game isn't too bad.  Those two things, and content at 40 is about it.  They don't need to be 80 man raids like early EQ/TOA, but something more then what we have now.  I would like to see a more indpeth RR/RA system in place.

    I think Scenarios for level 40's should be removed, and the old keep styles need to be added in with real seige and breakable walls.

     

    Not sure what they could change honestly to make me happy, ill be the first to admit that.  The game just kinda feels boring, like no real epic feel to it like when I fought in DAoC.  But I know thats most likely just me.

    “The people that are trying to make the world worse never take a day off , why should I. Light up the darkness” – Bob Marley

  • StinkyPitsStinkyPits Member Posts: 123

    Keep raids are a joke atm.  They need to revamp that entirely.  Here's some ideas:

     

    1. Add siege ladders and/or siege towers.  There needs to be more ways to defeat a keep other than the bottleneck of the keep doors and the stairs.
    2. If you're raiding a keep and meeting some resistance and you're at the 2nd door for a keep and the first door resets - you should have a simple way to reopen that door from the INSIDE if you're still inside.  Right now, if you're fighting for keep door #2 and it closes, everyone that dies and can't be resurrected is stuck on the outside.  Not a good idea - you should be able to reopen the door if you're on the inside still.  Keep the fight going.
    3. Destructable walls.
    4. Siege weapons that actually damage the keep instead of just other players.
    5. Remove the pad for mounting the ram by the keep door.  It gets destroyed too easily and quickly making the keep door yet even more annoying to take.

     

    Additionally - T4 needs to be more fluid.  People squat on the SCs so that a zone won't lock and it can get really lonely and boring in T4 as a result.  Take the SCs out of the zone locking equation all together.

    Also - it's insulting when a loot bag is finally won after taking a keep and for an option you are given roughly 25 silver.  WTF?  That's not even enough to cover the cost of one flight somewhere in T4.  That's probably the crappiest loot reward in any game I've played.

  • NightbladeX1NightbladeX1 Member Posts: 201

    Tear down and revamp the entire fucking combat system.

     

    Tear down and redo every class.

     

    Add a sub class system.

     

    Remove the "RvR lake" nonsense and make all zones RvR, allowing RVR and PVE to intertwine.

     

    Remove the ward system.

     

    Add some kind of gear variety.

     

    Ideas that may or may not work out :

     

    With RvR lakes removed and zones redesigned, make caputrable outposts and change them into graveyard spawn areas. if you lose all spawn areas you'll respawn in your home outpost; making players actually want to keep the damn battlefield objectives.

    Capturable PVE instances throughout the game. Make one side have access to an extra boss if their side owns it. This will lend greater emphasis on PVE, instead of the current system of shoving a dungeon into a corner of the world and hoping people will run it.

    PVE instances that aren't just menial tank pull and heal affairs. Taking a page out of Left 4 Dead, a dungeon that's slightly different each play through; reacting to players actions and their playing ability. As this game has no MP; this could work to a great degree.

    Remove a great deal of the generic quests while significantly reducing the exp necessary to level. Everyone is tired of killing 10 boars. Enough is en-fucking nought. If you don't want to put effort into your content; don't expect people to do it. This is the kind of crap you get from F2P korean MMOs; why the fuck would I pay you guys for this?

    Scenarios in their current form : Torn down. Institute instead a single scenario for each zone in a similiar style of DAOC battlegrounds. These battlegrounds end at tier 3. Tier 4 should focus more on the city battles, and the fight over the entire landscape; further more instanced combat in Tier 4 leads to a lot of frustration and stagnation.

  • 7Fold7Fold Member Posts: 318

    1.  Server stability needs to be fixed if even possible on seiges, it gets very laggy even on good pcs.

    2.  More high end content, I would like to see some more dungeons.

    3. Personally I think renown needs to be easier to get. In pvp games most would like to be able to see the people with the better skills win, not more renown so they can beef their character up to win

    4. Various class balances. Archmages are a joke, Shadow Warriors need better Bow damage, most level 40's are going around spec'd assault using there sword because they do more damage. These arent the only two, but the first that comes to mind.

     

     

     

  • veritasallveritasall Member UncommonPosts: 153

    oRVR on each tier  should have been one big area with 3 different battlefronts for the classes. Enough of  flying around the world to different areas. The area would have towns, keeps, castles etc. But that's a whole new game and not going to happen!

  • ComanComan Member UncommonPosts: 2,178

    Redo how keep works and make it worth is for a guild to claim and hold it.

    Add some competitive PQs in the Orvr Zone or make some competitive PQs an Orvr zone.

    Make PvP more worth while. This game will get boring very soon I fear. What is there left if you have already taken the capital city, just take it again, and again, etc

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Fix what is broken then announce you are going to make DAOC 2 becuase they should have done that right from the start.

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  • KyleranKyleran Member LegendaryPosts: 44,059

    Rebuild it to be a whole lot more like DAOC in terms of combat and the feel of a world instead of a game.

    Can't be done of course, that door closed long ago. WAR is what it is. Some folks enjoy it as is, which is fine, but it just isn't for me.

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • AirtaeeAirtaee Member UncommonPosts: 84

    For me the game failed In the total lack of inmersion, the feel of a plain scenary and not a real world.

    There is no RPG at all in the game just mmpvp , and pvp used to be fun just for one or two hours.

    And as I can not play with the toon I wanted , there is just 3 types of dwarfs with a determined role (heal, tank or shot, nothing else) I feel pissed and droped the game at the 3rd week , couldnt finish the 1st free month.

    I love Warhammer world but this game is not even close to a warhammer view.

     

  • lorndarkenlorndarken Member Posts: 279

    ooooooooooooooooooooh what a great topic .

    well for starters,  i would fix the bs pathing in this  game  , cause i just love how i get a npc down to near death and then it runs away and comes back with full health. lol

     next on the list id get rid of seige hp decress timers so that seige weapons and such can stay up for ever as long as they are there,

    3rd i would remove all repairs for seige weapons period .  so that a person behind a wall with  oil cant hold back a single wb from doing its job , while all they have to do is pour oil and repair with ease.

    that really really needs to go. no more rapairs for oil  or the other siege weapons in the game, and if you want to get a new siege weapon you better have the money for it.

    4th id make the seige abillitys like deflect oil and such have a much more impact full use instead of be crap  like they currently are!!!!

    5th on the list i would make sure ever class have several "fun" spells  that make the classes intresting like everquest had with its classes.

    for example, fun spells are spells or abillity that dont really server the purpose of exploits but can be part of game play use  and  be used for show and enjoyment  or for help in parts of the game

    eq had levitation , teleportation, summoning like food and stuff,  transformation  into  intresting things like other races .  pet charming, to have a random pet fromt he world you could charm to be yours for a limited amount of time,

    these thing i wish they would add, but i dont exspect them.

    6th  xp diffrence ratio,

    why is it that i kill something thats lvl 25 and im lvl 23 , i get 1500 something xp, but if i kill something lvl 27 , it is only 400 or so  xp ? ,, in my experince of mmos of the past, the tougher the mob, the more xp , not  less xp ...............

    server stabillity !!!!!!

    and last but not least. , i want to feel that when we take a keep, it serves a real purpose then just being there., i want it to have its on healer there , its on respawn for coming and going to it. i want it to have quest givers that give out awesome loot, xp, renown, and inf,and some money also !!!!

    the need to defend it at all cost would be there.  , and ownership of the keep should give a bonus to the guild  that claims it  like a major xp /renown bonus , only for defend it though!!!

    we need to be able to climb walls, ladders could be of use , where are all the orcapults at ?

    to be able to put holes through keep  walls would be a good idea,  the respawn timer for npcs should be a little longer,

    more armor/weapons to play around with, 

    i play a blackguard, i want my two handed sword allready , they said helbreds and heavey weapons, so where are my heavy weapons ?

    these are the only things i notice while im playing. , they can be addressed and worked on,  but how long will it take is the question.

     

  • starman999starman999 Member Posts: 1,232

    My solution is simple.

    Remove the scenarios completely.

     

     

     

    Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order; and hatred for every kind of imposture.

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    I would focus on:

    - Improving fortress sieging stability so no cap is require.

    - Improve short terms achiviements in ORvR in T4.  People need to feel they help to achieve something in the short term.  City taking is a too long objective.  The domination mechanism may help (it may give reasons for defending).

    Other ideas for short term objectives: relics (a la DAoC) and PvE content unlocked if you control stuff in RvR (like DF in DAoC).

    - Improve sieging.  Mythic achieved, imho, the best siege mechanisms in MMOs out there rigth now (DAoC's sieging tools are the best).  They should start improving WAR's (because it needs improvement).  Examples: more than one way to get in a keep (example, trebs); mobile siege weapondry; siegecrafting (for special siege weapondry and ammuniton, a la DAoC too); smarter AI in the guards and Lord; even consider climbing!

    - Improve the way RvR gear sets are get in T4.  Right now the chances to get, for example, the Conqueror sets are almost null so many people are "pushed" to do PvE raids.  People that doesnt like to raid shouldnt be forced too.

    - Add the 2 classes the community is talking about.

    All these in the short term (from 1 to 3 most at most).

    Besides posting in forums, I advice people playing the game to send feedback (using war's web site).

  • KaiohKaioh Member Posts: 46

    Some of the things I would do (this is NOT in order of importance):

    1 -  Add/improve crafting a bit.  For once add some sort of gathering skill like mining or something similiar which will force players to go all over the maps.  Also adding armor crafting would be nice.

    2 -  Add housing, either individual or guild housing.  I mean as a Chaos Chosen, just imagining being able to have my own house withing a capital city where I can hang dwarf heads on the walls and put other trophies just makes me smile so much....yeah I'm a sick bastard...XD

    3 -  Add the other capital cities and all the cool dungeons associated with each. 

    4 -  Obviosly improve lag issues.  If instancing is needed I don't mind.

    5 -  Add catapults man....I mean orkapults especially for keeps and such.  Imagine being able to throw orcs and other guys to the upper floor while the main force works on kicking the door in.  I think thats cool. 

    6 - Make the lairs instanced so more ppl can do them and not have to wait a long ass CD.  This way we can think of lairs as cool mini instances with world bosses.

    7  - Add more dungeons.  Eventhough this is a pvp centric game, the end game is obviously pve and lets face it,  mmo players do like dungeons.

    8 - keep improving animations and responsiveness of abilities.

    9 -  Add medium armored mounts, and epic heavy  armored mounts.

    10 -  Improve the music a bit. Companies like blizzard with WoW and Turbine with Lotro are really good at giving that epic feeling with the music.  Even WoW with shitty graphics in my view are able to pull off that epic feel simply beucase of the sound.  Mythic needs to step it up a notch in this area.

    11 -  Bring the dwarf melee dps and the greenskin melee dps back :P

    12 -  Get rid of that 1 sec lag between zones of the same tier. 

    13 -  Possibly add super world bosses in certain RvR battles to make things interesting...totally optional but cool :)

  • HorusraHorusra Member EpicPosts: 4,411

    I would get rid of levels and have quests for skills and gear only...PvE in this game is just bad and leveling is a bore in this game.

  • AuzyAuzy Member UncommonPosts: 611

    Guess ill add my input as well.

    1.  Lessen the reward for doing scenarios substantially

    2.  Improve dungeons ( I know its a pvp game, but even pvp players like to do dungeons sometime)

    3.  Shrink the world, seems too big to me, so many PQ's and nobody do to them with.  This would make population seem bigger.

    4.  Not sure if they added this yet, but can you respawn at keeps yet? The mile hike is dreadful.  They could successfully do this by simply putting respawn penalties for the defending team.

    5.  More armor options, seems like everyone looks the same....just different colors

    6.  Guess instanced player housing wouldnt be a bad idea.

    Uhh... what?
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  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by Auzy


    Guess ill add my input as well.
    1.  Lessen the reward for doing scenarios substantially
    I would prefer them to improve ORvR rewards... specially xp for T1, 2 and 3.  I found that we get RRs faster than Ranks and people are pushed to lvl in PvE so they can keep gaining RRs.  This may be prove that exp in ORvR is low.  In any case, at least in Pheonix Throne and Ostermark, ORvR seems much more active than scenarios now, which is good.  None the less, I do think they should keep improving ORvR "carrots" so people go there more than to scenarios.  It should be a continuos improvement.
    2.  Improve dungeons ( I know its a pvp game, but even pvp players like to do dungeons sometime)
    And even if pvp players dont, pve does.  I dont like dungeons.  Neither I like pve raids.  But there are lots of people that does like them so improving and adding dungeons will be nice.
    3.  Shrink the world, seems too big to me, so many PQ's and nobody do to them with.  This would make population seem bigger.
    I would prefer not.  I would even like them adding more areas in the future.  But, as always, all these is just taste and opinions.  I respect your opinion.  They should work in order to fix what its not working and in bringing more people to try and play the game, before trying to shrink the world.
    4.  Not sure if they added this yet, but can you respawn at keeps yet? The mile hike is dreadful.  They could successfully do this by simply putting respawn penalties for the defending team.
    No, its not added.  And I dont like the idea.  But... well... if the penalty is well done... or if the method is a la DAoC where only some classes can bind and they must die near the keep... and being inside the keep to bind first... and there is a timer after you /recall to the keep/tower... maybe... dunno... depending how they do it.  I do like the /recall command in DAoC.
    5.  More armor options, seems like everyone looks the same....just different colors
    I agree on the armor but not because of the look customization... I would like more armor just for the sake of having more stats options and been able to customize the stats a little more.  Of course, I would like the to improve the look customization too.
    6.  Guess instanced player housing wouldnt be a bad idea.
    Yeap... I didnt mention this in my post in here becuase I am more focused now in the problems that are important for me.  I would like this point and other points you and others mentioned but I would be very happy if they fix the problems I posted before adding cities and other stuff.  Of course, these problems are important for me and not necessary for others.  Each person will have his priority list.


    When I first read your first post, I thought you were creating a QQ thread.  After seeing this other post, now I think you did make a nice constructive thread.  As I dont know if Mythic employees read these forums (I dont think they do it as they read other forums), I will ask everyone that really care for the game to send feedback with his/her list.  To do so just use this link:
    herald.warhammeronline.com/feedback/index.php
  • GodliestGodliest Member Posts: 3,486

    Since you asked so nicely.

    • Some means of interruptions added. Makes the game less about button mashing and more about knowledge.
    • Scenarios 8v8. Too much damage when more than that, possibly even smaller.
    • Maguses/Engineers need to get reduced damage and more focus on crowd control.
    • Remove the stupid thing that makes you unable to be knockeddown/back, remove a large part of the knockdowns/backs.
    • Removal of the most damage/healing etc thing at the end of scenarios. Seriously, who cares about the player who didn't assist his team at all by just mashing out damage? PvP is about so much more than damage.
    • Fix the fucking lag. Why do I lag on a computer that can handle games with by far better graphics?
    • Added experience and renown from capturing keeps and holding them.
    • Stupid contribution system removed; damage/healing is not everything, stop being shitters.
    • Major revamp of Keeps needed, not sure how, but it's needed.
    All I can think of now, pretty sure some things more needs to be fixed.

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  • YamotaYamota Member UncommonPosts: 6,593

    I would:

    1. Dramatically change O-RvR so zone control would mean drastically more than it currently does, both for conquering one and keeping it. The longer you keep it, the greater the reward.
    2. Reduce the high level DPS or increase the HPS (healing per second) so that high level combat wouldnt be so much about who "has the bigger gun" and more about tactics.
    3. Reduce the redundancy of CC a bit. Its good to have some but I think it is excessive at higher levels.
    4. Introduce more high level PvP contents that was based on player created guilds. E.g. allow for guilds to battle and control zones which gives significant rewards both for individual guild members and the whole guild. In these special zones, guilds within the same side could fight each other. I.e Destro guilds could fight another Destro guild for control.
    5. Keep scenarios as they are so that people can level by PvP and dont have to bother with PvE for other than gear/loot/crafting.
    6. Increase death penalties so death matters. Not devestating like Eve but not as it is now either, something in between.
  • MykellMykell Member UncommonPosts: 780

    1) Remove renown/influence from battlefield objectives and increase the amount you get from killing players by a lot.

    2) Remove diminishing returns from killing players and add influence/renown bonuses for fighting at keeps/bo's.

    3) Add realm wide bonuses to BO's and make it so you need to hold one or two to be able to attack a keep.

    4) Remove lockouts from BO's so they are attackable always so that combined with 3) you spread out the zerg and the game becomes more strategic/tactical.

    5) Completely redesign keeps/forts. Break down 2 doors and run up a single ramp that is EXACTLY the same for every keep/fort is just lazy game design. However i think its too late for this and would likely take months and months to start from scratch.

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