I left when the servers became ghost towns... I never had a problem with the game play itself, it performed perfectly fine on my system, I didn't miss DX10 really, etc.... but the whole point of an MMORPG is you're supposed to be surrounded by other (real) people.
This is the main reason why I can't play games like Vanguard, or even the older ones I used to absolutely love like DAoC or even EQ.
Now that they've merged the AoC servers, I'm back and it's fun again. Hope it stays that way!
Main reason was that nobody was playing anymore, lack of content and bad grouping tools.
Bugs didn't really bother me, but everyone I started playing with had left already. I was level 55 and had basically done all quests in the areas open to me and like 5 levels until I could go to the next areas, so I was basically left with nothing to do but grinding or repeating the villas over and over.
I had nobody to play with, we started 8 friends and formed our guild, I was the last one left, joined a bigger guild later, a few weeks later it was almost empty too. Same with all other areas.
Other things I didn't like back then.
Gear was basically all the same, everything I could get or make with crafting had the same model and 2 textures (a regular and a more "dirtyed up" one), so basically everyone looked alike. Finding groups was next to impossible since there weren't any good tools to find them, and when I did find one, it would usually break apart while waiting for everyone to get there (that took ages).
Also (this is more of a design choice), I started to feel it a bit repetitive. Few kinds of mobs usually with the same abilities (most just humans) and didn't feel the areas different enough to each other.
i left because at my particular point in the game it seemed most of the quests i was getting were for groups, i wanted to keep enjoying solo stuff. also the change/fix/whatever that elites, even gray ones from a dozen levels past, could still kick your ass was just laughable, so I left.
was a fun game while it lasted though, i think that was 2 or 3 months for me. still loved the combat more than in any other mmo before.
There were completely unnecessary restrictions that meant that you had to be a high level to actively craft. I hate this whole rush to the end game stuff, and I think it's lame that I cannot enjoy crafting during my levelling journey.
Forgetting, for a moment, about the myriad of problems at launch which do not need to be listed again, and the complete lack of communication from Funcom about those problems, I would have to say the game's world was the main reason for me.
The Game's World...
I cannot stand this trend of making MMO game worlds linear, unexplorable, instanced, pieces of garbage. These designs scream CONSOLE. Invisible walls, instant travel, and small instanced zones completely destroy immersion for me. These games are supposed to be "worlds" but they feel and play like a bunch of first person shooter maps strung together.
The game's world map was not the only game design decision that I thought sucked. It was a quest theme park game with very few quests. Crafting and resource gathering in AoC is a disaster. There were lot's of reasons to leave that game and never look back.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
First off I just wanna say that I think that Age of Conan is absolutely beautiful and the in-game music in the cimmerian areas always made the hair on my neck rise, but I left due to the lack of content, if there's anything that annoys me in a game it's grinding. It's a great game otherwise, no complaints at all.
For me it was two main things. I can overlook the bugs (begrudgingly) even though some were absurd for a released product.
1. The combat system
What I thought was gonna be a revolution in MMO combat became increasingly repetetive across nearly every class. It just didn't feel as wonderful as all the devs were describing in early previews.
2. The utterly ridiculous billing system and subsequent lack of customer service.
I bought game at launched made my account, played for the free month, and cancelled. I gave the game some time, and decided to come back after finally hearing positive reviews. For some reason the exact card I started the game with wasn't going through, so I used my wife's just get started. I checked with the bank, all was fine, i resubmitted and kept getting declined. So I emailed funcom...repeatedly. They just kept saying it should work next time and just resubmit. 2 weeks later still no luck, which leads me to the customer service. I had to wait sometimes 2 or 3 days for email replies, which shouldn't happen since any major publisher should have a way for people to CALL customer service. Funcom has no way of contact other than email. So I said screw it, went back to wow, and reopened my old account with the card that Funcom said was being declined and haven't looked back.
$60+$15 lost, and sad part is I actually built an entirely new computer just for this games release since I needed to upgrade anyways for the latest graphics intensive games....
I quit because the game flat out sucked. Plus the fact that AoC is run by a sham company doesnt help matters. Anyone who quit because they felt that they were scammed should never give this sess pool company another dime.
When Funcom goes under, I will be the first guy in line to try AoC with whoever picks it up.
- Not enough content - Boring endgame - Crappy Instances - Terrible Crafting System
Yup, how can a game be considered a RPG MMO when it is linear? 80 levels makes it even worse.........................1st 20: in one zone, next 10, you get your pick of three zones!.......after that it is 1 zone per 10 levels........how can all other MMOs make content for 6 or so races and multi zones after words and then AoC lumps everyone together then forgets to add a decent end game?
This is the casualest MMO game to come out since the sims, imo.
Myself,girlfriend and the few friends I went to Conan with left after reaching max level and being really bored. There just wasn't enough to keep me interested.
In general I guess I would say I enjoyed the game. But the last thing I want to do in any MMORPG is get max level and be forced to play alts because end game content isn't finished.
Game was incomplete. FC wanted to charge me to complete dev, while blowing smoke up my ass that everything was fine.
or
Even if everything worked fine, the zoned/instanced aspect of the ENTIRE game killed the immersion for me in what was otherwise a really nice environment. When I found out that the person I was chatting with and was trying to group with was standing right next to me, but we couldn't see each other cause we were in different instances of a regular town (not even a dungeon) and that to group we had to jump through several hoops to get on the same page it took a lot of the enjoyment out of the game for me. Most common thing heard in public chat in the first 2 months "where are you guys?" I know a lot of people don't care about that but for me it was a big deal.
As pathetic as this might sound. I am actually reinstalling the game as we speak just too see how much they have added into the game since I left. I've been told alot has changed so I'm hoping it is better but I don't have my hopes up. I am only doing this simply because I'm bored of all mmo's at the moment and currently only playing Fallout 3
I'll let you guys know what changes there are and whats been added if you are interested ^_^
well I'm pretty dissapointed.... I tried it out and it runs a bit smoother but everything else seems to be the same except some minor changes to the instances and some npcs have voice overs now that didnt before. There is only 8 servers now. Some new sounds added into the game for the menus and such you may notice
its still the same old game just with bug fixes. The developers added in some new armor sets as well and some end game content but nothing to keep you playing it for over a month or two. I don't really see how this game is going to survive another 2 years on the market. I'm shure alot will disagree with me
1) Customer interaction. Frankly, it sucked hard. I've never played an MMO that had such horrible interaction between developer/CM/CS and its player base and I've played just about every MMO out there.
2) The game was woefully incomplete at launch with glaring class imbalances and bugs. I could have dealt with that though if they'd just had much much better ethics in the community interaction department. Gamers aren't stupid but we do get ugly when your methods of communication sucks. Sadly, the problems in that area started in beta and carried over to release, which really says a lot.
I wish them well, but I'll be hardpressed to justify playing another one of their MMOs.
AmazingAveryAge of Conan AdvocateMemberUncommonPosts: 7,188
Originally posted by openedge1
I'm shure alot will disagree with me
Just how long did you demo it?...lol
Look at the time between posts, about 14hrs? half of that was probably asleep due to hours.
Not really an appropriate amount of time to see a before and after comparison over something like a 6 month period I'm guessing.
It takes just over 1 day to do everything on Tortage, at which point you would be level 22.
well I'm pretty dissapointed.... I tried it out and it runs a bit smoother but everything else seems to be the same except some minor changes to the instances and some npcs have voice overs now that didnt before. There is only 8 servers now. Some new sounds added into the game for the menus and such you may notice its still the same old game just with bug fixes. The developers added in some new armor sets as well and some end game content but nothing to keep you playing it for over a month or two. I don't really see how this game is going to survive another 2 years on the market. I'm shure alot will disagree with me
Well, they did add Ymirs pass also but it is true that AoC are in big need of more content. Hopefully the expansion coming late this year will fix that.
Crafting is at least better, you have PvP gear and the guild citys actually works now also. And they have added some quests and revamped some dungeons like the Pyramid, Black castle and Catacombs. And they have added more RAIDs, not enough of them but more.
Oh yeah, that makes sense since the thread is named "What was your main reason for leaving AOC??"
Ok then option I just wanna see the stats
For myself and about 6 others I play with. We wanted the game to finish or add the stuff they said they would put in there. After they did, we would come back. Bu we also said we would wait for 3 months after release, we waited 1 month. But I did go recently to test and they doing some good work.
get quest. follow the arrow. zone. follow the arrow more. zone. follow the arrow more. complete quest. follow the arrow back to the quest giver for the reward. zone...
boring.
It's a proven historical fact that beer saved humankind.
<Mod edit> I like a game that allows you to solo as much as team. Once you hit 40, I either have to be a higher level than everything aroundme, or team with a group to play. In an mmo, like in life, I like to have a choice, not be force-fed. The linear mapping got old really fast, too. I expect it in GW, an instanced CORPG that is free to play. For $15 a month, plus $50 for the box, I think I deserve a bit more than channeled maps Lego'd together. Especially Cimmeria. Christ, that place is one big valley! As to those who suggest, "Come back now! The bugs are fixed, the gameplay is better, and there's more content on the way!" I tried it the first three months, when it came out, then retried it for a month in November/December. It would be idiotic, for me, to come back to the game, a third time, and waste 15 bucks, almost a half tank of gas, on the OFF-chance the game will get me back. Notice I am referring to myself, and my opinion, not assuming(makes an ASS out of U and ME) that my opinion is the right one.
Comments
I quit after the second month for a list of reasons but the biggest was that itemization was terrible.
-----Zero Punctuation Eve Online Review-----
I left when the servers became ghost towns... I never had a problem with the game play itself, it performed perfectly fine on my system, I didn't miss DX10 really, etc.... but the whole point of an MMORPG is you're supposed to be surrounded by other (real) people.
This is the main reason why I can't play games like Vanguard, or even the older ones I used to absolutely love like DAoC or even EQ.
Now that they've merged the AoC servers, I'm back and it's fun again. Hope it stays that way!
Main reason was that nobody was playing anymore, lack of content and bad grouping tools.
Bugs didn't really bother me, but everyone I started playing with had left already. I was level 55 and had basically done all quests in the areas open to me and like 5 levels until I could go to the next areas, so I was basically left with nothing to do but grinding or repeating the villas over and over.
I had nobody to play with, we started 8 friends and formed our guild, I was the last one left, joined a bigger guild later, a few weeks later it was almost empty too. Same with all other areas.
Other things I didn't like back then.
Gear was basically all the same, everything I could get or make with crafting had the same model and 2 textures (a regular and a more "dirtyed up" one), so basically everyone looked alike. Finding groups was next to impossible since there weren't any good tools to find them, and when I did find one, it would usually break apart while waiting for everyone to get there (that took ages).
Also (this is more of a design choice), I started to feel it a bit repetitive. Few kinds of mobs usually with the same abilities (most just humans) and didn't feel the areas different enough to each other.
What can men do against such reckless hate?
i left because at my particular point in the game it seemed most of the quests i was getting were for groups, i wanted to keep enjoying solo stuff. also the change/fix/whatever that elites, even gray ones from a dozen levels past, could still kick your ass was just laughable, so I left.
was a fun game while it lasted though, i think that was 2 or 3 months for me. still loved the combat more than in any other mmo before.
I quit because of the terrible crafting.
There were completely unnecessary restrictions that meant that you had to be a high level to actively craft. I hate this whole rush to the end game stuff, and I think it's lame that I cannot enjoy crafting during my levelling journey.
Oh yeah, and the crafting really sucked.
Forgetting, for a moment, about the myriad of problems at launch which do not need to be listed again, and the complete lack of communication from Funcom about those problems, I would have to say the game's world was the main reason for me.
The Game's World...
I cannot stand this trend of making MMO game worlds linear, unexplorable, instanced, pieces of garbage. These designs scream CONSOLE. Invisible walls, instant travel, and small instanced zones completely destroy immersion for me. These games are supposed to be "worlds" but they feel and play like a bunch of first person shooter maps strung together.
The game's world map was not the only game design decision that I thought sucked. It was a quest theme park game with very few quests. Crafting and resource gathering in AoC is a disaster. There were lot's of reasons to leave that game and never look back.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
First off I just wanna say that I think that Age of Conan is absolutely beautiful and the in-game music in the cimmerian areas always made the hair on my neck rise, but I left due to the lack of content, if there's anything that annoys me in a game it's grinding. It's a great game otherwise, no complaints at all.
Cheers.
long lists but mainly are annoying bug and boring contents
but now the game seem improve alot maybe i'll check it out soon
For me it was two main things. I can overlook the bugs (begrudgingly) even though some were absurd for a released product.
1. The combat system
What I thought was gonna be a revolution in MMO combat became increasingly repetetive across nearly every class. It just didn't feel as wonderful as all the devs were describing in early previews.
2. The utterly ridiculous billing system and subsequent lack of customer service.
I bought game at launched made my account, played for the free month, and cancelled. I gave the game some time, and decided to come back after finally hearing positive reviews. For some reason the exact card I started the game with wasn't going through, so I used my wife's just get started. I checked with the bank, all was fine, i resubmitted and kept getting declined. So I emailed funcom...repeatedly. They just kept saying it should work next time and just resubmit. 2 weeks later still no luck, which leads me to the customer service. I had to wait sometimes 2 or 3 days for email replies, which shouldn't happen since any major publisher should have a way for people to CALL customer service. Funcom has no way of contact other than email. So I said screw it, went back to wow, and reopened my old account with the card that Funcom said was being declined and haven't looked back.
$60+$15 lost, and sad part is I actually built an entirely new computer just for this games release since I needed to upgrade anyways for the latest graphics intensive games....
I quit because the game flat out sucked. Plus the fact that AoC is run by a sham company doesnt help matters. Anyone who quit because they felt that they were scammed should never give this sess pool company another dime.
When Funcom goes under, I will be the first guy in line to try AoC with whoever picks it up.
I miss did not quit option
Futilez[Do You Have What It Takes ?]
Oh yeah, that makes sense since the thread is named "What was your main reason for leaving AOC??"
Yup, how can a game be considered a RPG MMO when it is linear? 80 levels makes it even worse.........................1st 20: in one zone, next 10, you get your pick of three zones!.......after that it is 1 zone per 10 levels........how can all other MMOs make content for 6 or so races and multi zones after words and then AoC lumps everyone together then forgets to add a decent end game?
This is the casualest MMO game to come out since the sims, imo.
Funcom has reviewed all of its assets relevant for
impairment testing. This process has led to
recognition of an impairment loss of around
3,1 MUSD for Age of Conan due to a decrease in
numbers of subscribers for the game. Funcom Q4 10 report.
http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427
Myself,girlfriend and the few friends I went to Conan with left after reaching max level and being really bored. There just wasn't enough to keep me interested.
In general I guess I would say I enjoyed the game. But the last thing I want to do in any MMORPG is get max level and be forced to play alts because end game content isn't finished.
Its a toss up.
Game was incomplete. FC wanted to charge me to complete dev, while blowing smoke up my ass that everything was fine.
or
Even if everything worked fine, the zoned/instanced aspect of the ENTIRE game killed the immersion for me in what was otherwise a really nice environment. When I found out that the person I was chatting with and was trying to group with was standing right next to me, but we couldn't see each other cause we were in different instances of a regular town (not even a dungeon) and that to group we had to jump through several hoops to get on the same page it took a lot of the enjoyment out of the game for me. Most common thing heard in public chat in the first 2 months "where are you guys?" I know a lot of people don't care about that but for me it was a big deal.
As pathetic as this might sound. I am actually reinstalling the game as we speak just too see how much they have added into the game since I left. I've been told alot has changed so I'm hoping it is better but I don't have my hopes up. I am only doing this simply because I'm bored of all mmo's at the moment and currently only playing Fallout 3
I'll let you guys know what changes there are and whats been added if you are interested ^_^
My Artwork http://tras-h.deviantart.com
well I'm pretty dissapointed.... I tried it out and it runs a bit smoother but everything else seems to be the same except some minor changes to the instances and some npcs have voice overs now that didnt before. There is only 8 servers now. Some new sounds added into the game for the menus and such you may notice
its still the same old game just with bug fixes. The developers added in some new armor sets as well and some end game content but nothing to keep you playing it for over a month or two. I don't really see how this game is going to survive another 2 years on the market. I'm shure alot will disagree with me
My Artwork http://tras-h.deviantart.com
Afraid so. But, then many will agree with you as well.
Sorry it did not change for you. Changed a ton for me.
New quests, new zone, changes to older group based dungeons. Changes to combo system, PvP consequences..
Just how long did you demo it?...lol
Cheers
1) Customer interaction. Frankly, it sucked hard. I've never played an MMO that had such horrible interaction between developer/CM/CS and its player base and I've played just about every MMO out there.
2) The game was woefully incomplete at launch with glaring class imbalances and bugs. I could have dealt with that though if they'd just had much much better ethics in the community interaction department. Gamers aren't stupid but we do get ugly when your methods of communication sucks. Sadly, the problems in that area started in beta and carried over to release, which really says a lot.
I wish them well, but I'll be hardpressed to justify playing another one of their MMOs.
Just how long did you demo it?...lol
Look at the time between posts, about 14hrs? half of that was probably asleep due to hours.
Not really an appropriate amount of time to see a before and after comparison over something like a 6 month period I'm guessing.
It takes just over 1 day to do everything on Tortage, at which point you would be level 22.
Well, they did add Ymirs pass also but it is true that AoC are in big need of more content. Hopefully the expansion coming late this year will fix that.
Crafting is at least better, you have PvP gear and the guild citys actually works now also. And they have added some quests and revamped some dungeons like the Pyramid, Black castle and Catacombs. And they have added more RAIDs, not enough of them but more.
Oh yeah, that makes sense since the thread is named "What was your main reason for leaving AOC??"
Ok then option I just wanna see the stats
Futilez[Do You Have What It Takes ?]
Oh yeah, that makes sense since the thread is named "What was your main reason for leaving AOC??"
Ok then option I just wanna see the stats
For myself and about 6 others I play with. We wanted the game to finish or add the stuff they said they would put in there. After they did, we would come back. Bu we also said we would wait for 3 months after release, we waited 1 month. But I did go recently to test and they doing some good work.
I left because:
get quest. follow the arrow. zone. follow the arrow more. zone. follow the arrow more. complete quest. follow the arrow back to the quest giver for the reward. zone...
boring.
It's a proven historical fact that beer saved humankind.
<Mod edit>
<Mod edit>
I like a game that allows you to solo as much as team. Once you hit 40, I either have to be a higher level than everything aroundme, or team with a group to play. In an mmo, like in life, I like to have a choice, not be force-fed.
The linear mapping got old really fast, too. I expect it in GW, an instanced CORPG that is free to play. For $15 a month, plus $50 for the box, I think I deserve a bit more than channeled maps Lego'd together. Especially Cimmeria. Christ, that place is one big valley!
As to those who suggest, "Come back now! The bugs are fixed, the gameplay is better, and there's more content on the way!" I tried it the first three months, when it came out, then retried it for a month in November/December. It would be idiotic, for me, to come back to the game, a third time, and waste 15 bucks, almost a half tank of gas, on the OFF-chance the game will get me back.
Notice I am referring to myself, and my opinion, not assuming(makes an ASS out of U and ME) that my opinion is the right one.