It looks like you're new here. If you want to get involved, click one of these buttons!
Ok, first off. Guild Wars all around was a great MMORPG with an amazing PvP fighting style, numerous skills to learn, hundreds of monsters to kill, free online play! (thats accually worth your time.) It has some of the best graphics with a 256 VC that i've ever seen in my life. The game's classes were choosen to limit a 'tank' or one class that beats all. There are different ways to triumph over other classes using a 'weak' one. Unlike Diablo 2 and such, this game is not utter chaos with uberly strong players killing everyone no, this game has a limit to it, The Mind/Adreniline/MP system eliminates using one spell continously to deafeat a person quickly. The exploring in this game is mind blowing with intense graphics, light moods, and plenty of scenery. This game was truly awesome.
Now, To the down sides of the game. The item dispersement of this game is totally wrong, along with the gold sharing(in some casses). '''Lets say im out here killing a monster and i have 3 other people with me, but there killing something else. I kill the monster,''''and the monster I KILL drops the item that goes to someone else. Thats pretty lame.''' '''The gold sharing for parties is fine with REAL PEOPLE, not with NPC's whats the point in sharing gold with NPC's that don't use it?''' '''The gold to item system in this game is totally out of wack. Almost every item in the game sells basely for around 2 gold. rarely in occasion 10 gold for crafting items or 'rares'. and to buy a number of 10 common crafting materials will sometimes be up to 300gold??''' The skill system could use some changing, its rather bothersome to take a skill out and put another one in and then forget which skill you took out to put back in for another mission. The skill system should revolve around D2's shortcut 'F' menu.
Whole nother section...
'''The Item drop system earlier mentioned in the second section, should somewhat relate to RuneScapes-''Most damage done to monster, Is who the Item goes to'' That would make everyone somewhat happy rather than often someone getting everything and another person getting nothing.
Over all-in-all this game was a great play with its elite properties and ways of doing things, and i understand that that was a semi, alpha-to-beta World Premire and it has some glitches and problems. they will probibly find that out from their 3-year Alpha-testers and now comming Beta-Testers. For all of you that like judging, "Think about what your saying and make sure you understand what your saying before you say it." - Have Fun Enjoying This Great Game! - I Sure Will.
Quoted From: Numatic
""""""""""I made a lvl 20 warr/monk, lvl 20 elem/mon, 20 Ranger/necro, and an 18 monk/elem. And theres a few things I think need to be changed fixed or added to this game before I would even consider buying it.
1. Interface is to simplistic. I would like to see a "paper doll" of my character with a listing of his min/max dmg, armor factor, resists etc..
2. Need more skill slots. There is way to many skills to choose from. I suggest at least 2 more(making 10 total). I hate having to leave behind so many skills going into battle.
3. Ranger pets should not give the ranger a death penalty for dying. This is retarded because pets are far to weak to be paying all of your attention healing them.
4. Because of the ability to tke 2 classes, some HEX spells should be fine tuned. I forget the name of one, but it drains 5 energy for every time you attack. This is borked and needs to be removed or fixed.
5. Need a way to block these dumb spammers
6. Need an ability to remove and kick a party member out of a mission(by this I mean boot there butt back to the start city where you get a grp to enter the mission). I don't know how many times we brought along a monk henchman for heal support while some idiot thinks it will be funny to go afk while the monk is "attached" to him.
7. As well as #6, the grp leader should be able to assign a henchman to follow a person in the grp.
8. Hammer line needs a bit more then knockdown styles.
9. Ranger "rituals" need to be looked at. If im going to suffer 5% penalty for every ritual I cast, that ritual should be permanent.
10. ALL skill costs need to be looked at. Its simply unuseful to use a skill that costs 25 energy to fire. It may do alot of damage but your only option then is basic attack which is weak. I should be able to use several skills in a row before i get low on energy.
11. #10 should help balance out the problem of the overpowered warrior monks. I know, I have a lvl 20 W/mo, 20 R/N, and 20 Elem/Mo. The elem and warr monk have all lvl 20 gear and the ranger has lvl 17 gear. And Although I find the warr/mo very boring to play, hes extremely powerful. Only in certain situations do I lose (like where im being beat on by the whole enemy team).
12. An Auction System would make things SO MUCH easier. Searchable by item and price and buy it straight from the auctioneer. Please give us something.
13. Item drops should be slightly increased. I hate doing an entire mission and only getting 1 or 2 drops.
And finally
14. There should be a law where stupid people should not own a computer""""""""
Comments
Remember the 9th skill slot from E3? I missed seeing it this time... or have I totally missed it? Someone please enlighten me whether you liked the 9th optional slot or not. For those who didn't experience it... it was a slot you can use for skills that were not of your own class or from activating the skill "gems."
~~~The Present~~~
CoH: Inifinity Server - Croox (Mutant Blaster)
GW: Croox Aljahani (Ranger)
~~~The Past~~~
PSO (dreamcast), EQ, SWG, DAoC
CrOOx
~~~The Present~~~
CoH: Inifinity Server - Croox (Mutant Blaster)
GW: Croox Aljahani (Ranger)
~~~The Past~~~
PSO (dreamcast), EQ, SWG, DAoC
the 9th skill slot was very usefull in some casses. along with the Capture skills. thats you can 'buy'
"I am trying to see things from your perspective but I just can't get my head that far up my @$$."
"I am trying to see things from your perspective but I just can't get my head that far up my @$$."
THe assignments were random, which is about as fair as you can get. Unless you want to do a turn-based "you get drop #1, you get drop#2, and so on and so forth" sort of system.
Remember, in Guild Wars, you don't fight by yourself. Yes, there are useless people, but as a whole the TEAM is who deserves the drops.
Also, the 8-skill limit is great: it prevents people from using EVERY skill, based on the situation, so it 1) lessens the grind 2) makes the game more strategy-based.