It was a dungeon which had entrances in each of the three realms (alb, mid, hib) you would only be able to enter the dungeon if your realm controlled the majority of the RvR keeps at the present time. If you were in the depths of the dungeon and an enemy realm gained control of it then you were still allowed to stay in it but you or your realm mates could not re-enter and you'd also have half of the capturing realm flooding through it to clear you out, good fun
Playing: Nothing Retired: Runescape, DAoC, SWG, Planetside, Guild Wars, WoW, EVE, Battleground Europe, LOTRO, AoC, WAR. Tried: Pretty much everything!
Sometimes players the Realm who were inside DF when it was captured would also log out and log back in later to ambush the enemy Realm who would think themselves safe after purging the rest of your allies.
Also, the mobs there dropped special seals, which when it first came out could be used to purchase some decent gear. Many a persons first flaming or glowing weapon came from DF vendors.
But the real value of the seals was in crafting. They could be salvaged into high value metals and what not that crafters could use to create very good weapons and armor.
Farming seals in DF was one of the best ways to make gold back in the day, therefore each realm had a huge incentive to fight in open RVR to capture the keeps just to get inside DF.
Finally, as I recall, some of the bigger bosses (who remembers the Jedi?) dropped some special gear that was highly sought after.
Later expansions had new gear and items which really overshadowed DF, and other ways to make money were introduced that were more profitable than seal farming.
One thing most folks hoping for an Orgins server would probably like to see is for DF to regain its former importance and glory because those fights were truely some of the best.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Aside from the above descriptions, DF was something that you WANTED. It was incentive to win the battle. Something that players would yell praise and thanks for in the channels when it was achieved. It was also fleeting, as the other sides wanted it back ASAP.
Darkness Falls was just a well made dungeon. It was very massive and deep and had some real nice epic battles when fighting some of the raid mobs at the bottom. If you needed a group, walk into DF if you owned it. You would find groups everywhere setting up farm spots for seals. As noted above, when the switch came, the best part was hiding and waiting for the PvP. And lets not forget the backdoor entrance into DF which anyone could go through and was always open. The only bad part was it was trully the back door. You started at the bottom and worked back to the begining with a raid group. I remember some classes being able to do it by themselves or duo, but it was a task. Mostly what DF was, was a great atmosphere. The dungeon just felt epic and massive. Things you want to feel when entering a dungeon. And lets not forget the hardest raid mob boss in there. The one that teleported you to another place in the dungeon and you had to fight your way back through raid mobs. Trully fun stuff to watch half your party just disappear, LOL.
looks like everything here was answered. the above posters pretty much nailed it down to a T on what df was. something id like to mention about darkness falls that was left out. it was a place where you could litterly level up from lvl 20 to 50 in a day, because the xp was goooooooood. the danger was there. the excitement was there. and most of all the fun was there.
not to say that taking keeps and and killing enemy players was not fun , cause it was. , more fun then df . but thats another story for another time. did i forget to mention , you could make lots of money in df also ? yeah. lots and lots of money
This sums it up. The great bit was that at level 20 you could mix with the big boys (50) - well wave at them as they ran past Nice ones would heal you up and drop a buff, or even rez you.
The exciting bit was when it changed hands, all of a sudden your level 20 was very very exposed as it was one of the few places you were likely to get pwned by a passing stealther. Often opposing stealther would appear in front of a level 20 and wave, give you heart failure, followed by a rapid manhunt as everyone logged their 50s in to hunt him.
However, once the gear was no longer the "best" you could get, it sort of fell out of favour. However, we all missed the excitement of the place as it was with out debate da bestest dungeon ever.
Raid instance? And why is this relevant to WAR anyways, is there a raid instance in WAR?
Yes there are raid instances, but they are easy stuff for the most part. Most can be fnished in an hour or so (except LV). What makes this thread such a hot topic is that there is a patch coming to WAR that introduces the Tomb Kings, and in that race's land there will be an rvr area with a dungeon entrance that can only be entered when you control the rvr zne where its located: in other words, its DAOC's Darknss Falls on steroids (we all hope)
I cannot wait!
At the moment my guildies and I do senarios, and rvr mostly. We do the instanced dungeons to get ward gear as well, bu for us its a sideline. We are doing LV, but we are slow learners LOL. We are only just starting to make LV our main gearing up instance.
looks like everything here was answered. the above posters pretty much nailed it down to a T on what df was. something id like to mention about darkness falls that was left out. it was a place where you could litterly level up from lvl 20 to 50 in a day, because the xp was goooooooood. the danger was there. the excitement was there. and most of all the fun was there.
not to say that taking keeps and and killing enemy players was not fun , cause it was. , more fun then df . but thats another story for another time. did i forget to mention , you could make lots of money in df also ? yeah. lots and lots of money
This sums it up. The great bit was that at level 20 you could mix with the big boys (50) - well wave at them as they ran past Nice ones would heal you up and drop a buff, or even rez you.
The exciting bit was when it changed hands, all of a sudden your level 20 was very very exposed as it was one of the few places you were likely to get pwned by a passing stealther. Often opposing stealther would appear in front of a level 20 and wave, give you heart failure, followed by a rapid manhunt as everyone logged their 50s in to hunt him.
However, once the gear was no longer the "best" you could get, it sort of fell out of favour. However, we all missed the excitement of the place as it was with out debate da bestest dungeon ever.
Keeping all this in mind, there are no quests here either. It was a pure mob grind fest. You could solo it or take your 8 man grp and domintate. It had , almost, a never ending depth. You could keeping going deeper, and the mobs naturally became harder.
Pure grinding mobs for exp, cash, gear and pure fun.
Hopfully this WAR version will keep the questing out of it...i doubt it though
Comments
It was a dungeon which had entrances in each of the three realms (alb, mid, hib) you would only be able to enter the dungeon if your realm controlled the majority of the RvR keeps at the present time. If you were in the depths of the dungeon and an enemy realm gained control of it then you were still allowed to stay in it but you or your realm mates could not re-enter and you'd also have half of the capturing realm flooding through it to clear you out, good fun
Playing: Nothing
Retired: Runescape, DAoC, SWG, Planetside, Guild Wars, WoW, EVE, Battleground Europe, LOTRO, AoC, WAR.
Tried: Pretty much everything!
Sometimes players the Realm who were inside DF when it was captured would also log out and log back in later to ambush the enemy Realm who would think themselves safe after purging the rest of your allies.
Also, the mobs there dropped special seals, which when it first came out could be used to purchase some decent gear. Many a persons first flaming or glowing weapon came from DF vendors.
But the real value of the seals was in crafting. They could be salvaged into high value metals and what not that crafters could use to create very good weapons and armor.
Farming seals in DF was one of the best ways to make gold back in the day, therefore each realm had a huge incentive to fight in open RVR to capture the keeps just to get inside DF.
Finally, as I recall, some of the bigger bosses (who remembers the Jedi?) dropped some special gear that was highly sought after.
Later expansions had new gear and items which really overshadowed DF, and other ways to make money were introduced that were more profitable than seal farming.
One thing most folks hoping for an Orgins server would probably like to see is for DF to regain its former importance and glory because those fights were truely some of the best.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Aside from the above descriptions, DF was something that you WANTED. It was incentive to win the battle. Something that players would yell praise and thanks for in the channels when it was achieved. It was also fleeting, as the other sides wanted it back ASAP.
Torrential: DAOC (Pendragon)
Awned: World of Warcraft (Lothar)
Torren: Warhammer Online (Praag)
Darkness Falls was just a well made dungeon. It was very massive and deep and had some real nice epic battles when fighting some of the raid mobs at the bottom. If you needed a group, walk into DF if you owned it. You would find groups everywhere setting up farm spots for seals. As noted above, when the switch came, the best part was hiding and waiting for the PvP. And lets not forget the backdoor entrance into DF which anyone could go through and was always open. The only bad part was it was trully the back door. You started at the bottom and worked back to the begining with a raid group. I remember some classes being able to do it by themselves or duo, but it was a task. Mostly what DF was, was a great atmosphere. The dungeon just felt epic and massive. Things you want to feel when entering a dungeon. And lets not forget the hardest raid mob boss in there. The one that teleported you to another place in the dungeon and you had to fight your way back through raid mobs. Trully fun stuff to watch half your party just disappear, LOL.
good article about it.
pc.gamespy.com/pc/warhammer-online/949464p1.html
looks like everything here was answered. the above posters pretty much nailed it down to a T on what df was.
something id like to mention about darkness falls that was left out.
it was a place where you could litterly level up from lvl 20 to 50 in a day, because the xp was goooooooood.
the danger was there.
the excitement was there.
and most of all the fun was there.
not to say that taking keeps and and killing enemy players was not fun , cause it was. , more fun then df . but thats another story for another time.
did i forget to mention , you could make lots of money in df also ?
yeah. lots and lots of money
This sums it up. The great bit was that at level 20 you could mix with the big boys (50) - well wave at them as they ran past Nice ones would heal you up and drop a buff, or even rez you.
The exciting bit was when it changed hands, all of a sudden your level 20 was very very exposed as it was one of the few places you were likely to get pwned by a passing stealther. Often opposing stealther would appear in front of a level 20 and wave, give you heart failure, followed by a rapid manhunt as everyone logged their 50s in to hunt him.
However, once the gear was no longer the "best" you could get, it sort of fell out of favour. However, we all missed the excitement of the place as it was with out debate da bestest dungeon ever.
Raid instance? And why is this relevant to WAR anyways, is there a raid instance in WAR?
nvm...
This isn't WoW.
DF was a pvp/pve dungeon. Open world bosses, lots of really mean mobs, good loot, and enemy players that could pop up and gank you at any time.
Good times.
This is relevant because Mythic is adding something similar with the Tomb Kings portion of the free expansion rolling out over the next 6 months.
Yes there are raid instances, but they are easy stuff for the most part. Most can be fnished in an hour or so (except LV). What makes this thread such a hot topic is that there is a patch coming to WAR that introduces the Tomb Kings, and in that race's land there will be an rvr area with a dungeon entrance that can only be entered when you control the rvr zne where its located: in other words, its DAOC's Darknss Falls on steroids (we all hope)
I cannot wait!
At the moment my guildies and I do senarios, and rvr mostly. We do the instanced dungeons to get ward gear as well, bu for us its a sideline. We are doing LV, but we are slow learners LOL. We are only just starting to make LV our main gearing up instance.
______________
Mark E. Cooper
AKA Tohrment
Proud member of Damned Souls since 2007.
http://www.damnedsouls.eu
This sums it up. The great bit was that at level 20 you could mix with the big boys (50) - well wave at them as they ran past Nice ones would heal you up and drop a buff, or even rez you.
The exciting bit was when it changed hands, all of a sudden your level 20 was very very exposed as it was one of the few places you were likely to get pwned by a passing stealther. Often opposing stealther would appear in front of a level 20 and wave, give you heart failure, followed by a rapid manhunt as everyone logged their 50s in to hunt him.
However, once the gear was no longer the "best" you could get, it sort of fell out of favour. However, we all missed the excitement of the place as it was with out debate da bestest dungeon ever.
Keeping all this in mind, there are no quests here either. It was a pure mob grind fest. You could solo it or take your 8 man grp and domintate. It had , almost, a never ending depth. You could keeping going deeper, and the mobs naturally became harder.
Pure grinding mobs for exp, cash, gear and pure fun.
Hopfully this WAR version will keep the questing out of it...i doubt it though
Public Quests were mentioned, which is great if you ask me. Questing is grinding with a purpose, Public Quests are grinding with a purpose as a group.