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"Skills, levels, gear, talents, and blah blah blah are required to add depth to MMOs, but they're based on such razor-thin margins of where you're allowed to go and what monsters you should be fighting at any given time that the gameplay comes down to wanking around with numbers for hit points, damage, refresh rate, mana, and so on. Apartheid by math. As a result, the typical battle in an MMO is a matter of staring at an icon that indicates when your skill will refresh. Stare, wait, press. Stare, wait, press. Stare, wait, press. Okay, now loot. Next! All that wondrous combat animation gone to waste, unwatched. All that potential immersion and world building, reduced to a row of tiny buttons.
I like detail. It keeps me interested. I just don't want it shoved in my face during what should be the most exciting part of a game.
What needs to be done to fix it: Can someone replace all the math with action? Is there some way to do this? Is it even possible? Or should I just stick to Diablo?"
How can we get around that combat system?
Comments
I'm not sure that removing the math is the solution to the problem.
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Guys! I'm hopelessly lost in a mountain of mole hills! Them damn moles!
How about starting with not presenting someone elses comments as your own. Stop plagarizing.
Link to the original material.
Why don't you follow your own words?
"..., because we would not like people to steal our ideas. "
dude just look up games like... tera online... continent of the ninth(9)... Mabinogi heroes... ummmm... O! Dragon nest! Yup thats the ones i can remember for now but u gotta wait for those. Just look up the vids use google and all that common sence you got locked up in your head there hehe.
There's nothing wrong with First Person Shooter games. I like to play them sometimes.
But I also like MMORPGs. Why would I want to turn an MMORPG into a First Person Shooter game? Then instead of two different games l like to play, there would only be one. Why would you want that?