Honestly how could you roleplay anyhow if the game has no roleplaying mechanics?This one always confused the heck out of me.As far as i was concerned EQ/EQ2 has the best and pretty much the ONLY mechanics to have real roleplaying,most other games struggle to make normal content let alone adding in all the lore/language and other mechanics that go into RP.Not only that but DF is all about PVP,so you cannot RP anything except fight or be killed lol,that is why PVP is so one dimensional boring.
I am not a RP'r but EQ2 if any game came close to making me get into it a bit,just because they have so much into the game,like all the different races and languages,and the different lore that is associated with each race.Most games are so shallow,a race is nothing more than a different looking model,not much more sfter that comes of it.FFXI did it pretty good,there is a huge distint difference in each class,but that game has no RP mechanics outside of the distinct difference in stats,most games do not do that part even very well,so you can see how far ahead EQ2 is in the RP dpeartment.
I know many think writing abstract stories outside of the game is part of their RP experience ,i do not follow that way of thinking ,but whatever,RP in a game is just that "IN the GAME",if there is no mechanics ,it does not exist.
Never forget 3 mile Island and never trust a government official or company spokesman.
One World to join for all, for RP'ers, PK's, Anti PK's, Pirates and Empire Builders, Outlaws and Outcasts, hunters and crafters , brave men and sissies..
-----MY-TERMS-OF-USE-------------------------------------------------- $OE - eternal enemy of online gaming -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
It should work just like UO did back in the day (which was pretty heavy into RP)
The only mechanic needed for RP is imagination and a few like minded players. We were able to co exist with RPers back in UO, just gave them the space and let them do what they do. Sometimes we would work for RP guilds pulling security detail for events and the such.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Honestly how could you roleplay anyhow if the game has no roleplaying mechanics?This one always confused the heck out of me.As far as i was concerned EQ/EQ2 has the best and pretty much the ONLY mechanics to have real roleplaying,most other games struggle to make normal content let alone adding in all the lore/language and other mechanics that go into RP.Not only that but DF is all about PVP,so you cannot RP anything except fight or be killed lol,that is why PVP is so one dimensional boring.
less information give more room to roleplayers and for someone to roleplay you do not need any game mechanics. Also DF is all about PvP? Treu, but does that mean you character does not need a purpose? Could he not be a crafter who was born in a poor farmers family? Or a bandit leader who was taken from his parents and raised by these bandits?
Also all the game mechanics one need for roleplay is the ability to walk and talk. You could even roleplay a man who broke both his legs and his toung got cut out....so you do not even need to be able to walk and talk :P
One World to join for all, for RP'ers, PK's, Anti PK's, Pirates and Empire Builders, Outlaws and Outcasts, hunters and crafters , brave men and sissies..
Finally, a place for me...
It's a proven historical fact that beer saved humankind.
As some consider this to mean acting a dialog pertaining to possible lore of the game itself. While others, have also voiced that RP'ing is not necessarily acting out an appropriate dialog but the "feeling" of what your gaming intents are.
As the first group of people, this is a bit self-explanatory (i.e., stylistic dialog such as telling another player something to the effect of, "I shall thwart your dastardly plans and evil intents against the good people of Agnon! Have at thee!" And hence, a pvp match to ensue). For the latter, those of that mindset are more quiet in their dialog and consider RP to be how they play their character. For example if one chooses to play an assassin type character, it's not the dialog that will determine his/her RP'ing experience, but rather how sneaky of a player he will be in regards to his roll as an assassin. One example would be for that said player to creep about the woods, constantly using the cover of a rock or tree's or bushes, and perhaps await in ambush some poor, unsuspecting player(s) to come along a very visible road or pathway. The sheer excitement and anticipation to the assassin-type player is primarily his/her form of RP'ing. In that sense, no words are necessary, nor exchanged, except for the simple mood that is created within him/her.
And even still, there is a 3rd mindset that I have noticed on this subject, and based on past posts/threads, to them RP'ing means instanced, pve questing w/ their friends/guild-mates, and progressing together and/or singularly as will in the game's predisposed story/quest-line. I conclude with my opening statement that RP'ing is subjective at best.
Before you can have a RP server you would need more then one server. Time will tell if they can even keep enough subs on one server to maintain a healthy level of competition. I don't think they can.
If they can grow then over time they could look at more and varied rule sets but you will never be able to maintain them with 30 people that have taken a decade to create the first POS version of the game, let alone expand on it.
In the end, Roleplay is based on players not games or servers. The roleplay community is a nomadic bunch, moving from game to game. If a group comes to darkfall you can be assured some good RP will happen. If your looking for RP, best find a group on some online RP forum and just stick with them when the game is released
I think there are a ton of good roleplaying guilds out there to join. You probably have your own criteria, but I look for forum activity, friendliness and rules along the lines of what you want.
My own preference is no rules at all, just a bunch of players that want to roleplay all hanging out together. Playing the game is important to me, I don't want to invent roleplaying events. I want to go out and participate in events that historians write (and embellish) later.
Anyway good luck with finding the right guild. I hope we meet in game.
Honestly how could you roleplay anyhow if the game has no roleplaying mechanics?This one always confused the heck out of me.As far as i was concerned EQ/EQ2 has the best and pretty much the ONLY mechanics to have real roleplaying,most other games struggle to make normal content let alone adding in all the lore/language and other mechanics that go into RP.Not only that but DF is all about PVP,so you cannot RP anything except fight or be killed lol,that is why PVP is so one dimensional boring. I am not a RP'r but EQ2 if any game came close to making me get into it a bit,just because they have so much into the game,like all the different races and languages,and the different lore that is associated with each race.Most games are so shallow,a race is nothing more than a different looking model,not much more sfter that comes of it.FFXI did it pretty good,there is a huge distint difference in each class,but that game has no RP mechanics outside of the distinct difference in stats,most games do not do that part even very well,so you can see how far ahead EQ2 is in the RP dpeartment. I know many think writing abstract stories outside of the game is part of their RP experience ,i do not follow that way of thinking ,but whatever,RP in a game is just that "IN the GAME",if there is no mechanics ,it does not exist.
What RP mechanics did EQ have?
There is a lot of RP going on in WOW, you can RP anywhere.
I don't get it , how can you RP in a BOX game like EQ or WOW , where you are pretty limited to questing.
RP ing in a SandBox game is much easyer and far more enjoyable, because you are not limited, do whatever your imagination can allow you to do, build cities, conquer lands, craft items, kill people, protect people, siege castles, sail the seas, pirate ... the list is endless.
Now i can see how these cookie-cutter games have dumbned the mmo community with their "play as the devs want you to play, that don't have any space for creativity" games.
Pardon my spelling ... english ain't my first language
I don't get it , how can you RP in a BOX game like EQ or WOW , where you are pretty limited to questing. RP ing in a SandBox game is much easyer and far more enjoyable, because you are not limited, do whatever your imagination can allow you to do, build cities, conquer lands, craft items, kill people, protect people, siege castles, sail the seas, pirate ... the list is endless. Now i can see how these cookie-cutter games have dumbned the mmo community with their "play as the devs want you to play, that don't have any space for creativity" games. Pardon my spelling ... english ain't my first language
Aye, Sandbox games have a lot more to offer the RP crowd than a game like WoW would, but none the less RP is what you make of it and based more around the player than the world.
But for the most part I agree with what you said here.
And as for your spelling, I wouldnt worry about it. You are easier to understand than most native English speakers that post here
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
Honestly how could you roleplay anyhow if the game has no roleplaying mechanics?
Use your imagination?
I don't remember any "roleplaying mechanics" back in the pen&paper days yet people managed just fine. You'd think entire persistant worlds rendered in high resolution graphics would encourage roleplaying but instead its spawned an entire generation of dull 1337 wannabes who think referencing 4chan memes from '05 constitutes as wit. Kids these days...
What RP mechanics did EQ have? There is a lot of RP going on in WOW, you can RP anywhere.
Guess you didn't play on the Fironia Vie server did you?
Until everyone finally agreed to learn and use Elvish as the common language it very much lended itself to RP with no "no -drop", no common language, only one toon per account, etc....
Also the GM's strictly enforced name policies and many other little items that led to a very credible RP server, but that was years ago, anymore not as much.
What RP mechanics did EQ have? There is a lot of RP going on in WOW, you can RP anywhere.
Guess you didn't play on the Fironia Vie server did you?
Until everyone finally agreed to learn and use Elvish as the common language it very much lended itself to RP with no "no -drop", no common language, only one toon per account, etc....
Also the GM's strictly enforced name policies and many other little items that led to a very credible RP server, but that was years ago, anymore not as much.
I LOVED that server. Good times.. good times...
If you really want to have a fulfilling RP experience though, MMOs are not the way to go. Private servers on games with Neverwinter Nights are. I remember playing on Daggerfall when some newcomer thought it'd be funny to kill some cows. Well, it was pretty funny actually, we had a trial and convicted him of cow poaching. Especially funny was when the constable paroded him through town while villagers cursed and spat on him.
Then we hung him. Good times... good times...
(I played a drunken, billigerent half-orc barbarian on the server. Most frequented areas: the two player-owned taverns and the town jail)
... Could he not be a crafter who was born in a poor farmers family? Or a bandit leader who was taken from his parents and raised by these bandits?
In DF you play a guy who got sucked in by corporate hype to buying a dead on arrival game and now you feel you have to play it anyway because you already bought the collectors edition and now you don't have money for the real games being released soon.
What RP mechanics did EQ have? There is a lot of RP going on in WOW, you can RP anywhere.
Guess you didn't play on the Fironia Vie server did you?
Until everyone finally agreed to learn and use Elvish as the common language it very much lended itself to RP with no "no -drop", no common language, only one toon per account, etc....
Also the GM's strictly enforced name policies and many other little items that led to a very credible RP server, but that was years ago, anymore not as much.
had completely forgotten that.. well I only remember it vaguely.. I wasn't into roleplay back then and only tried it a bit. One more thing EQ did right.
Honestly how could you roleplay anyhow if the game has no roleplaying mechanics?This one always confused the heck out of me.As far as i was concerned EQ/EQ2 has the best and pretty much the ONLY mechanics to have real roleplaying,most other games struggle to make normal content let alone adding in all the lore/language and other mechanics that go into RP.Not only that but DF is all about PVP,so you cannot RP anything except fight or be killed lol,that is why PVP is so one dimensional boring. I am not a RP'r but EQ2 if any game came close to making me get into it a bit,just because they have so much into the game,like all the different races and languages,and the different lore that is associated with each race.Most games are so shallow,a race is nothing more than a different looking model,not much more sfter that comes of it.FFXI did it pretty good,there is a huge distint difference in each class,but that game has no RP mechanics outside of the distinct difference in stats,most games do not do that part even very well,so you can see how far ahead EQ2 is in the RP dpeartment. I know many think writing abstract stories outside of the game is part of their RP experience ,i do not follow that way of thinking ,but whatever,RP in a game is just that "IN the GAME",if there is no mechanics ,it does not exist.
Text+Actions in-character=Roleplaying.
Its a simple formula. A hardcore roleplayer doesnt need mechanics. I love raping poor newbies as much as the next guy, but I still roleplay my ass off when there is a situation I can do it in. Hopefully, we'll have some Roleplaying servers. Hopefully, non-RPers wont bother us. Not because I'm a carebear, but because when I kill someone, I want it to impact their soul.
Anyway, just avoiding terms like "LOL" is one "mechanic" that the players can make themselves to create a roleplaying environment. That and staying In-Character at all times.
I would guess at the start two (EU) then two (US) and more as needed for growth. If they are smart they will take lessons learned from WAR and not go into debt and try and open 50 at the beginning. This is still a niche game and will not be for the faint of heart.
On the subject of RP it's open world Sandbox take your guild and find another RP guild on the other side and kick sand in their face and start a war. That will give you all the RP content you need as long as both side are any good at it.
I read somewhere Darkfall wont have RP servers? Whiich types will they have, or will they have only one type?
With enough whining it could be possible, but its highly highly highly highly highly not gonna happen.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!
Comments
Honestly how could you roleplay anyhow if the game has no roleplaying mechanics?This one always confused the heck out of me.As far as i was concerned EQ/EQ2 has the best and pretty much the ONLY mechanics to have real roleplaying,most other games struggle to make normal content let alone adding in all the lore/language and other mechanics that go into RP.Not only that but DF is all about PVP,so you cannot RP anything except fight or be killed lol,that is why PVP is so one dimensional boring.
I am not a RP'r but EQ2 if any game came close to making me get into it a bit,just because they have so much into the game,like all the different races and languages,and the different lore that is associated with each race.Most games are so shallow,a race is nothing more than a different looking model,not much more sfter that comes of it.FFXI did it pretty good,there is a huge distint difference in each class,but that game has no RP mechanics outside of the distinct difference in stats,most games do not do that part even very well,so you can see how far ahead EQ2 is in the RP dpeartment.
I know many think writing abstract stories outside of the game is part of their RP experience ,i do not follow that way of thinking ,but whatever,RP in a game is just that "IN the GAME",if there is no mechanics ,it does not exist.
Never forget 3 mile Island and never trust a government official or company spokesman.
One World to join for all, for RP'ers, PK's, Anti PK's, Pirates and Empire Builders, Outlaws and Outcasts, hunters and crafters , brave men and sissies..
-----MY-TERMS-OF-USE--------------------------------------------------
$OE - eternal enemy of online gaming
-We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!
"There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)
It should work just like UO did back in the day (which was pretty heavy into RP)
The only mechanic needed for RP is imagination and a few like minded players. We were able to co exist with RPers back in UO, just gave them the space and let them do what they do. Sometimes we would work for RP guilds pulling security detail for events and the such.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I wouldn't count on there being any kind of rule variation servers.
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MMORPG.com Spotlight Blog Writer
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less information give more room to roleplayers and for someone to roleplay you do not need any game mechanics. Also DF is all about PvP? Treu, but does that mean you character does not need a purpose? Could he not be a crafter who was born in a poor farmers family? Or a bandit leader who was taken from his parents and raised by these bandits?
Also all the game mechanics one need for roleplay is the ability to walk and talk. You could even roleplay a man who broke both his legs and his toung got cut out....so you do not even need to be able to walk and talk :P
Finally, a place for me...
It's a proven historical fact that beer saved humankind.
RP'ing is subjective at best.
As some consider this to mean acting a dialog pertaining to possible lore of the game itself. While others, have also voiced that RP'ing is not necessarily acting out an appropriate dialog but the "feeling" of what your gaming intents are.
As the first group of people, this is a bit self-explanatory (i.e., stylistic dialog such as telling another player something to the effect of, "I shall thwart your dastardly plans and evil intents against the good people of Agnon! Have at thee!" And hence, a pvp match to ensue). For the latter, those of that mindset are more quiet in their dialog and consider RP to be how they play their character. For example if one chooses to play an assassin type character, it's not the dialog that will determine his/her RP'ing experience, but rather how sneaky of a player he will be in regards to his roll as an assassin. One example would be for that said player to creep about the woods, constantly using the cover of a rock or tree's or bushes, and perhaps await in ambush some poor, unsuspecting player(s) to come along a very visible road or pathway. The sheer excitement and anticipation to the assassin-type player is primarily his/her form of RP'ing. In that sense, no words are necessary, nor exchanged, except for the simple mood that is created within him/her.
And even still, there is a 3rd mindset that I have noticed on this subject, and based on past posts/threads, to them RP'ing means instanced, pve questing w/ their friends/guild-mates, and progressing together and/or singularly as will in the game's predisposed story/quest-line. I conclude with my opening statement that RP'ing is subjective at best.
Before you can have a RP server you would need more then one server. Time will tell if they can even keep enough subs on one server to maintain a healthy level of competition. I don't think they can.
If they can grow then over time they could look at more and varied rule sets but you will never be able to maintain them with 30 people that have taken a decade to create the first POS version of the game, let alone expand on it.
In the end, Roleplay is based on players not games or servers. The roleplay community is a nomadic bunch, moving from game to game. If a group comes to darkfall you can be assured some good RP will happen. If your looking for RP, best find a group on some online RP forum and just stick with them when the game is released
Good Luck
MMORPG Characters immortalized!
LLyncu: Star Wars Galaxies (Chimaera)
Xiode: Age of Conan (Mannanan)
Well I saw at least one guild that will RP:
http://www.youtube.com/watch?v=epVIjGaK1Io
I think there are a ton of good roleplaying guilds out there to join. You probably have your own criteria, but I look for forum activity, friendliness and rules along the lines of what you want.
My own preference is no rules at all, just a bunch of players that want to roleplay all hanging out together. Playing the game is important to me, I don't want to invent roleplaying events. I want to go out and participate in events that historians write (and embellish) later.
Anyway good luck with finding the right guild. I hope we meet in game.
Asdar
What RP mechanics did EQ have?
There is a lot of RP going on in WOW, you can RP anywhere.
I don't get it , how can you RP in a BOX game like EQ or WOW , where you are pretty limited to questing.
RP ing in a SandBox game is much easyer and far more enjoyable, because you are not limited, do whatever your imagination can allow you to do, build cities, conquer lands, craft items, kill people, protect people, siege castles, sail the seas, pirate ... the list is endless.
Now i can see how these cookie-cutter games have dumbned the mmo community with their "play as the devs want you to play, that don't have any space for creativity" games.
Pardon my spelling ... english ain't my first language
Life is a game - Play it!...
Aye, Sandbox games have a lot more to offer the RP crowd than a game like WoW would, but none the less RP is what you make of it and based more around the player than the world.
But for the most part I agree with what you said here.
And as for your spelling, I wouldnt worry about it. You are easier to understand than most native English speakers that post here
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I think most of the RP in Darkfall happens in the forums...
Use your imagination?
I don't remember any "roleplaying mechanics" back in the pen&paper days yet people managed just fine. You'd think entire persistant worlds rendered in high resolution graphics would encourage roleplaying but instead its spawned an entire generation of dull 1337 wannabes who think referencing 4chan memes from '05 constitutes as wit. Kids these days...
Guess you didn't play on the Fironia Vie server did you?
Until everyone finally agreed to learn and use Elvish as the common language it very much lended itself to RP with no "no -drop", no common language, only one toon per account, etc....
Also the GM's strictly enforced name policies and many other little items that led to a very credible RP server, but that was years ago, anymore not as much.
Guess you didn't play on the Fironia Vie server did you?
Until everyone finally agreed to learn and use Elvish as the common language it very much lended itself to RP with no "no -drop", no common language, only one toon per account, etc....
Also the GM's strictly enforced name policies and many other little items that led to a very credible RP server, but that was years ago, anymore not as much.
I LOVED that server. Good times.. good times...
If you really want to have a fulfilling RP experience though, MMOs are not the way to go. Private servers on games with Neverwinter Nights are. I remember playing on Daggerfall when some newcomer thought it'd be funny to kill some cows. Well, it was pretty funny actually, we had a trial and convicted him of cow poaching. Especially funny was when the constable paroded him through town while villagers cursed and spat on him.
Then we hung him. Good times... good times...
(I played a drunken, billigerent half-orc barbarian on the server. Most frequented areas: the two player-owned taverns and the town jail)
In DF you play a guy who got sucked in by corporate hype to buying a dead on arrival game and now you feel you have to play it anyway because you already bought the collectors edition and now you don't have money for the real games being released soon.
Enjoy.
Guess you didn't play on the Fironia Vie server did you?
Until everyone finally agreed to learn and use Elvish as the common language it very much lended itself to RP with no "no -drop", no common language, only one toon per account, etc....
Also the GM's strictly enforced name policies and many other little items that led to a very credible RP server, but that was years ago, anymore not as much.
had completely forgotten that.. well I only remember it vaguely.. I wasn't into roleplay back then and only tried it a bit. One more thing EQ did right.
Text+Actions in-character=Roleplaying.
Its a simple formula. A hardcore roleplayer doesnt need mechanics. I love raping poor newbies as much as the next guy, but I still roleplay my ass off when there is a situation I can do it in. Hopefully, we'll have some Roleplaying servers. Hopefully, non-RPers wont bother us. Not because I'm a carebear, but because when I kill someone, I want it to impact their soul.
Anyway, just avoiding terms like "LOL" is one "mechanic" that the players can make themselves to create a roleplaying environment. That and staying In-Character at all times.
Originally, Aventurine planned to have only 1 server.
They now maybe forced to open more servers, despite their best efforts.
I would guess at the start two (EU) then two (US) and more as needed for growth. If they are smart they will take lessons learned from WAR and not go into debt and try and open 50 at the beginning. This is still a niche game and will not be for the faint of heart.
On the subject of RP it's open world Sandbox take your guild and find another RP guild on the other side and kick sand in their face and start a war. That will give you all the RP content you need as long as both side are any good at it.
"I put on my robe and my wizard hat ..."
With enough whining it could be possible, but its highly highly highly highly highly not gonna happen.
Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!