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Ever want to play a game thats not on the market yet? The game is only an idea in your mind, and in your imagination you are playing it. You search and search but no one has thought of it yet. You want to take it to a big company and present it. Which company would be the best to accept it. Would the company give you a lead role as developer, or would they kindly thank you for the idea, give a free game, and show you the door.
These are the questions going through my mind right now as I develop the concept of this game.
What are the ways to do this right?
*Give a good presentation
Which companies would be most likely to take on the project?
What is needed for a company to decide wether this project will be profitable?
*Secure your intellectual property
How can you make yourself an asset in the development of this game?
* Taking it from idea to development.
How to organize the construction of the game into objectives
If you have any dev-articles talk about these aspects of game development I would be interested in reading about them.
Comments
Start at Gamasutra. Once you are done there, we will talk on.
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Nobody is useless, he/she can still be used as a bad example.
Wow thats a long list of contractors.
It is a big industry.
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Nobody is useless, he/she can still be used as a bad example.
Honestly this is not how games ever get made. Never. You may think you have a totally revolutionary idea because there aren't any games like it out yet, but unfortunately there are TONS of designers working at game companies that have TONS of ideas that are pitched to their higher-ups and are never made for a variety of reasons (see: Money). I'm not trying to discourage you from becoming a game designer if that's what you're interested in, but companies simply won't take an idea from someone that doesn't work there because of legal reasons. Period. They already have tons of people coming up with tons of ideas, so if you're wanting to do that you either need to get a job at a game company and work your way up to becoming a designer (and even then your ideas will often get tossed out), or try to develop a mod for an existing game or something more attainable like that.
I figured that was the case. The only thing I have to offer in this industry is the idea. I know if I put it out there someone will do it eventually. I think I should stop thinking about it for now and focus on my primary project.
Developing a new type of snack food product.
I've got a general idea of what it costs to do that.
How much does it cost to develop a MMORPG?
Contracting companies, Salaries, Offices, Marketing, ect..
The status of the market is shakey.
"Dedicated players of the genre don't have the time to play many titles at once. Once a game claims a customer, that person is out of the marketplace. Furthermore, the target market is dominated by the classic hardcore gamer demographic. And, getting players to switch can be difficult; because they will abandon all their progress (and friends) on their current chosen game. That's a strong current to swim against."
Thats why my game design is more focused on casual players. You don't need to login 3-5 hours a day to improve your character. You can play that much and will be rewarded for it, but the players who don't have much time to play can still afford to compete and advance. Eve online was one of the first games I saw to introduce this, with time elapsed skill learning. This game will have a different system for skill advancement. Though, That is not the main attractive component of the game. Their creation will be something that the player will manage instead of giving their complete attention to.
This question can not be answered like that. You can not put a general price tag on the development of a game. And for sure not with a mmo. Starting in a higher 7 digits area sure is a very optimistic but healthy start.
Before you worry about costs, I highly advice a basic education in business administration. This is not meant to be insulting or trolly, it just is the plain and simple truth.
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Nobody is useless, he/she can still be used as a bad example.
I would like it if it you were sucessful I really do, however times-a-changing. Somehow everyone is now connected or related to one another wherever they are in the world. The speed with which information can travel and globalisation means we are all in the same river all paddling down the rapids. If I had money to invest in yours or a similar idea I wouldn't touch games development on the PC at least with a barge pole.
I'm not saying video gaming is a dead duck, but I would want a more reliable steady stream of revenue, yes if you get 5% of the profit that the big dog WoW is making then you are made. To even attempt to do so though would risk an enourmous amount of capital. Mobile gaming or console gaming is where profits can be made still, a cheaply made game on the Wii for example can sell exceptionally well if it appeals to the right demographic. I would avoid the PS3, sales have slowed and uptake of Blu-ray is stagnating. It is also notorously difficult to program for and almost impossible to port games from.
Being even more serious you would be better off researching your snack food, biochemical engineering combined with nanotechnology would serve a better purpose for you and the future than knowing how networks work or how to animate.
Oh, and if I did have lots of millions to invest I'd be better off putting in shares involving defence. Somehow I feel that will be profitable this year.
http://encyclopediadramatica.com/MMORPG
If you think you got some really solid, quality ideas, the best thing to do is learn to code/write/draw and develop the game yourself.
Use something like Flash (great money in it right now) or the iPhone(even more)
Try with google Android, if that ever takes off it should be good, and google doesnt take a cut like Apple does.
I've recently started developing tiny flash games (sort of proof of concept) for my ideas. Right now im in the process of sticking a few together and coming out with something (hopefully) fun.
With flash sponsorship and add revenue, there are flash developers out there making 10...20...30,000 dollars a game.
Some of the really big name ones have even reported 6 figure incomes from a title.
after 6 or so years, I had to change it a little...
hey OP,
as for me... if someone would put my ideas in a game and do it... i would give away my ideas completely free.