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A world where everything is persistant and interactive. Every flower or plant is harvestable. Trees and plants can be planted. If aa forrest is clear cut and no trees planted there may be a shortage or them locally in time.
Every shovel against the wall is lootable(a crime if its not yours and noticed tho). And if you lay a shovel down one day next to the area you was using it, its still there indefinately unless stolen or moved.
And one of my favorite things was Vampires. Id love to play as a Vampire even with daylight restrictions. Being a Vamp would give you noticably higher power than a non vamp. But without being able to venture out in the daylight it could make for a dynamic pvp enviroment.
Comments
Yes it would surely rock and it's in the making.
Yaaaay!
It will probably be the best fantasy MMORPG ever made.
Not going to be a Morrowind MMO, but an Elder Scrolls MMO. Looking forward for this and play Argonians or Khajits! I prefer Morrowind than Oblivion though.
It would be a huge and enormous success.
It is exactly, precisely the kind of MMORPG so many of us are looking for.
And i prefer no levels. That way no content is ever obsolete. The wolves you killed while right near a city are just as tough as any wolf anywhere. A grizzly is a grizzly etc.
Skills raised through use is fine by me, thats realistic enough for my tastes.
Another thing i would like is Werewolves. With all there strengths, weaknesses and limitations. Like you can be in man or werewolf form at will, but werewolves are despised by regular men. And so in regular cities in werewolf form your attacked on site. And you'd have a vulnerability to silver or fire or whatever. And there power increases nearing a full moon.
Between regular man, vampire and werewolf it would make for interesting pvp for those interested in such things. Im not really, but if i had a realistic need for it. Like being a vampire with a need to feed on regular men. It could make it fun for me. If ya had to catch yer victim unaware from behind, grab them fast and bite em(or let it be a stun/superspeed charge type attack) Stunning your opponent with pain for like 10-15 seconds with pain as you feed from there neck. This would only take a portion of there life. As a negative side effect on the vampires part there could be a disorientating excilerating effect from feeding which gives them troubled vision for a short time. So that after feeding they would have a hard time fighting, so they either try fighting drunkenly or attempt a hasty retreat.
Peace
I am sure it would be epic, a must play
I may be way off base (like that has ever stopped me before), but isn't Mortal Online sorta Morrowind-ish in its concepts?
<Insert insult about ur fat mom here>
thats funny, i dont remember being able to chop down trees and harvest every flower.....
anyway a Morrowind one would be ok, as i said in a previous thread i would be pretty god damn pissed if they only had Morrowing and The Imperial lands. I should be able to explore at least half of the world.
MMO wish list:
-Changeable worlds
-Solid non level based game
-Sharks with lasers attached to their heads
Also as far as housing i think we should be able to design our own outside of the game using a simplified construction set(each would have to be GM approved and nothing could be put in which was out of place with the world(porn posters, nude statues etc) Only items and building stuff from the construction set.
Each new home or guild castle would be a tiny download every player DLs when they log in.
This could be further expanded to player created worlds which can be traveled to via stonehenge style portals or something. The world must follow strict GM rules/guidelines. It must be complete with npcs, quests, unique or semi unique creatures. A complete world history or at least seemingly complete. In other words a world at least as good as what the developers originally put out.
This is a big reason Morrowind and Oblivion's popularity was so high. After the stock game was played through there was a ton of player created mods you could try. This would take some of the burden of content creation off the game designers shoulders and make for a unique game. Somee player made content is way above or at least equal to the original games.
Also for example spell effects. If a player isnt happy with them, they could create there own that satisfies them. Send them into the approval team. And the GMs could decide if they go into the game. Or polls could be made on the official website with videos of both sets of spell effects. The winner goes into effect.
Thats all i have for now.
Peace
I know you couldn't in Morrowind or Oblivion pick ever flower. I was saying that cause thats how i would want my next mmo to be. If you see it you can interact with it.
In reality almost every plant has Something you could use it for(food, poultice, cloth, rope, smokes, baskets, poison etc) So i see picking every herb, vine etc as making for a nice, complex but simple to use alchemy system.
Peace
I wish Bethesda will name this game Daggerfall online... :-)
If the Vamps or Werewolves harrass the humans to much the humans could launch raids into the castles or caves the baddies inhabit. Killing and looting stores and treasures. Now that sounds fun!
Peace
I'm not sure how I feel about a Morrowind/Daggerfall/Oblivion type of MMO........While I enjoyed all 3 as single player games they were also very limited in that I felt like I had beaten all of them in the first couple of weeks......While I hadn't finished the main quest I already had the best gear and dominated any mob easily (especially in Morrowind)........They would have to make alot of concessions to make it work and the skill gains would have to be much much slower.......
No. Single player games do NOT make good MMOs.
Morrowind is great because it is heavily focused on YOUR decisions changing the game world. This does not happen in an MMO. In a Morrowind MMO you would not be able to kill everyone you see (merchants ect ect) they would not stay dead, you would not be able to manipulate politics.
A small multiplayer option, running around with like 5 friends is nice. But an MMO? It would have to be totally restructured to the point where it doesn't even resemble Morrowind anymore in anything but location.
Darkfall Travelogues!
I was thinking along the same line, there should incentives for non-vampire to go into into vamps territory, like really good loot and treasure that's worth the risk of getting ganked by vampire players, maybe the "normals" need to make sure they get in and out before day turns to night and vamps then become superior and non-vamps become easy prey.
This of course creates a problem for players actually choosing to be vamps, what will they do during the day-time if they must stay out of the sunlight, maybe even stay inactive and sleep in coffins, risking the "normals" finding them and driving the classic stake through the heart?!
Yeah, I agree with this. Morrowind was amazing. It really had the most atmosphere and flavor of any single-player RPG I've ever played. As a MMORPG, though? It would ruin it.
I am sure there are a few folks out there that would enjoy it. I, however, would not even give it a glance. Just can't say that I am all that impressed with anything they have come out with since Arena. But I am an old, cynical and jaded gamer.
http://www.speedtest.net/result/7300033012
Darkfall supposedly is a lot like Morrowind.
that would be darkfall
It's as close as we're gonna get.
Darkfall Travelogues!
You would think so, but no, no it would not. Please see "Two Worlds."
In addition, the things that made Morrowind awesome (ability to do anything, large world, scripted quests, meticulously placed NPCs, etc etc) would be impossible or horribly watered down in an MMO. As a general rule, most MMO communities tend to completely hose the "RPG" part of MMORPG regardless of if it's supported or not.
Bans a perma, but so are sigs in necro posts.
EAT ME MMORPG.com!
Going by just what buggy garbage they put out for single player games I can't imagine what a stinking pile of crap a MMORPG from them would be.
Even ignoring the sickening amount of bugs and problems their games have you usually have to patch them so heavily to fix the fundemental game play problems that they would be incapable of putting out anything worth sitting at home for hours each day paying to play since with a MMORPG you are unable to fix fundemntal gameplay problems with third party patches.
Wouldn't trust Bethesda with a piss up in a brewery thesedays, they got lucky with Morrowind but the magic that made it is long, long gone from the company.
All they care about now is dumbed down RPG lite with flashy graphics and really poor quests and story writing ...on the other hand, maybe they would make a 'decent' MMO - something the WoW crowd could play if they found WoW too difficult
it would totally rock. nice sweet good idea.