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Lets do a little bit of math just for fun and see how much the NGE has really cost SOE over the years.
THIS IS ONLY ESTIMATING LOST MONEY FROM SUBSCRIPTION INCOME ONLY
Now, the magic number floating around is 200k subscribers at the time of the NGE. We will take a low ball estimate of 175k for the calculations sake(to account for loss of subscribers over time, ect) Now, 175k x $15 a month x 38 months(for the roughly 3 years since the NGE ) = $99,750,000 of subscription money over 3 years had the CU stayed in the game.
Now, lets take a rather high estimation for the NGE population of 50k subscribers over the course of it's existence.(Judging by the fact that less than 1/4 of the old servers actually have a decent population, and the vets have been able to play for free for like half the year for the last 3 years, it's probably less then this but whatever). 50k x $15 x 38 months = $28,500,000.
Subtract $28,500,000 from $99,750,000 and....
The NGE has cost SOE a total of $71,250,000.
Yes, according to my estimations, the NGE has cost SOE over 71 million dollars.
An astonishing business move by Mr. Smedley.
Well, that was fun.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Comments
Yeah but making this game more wowlike tehy managed to kill the only alternative to eve if your looking for a sandboxy game.
I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.
Oh, I have no arguments with the extremely large amount of ways this executive decision was wrong and ruined a lot of things, I just wanted to look at the main driving force for why they made this decision, and how that panned out for them. They clearly were pushing to make more money, and they clearly didn't.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
At the time of the end of the CU era SWG was bleeding 10,000 subs a month (quoted by various dev sources), so you will have to lower your estimate quite a bit. It is hard to say what the bottom figure would be if the devs had kept the CU code as the game code.
And you have to keep in mind that SONY is a 88.7 billion a year company, SWG is but a very small part of Sony.
What was the driving force behind the necessity for yet another thread trying to display what people already claim to know? Nobody knows what would have happened we only know what did happen after the fact.
Estimated numbers pulled from ones ass are estimated numbers pulled from ones ass.
That's what make it even more mind blogging.
I always said that Smedley is not up for such a job, not just because I don't like him, but being into business myself I really don't see him as a skillful executive.
He doesn't have a clear vision by letting the marketing departement take all the decisions for him.
He can't market his games outside the US, in Europe SoE games are almost unknown and difficult to find in shop, although there is clearly a big market there, Smedley seems still unaware of it.
He doesn't respect his customers by imposing changes that are widely opposed by the majority of his customers.
I don't understand what qualities does he bring to SoE, and why Sony didn't fired him yet.
Actually to be fair on him, I have to say that Smed is an excellent organiser and task master, SoE games are well budgeted, the teams are well organised and the games usually launch in time and with few bugs.
But this doesn't help SoE becoming a global brand.
SoE should keep Smed in charge of coordinatinfg the various teams and games, but shouldn't be left in charge of the entire business, he is not good at that, and he is losing SoE lots of millions.
Firstly, I don't believe that 10,000 a month bleeding one bit. The "dev blog" that claimed that also claimed "everyone quit right after launch", which clearly wasn't the case. Secondly, I made some compensations for accounts lost by lowering the amount of subs with the CU, and giving a high estimation of the amount of subs for the NGE. Third, if SOE hadn't spent so much time re-writing the game, the CU(or pre-CU) would have probably been in much better shape then it was, which would have likely lessened any bleeding that was occurring.
And I didn't even factor in money lost from the reputation SOE got with the NGE. I know lots of people stopped playing, or refused to play any SOE games after the NGE happened. So I think my assessment is quite fair.
And lastly, Sony is forcasting a net loss of $1.6 billion dollars on the year.
www.google.com/hostednews/ap/article/ALeqM5gHqEoLle79Wp7nEztgSq6Hy8yHQAD960Q0MG1
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
99% of all internet statistics are made up. Just like yours and mine.
Your assumption thet NGE caused more people to leave the game than if they had done nothing has no factual basis. Nice try though.
You are kidding right? Really? Honestly? You don't think the NGE caused people to leave?
I thought the mass exodus was common knowledge, are the fans trying to even cover that up now???
Only factual basis I need is that my server was as healthy as could be before the NGE, and just a few months after was a ghost town.
Oh, and nothing about these are statistical. I clearly stated, and even underlined it, that these were MY ESTIMATIONS.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Every change causes people to leave MMOs. Even good ones. Good changes just bring in more people or bring more people back. It's more of a case that you have no evidence they wouldn't have left anyway. Or that more people wouldn't have left if there were no NGE or that SWG wouldn't have closed down entirely if there hadn't been an NGE. Basically you're pulling numbers out of your behind and making specific claims about them.You're firmly in "what if" territory and that's no place to be making hard calculations.
In my opinion SWG wasn't healthy before NGE. It was salvageable it wasn't healthy.
If you don't think SWG was healthy before the NGE then you are delusional from the aftermath of WoW. SWG had a very respectable number of subscribers for the pre-WoW era it was created in. In fact, even in the post-WoW era, how many pay to play games have consistently matched or bettered the 200k SWG had? WoW, Eve, Lineage I & II, .... ? Just because it doesn't have millions of subscribers doesn't mean it wasn't successful, and doesn't mean it isn't healthy.
You can also make a fairly safe assumption that if the game had relatively maintained it's population over 2 years, then it wasn't suddenly going to fall off the chart for no reason.
Basically, I don't know what would have happened, and you don't know what would have happened. Nobody ever knows what is GOING to happen because it hasn't happened and you can't predict the future. What you can do is make guesses based on what HAS happened, which is what I did.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
If disagreeing with you makes me delusional disagreeing with me means your thumbs are on backwards. I didn't say number of subscribers was the determinant of game health. Pardon me for not engaging in a futile dissection of my opinions with a fanboi.
There are no safe asumptions. So you're "guessing" NGE caused SOE to lose money in a specific amount? Gee that's some rigorous accounting methodology. I should use that technique on my taxes.
Well when you mention nothing but population numbers, then claim the game was unhealthy with no further explanation, then that only leaves us to assume what you mean. So explain yourself before you get defensive.
Beyond that, this isn't rocket science. I wasn't speculating what the CU would have done. I simply took what the subscribers were before the NGE, and what they were after, and made an estimation of the differences in subscription income. What aren't you getting? It was MY ESTIMATION. Mine.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Amazing...and your estimate is quite conservative at that. It makes me wonder how the Smedster holds on to his position at $OE after such a huge multimillion dollar business blunder. You didn't even mention the huge loss of revenue the mass refunds for the ToOW expansion the NGE triggered. Any idea or estimate on that?
Amazing...and your estimate is quite conservative at that. It makes me wonder how the Smedster holds on to his position at $OE after such a huge multimillion dollar business blunder. You didn't even mention the huge loss of revenue the mass refunds for the ToOW expansion the NGE triggered. Any idea or estimate on that?
Don't forget what could cost them more in the long run: the damage done to their brand as a market leader in the online gaming world. The fanbois would like everyone to believe that it's just a handful of angry vets who hate SOE but it's really not. You can go onto any gaming forum or go into any online game and mention SOE and get dozens of negative responses.
The station pass which was revolutionary when it was first introduced has become a joke and is known as the place where bad mmos go to get life support while SOE squeezes every last penny out of their users.
For crying out loud, let it go already, life’s too short for people to still be thrashing this dead horse. Move on or seriously consider seeking professional help, the nge and all the arguments for and against were done to death in the first 6 months. Its old news, this constant crying about it YEARS later will change nothing, it just marks you out as some sorry ass individual who has no life and cannot move on.
It was and still is only a game; take a deep breath, calm your nerves and go outside, there is life beyond SOE bashing.
My Colour Is Vomit green, I puke on the tards with stupid colour sigs. My symbol is ,,!, O ,!,, My enemies are any prat with a colour sig, a meaningless personality test, or a pointless list of games and classes.
Regards Hexcaliber
Yet you feel compelled to come into this particular forum (vet refuge no less), bash vets and hi-jack an otherwise interesting discussion . What better advice to take than your own?
Ah, I'll never stop being entertained by the people that feel the need to complain about other people's complaining, when they know full well what the thread will be about when they enter it, yet they enter it anyway. Amazing isn't it?
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Amazing...and your estimate is quite conservative at that. It makes me wonder how the Smedster holds on to his position at $OE after such a huge multimillion dollar business blunder. You didn't even mention the huge loss of revenue the mass refunds for the ToOW expansion the NGE triggered. Any idea or estimate on that?
Ahh yes, I forgot about the whole ToOW fiasco. No way to really estimate that as we have no way of knowing who actually got a refund and who didn't.
I'll just be happy knowing I got my $30 back.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I find your ideas both original and intriguing. Do you have a newsletter I can subscribe to?
Amazing...and your estimate is quite conservative at that. It makes me wonder how the Smedster holds on to his position at $OE after such a huge multimillion dollar business blunder. You didn't even mention the huge loss of revenue the mass refunds for the ToOW expansion the NGE triggered. Any idea or estimate on that?
Ahh yes, I forgot about the whole ToOW fiasco. No way to really estimate that as we have no way of knowing who actually got a refund and who didn't.
I'll just be happy knowing I got my $30 back.
What makes me chuckle is you were discussing the result of a business decision that potentially cost SoE 70 million, and the only argument givien is the "it's just a game" remark. I wonder if SoE sits in their boardroom saying to each other "well, it's only a business decision".
Actually, now that I think about it maybe they really do.
Sorry Abrahmm, it seems I quoted your other post by mistake.
Amazing...and your estimate is quite conservative at that. It makes me wonder how the Smedster holds on to his position at $OE after such a huge multimillion dollar business blunder. You didn't even mention the huge loss of revenue the mass refunds for the ToOW expansion the NGE triggered. Any idea or estimate on that?
Ahh yes, I forgot about the whole ToOW fiasco. No way to really estimate that as we have no way of knowing who actually got a refund and who didn't.
I'll just be happy knowing I got my $30 back.
What makes me chuckle is you were discussing the result of a business decision that potentially cost SoE 70 million, and the only argument givien is the "it's just a game" remark. I wonder if SoE sits in their boardroom saying to each other "well, it's only a business decision".
Actually, now that I think about it maybe they really do.
Sorry Abrahmm, it seems I quoted your other post by mistake.
Boardroom?
Smed sits under his desk with a magic 8 ball!
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Far to many blanks.
You are not talking about developer cost, server cost, revenue of the pop. that sticked with the game, we speculate about how many are playing but do we really know?, if so those figures also need to be put in. Like I said to many blanks you failed to fill in so your estimate will most likely be far off from what you think it is, perhaps it's much and much more, perhaps it's far less......you know....only SOE knowns........
You also have zero idea how many would actualy still be playing if the NGE never hit, none of us have, unless there is someone with a time-machine that can go back in time. We can speculate if people still would be playing if the NGE never happend, we do not know this as a fact, we might THINK less people would have left, but we can not anymore know for sure at this time.
If the devs spent more time bug-fixing and class improving, and less time game-overhauling then they wouldn't have bled 10,000 subs a month.
I was one of them 10,000 subs a month lost, my ranger camp didn't serve a function, why not. Entertainers should be able to function in a ranger camp, or maybe slow healing.
Every change causes people to leave MMOs. Even good ones. Good changes just bring in more people or bring more people back. It's more of a case that you have no evidence they wouldn't have left anyway. Or that more people wouldn't have left if there were no NGE or that SWG wouldn't have closed down entirely if there hadn't been an NGE. Basically you're pulling numbers out of your behind and making specific claims about them.You're firmly in "what if" territory and that's no place to be making hard calculations.
In my opinion SWG wasn't healthy before NGE. It was salvageable it wasn't healthy.
The sole reason why they were bleeding players every month before the CU and NGE was because of the horrible implementation of the JTL expansion.
The JTL expansion completely broke the groundgame. It became a horrible lag and rubberbanding fest on the servers.
People were lagging and rubberbanding all over the place and it took them more then 2 months to somewhat reduce the lag and rubberbanding drama they created with the JTL expansion.
The JTL expansion itself was great! But the implementation was horrible.
A lot of people loved the groundgame and didn't care for JTL, and because the groundgame was in such horirble state for months after the JTL expansion... it made a lot of people leave.
But instead of continueing in fixing the lag issues and fixing the bugged classes like the Smuggler (this one just needed a major overhaul), they started working on updates no one really wanted!
The CU made even more people leave than the bad launch of JTL!
And the NGE... well that one doesn't need any further explanation in what it did for SWG.
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The only thing they had to do to turn the game around is fixing and optimising the things people were asking for.
- Fixing Smuggler class
- Fixing the horrible lag
- Overhauling the InterGalactic War by making it real RvR PVP. Back then they could have already taken a good look at DAoC and how Mythic had pulled of the great RvR PVP combat.
But instead they went a path to make one stupid decision after the other after the other and so on.
And now they are doing the exact same crap with EverQuest 2. The only one succesful game within their company left and what do they do?
Lie more, and do the same crap to them, by stealth patching crap into the game no one wanted!
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Like someone else already said. John Smedly is a dissaster for the company and I am still puzzled why, after the numerous failures and horrible decisions that wrecked various good games, he is still the CEO? It's beyond me.
If the devs spent more time bug-fixing and class improving, and less time game-overhauling then they wouldn't have bled 10,000 subs a month.
I was one of them 10,000 subs a month lost, my ranger camp didn't serve a function, why not. Entertainers should be able to function in a ranger camp, or maybe slow healing.
Exactly!
When you neglect a game that is supposed to be dynamic and evolving then of course people are gonna leave. People didn't play a game for nearly two years to suddenly realize they didn't like it. And of course people are going to leave when they wait so long for the combat balance and are given the combat "upgrade" instead. The CU marked a change in a development strategy, one that didn't agree with a lot of people.
they also are posting large drops in profits. as a company.
IE SONY! not $OE
The NGE has cost SOE far more than lost revenue from the 200,000+ lost subscriptions (over 100,000 were in fact lost in the first weeks). It's cost them their reputation. Which currently ranks somewhere between former Illinois govenors and former Chicago mayors. With apologies to Blago and Daley for comparing them to SOE.
SOE's reputation, because of the NGE, which was catastrophic enough to go viral and get media attention even World of Warcraft doesn't get, has reduced the brand to the status of warning label.
Which is why in the long term I don't expect SOE to survive in it's current state, especially if the 3 new MMOs they will be releasing in the next year or so all flame out. Their recent betrayal of EQ2 players by without warning or discussion, introducing RMT stores on all servers has only reinforced the notion that SOE stands for "Screws Over Everyone".
They deserve this reputation because they have done absolutely nothing in the past three years to do anything about it.
When you consider that SOE was doing nothing to improve the CU by that point (all but a handful of Devs were working on the NGE probably even before the CU came out) were they doing anything to stop that bleeding?
And, a burn of 10K a month seems to me to have a greater possibility of being turned around than making a change (NGE) that increased that to an average rate of 10,000 A DAY until well over 150,000 vanished within the initial weeks/months.
My sources told me that they had about 225K subscribers at the time of the NGE announcement, which started the mass cancellation spree. So many canceled that the account servers crashed (which we all remember). By the end of 2005, after barely a month and a half of NGE they were down to less than 100,000 active subscribers left (though a lot more than that were still open due to prepays). Remember the beginning of 2006 when the Dev team was basically cut in half? That half has been cut by more than half again since,
I doubt SWG even has 10 full time real actual developers (designers, programmers, art, NOT counting forum mods who are called "devs") at this point.
The point of no return for the NGE honestly was December 2005. Had they woke up from their insanity and reversed course, they might have saved it. Today, we are years past any possibility to save this game, and even the few measley thousand who play it are doomed as each second brings us closer to SWTOR, who's release date IS the NGE expiration date.