Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

is no targeting+ friendly fire a good thing

WOWthatsucksWOWthatsucks Member Posts: 164

     In another thread the subject was brought up about not having a targeting system and having friendly fire.   Do you believe this is going to work well in dfo, or is it gonna cause to may problems in large sige warfare?  If so do how long till it ( friendly fire ) is removed?

«1

Comments

  • DethnobleDethnoble Member Posts: 419

    It'll be a problem of course.  There will be the people who whine and cry because they don't have the skill to prevent it or avoid it.  Then again, you'll also have the backstabbers as well.  However, I think that it'll be rather minor in the grand scheme of things and people will adapt.

     

    splat

  • WOWthatsucksWOWthatsucks Member Posts: 164

    AoE's will be hard to avoid, coming from bothsides...it might be a slaughter fest... whos knows it might be fun though.

  • PinkCatPinkCat Member Posts: 218

    Shouldn't be a problem if the 10 year olds stay off the battlefield.

    -----------------------
    ...I'm in your panties

  • atziluthatziluth Member UncommonPosts: 1,190

    I never had an issue with this feature. It is just one more tactical and/or strategy consideration when fighting. That is never a bad thing. You will see people adapt and learn how to manipulate the situation to their advantage.

    For instance you could have a suicide squad in a siege that are completely naked and cluster the enemy so the AOE spells will have their greatest affect. Have a second line of armored troops to go in an mop up while the suicide squad runs back to repeat. This would be especially effective as a defender.

    This just adds more layers and the guild that uses it best will have an edge against all others.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • Keeper2000Keeper2000 Member UncommonPosts: 637

    Imho, no... it part of what makes DF different than others MMOs.

     

  • cosycosy Member UncommonPosts: 3,228

    i see this more like anti zerg and tactic will be very important

    BestSigEver :P
    image

  • daarcodaarco Member UncommonPosts: 4,276

    Friendly fire is just another word for FFAPvP : )

    And the PvP wouldent be the same without it.

  • DuraheLLDuraheLL Member Posts: 2,951

    OP:

    I wouldn't care. It looks pretty much like a mess anyways, a little teamkills here or there, who'd care

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • daarcodaarco Member UncommonPosts: 4,276
    Originally posted by DuraheLL


    OP:

    I wouldn't care. It looks pretty much like a mess anyways, a little teamkills here or there, who'd care



     

    Alittle colletaral damage is what to expect. But that wich look like a mess is actually a combatant trying to hit the opponent at same time not beeing hit himself : )

    I know it sounds ovious, but trust me.....not many seems to understand that.

  • CeclisCeclis Member Posts: 29
    Originally posted by atziluth


    I never had an issue with this feature. It is just one more tactical and/or strategy consideration when fighting. That is never a bad thing. You will see people adapt and learn how to manipulate the situation to their advantage.
    For instance you could have a suicide squad in a siege that are completely naked and cluster the enemy so the AOE spells will have their greatest affect. Have a second line of armored troops to go in an mop up while the suicide squad runs back to repeat. This would be especially effective as a defender.
    This just adds more layers and the guild that uses it best will have an edge against all others.



     

    It's awesome that you say this, since everyone says the appeal of DF is the "reality" of the game. Suicide squads are gay, and I hope they figure a way to stop people from doing this crap, say if you die more then once within a few minutes your spawn timer is 10x longer, or your regen rate is reduced by 90% so you cant sprint or fight.  Shit like this ruins games, it doesn't make it more fun.

  • lordcviceklordcvicek Member Posts: 36

    Might be good to have a system in place for the occasional collateral damage you may come across. Like a simple apology offered to the hurt player(as a game mechanic). As far as I've understood it, now if you attack a fellow player you are instantly labeled as a rogue/outlaw. Do correct me if I'm wrong, I don't follow Darkfall so much.

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by daarco


    Alittle colletaral damage is what to expect. But that wich look like a mess is actually a combatant trying to hit the opponent at same time not beeing hit himself : )
    I know it sounds ovious, but trust me.....not many seems to understand that.

     

    Ofc. But it just beats most rumors that this would be specifically hard or advanced when you still just swat your weapon like you were surrounded by a 1000 flies. Sure it could still be fun, but just sayin

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • SigneSigne Member, Newbie CommonPosts: 2,524
    Originally posted by PinkCat


    Shouldn't be a problem if the 10 year olds stay off the battlefield.

     

    hehe.  10 year olds!  And ME!  I will so suck at a game that has this sort of thing.  Not that I don't think it'll be fun, just that I'm likely to be bad at it.  I might be very sceptical about this game in particular, but any guild in any game with this feature will have to love me very much to let me in!   

  • NexusCZNexusCZ Member UncommonPosts: 56

    Please be serious, any game which is using /target /assist etc crap can be easily exploited by passing keystrokes to other running windows (even on other machines located anywhere) to create army of clones serve you and cast/attack simultaneous to instakill anything.

    Good reason?

  • 1-8-71-8-7 Member Posts: 74

    Yes it's a good thing.  Makes the game more engaging and enjoyable.  Cheats and hacks can be fought, so I wouldn't say no to a engaging playing system because of the possibility of cheaters. 

  • DuraheLLDuraheLL Member Posts: 2,951
    Originally posted by NexusCZ


    Please be serious, any game which is using /target /assist etc crap can be easily exploited by passing keystrokes to other running windows (even on other machines located anywhere) to create army of clones serve you and cast/attack simultaneous to instakill anything.
    Good reason?

     

    I love bot groups. I had SO much fun with them in EQ2. Me and 3 mates all choosed the same race and made them identical. We named them Woopwoopwoop / Woopwooopwoop (as similar as we could) and ran around killing REAL bot groups. The bypassers hailed us then we all typed to them at the same time (spam) xD Good times

    image
    $OE lies list
    http://www.rlmmo.com/viewtopic.php?t=424&start=0
    "
    And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "

  • atziluthatziluth Member UncommonPosts: 1,190
    Originally posted by Ceclis
    It's awesome that you say this, since everyone says the appeal of DF is the "reality" of the game. Suicide squads are gay, and I hope they figure a way to stop people from doing this crap, say if you die more then once within a few minutes your spawn timer is 10x longer, or your regen rate is reduced by 90% so you cant sprint or fight.  Shit like this ruins games, it doesn't make it more fun.

    I am not sure how much people have been pressing the realism issue. I am actually a big critic of the game on here and don't remember it ever being used as an argument against me. We are talking about a game that has spells and people that raise from the dead... realism has no part in it.

    I guess you could have gay suicide squads, but that is a matter for the guilds to decide. As to the tactic, it is no more out of place then say spamming mana bolt all in one spot to instakill a leader. It is no more out of place then zerging with 10 times your opponents numbers. These are all part of MMOs especially ones that center around PvP. To call something gay is idiotic. They are all just different factors to consider in the game.

    Why people on here are picking stupid little aspects like this is beyond me when there are real issues to address. Shields are broken, harvesting is a huge grind, sprinting needs to be revamped, the ganking system needs a revamp. Sorry, but there are real issues with the game still and this does not even warrant a blip on the broken radar.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • svannsvann Member RarePosts: 2,230

    I think it depends entirely on how tight the game is coded.  Stabbing someone in the gut should not be difficult just because your buddy is standing 3 feet to his side.  If they code it right it will feel natural.  If they screw it up it will be impossible.

  • WOWthatsucksWOWthatsucks Member Posts: 164

     

    Originally posted by atziluth

    Originally posted by Ceclis
    It's awesome that you say this, since everyone says the appeal of DF is the "reality" of the game. Suicide squads are gay, and I hope they figure a way to stop people from doing this crap, say if you die more then once within a few minutes your spawn timer is 10x longer, or your regen rate is reduced by 90% so you cant sprint or fight.  Shit like this ruins games, it doesn't make it more fun.

    I am not sure how much people have been pressing the realism issue. I am actually a big critic of the game on here and don't remember it ever being used as an argument against me. We are talking about a game that has spells and people that raise from the dead... realism has no part in it.

    I guess you could have gay suicide squads, but that is a matter for the guilds to decide. As to the tactic, it is no more out of place then say spamming mana bolt all in one spot to instakill a leader. It is no more out of place then zerging with 10 times your opponents numbers. These are all part of MMOs especially ones that center around PvP. To call something gay is idiotic. They are all just different factors to consider in the game.

    Why people on here are picking stupid little aspects like this is beyond me when there are real issues to address. Shields are broken, harvesting is a huge grind, sprinting needs to be revamped, the ganking system needs a revamp. Sorry, but there are real issues with the game still and this does not even warrant a blip on the broken radar.



     

    Why people on here are picking stupid little aspects like this is beyond me when there are real issues to address. Shields are broken, harvesting is a huge grind, sprinting needs to be revamped, the ganking system needs a revamp. Sorry, but there are real issues with the game still and this does not even warrant a blip on the broken radar.

     

    are you reffering to the realism or the friendly fire issue, in this statement

  • harmonicaharmonica Member Posts: 339

    I definitely think it will be an issue in terms of flagging "rogue" by accident and then being killed by everyone in the  vicinity.

    I think they should make it so that if you accidently hit a party member or guild member, you still damage them, but you don't flag rogue.

     

     

  • svannsvann Member RarePosts: 2,230
    Originally posted by lordcvicek


    Might be good to have a system in place for the occasional collateral damage you may come across. Like a simple apology offered to the hurt player(as a game mechanic). As far as I've understood it, now if you attack a fellow player you are instantly labeled as a rogue/outlaw. Do correct me if I'm wrong, I don't follow Darkfall so much.



     

    Yea I read somewhere official that you need to be careful when fighting monsters because another player might intentionally run into your swing just so you are flagged rogue so they can kill you without flagging themselves.  Id think that sounds like an exploit except it sounds like they expect it and wont change it.  Weak.  Why even have a flagging system if it is so easily bypassed?

  • LiquidWolfLiquidWolf Member CommonPosts: 516
    Originally posted by atziluth

    Originally posted by Ceclis
    It's awesome that you say this, since everyone says the appeal of DF is the "reality" of the game. Suicide squads are gay, and I hope they figure a way to stop people from doing this crap, say if you die more then once within a few minutes your spawn timer is 10x longer, or your regen rate is reduced by 90% so you cant sprint or fight.  Shit like this ruins games, it doesn't make it more fun.

    Why people on here are picking stupid little aspects like this is beyond me when there are real issues to address. Shields are broken, harvesting is a huge grind, sprinting needs to be revamped, the ganking system needs a revamp. Sorry, but there are real issues with the game still and this does not even warrant a blip on the broken radar.

     

    People don't want to talk about it because they are tired of it. Every game always has these issues, and it has just become something that is accepted.

    Yeah, it sucks.

    It sucks that games will release like this, and it sucks that people get to this point where they just don't care anymore.

    For every game that comes out, people talk about all the broken features... and after about 3/4 games of the same "this is broken" everyone just:

    Accepts it.

    or

    Doesn't believe it.

    Ultimately, people don't read these forums anymore to find out the truth...

    They are just buying/trying it for themselves and deciding then.

    I guess that is a good step...

  • WOWthatsucksWOWthatsucks Member Posts: 164

     very weak indeed

     

  • ThomasBPGThomasBPG Member UncommonPosts: 86

    You dont flag Rogue hitting your own guild mates so its all fine and dandy.   Personally I like it because you wont see giant packs of Wirring 2 handed weapons.

  • harmonicaharmonica Member Posts: 339
    Originally posted by Lynxeyed


    You dont flag Rogue hitting your own guild mates so its all fine and dandy.   Personally I like it because you wont see giant packs of Wirring 2 handed weapons.

     

    Really? That's good.

    They should include party members too.

    Either way, if it's anything like UO - people will be jumped for roguing on accident a lot. And from the videos, anytime two people are fighting a monster, someone tends to go rogue 90% of the time.

    As for this being a minor issure, it's still an issue. Things like shields not working are thing they will fix even if nobody mentions it. Things like this, they may leave as is.

Sign In or Register to comment.