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is no targeting+ friendly fire a good thing

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  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by WOWthatsucks


     
    Originally posted by atziluth

    Originally posted by Ceclis
    It's awesome that you say this, since everyone says the appeal of DF is the "reality" of the game. Suicide squads are gay, and I hope they figure a way to stop people from doing this crap, say if you die more then once within a few minutes your spawn timer is 10x longer, or your regen rate is reduced by 90% so you cant sprint or fight.  Shit like this ruins games, it doesn't make it more fun.

    I am not sure how much people have been pressing the realism issue. I am actually a big critic of the game on here and don't remember it ever being used as an argument against me. We are talking about a game that has spells and people that raise from the dead... realism has no part in it.

    I guess you could have gay suicide squads, but that is a matter for the guilds to decide. As to the tactic, it is no more out of place then say spamming mana bolt all in one spot to instakill a leader. It is no more out of place then zerging with 10 times your opponents numbers. These are all part of MMOs especially ones that center around PvP. To call something gay is idiotic. They are all just different factors to consider in the game.

    Why people on here are picking stupid little aspects like this is beyond me when there are real issues to address. Shields are broken, harvesting is a huge grind, sprinting needs to be revamped, the ganking system needs a revamp. Sorry, but there are real issues with the game still and this does not even warrant a blip on the broken radar.



     

    Why people on here are picking stupid little aspects like this is beyond me when there are real issues to address. Shields are broken, harvesting is a huge grind, sprinting needs to be revamped, the ganking system needs a revamp. Sorry, but there are real issues with the game still and this does not even warrant a blip on the broken radar.

     

    are you reffering to the realism or the friendly fire issue, in this statement



     

    I disagree completely.

    The things you mention are actually small parts of the overall system - small blips that will eventually be tweaked and fixed.

    The issue with AoE damage and the like is at the foundation of the combat in the game, and will influence a lot more than tedious harvesting or some shields not working.  Additionally, these fundamental concepts that form the core of gameplay, as opposed to the minor issues you cite, very rarely get fixed post-release.

    Hell hath no fury like an MMORPG player scorned.

  • AllTheZiosAllTheZios Member Posts: 54
    Originally posted by WOWthatsucks


         In another thread the subject was brought up about not having a targeting system and having friendly fire.   Do you believe this is going to work well in dfo, or is it gonna cause to may problems in large sige warfare?  If so do how long till it ( friendly fire ) is removed?

     

    Bodies strung along a battlefield, your own people getting slaughtered by siege equipment, having to think before zerging into the middle of a melee pile.

     

    What's the problem, again? Sounds good to me.

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by AllTheZios

    Originally posted by WOWthatsucks


         In another thread the subject was brought up about not having a targeting system and having friendly fire.   Do you believe this is going to work well in dfo, or is it gonna cause to may problems in large sige warfare?  If so do how long till it ( friendly fire ) is removed?

     

    Bodies strung along a battlefield, your own people getting slaughtered by siege equipment, having to think before zerging into the middle of a melee pile.

     

    What's the problem, again? Sounds good to me.



     

    Is it more "realistic"?  Sure.

    Will it be fun?  Not sure.

    I'm starting to see why, in most of the polls I've seen on this and the DFO website, people intend on playing ranged classes more than melee ones.

    Hell hath no fury like an MMORPG player scorned.

  • AllTheZiosAllTheZios Member Posts: 54
    Originally posted by Rohn

    Originally posted by AllTheZios

    Originally posted by WOWthatsucks


         In another thread the subject was brought up about not having a targeting system and having friendly fire.   Do you believe this is going to work well in dfo, or is it gonna cause to may problems in large sige warfare?  If so do how long till it ( friendly fire ) is removed?

     

    Bodies strung along a battlefield, your own people getting slaughtered by siege equipment, having to think before zerging into the middle of a melee pile.

     

    What's the problem, again? Sounds good to me.



     

    Is it more "realistic"?  Sure.

    Will it be fun?  Not sure.

    I'm starting to see why, in most of the polls I've seen on this and the DFO website, people intend on playing ranged classes more than melee ones.

     

    Realism is fun.

     

    For melee users, those polearms will be put away in a heavy situation in favor of a blade with not so much reach. Less friendly fire that way.

     

    Or, of course, they could do as they want, get their friends hit, and that's more loot for me. I really don't care.

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by AllTheZios

    Originally posted by Rohn

    Originally posted by AllTheZios

    Originally posted by WOWthatsucks


         In another thread the subject was brought up about not having a targeting system and having friendly fire.   Do you believe this is going to work well in dfo, or is it gonna cause to may problems in large sige warfare?  If so do how long till it ( friendly fire ) is removed?

     

    Bodies strung along a battlefield, your own people getting slaughtered by siege equipment, having to think before zerging into the middle of a melee pile.

     

    What's the problem, again? Sounds good to me.



     

    Is it more "realistic"?  Sure.

    Will it be fun?  Not sure.

    I'm starting to see why, in most of the polls I've seen on this and the DFO website, people intend on playing ranged classes more than melee ones.

     

    Realism is fun.

     

    For melee users, those polearms will be put away in a heavy situation in favor of a blade with not so much reach. Less friendly fire that way.

     

    Or, of course, they could do as they want, get their friends hit, and that's more loot for me. I really don't care.



     

    Realism isn't necessarily fun.  In fact, I'd go as far as to say that, while some people romanticize their thoughts of what's enjoyable before they get into the game (i.e. "I'm gonna be a big PvP badass, 'cause I've got lots of skill and no one will be able to compete with me" and similar delusions), the "reality" of it in the game is probably going to much less glamorous than they thought it would be, no matter how "hardcore" they profess themselves to be.

    "Hardcore" PvP gamers are one step below internet tough guys.

    Hell hath no fury like an MMORPG player scorned.

  • AllTheZiosAllTheZios Member Posts: 54
    Originally posted by Rohn

    Originally posted by AllTheZios

    Originally posted by Rohn

    Originally posted by AllTheZios

    Originally posted by WOWthatsucks


         In another thread the subject was brought up about not having a targeting system and having friendly fire.   Do you believe this is going to work well in dfo, or is it gonna cause to may problems in large sige warfare?  If so do how long till it ( friendly fire ) is removed?

     

    Bodies strung along a battlefield, your own people getting slaughtered by siege equipment, having to think before zerging into the middle of a melee pile.

     

    What's the problem, again? Sounds good to me.



     

    Is it more "realistic"?  Sure.

    Will it be fun?  Not sure.

    I'm starting to see why, in most of the polls I've seen on this and the DFO website, people intend on playing ranged classes more than melee ones.

     

    Realism is fun.

     

    For melee users, those polearms will be put away in a heavy situation in favor of a blade with not so much reach. Less friendly fire that way.

     

    Or, of course, they could do as they want, get their friends hit, and that's more loot for me. I really don't care.



     

    Realism isn't necessarily fun.  In fact, I'd go as far as to say that, while some people romanticize their thoughts of what's enjoyable before they get into the game (i.e. "I'm gonna be a big PvP badass, 'cause I've got lots of skill and no one will be able to compete with me" and similar delusions), the "reality" of it in the game is probably going to much less glamorous than they thought it would be, no matter how "hardcore" they profess themselves to be.

    "Hardcore" PvP gamers are one step below internet tough guys.

     

    Realism is always fun. Permadeath is fun. Full loot is fun. Getting ass-raped in an MMORPG by some twelve year old who just happens to outping you by 30 ms is fun. Having your heartbeat increase and your hands shake because you just got finished wiping up a four man fagfest at the Brit GY with nothing but a DPed Kryss and GM stealing skill is extra fun.

     

    Yeah. Yeah this is going to be good.

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by AllTheZios


     
    Realism is fun.
     
    For melee users, those polearms will be put away in a heavy situation in favor of a blade with not so much reach. Less friendly fire that way.
     
    Or, of course, they could do as they want, get their friends hit, and that's more loot for me. I really don't care.

    Umm... you need to clarify that statement above. 

     

    Not all realism is fun... especially in a MMO game.

     

    Realism = Taking your armor off to take a crap every day.  Not fun.

    Realism = Needing to sleep for 1/3 of your playing time.  Not fun.

    Realism = Death comes more often from disease than war.  Not fun.

    Realism = Death from a single sword blow on most occasions.  Not fun.

    Realism = Running like a wuss at the mere sight of 99% of the things in DarkFall.  Not fun. 

     

  • AllTheZiosAllTheZios Member Posts: 54
    Originally posted by xzyax

    Originally posted by AllTheZios


     
    Realism is fun.
     
    For melee users, those polearms will be put away in a heavy situation in favor of a blade with not so much reach. Less friendly fire that way.
     
    Or, of course, they could do as they want, get their friends hit, and that's more loot for me. I really don't care.

    Umm... you need to clarify that statement above. 

     

    Not all realism is fun... especially in a MMO game.

     

    Realism = Taking your armor off to take a crap every day.  Not fun.

    Realism = Needing to sleep for 1/3 of your playing time.  Not fun.

    Realism = Death comes more often from disease than war.  Not fun.

    Realism = Death from a single sword blow on most occasions.  Not fun.

    Realism = Running like a wuss at the mere sight of 99% of the things in DarkFall.  Not fun. 

     

     

    Taking your armor off to drop a deuce would be massive fun. Laying some cable on some newbie's chest is as good as it gets. In all seriousness, I've been waiting for a Simulation game where you have to exude waste.

     

    Sleeping for a third of your playing time wouldn't be fun. Time compression, however, works wonders here. Sleeping for two hours (assuming that game time runs four times as fast, with many games its even faster) isn't as bad. This is just enforced if they had a feature in which your player house could get jacked, and you could get done up while you sleep. Good business.

     

    Disease? Where? I'm still waiting for a game that has realistic diseases. Be crippled, and die. Good business. In fact, my buddy coded a MUD in which he put various diseases. There wasnt really a way to cure them, you just sort of died eventually.

     

    Death from a single sword blow isnt realistic. Becoming overcome with pain and shock, then bleeding to death while you shiver and shit yourself, now THATS fun. Still waiting for a game like that. Roma Victor tried, but failed in that aspect.

     

    Running like a wuss? Who? What? We are playing "brave" people, mostly. Nothing unrealistic about playing someone who makes a living by killing these type of things. In the end, this is a personal choice, not a hardcoded one. It isnt unrealistic to fight goblins, skeletons, etc. It isnt unrealistic to run like a pansy. Its all in the character, which is made by the player.

     

    I think what we both have failed to mention is that these are opinions. What's not fun to you may be fun to me, and vice versa. Using the "But its an MMO - that means these things arent fun" is as valid as me saying "The music in a puzzle game doesn't matter. The point of the game is the puzzle, not the music."

     

    Nah. I had loads of fun freezing and getting slaughtered on Roma Victor with one or two blows from a spear. I loved playing Deus (a DOS game) and getting an infection from a wound. It's all a matter of taste.

     

     

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by AllTheZios

    Originally posted by xzyax

    Originally posted by AllTheZios


     
    Realism is fun.
     
    For melee users, those polearms will be put away in a heavy situation in favor of a blade with not so much reach. Less friendly fire that way.
     
    Or, of course, they could do as they want, get their friends hit, and that's more loot for me. I really don't care.

    Umm... you need to clarify that statement above. 

     

    Not all realism is fun... especially in a MMO game.

     

    Realism = Taking your armor off to take a crap every day.  Not fun.

    Realism = Needing to sleep for 1/3 of your playing time.  Not fun.

    Realism = Death comes more often from disease than war.  Not fun.

    Realism = Death from a single sword blow on most occasions.  Not fun.

    Realism = Running like a wuss at the mere sight of 99% of the things in DarkFall.  Not fun. 

     

     

    Taking your armor off to drop a deuce would be massive fun. Laying some cable on some newbie's chest is as good as it gets. In all seriousness, I've been waiting for a Simulation game where you have to exude waste.

     

    Sleeping for a third of your playing time wouldn't be fun. Time compression, however, works wonders here. Sleeping for two hours (assuming that game time runs four times as fast, with many games its even faster) isn't as bad. This is just enforced if they had a feature in which your player house could get jacked, and you could get done up while you sleep. Good business.

     

    Disease? Where? I'm still waiting for a game that has realistic diseases. Be crippled, and die. Good business. In fact, my buddy coded a MUD in which he put various diseases. There wasnt really a way to cure them, you just sort of died eventually.

     

    Death from a single sword blow isnt realistic. Becoming overcome with pain and shock, then bleeding to death while you shiver and shit yourself, now THATS fun. Still waiting for a game like that. Roma Victor tried, but failed in that aspect.

     

    Running like a wuss? Who? What? We are playing "brave" people, mostly. Nothing unrealistic about playing someone who makes a living by killing these type of things. In the end, this is a personal choice, not a hardcoded one. It isnt unrealistic to fight goblins, skeletons, etc. It isnt unrealistic to run like a pansy. Its all in the character, which is made by the player.

     

    I think what we both have failed to mention is that these are opinions. What's not fun to you may be fun to me, and vice versa. Using the "But its an MMO - that means these things arent fun" is as valid as me saying "The music in a puzzle game doesn't matter. The point of the game is the puzzle, not the music."

     

    Nah. I had loads of fun freezing and getting slaughtered on Roma Victor with one or two blows from a spear. I loved playing Deus (a DOS game) and getting an infection from a wound. It's all a matter of taste.

     

     



     

    Indeed, it is a matter of taste.

    Creating an MMO that caters to those types of extreme fringe tastes isn't economically feasible, however, because the lack of people sharing those tastes would create a playerbase far, far too small to remain viable.

    At least you've self-identified.  No need to continue.

    At least I now know part of why Roma Victor is the collosal failure it is....

    Hell hath no fury like an MMORPG player scorned.

  • AllTheZiosAllTheZios Member Posts: 54
    Originally posted by Rohn

    Originally posted by AllTheZios

    Originally posted by xzyax

    Originally posted by AllTheZios


     
    Realism is fun.
     
    For melee users, those polearms will be put away in a heavy situation in favor of a blade with not so much reach. Less friendly fire that way.
     
    Or, of course, they could do as they want, get their friends hit, and that's more loot for me. I really don't care.

    Umm... you need to clarify that statement above. 

     

    Not all realism is fun... especially in a MMO game.

     

    Realism = Taking your armor off to take a crap every day.  Not fun.

    Realism = Needing to sleep for 1/3 of your playing time.  Not fun.

    Realism = Death comes more often from disease than war.  Not fun.

    Realism = Death from a single sword blow on most occasions.  Not fun.

    Realism = Running like a wuss at the mere sight of 99% of the things in DarkFall.  Not fun. 

     

     

    Taking your armor off to drop a deuce would be massive fun. Laying some cable on some newbie's chest is as good as it gets. In all seriousness, I've been waiting for a Simulation game where you have to exude waste.

     

    Sleeping for a third of your playing time wouldn't be fun. Time compression, however, works wonders here. Sleeping for two hours (assuming that game time runs four times as fast, with many games its even faster) isn't as bad. This is just enforced if they had a feature in which your player house could get jacked, and you could get done up while you sleep. Good business.

     

    Disease? Where? I'm still waiting for a game that has realistic diseases. Be crippled, and die. Good business. In fact, my buddy coded a MUD in which he put various diseases. There wasnt really a way to cure them, you just sort of died eventually.

     

    Death from a single sword blow isnt realistic. Becoming overcome with pain and shock, then bleeding to death while you shiver and shit yourself, now THATS fun. Still waiting for a game like that. Roma Victor tried, but failed in that aspect.

     

    Running like a wuss? Who? What? We are playing "brave" people, mostly. Nothing unrealistic about playing someone who makes a living by killing these type of things. In the end, this is a personal choice, not a hardcoded one. It isnt unrealistic to fight goblins, skeletons, etc. It isnt unrealistic to run like a pansy. Its all in the character, which is made by the player.

     

    I think what we both have failed to mention is that these are opinions. What's not fun to you may be fun to me, and vice versa. Using the "But its an MMO - that means these things arent fun" is as valid as me saying "The music in a puzzle game doesn't matter. The point of the game is the puzzle, not the music."

     

    Nah. I had loads of fun freezing and getting slaughtered on Roma Victor with one or two blows from a spear. I loved playing Deus (a DOS game) and getting an infection from a wound. It's all a matter of taste.

     

     



     

    Indeed, it is a matter of taste.

    Creating an MMO that caters to those types of extreme fringe tastes isn't economically feasible, however, because the lack of people sharing those tastes would create a playerbase far, far too small to remain viable.

    At least you've self-identified.  No need to continue.

    At least I now know part of why Roma Victor is the collosal failure it is....

     

    No, you don't. Roma Victor is the dregs because of a simple fact...

     

    If you advertise a game, make sure you deliver on launch.

     

    We were told it was an authentic MMO with <this this this this and this>. Instead we got a game with 20% of the features implemented, and the fact that the game simple didnt work drove a lot of business away.

     

    Rather hard to have a good game when you.. dont.. have a good game.. and no one can play/connect/move/anything. Roma Victor had a lot more problems than getting one-shotted by an NPC. The technical issues were like nothing I've ever experienced in my life, and I play DOS games (which are notorious for crashing) on a regular basis.

  • jimsmith08jimsmith08 Member Posts: 1,039

    Friendly fire is a very good thing. Know why? Well,look at warhammer for a start. Its just one big meaningless zerg. In that game I honestly couldnt tell who or what was going on half the time as all i could see was bright flashes of red and orange and green with engineer bubbles and acid everywhere.

    If any of you remember shadowbane it had a lot of friendly fire elements,for example,practically every aoe had FF. Furies casting the ice and storm aoes had to be careful not to hurt those on the ground,warlocks had to be careful not to aoe stun their friends in power levelling,blademasters had to be careful with their sword attacks etc. Didnt sentinels also have FF on their holy stuff? cant remember. But anyway,it made you have to use aoes sparringly rather than doing a warhammer.

    Oh yeah forgot to add,Spellborn also has friendly fire and as far as im aware its caused no issues.

  • AllTheZiosAllTheZios Member Posts: 54
    Originally posted by jimsmith08


    Friendly fire is a very good thing. Know why? Well,look at warhammer for a start. Its just one big meaningless zerg. In that game I honestly couldnt tell who or what was going on half the time as all i could see was bright flashes of red and orange and green with engineer bubbles and acid everywhere.
    If any of you remember shadowbane it had a lot of friendly fire elements,for example,practically every aoe had FF. Furies casting the ice and storm aoes had to be careful not to hurt those on the ground,warlocks had to be careful not to aoe stun their friends in power levelling,blademasters had to be careful with their sword attacks etc. Didnt sentinels also have FF on their holy stuff? cant remember. But anyway,it made you have to use aoes sparringly rather than doing a warhammer.
    Oh yeah forgot to add,Spellborn also has friendly fire and as far as im aware its caused no issues.

     

    Well, WAR has target based actions, so its a little different. I see what you are saying, though.

     

    I think that the combat system in DF (The huge swings, etc) is a little over-the-top. I mean, really now. You cant hit three people with one swing of a polearm. The odds of that arent feasible. However, friendly fire brings a lot of chaos to the game, as well as forces the player to use common sense.

     

    No one will be launching AoEs randomly into a fight, because they will simply obliterate their own people. Even heals have to be targeted (If I remember the info from the forums correctly) which adds another element to the game.

     

    It should be interesting, to say the least.

  • torn51torn51 Member Posts: 79
    Originally posted by Lynxeyed


    You dont flag Rogue hitting your own guild mates so its all fine and dandy.   Personally I like it because you wont see giant packs of Wirring 2 handed weapons.



     

    you dont flag if you hit a guildmate or a groupmate.....

  • svannsvann Member RarePosts: 2,230
    Originally posted by torn51

    Originally posted by Lynxeyed


    You dont flag Rogue hitting your own guild mates so its all fine and dandy.   Personally I like it because you wont see giant packs of Wirring 2 handed weapons.



     

    you dont flag if you hit a guildmate or a groupmate.....



     

    But you do flag if someone runs into your fight and intentionally gets hit by your sword.  Now if he pks you he gets a free kill, and if you kill him you are 1 step closer to kos with your own cities.  In fact, it might even be that he could just run away while you are flagged and get himself killed by a monster and you still get a hit on your rep.  Tricks from uo.

  • levsixlevsix Member UncommonPosts: 363

    I LOVE this feature. It makes it more realistic. Imagine being in a huge siege and you're being overrun by 15 people with 3 of your friends. You tell the rest of your group, who are too far to make accurate shots, to just cover the area with any ranged attacks they have. It's like calling artillery in on yourself in war. I can see it creating a lot of fun and it will prevent the 13 year olds from being able to do well purely based upon a time investment.  In other words, possessing skill and strategy will trump diaper wearing.

    Have a winner and don't go on a game over! Does your avatar make you powerful in real life? Check out the Mystical Enders gaming community. www.mysticalenders.com

  • levsixlevsix Member UncommonPosts: 363

    As for people running in to get themselves hit, yeah that's cheeseball. I'm sure there will be many tears shed at launch.  We'll see how it all plays out.

    Have a winner and don't go on a game over! Does your avatar make you powerful in real life? Check out the Mystical Enders gaming community. www.mysticalenders.com

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by levsix


    I LOVE this feature. It makes it more realistic. Imagine being in a huge siege and you're being overrun by 15 people with 3 of your friends. You tell the rest of your group, who are too far to make accurate shots, to just cover the area with any ranged attacks they have. It's like calling artillery in on yourself in war. I can see it creating a lot of fun and it will prevent the 13 year olds from being able to do well purely based upon a time investment.  In other words, possessing skill and strategy will trump diaper wearing.



     

    The 13 year olds of the PS3/XBox generation are going to smash a lot of the old-timers into oblivion.

    Those same 13 year olds are going to be diving in front of you to flag you, and are going to be shooting catapults indiscriminately into YOUR melees as well.

    Ought to be a hoot at the start.

    Hell hath no fury like an MMORPG player scorned.

  • Keeper2000Keeper2000 Member UncommonPosts: 637
    Originally posted by Rohn

    Originally posted by levsix


    I LOVE this feature. It makes it more realistic. Imagine being in a huge siege and you're being overrun by 15 people with 3 of your friends. You tell the rest of your group, who are too far to make accurate shots, to just cover the area with any ranged attacks they have. It's like calling artillery in on yourself in war. I can see it creating a lot of fun and it will prevent the 13 year olds from being able to do well purely based upon a time investment.  In other words, possessing skill and strategy will trump diaper wearing.

    The 13 year olds of the PS3/XBox generation are going to smash a lot of the old-timers into oblivion.

    Those same 13 year olds are going to be diving in front of you to flag you, and are going to be shooting catapults indiscriminately into YOUR melees as well.

    Ought to be a hoot at the start.

    I think your prediction may end up being the correct one.

  • rokhazulurokhazulu Member Posts: 32

    Won't be a problem at all. Planetside had friendly fire and it was always easy to avoid the teammate.

     

    However, you will probably get pissed at it once in awhile. Like when someone runs into your line of fire.

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