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A real review of this game

DavirokDavirok Member UncommonPosts: 75

Hi there, after playing 2 weeks non-stop, i leveled up a level 50 mage(max lvl)/ 20 priest, and i quitted so now im going to do an overall review to notice everyone who wants to play it.



Graphics- Looks like WoW but better, more realistic, it has the best trees ive ever seen in a mmorpg, you have to check them out (Sascilia Steppes) Physics and Fx are ok.



7,5/10



Gameplay- I cant stop comparing this game to WoW, because its the same but more bugged and with some many more features, not very well implemented. Gameplay is nice, you feel good moving around, but spell casting doesnt work as good as it should do, and targeting can be very annoying so..



8/10



Sound- Prob the worst part of this game, sound just sucks, it isnt well put at all. The music in the main menu its nice but thats only a mask to make you feel that its an awesome game.



3/10



Quests- Theres an Epic Quest chain that goes up to max level, and its amazing, but the truth is that quests start to suck after level 30, when you get a lot of chienese quests, i wish they would fix all that sith.. there are like 6 quests bugged too..

I'm gonna give it a pass becuase of daily quests.



5/10



Raids/Instances- Forsaken Abbey and Necropolis of Mirros work great, but those are for low levels, high level instances are BUGGED, so..Bosses are well put and have some special features..



4/10



PvP- it has some nice PvP because of dual class system, which gives the game some more fun than others.. Wars dont work.. And PK system can be very annoiying for lowies like you if you wanna start the game..and the game is so unbalanced, so...



5,5/10



Guilds/Friendlist/Blacklist- Those are great, but there are some things that arent good at all, for example guild level right now means nothing, you cant have guild castle, becuase its not implemented in the game, and many more things like that..



6,5/10



Item Mall- Great, but it completely unbalance the game, which is not to be mean by a cash shop, so im giving it..if it only had exp pots, daily resets.. but it has more than that, like upgrading runes, items driller for slots, and many more items youll need and you can only buy with diamonds, and since its hard as hell to farm money, youll find it a big problem if you dont want to spend € or $.



4/10



New Features - Dual class system, Compendium (which was bugged till a few days ago, its like a pokedex), Book of Recall, Elite Skills, Housing, for all this i will give it..but these are just ideas ;)



8,5/10



Community-Very nice people, but theres too many poser, which is kinda dissapointing, and its because the low amount of people that play this game.



7/10



I quitted the game because its completely unbalanced, and mainly because theres nothing else to do when you reach level 50, well you can level up your second class to 50, but its more of the same, since instances are completely bugged, bosses dont drop anything good, ANYTHING, even not a white item, its lol, so it isnt worth playing more, anyway if you want to play it you'll see what i mean.



Overall-5,9/10  this mark is the right i think. Regards.

Comments

  • AndhoraAndhora Member Posts: 13

    Please post a "real review" after Open Beta, iam playing RoM since CB, i love it! But you are right in some topics. Lets hope they will fix it (i strongly believe)!

  • alextodoalextodo Member UncommonPosts: 236

    How in gods name do you review a game thats in Beta and compare it with a game that has been out for 5 years ?!?

     

    Wait for them to fully release ... then write a review.

    image

  • erandurerandur Member Posts: 727

    You rated a precies like you would do with a review? You're one of the people who make me doubt about the actual purpose of open beta's... Only 10% of the testers actually take them seriously, the others confuse them with free testing periods.

    On the other hand, developers can use previews to polish their game by launch... But not if it is like a review, just flaming every small aspect they hate. And especially not if you don't give any suggestions on how to improve it!

    So, just a small suggestion, you might want to rephrase your opinions into suggestions. That way you can actually help the developers. And believe me, if more people did that for AoC/WAR neither one of them would be in any serious trouble.

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • MeltdownMeltdown Member UncommonPosts: 1,183
    Originally posted by erandur


    You rated a precies like you would do with a review? You're one of the people who make me doubt about the actual purpose of open beta's... Only 10% of the testers actually take them seriously, the others confuse them with free testing periods.
    On the other hand, developers can use previews to polish their game by launch... But not if it is like a review, just flaming every small aspect they hate. And especially not if you don't give any suggestions on how to improve it!

    So, just a small suggestion, you might want to rephrase your opinions into suggestions. That way you can actually help the developers. And believe me, if more people did that for AoC/WAR neither one of them would be in any serious trouble.

     

    The real dream is expecting radical fixes/changes to occur during Open Beta. The game companies are not naive and expect their open beta participates to barely scratch the surface of what their own QA will address. More often these are stress tests and only every once a while the feedback on systems such as the music and PvP will be addressed prior to release. With approaching deadlines for these companies however 90% of things are set in stone by the time they even think about going into open beta.

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • DavirokDavirok Member UncommonPosts: 75
    Originally posted by erandur


    You rated a precies like you would do with a review? You're one of the people who make me doubt about the actual purpose of open beta's... Only 10% of the testers actually take them seriously, the others confuse them with free testing periods.
    On the other hand, developers can use previews to polish their game by launch... But not if it is like a review, just flaming every small aspect they hate. And especially not if you don't give any suggestions on how to improve it!

    So, just a small suggestion, you might want to rephrase your opinions into suggestions. That way you can actually help the developers. And believe me, if more people did that for AoC/WAR neither one of them would be in any serious trouble.



    Sorry but Dream On, once Cash Shop works, the game is almost Full Realeased, the Official release its just another call to new members, what you see now in RoM is what you will see in 6 months at 85%, f2p games arent the same as p2p, you have to realize that, rappelz is a good example.



     You guys think the Full Release will be almost a new game, but it isnt, its not a beta, this game is released by now, PPL WILL KEEP THEIR CHARACTERS, and as i said cash shop works, you just dont see it.

  • erandurerandur Member Posts: 727
    Originally posted by Meltdown

    Originally posted by erandur


    You rated a precies like you would do with a review? You're one of the people who make me doubt about the actual purpose of open beta's... Only 10% of the testers actually take them seriously, the others confuse them with free testing periods.
    On the other hand, developers can use previews to polish their game by launch... But not if it is like a review, just flaming every small aspect they hate. And especially not if you don't give any suggestions on how to improve it!

    So, just a small suggestion, you might want to rephrase your opinions into suggestions. That way you can actually help the developers. And believe me, if more people did that for AoC/WAR neither one of them would be in any serious trouble.

     

    The real dream is expecting radical fixes/changes to occur during Open Beta. The game companies are not naive and expect their open beta participates to barely scratch the surface of what their own QA will address. More often these are stress tests and only every once a while the feedback on systems such as the music and PvP will be addressed prior to release. With approaching deadlines for these companies however 90% of things are set in stone by the time they even think about going into open beta.

    And you know that, because you're a developer of course? ;) If developers ignore the Open Beta, they shouldn't even be releasing the game, and keep it as a personal project.

    First exmaple that comes to my mind is Guild Wars's UI change. They got comments on that during OB, and they fixed it for the release.

    You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up.

  • SovrathSovrath Member LegendaryPosts: 32,936
    Originally posted by erandur

    Originally posted by Meltdown

    Originally posted by erandur


    You rated a precies like you would do with a review? You're one of the people who make me doubt about the actual purpose of open beta's... Only 10% of the testers actually take them seriously, the others confuse them with free testing periods.
    On the other hand, developers can use previews to polish their game by launch... But not if it is like a review, just flaming every small aspect they hate. And especially not if you don't give any suggestions on how to improve it!

    So, just a small suggestion, you might want to rephrase your opinions into suggestions. That way you can actually help the developers. And believe me, if more people did that for AoC/WAR neither one of them would be in any serious trouble.

     

    The real dream is expecting radical fixes/changes to occur during Open Beta. The game companies are not naive and expect their open beta participates to barely scratch the surface of what their own QA will address. More often these are stress tests and only every once a while the feedback on systems such as the music and PvP will be addressed prior to release. With approaching deadlines for these companies however 90% of things are set in stone by the time they even think about going into open beta.

    And you know that, because you're a developer of course? ;) If developers ignore the Open Beta, they shouldn't even be releasing the game, and keep it as a personal project.

    First exmaple that comes to my mind is Guild Wars's UI change. They got comments on that during OB, and they fixed it for the release.



     

    I think his key word was "radical". And he's right. Companies aren't going to make radical changes during open beta.

    The GW example is an iffy one because as I remember they were beta weekends, small snippets of gameplay and then they got to deal with whatever issues there were. I do rememer the interface changes but in some cases that seemed like art design or just moving things. I'm not sure that is radical like completley chaning a pvp system or rewriting the rules of the world.

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  • alextodoalextodo Member UncommonPosts: 236

    I can tell you that even though CS may be live and OB going on , RoM is still very much under development. The current RoM represents around 30% of the finished " release " product.

    There are still many changes , patches and content to be added before they release. They also do listen to feedback , it just takes time until they out those things into practice.

    You may say what you want , but Runewaker has shown a lot of dedication in the past 5 months. Comparing RoM to Rappelz or whatever is an insult.

    image

  • MeltdownMeltdown Member UncommonPosts: 1,183
    Originally posted by alextodo


    I can tell you that even though CS may be live and OB going on , RoM is still very much under development. The current RoM represents around 30% of the finished " release " product.
    There are still many changes , patches and content to be added before they release. They also do listen to feedback , it just takes time until they out those things into practice.
    You may say what you want , but Runewaker has shown a lot of dedication in the past 5 months. Comparing RoM to Rappelz or whatever is an insult.

     

    lol 30% of  the product. Unless they plan on staying in Open Beta for a year or two, I don't see 70% coming through on bug fix patches like we have seen.

    In their defense, yes they have been making good progress balancing their game and fixing bugs. Yes there are instances not open to the public and probably a good deal of quests not yet in the game yet. But with CS live and no wipe after Beta I would argue we are looking at the released product, and what is added as patches is additional content.

    The only differences we will see between OB and the released game is an official statement attached to a mediumly sized patch. Adding from 30% to 100% (meaning an increasing in over 3x the content) will come slowly through patches similar to how other games have done after declaring they are "released".

    "They essentially want to say 'Correlation proves Causation' when it's just not true." - Sovrath

  • DavirokDavirok Member UncommonPosts: 75

    You guys can think whatever you want, id love to see the game this next year,and id like to see your opinions about chinese quests/bugs...

  • airadoairado Member UncommonPosts: 42

    it is still open beta,

    so no reviews yet XD

    and if you are wandering why the high lvl place are bugged

    it is probaly because the CB tester isn't high enogh to go there

  • GorillaGorilla Member UncommonPosts: 2,235
    Originally posted by Andhora


    Please post a "real review" after Open Beta, iam playing RoM since CB, i love it! But you are right in some topics. Lets hope they will fix it (i strongly believe)!

     Item shop is live and taking money. Label it how you like but the game is released. (its a common tactic of F2P to remain in 'open beta' indefinately.

  • thinktank001thinktank001 Member UncommonPosts: 2,144

    As others have said the open beta means a 90% finished game.   Its a good bet that there won't be many changes to the game.  I would only expect fixed raids and instances, since most call RoM a WoW clone. 

  • Suo_Eno_1357Suo_Eno_1357 Member UncommonPosts: 168

    Seen a lot of comparisons made between RoM and WoW, so is it a WoW thing to have this ridiculous 90:10 solo:group mechanics in play? To me ideally in an MMO, 50:50 or 60:40 seems to make as healthier ratios. I don't know maybe it's just because I'm Asian. Not a WoW player, gave it shot in a private server just for the heck of it for ease of progression for PvP but that's about it. Even that got me quitting it after like a week and a half tops.

    Let's start at some core features:-

    - Possibly the weakest skill trees I've ever seen for warriors, rogues and mages, save only for dual classing option. And we complain about .kr f2ps? Most 2002-2008 releases were hella better. Let's not even get into each' secondary classes' pros and cons.

    - PvP and duels are a joke, too carebearish and does nothing to educate the more PvE inclined. Silkroad Online has better circumstances. About any form of guilds' conflict system..wait.. there isn't any atm...

    - Crafting, refining and echantments are relegated and built along the lines of "eq over builds" mentality. Blatantly obvious and one of the poorest execution I've ever seen in a f2p.

    - Partying xp are redundant due to this "group for raids and instances only" approach. Oh that and 90% of the player pop are clueless as to how to perform in a party. Highly recommend that Frogster change things the way NCSoft had made Dungeon Runners. Makes more sense that way.  

    - Bad business model even by any f2p standards. Way too exploitative and opportunistic. And I thought some of the more popular older f2ps were already bad enough but they're not. None I have played extensively before had made "game information" as CS items. None I have played before restricted skill resets to CS. Blacksmithing encyclopedias for sale?  A 1999 .kr f2p I've beta'ed had COMPLETE information for free right there on its homepage.

    For a Sino/Taiwanese effort localized in English lang and run by a German publisher, I'd say it's just OK in the barest of definitions. None of those "normal" beta introductions that was glitched to the hilt like past f2ps and seemingly commendable at efforts to stick to a timely patches/fixes' schedule...But other than that if we're to talk about depth, I've seriously played far better .kr f2ps with more well thought out features.

    But to be fair, it is just an OB phase and if anyone's serious about making RoM a respectable WoW clone, they should just keep the not too subtle graphics but add enough depth and challenges available in other f2ps. If they can manage that, maybe RoM has the chance to flourish.

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