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Introduction
According to our first rule of Empire building, to bring in the Industry base, we also have to have what was referred to as "home turf". The second rule of Empire Building is the Rule of Secured Space and is an extension of parts of rule one, while includes new aspects as well. Secured space is not necessarily your home turf, though it can be referred to as that as well.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
ok I have to quote something you said here Stradden so my comment can be made. you said thh following:
"Last but not least, if ever faced with war in high security space of your Empire you should be prepared for one of two things:
Dropping high security operations if out numbered or classed in war there.
Allow the enemy to become part of your Empire.
Yes, I said it. Allow the enemy to become part of your Empire. War in EVE is about control, who has it and where. Make no mistake, as you build an Empire you will draw attention and enemies who want that same control as you do. That leaves you to fight for it, leave it or join alliances.
I find it odd that this third option isn't done more often or even in some cases considered. If many of us want the same things, then logically working together enhances our chances for success. That is what this third option does. It won't work every time obviously, but it should be considered."
Now I know your article was posted before the 5th and I'm sure you would like to revist that option now after the destruction of one of the most powerfull alliences in EVE, the Band of Brothers (BoB).
That is one of the reasons why MOST big corperations dont merge with the enemys so they cant be destroyed from within the same with alliences. All it takes in 1 pissed off person to ruin everything you have worked so hard on. But then again may will say the end of BoB was a good thing (like me for one) but it proves my point that option three does not work.
Yes war is all about control but if you allow those ppl that dislike you enough to go to with war you, even if you are the winner, is a bad idea and can even bring down the mightyest of Alliences and corperations.
oh and thank you for calling us industrialists, Care Bears was a corp that alot of ppl didn't like.