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Warhammer Online : Age of Reckoning: EA Announces 300k + Subscribers for WAR

StraddenStradden Managing EditorMember CommonPosts: 6,696

In a press release today, Electronic Arts announced that Mythic Entertainment's Warhammer Online: Age of Reckoning finished The third fiscal quarter of 2008 with more than 300,000 subscribers.

Warhammer® Online: Age of Reckoning®, an MMO from EA’s Mythic Entertainment studio, ended the quarter with over 300K paying subscribers in North America and Europe.

See the press release here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

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Comments

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    Its only gonna get worse for them.

  • comablak18comablak18 Member Posts: 36

    Gratz, 300K + is a good number for modern mmo's,  and gives them a good base to build on after having weathered the initial performance issues with the client and end game. 

    The most misused word on the internet:

    loose

    adjective, looser, loosest, adverb, verb loosed, loosing.
    –adjective
    1. free or released from fastening or attachment: a loose end.
    2. free from anything that binds or restrains; unfettered


    The word you are looking for is L-O-S-E. YOu can NOT loose a game.

  • SidereusSidereus Member Posts: 316

    great... it's only gonne get BETTER for them

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  • AlanthusAlanthus Member Posts: 119

    Only MMO I'm playing now, good to see that it's over 300k, I would expect that to grow slowly now that people are sarting to play with more realistic expectations and they are getting more and more annoyances worked out.

  • Nekros4442Nekros4442 Member Posts: 14

    Really this is a reallllly good achievement for Mythic. 300K Subscribers for WAR is a great player base to build off from :D Me being one of them :p. A drink to Warhammer :D

  • link35link35 Member Posts: 133

    sadly WAR has no staying power, but the casual players should be enough to keep the game going with its minigames

  • Gaurdian2Gaurdian2 Member Posts: 16

    hahah yeah, 300k is good if you take the top dog out of the picture, but tahts like saying 2nd place is first if you remove first.

    try to copy the giant, and you will be buried in its crap. WAR took the insane boredom of WoW's PVE and miraculously shifted the boredom to PVP. that does indeed take talent. PvP has been fun in every other game, even WoW on occasion (in small spurts). TBH, if there is PvP in a game, thats my sole focus, but Mythic just really, really, really dropped the ball thistime. Keep in mind this is all based off my last login of about a month ago, shortly before i cancelled due to, yes thats right, boredom.

     

    /facepalm.

  • Loke666Loke666 Member EpicPosts: 21,441

    Good to hear that it still have 300K, but it is still dropping on X-fire, and quite badly too. From 20K to 17.5K on high days (this month). It is still strong enough to believe that it still is losing players.

    I blame GOA at least partly but there is a lot Mythic needs to do to keep it's players, particulary with the endgame but also with T3.

    The game do take steps in the right direction with patching in the 2 last classes and the RvR changes but there is still a lot to do.

  • cagancagan Member UncommonPosts: 445

    300 k ?

    so they sold over a million copies and only 300k playing the game. That means like 150k for europe and 150k for US. Out of that 300k, 50k or so are not playing at all but still paying. Another 50k or so log 2-3 times a month. That leaves like 200k. 100k US and 100k EU. When I was subbed for EU the pop. was like 300k 4-5 months ago. I dont think they will lose more customers and stabilize around 200-250k.

    And for 200-250k Subs you wont see the big development team, the patch testers (who already got fired), EA will get rid of all the ppl they can. Soon they will start player GM's like AOC so they can fire the GM team too.

    Watch the free 1 month trial coming soon for old members, EA will drop the ball on WAR, they are just breaking even now, still no profit.

  • WolfdorWolfdor Member Posts: 123

    Ouch, normally I would think 300k a decent number, but didn't they announce in November that they had sold over 750k boxes?  That's a lot of losses considering the game is only just over 4 months old (and these are just up to December's numbers).  I heard things weren't going so great, but I had no idea it was that bad.

  • The user and all related content has been deleted.
  • GoobGoob Member Posts: 398

    750K to 300K in a little over 2 months, thats not bleeding customers, thats almost lieing on your side with your entrails sliding out losing customers.

    Hopefully the dropping stabilizes and they work there way up to somewhere profitable before EA steps in and does something scary.

  • OgrelinOgrelin Member Posts: 636


    Originally posted by templarga

    Originally posted by Wolfdor

    Ouch, normally I would think 300k a decent number, but didn't they announce in November that they had sold over 750k boxes?  That's a lot of losses considering the game is only just over 4 months old (and these are just up to December's numbers).  I heard things weren't going so great, but I had no idea it was that bad.


    You are mostly right. In October, they announced 750k "registered users". See link here: http://www.gamespot.com/news/6199142.html
    So that means that, for various reasons, 450k subscribers or registered users left within 2.5 months (assuming Q3 ended December 31st). That is not good at all and very worrisome for the game. No wonder they are adding the Slayer and Choppa and in a hurry.
    However, this makes me worry about DAOC even more and I now seriously doubt we will see any news on origins anytime soon.

    Didn't you see the frikking poll on their webbsite last week? (about origins that is)

    And I really like WAR, and I'm still having alot of fun there.

    I think WAR will get back on it's feel this year, look at conan, once the trolls went over to falming Darkfall they started regaining subs...same thing will happend to WAR...and imho it already has...My guild still get applications fom people who just bought the game.

  • bobfishbobfish Member UncommonPosts: 1,679

    Age of Conan first payment cycle loss of 50%

    Warhammer Online first payment cycle loss of 60%

    ROFL

    Whilst I didn't expect them to do any better than this, it just makes me laugh that everyone was saying how well it was doing compared to Funcom's MMO, yet the reality it that it lost just as many people. Though I suspect that AoC continued to lose people and WAR has stabalised a bit.

    Inccidently, for MMOs released in North America and Europe, this still puts FFXI as second behind WoW with 500,000 subscriptions worldwide. Though there are many MMOs only in Asia with much greater numbers than that.

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    The problem is people don't want to pay a monthly fee... look how popular all them free games are that are much worse than WAR. The problem is WAR tried to copy WoW and all the WoW players arn't interested and all the potential players would rather play WoW with their friends and WAR is just a really boring bland looking game.



    ToR is the only hope for this genre now.

  • ougaritougarit Member Posts: 317

    Not surprised.

    1° All my "friends" in War stopped the game. 

    2° Mythic made the great DAOC, one of the greatests MMOS. Great game, great RvR. Warhammer has a rich background. 

    3° But Mythic made a carbon copy of Wow and took the worst of 2 games: DAOC's PVE and Wow's PVP.

    4° This game is incredibly boring, RvR is repetitive and most of time we fight against NPC.  This is RvRE.

    5° War is a stuff RvRE game. I actually play a SW, he won best stuff with RvRE. But it's not fun at all.



    Too easy, craft is ridiculous, no strategy, boring and repetitive. As a strategy games player, as a warhammer and Wargames fan and player, as an ancient DAOC player (Midgard) i'm disappointed. PVE is boring, RvR is repetitive, good game Mythic...

  • IAmMMOIAmMMO Member UncommonPosts: 1,462

     Not a bad number to build and improve WAR upon and slowly grow the numbers up. 300K is not a failure in the MMO Market. They're not running at a loss with 300k subs. Didn't they have a server merge recently? Or was the AOC?

  • mindmeldmindmeld Member UncommonPosts: 229

    Didnt like it at first but im growing to like war only play on a pve server so i can choose when to do orvr and such.

    Hopefully they will fix what is needed .

    -Semper ubi sub ubi!
    always wear underwear

  • BafucinBafucin Member Posts: 276

    People have been and are still playing WoW. WAR "look the same" so +300k is a nice number and a number that I think it will be around. People are looking for a new game not a clone of WoW or wannabe WoW game.

  • ste2000ste2000 Member EpicPosts: 6,194

    From Beta I prediced this game will have around 300K, and there it is the confirmation.



    300K is the peak, from now on the subscription will decline steadily.

    So WAR cannot be described as a success, although with 300K the game should be profitable.

  • googajoob7googajoob7 Member Posts: 866

    funny i remember people saying the same thing about warcraft in its first months . 300 thousand is a pretty good start . once theres a free trial it may rise . the things is at the moment a lot of people are waiting for one . its hard to know the truth about an mmo untill you play it for yourself . and lets face it theres plenty of very vocal wow fanbois who want there mmo to be the only mmo who are making negative comments about the game .

    what i would say about warhammer is if you like pvp it is better than warcraft and if you like pve warcraft the better option for you .

    warhammers a huge amount of fun and it does nt take months of play to get into the interesting content .

     

  • OgrelinOgrelin Member Posts: 636

    RvE? The destruction guys I kill and get killed by seems to be controlled by humans...I don't know...or Mythic came up with a really great AI :)

  • metalhead980metalhead980 Member Posts: 2,658
    Originally posted by ste2000



    300K is the peak, from now on the subscription will decline steadily.

    So WAR cannot be described as a success, although with 300K the game should be profitable.

     

    I disagree, WAR has become a Niche Casual pvp game.

    Niche does not equal failure.

    300k is a solid playerbase, with the next content patch the subs will grow.

    Personally if a game is profitable its still a success.

    Now if the game was closing down this month I would consider that a failure (TR i'm looking at you).

    As long as people are playing and paying and mythic is supporting the game with fixes and content updates WAR will be fine.

     

    PLaying: EvE, Ryzom

    Waiting For: Earthrise, Perpetuum

  • todeswulftodeswulf Member Posts: 715

    Any MMO that is relased has to deal with a huge smear campaign by WoW fanbois...I'm not saying WAR dosen't have issues that need to be adressed....I'm just saying that WoW nation attacks every game that can possibly pose a threat.

  • RazephonRazephon Member UncommonPosts: 628

    Wow. 300k is quite bad. I was expecting this game to maintain 500k.

    So if im reading correctly, FFXI is the no. 2 MMO now? Then again they have azn subs as well. Would be interesting to find out their NA/EU pop.

    AoC is probably below 150k subs now I would say.

    Its quite shameful how both of these games have declined so badly. (WAR/AoC)

    Currently waiting for the MMO industry to put out something good.
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