Those post are before it was even introduced. Here we are now, years later, and you think that one of the least complained about things in the game is responsible for the low amount of subscribers? Your sources are outdated. The reason there aren't very many subscribers is because of the lack of new content (and BFR introduction was a major blow to the population as well). Foresight only matters if it is accurate. You need to work on hindsight as well it seems. Either that or get a clue.
You scream for "New Content", well "New Content" is BFR's, then you turn around and complain about BFR's. I'm not the inconsistant one here. The biggest drop in subscriber numbers didn't occur after BFR's were introduced, it occured soon after the game was released.
If you define soon as in "almost a year" and "Almost immediately following the core combat update then yeah, it was 'soon after'.
Orbital Strikes had nothing to do with why anyone I know left the game. Most folks I know who left the game left because of Core Combat and the mind numbingly annoying core combat areas were/are. Players gave detailed ideas of what they wanted to SOE. Players wanted city like areas to fight in (see BF2142 Fall of Berlin, Cerbere landing, etc) and more ways to defend against vehicles. People were sick of the main weapon of tanks being to run over enemies rather than shooting them, etc. Instead.... they got core combat.... and eventually got BFR's... neither of which addressed any of the real desires of the population.
That's why the game dwindled. Not Orbital strikes... LOL! Even today Orbital strikes are hardly a problem and have nothing to do with why the population is low.
"A ship-of-war is the best ambassador." - Oliver Cromwell
There's nothing to discuss here. The BFR killed PS, and everyone playing at that time knows it. The BFR killed infantry outdoors, which is what a lot of people played back then. A huge section of the player base liked to go all infantry, all the time, but BFRs really killed that. In fact I think vehicles in general killed that, but moreso the BFR and flail (very anti infantry). After a ton of people left, the vehicleside became even more dramatic, and made overland infantry even harder to play.
BFRs killed PS. They were too big, and too powerful. They still are. In fact, if they removed them I know a few players at least that would come back to PS. Sony should just restore PS to pre-expansion servers, and a load of people would probably return.
nethervoid - Est. '97 [UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1 20k+ subs YouTube Gaming channel
Stagnation and cshd killed PS. BFR's were just another nail.
I understand the arguement regarding WoW but its a contradiction in itself. Bliz has no impact on any other games, the devs of those games are the only ones who can have any real say there. If WoW delivered where those games did not you can't blame WoW for that.
----- The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I personally loved DAoC's expansion TOA, and I was playing on the PvP Server (Legend?). It was a pain in the ass to get new gear because of the ganks, but the scenery was definitely fun (underwater dungeons especially). I couldn't really compete well with a lvl50 Mercenary (or whatever was the max level at the time) because even with small raids of like 2-4 people it was still a pain to get shit... but no regrets... annnywwho.
I however do remember logging off of Planetside when I heard the WoW Open Beta servers just came up.. hehe.
you know i seem to remember same thing i never disliked anything about planetside it was just there was a new fantasy mmo out and i am more interested in them then anything , but i plan on going back to planetside tonite and seeing how i do
Some lead and some follow I prefer to stand beside!
After Core Combat was release it was all downhill. Core Combat was a terrible expansion, the caverns are I think the worst MMO environment ever released. The only redeeming feature was the new weapons/vehicles, of which the switchblade and flail were overpowered.
The main factor in Planetside's demise was the fact that there was pretty much nothing important added to the game from the release of CC to the release BFRs. Even then, the continents, bases, weapons, vehicles...have all been exactly the same for 5 years, there is absolutely no variety. PS's players have been wanting new base designs all that time but SOE didn't want to do it.
and in Tabula Rasa general chat, even the mention of Planetside evokes an hour long conversation of wistful remembrances of what PS used to be from many, many players on my server.
I should have been in bed an hour ago, but I couldn't not respond to a post on the PS forums and say something about how PS used to be lol.
I am not going to argue, here go look at a chart of an analysis done in 2004 on the state of the top 10 MMO's of that time period.
Numbers will speak for themselves. WoW UP UP UP and AWAY..... EvE online slow but steady incline ( due to being the only viable space MMO of the time) Runescape also had an incline, do not get me started on runescape. other 7 plummit to earth like meteroites.
So you like to research, you go look at the analysis and come back and tell me WoW had no impression on subscriptions of the lesser games. On top of that try to tell me it still isn't affecting games subscription.
The solution is very simple for Fantasy based MMO's WoW is it, it has monopolized the MMO market and does not look like it is going to be giving up it's chunk of 9 million subs anytime soon. Your trying to sit here and say that 9 million new gamers materialized in Nov of 2004 - Present 08 and picked up a copy of wow?? come on are you serious?
I will say that, and back it up. One thing nobody has mentioned, but is the biggest single factor of WoW's success, is that Blizzard was aiming WoW at a much larger market than the existing MMO playerbase.
WoW was so successful not because it was a better game than the others, but because people could play it on the computer they already had, instead of having to upgrade or buy another computer. Blizzard's intended market wasn't just the people who had "gaming machines". Their market was anyonewith a midrange computer who wanted to try an online game.
At release, WoW could run acceptably on a 32 meg graphics card, because the devs did cartoony, low-polygon-count graphics for the characters. They specifically stated this was the reason for the cartoony graphics- so that many more people could play WoW than could play the competition's games. I remember reading that in a dev chat prior to WoW's release, and thinking "Cool! Then I won't have to upgrade to play it!".
In EQII at release, at the lowest settings, I had to look down at my chars feet when in town in order to even walk around. With a 128MB mid-range graphics card btw. I had to upgrade for 239.00 to a 7900GT before I got playable frame rates, and I never made it past medium quality settings. Ever.
So Blizzard deliberately took full advantage of the huge mistake made over and over again by the "real MMO companies". Their devs were in a BOASTING WAR over how much power it took to play their games, so therefore, the market for existing games was limited to people who would pay the money for a serious gaming machine (and usually, also had the knowledge to know what they needed - so they had only a subset of the potential gaming market).
So Blizzard made WoW the mass-market successor to EQ1. Where EQ1 was the first game to ever let people get together and play in an MMO game, WoW was the game that made it possible for a buttload more people to play an MMO. The other game companies took themselves out of the running for the mass market by letting their devs get crazy about how much unoptimized graphics they could shove into a game.
And Blizzard saw their mistake, went for right for their throats and won the entire war in a single move. While I hate the really dumb way that WoW plays, I have to say Blizzard is a very smart company.
Things that made PlanetSide retarded, in descending order: 1. SOE; 2. All of Core Combat; and 3. Orbital Strikes.
Gotta disagree with the OS comment. Planetside went downhill initially because the devs failed to realize what was making players the most excited about playing: huge bridge battles before BFRs and not having instant transport. The feeling that you really were a soldier was totally killed at some point. Being able to drive vehicles was a reward, and when you were a noob, you had to run everywhere or catch a ride. When they changed the mechanics of travel, they totally screwed the game. They listened to what people were asking for and did something that no one was asking for.
I've had a cr5 since summer of 03 and it really sucks how this game has turned out. Beyond that, it sucks that no one else has even TRIED to make an MMOFPS type game again. I know there would be a gigantic following for a well made mmofps, so somebody needs to make it already. I'll be there for sure.
Those post are before it was even introduced. Here we are now, years later, and you think that one of the least complained about things in the game is responsible for the low amount of subscribers? Your sources are outdated. The reason there aren't very many subscribers is because of the lack of new content (and BFR introduction was a major blow to the population as well). Foresight only matters if it is accurate. You need to work on hindsight as well it seems. Either that or get a clue.
You scream for "New Content", well "New Content" is BFR's, then you turn around and complain about BFR's. I'm not the inconsistant one here. The biggest drop in subscriber numbers didn't occur after BFR's were introduced, it occured soon after the game was released.
If you define soon as in "almost a year" and "Almost immediately following the core combat update then yeah, it was 'soon after'.
Orbital Strikes had nothing to do with why anyone I know left the game. Most folks I know who left the game left because of Core Combat and the mind numbingly annoying core combat areas were/are. Players gave detailed ideas of what they wanted to SOE. Players wanted city like areas to fight in (see BF2142 Fall of Berlin, Cerbere landing, etc) and more ways to defend against vehicles. People were sick of the main weapon of tanks being to run over enemies rather than shooting them, etc. Instead.... they got core combat.... and eventually got BFR's... neither of which addressed any of the real desires of the population.
That's why the game dwindled. Not Orbital strikes... LOL! Even today Orbital strikes are hardly a problem and have nothing to do with why the population is low.
Armor was nerfed, you got your wish, now Planetside is really dead.
Vehicles didn't kill Planetside, Orbital Strikes did.
Things that made PlanetSide retarded, in descending order: 1. SOE; 2. All of Core Combat; and 3. Orbital Strikes.
have to add the overuse of air cav really it drove most people i know away from the game. of course i post this here after reading the Planetside official forums where the l33t skeeter whores are still telling people to leave if they don't like being farmed.
heres a clue PS official forum idiots, people have left thats why you're down to one server. and how many people log into that? are there enough to actually lock a continent?
maybe instead of telling those that didnt want to use the skeeter to leave you said "hey maybe we should try to balance all playstyles instead of me worrying about my killwhoring style". Footzergers ... they are called infantry in other games jackasses and guess what in those games infantry is a dominant force to be reckoned with.
/rant off (by the way most of the rant wasnt directed at the person i quoted.)
Orbital Strikes are to Planetside as Jedi are to Star Wars Galaxies.
You grind to get your uber death ray from the sky. You grind to get your Jedi. They are both alpha classes, and ruin the game for everyone else, ironically everyone else is busy grinding for it also. So the only ones who will speak up are those who aren't busy GRINDING to get their alpha class uber toys, like me, my goal in Planetside wasn't to GRIND to get my u ber death ray from the sky. My goal in SWG wasn't to GRIND to get my uber Jedi.
Comments
If you define soon as in "almost a year" and "Almost immediately following the core combat update then yeah, it was 'soon after'.
Orbital Strikes had nothing to do with why anyone I know left the game. Most folks I know who left the game left because of Core Combat and the mind numbingly annoying core combat areas were/are. Players gave detailed ideas of what they wanted to SOE. Players wanted city like areas to fight in (see BF2142 Fall of Berlin, Cerbere landing, etc) and more ways to defend against vehicles. People were sick of the main weapon of tanks being to run over enemies rather than shooting them, etc. Instead.... they got core combat.... and eventually got BFR's... neither of which addressed any of the real desires of the population.
That's why the game dwindled. Not Orbital strikes... LOL! Even today Orbital strikes are hardly a problem and have nothing to do with why the population is low.
"A ship-of-war is the best ambassador." - Oliver Cromwell
There's nothing to discuss here. The BFR killed PS, and everyone playing at that time knows it. The BFR killed infantry outdoors, which is what a lot of people played back then. A huge section of the player base liked to go all infantry, all the time, but BFRs really killed that. In fact I think vehicles in general killed that, but moreso the BFR and flail (very anti infantry). After a ton of people left, the vehicleside became even more dramatic, and made overland infantry even harder to play.
BFRs killed PS. They were too big, and too powerful. They still are. In fact, if they removed them I know a few players at least that would come back to PS. Sony should just restore PS to pre-expansion servers, and a load of people would probably return.
nethervoid - Est. '97
[UO|EQ|SB|SWG|PS|HZ|EVE|NWN|WoW|VG|DF|AQW|DN|SWTOR|Dofus|SotA|BDO|AO|NW|LA] - Currently Playing EQ1
20k+ subs YouTube Gaming channel
Stagnation and cshd killed PS. BFR's were just another nail.
I understand the arguement regarding WoW but its a contradiction in itself. Bliz has no impact on any other games, the devs of those games are the only ones who can have any real say there. If WoW delivered where those games did not you can't blame WoW for that.
-----
The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.
I'm not reading the rest of the argument in this thread. all I will say is this:
World of Warcraft did NOT "kill" Planetside.
Planetside was for all intents and purposes dead, long before WoW even came out.
SOE, Core Combat, and BFRs killed Planetside. not WoW.
I personally loved DAoC's expansion TOA, and I was playing on the PvP Server (Legend?). It was a pain in the ass to get new gear because of the ganks, but the scenery was definitely fun (underwater dungeons especially). I couldn't really compete well with a lvl50 Mercenary (or whatever was the max level at the time) because even with small raids of like 2-4 people it was still a pain to get shit... but no regrets... annnywwho.
I however do remember logging off of Planetside when I heard the WoW Open Beta servers just came up.. hehe.
you know i seem to remember same thing i never disliked anything about planetside it was just there was a new fantasy mmo out and i am more interested in them then anything , but i plan on going back to planetside tonite and seeing how i do
Some lead and some follow I prefer to stand beside!
After Core Combat was release it was all downhill. Core Combat was a terrible expansion, the caverns are I think the worst MMO environment ever released. The only redeeming feature was the new weapons/vehicles, of which the switchblade and flail were overpowered.
The main factor in Planetside's demise was the fact that there was pretty much nothing important added to the game from the release of CC to the release BFRs. Even then, the continents, bases, weapons, vehicles...have all been exactly the same for 5 years, there is absolutely no variety. PS's players have been wanting new base designs all that time but SOE didn't want to do it.
Things that made PlanetSide retarded, in descending order:
1. SOE;
2. All of Core Combat; and
3. Orbital Strikes.
I should have been in bed an hour ago, but I couldn't not respond to a post on the PS forums and say something about how PS used to be lol.
I will say that, and back it up. One thing nobody has mentioned, but is the biggest single factor of WoW's success, is that Blizzard was aiming WoW at a much larger market than the existing MMO playerbase.
WoW was so successful not because it was a better game than the others, but because people could play it on the computer they already had, instead of having to upgrade or buy another computer. Blizzard's intended market wasn't just the people who had "gaming machines". Their market was anyone with a midrange computer who wanted to try an online game.
At release, WoW could run acceptably on a 32 meg graphics card, because the devs did cartoony, low-polygon-count graphics for the characters. They specifically stated this was the reason for the cartoony graphics- so that many more people could play WoW than could play the competition's games. I remember reading that in a dev chat prior to WoW's release, and thinking "Cool! Then I won't have to upgrade to play it!".
In EQII at release, at the lowest settings, I had to look down at my chars feet when in town in order to even walk around. With a 128MB mid-range graphics card btw. I had to upgrade for 239.00 to a 7900GT before I got playable frame rates, and I never made it past medium quality settings. Ever.
So Blizzard deliberately took full advantage of the huge mistake made over and over again by the "real MMO companies". Their devs were in a BOASTING WAR over how much power it took to play their games, so therefore, the market for existing games was limited to people who would pay the money for a serious gaming machine (and usually, also had the knowledge to know what they needed - so they had only a subset of the potential gaming market).
So Blizzard made WoW the mass-market successor to EQ1. Where EQ1 was the first game to ever let people get together and play in an MMO game, WoW was the game that made it possible for a buttload more people to play an MMO. The other game companies took themselves out of the running for the mass market by letting their devs get crazy about how much unoptimized graphics they could shove into a game.
And Blizzard saw their mistake, went for right for their throats and won the entire war in a single move. While I hate the really dumb way that WoW plays, I have to say Blizzard is a very smart company.
Gotta disagree with the OS comment. Planetside went downhill initially because the devs failed to realize what was making players the most excited about playing: huge bridge battles before BFRs and not having instant transport. The feeling that you really were a soldier was totally killed at some point. Being able to drive vehicles was a reward, and when you were a noob, you had to run everywhere or catch a ride. When they changed the mechanics of travel, they totally screwed the game. They listened to what people were asking for and did something that no one was asking for.
I've had a cr5 since summer of 03 and it really sucks how this game has turned out. Beyond that, it sucks that no one else has even TRIED to make an MMOFPS type game again. I know there would be a gigantic following for a well made mmofps, so somebody needs to make it already. I'll be there for sure.
If you define soon as in "almost a year" and "Almost immediately following the core combat update then yeah, it was 'soon after'.
Orbital Strikes had nothing to do with why anyone I know left the game. Most folks I know who left the game left because of Core Combat and the mind numbingly annoying core combat areas were/are. Players gave detailed ideas of what they wanted to SOE. Players wanted city like areas to fight in (see BF2142 Fall of Berlin, Cerbere landing, etc) and more ways to defend against vehicles. People were sick of the main weapon of tanks being to run over enemies rather than shooting them, etc. Instead.... they got core combat.... and eventually got BFR's... neither of which addressed any of the real desires of the population.
That's why the game dwindled. Not Orbital strikes... LOL! Even today Orbital strikes are hardly a problem and have nothing to do with why the population is low.
Armor was nerfed, you got your wish, now Planetside is really dead.
Vehicles didn't kill Planetside, Orbital Strikes did.
have to add the overuse of air cav really it drove most people i know away from the game. of course i post this here after reading the Planetside official forums where the l33t skeeter whores are still telling people to leave if they don't like being farmed.
heres a clue PS official forum idiots, people have left thats why you're down to one server. and how many people log into that? are there enough to actually lock a continent?
maybe instead of telling those that didnt want to use the skeeter to leave you said "hey maybe we should try to balance all playstyles instead of me worrying about my killwhoring style". Footzergers ... they are called infantry in other games jackasses and guess what in those games infantry is a dominant force to be reckoned with.
/rant off (by the way most of the rant wasnt directed at the person i quoted.)
Orbital Strikes are to Planetside as Jedi are to Star Wars Galaxies.
You grind to get your uber death ray from the sky. You grind to get your Jedi. They are both alpha classes, and ruin the game for everyone else, ironically everyone else is busy grinding for it also. So the only ones who will speak up are those who aren't busy GRINDING to get their alpha class uber toys, like me, my goal in Planetside wasn't to GRIND to get my u ber death ray from the sky. My goal in SWG wasn't to GRIND to get my uber Jedi.