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I'm considering returning to WoW - in lack of something better. Unfortunately I couldn't find my WoW disc's, they are at a different location, and since I've started to try out RP'ing and is planning to roll on an RP realm this time, I decided to read some WoW lore and history of Warcraft.
And I'm surprised that it's pretty good actually, I found it interesting to read and related to places I've played ingame earlier.
www.worldofwarcraft.com/info/story/ I never even bothered reading it before since I felt no need for it on general servers.
I just wonder, why the heck did they make this story and universe into a silly cartoon world, what comes to mind is the elves with their extreme ears especially, the stories give a much better impression of them. I rember playing WoW the elves where a hated breed, perhaps because of some of the players... but they also look silly.
Not to menton the dancing that is taken from very RL stuff, makes the whole thing look childish compard to the story.
Yea I'm the kind of player that do care about the visuals, otherwise I wouldn't notice the cartoony style that much. But if the game had the more realistic feel like the cinematic trailers give (not as detailed ofc) maybe people wouldn't grow so tired of the visuals.
Just think it's to bad
Comments
Nothing wrong with WoW's graphics. They are stylised and convey the lore perfectly. They also run on a 6 year old PC or a notebook.
They don't use state of the art effects but that doesn't make them any less good.
Well, to be completely fair, Blizzard made a world true to the art style that they had implemented way back with Warcraft: Orcs vs Humans. Had they done ANYTHING different than that the entire Blizzard fan network would have completely imploded upon itself. One of the "charming" things about WOW when it first released was how people felt they were playing warcraft.
Secondly this is the art style that blizzard chose. Which of course lends itself to a debate which has been going on since the 1860's. Is reality truely art? I think the folks at BioWare best summed up my own personal opinion when they said that they could have gone with the whole realism art direction, but when you do that you no longer have any seperation from other games. With everyone trying to look as photorealistic as possible art starts to become secondary.
Finally, one of the reasons why WOW is the behemoth that it is, is simply because compared to everything else out there it runs on the vast majority of systems. New, Old, doesn't matter. People can play the damnable game on their laptops. More people able to play it means you have a larger market. A larger market = more money.
http://www.speedtest.net/result/7300033012
Well technically there's nothing wrong of course, it's the design.
It simply looks childish. So I totally disagree that it fits the lore.
To make them look more realistic wouldn't necessary require higher computer specs, like reducing the size of the night elf ears i.e.
I'll tell you why, Blizzard thought ahead.
They made the world a cartoon world because A) took less time, less money, and finally C) anyone on almost any computer could run WoW with little to no problem.
Well, that's what I think atleast.
Just look at warcraft 3 and you can clearly see that the style was there before WoW. WC3 basically has the same exact style as WoW just lower polygon counts and a inferior out of date engine. The Elves still had very long ears which are similar to eastern style anime elves. WoW has a mixture of eastern and western art styles. Some western style cartoony exagerated features, and some anime stylizations.
Well, the "lore" that they have, is what they (Blizzard) made. And they made that through the 3 different Warcraft games and their expansion packs. They, as I said before , carried on the style that they had started with. If you take something, lets say a car. And you make these cars for 10 or so years with a specific look to them. Let's say Ferrari. Then you decide well, we are going to make a new Ferrari, but instead of looking like a ferrari they make it look like a VW Bug. As soon as you do that you alienate everyone that associated positively with the previous style. So, instead of the repeat business you hope and pray that a new market segment will be bigger than what you had before. In the case of Blizzard with Warcraft there was no reason at all to take that risk. They had a near guarantee of x amount of fans that would feel right at home going from Warcraft III to World of Warcraft.
http://www.speedtest.net/result/7300033012
I thought there were more grownups than kids playing mmo's actually, but I dunno.
Well it's too late to change anything now, just think it's a shame the world didn't get to see a realistic Azeroth, it could have been very good art and captivating.
I'm just saying, since the reason i try to get away from WoW is the graphics. The gameplay is ok I guess, but it could have been better too.
Well, just my thoughts.
The days when more adults than kids played MMOs is long over, especially with WoW. May be other games like EQII or vanguard are still heavily populated with adult males, but WoW is mostly filled with middle schools and high schools and a bunch of dorky college kids.
Yea you're probably right. Just hope that RP realms will give a better WoW experience for me this time, then I guess I can tolerate the graphics once more
Well, aside from the fact that it looks like previous games in the Warcraft series, as has been mentioned earlier, the graphics style chosen by Blizz is much less complicated to present than say the more detailed and realistic style of SWG. Lag in SWG in cities back when the game was populated could be quite amazing because of the detail that was being drawn on your screen.
Much less complicated in WoW. Lower polygon counts, as has been mentioned, but also character customization (and therefore the need to draw all those toons in SW, or Orgrimmar, or, heaven forbid, Ironforge) is far less than SWG or Vanguard offers.
Also in SWG emotes change the way your character looks. Not so in WoW; a /smile doesn't change the expression on your toon's face like it does in SWG. That's less resource intensive.
CH, Jedi, Commando, Smuggler, BH, Scout, Doctor, Chef, BE...yeah, lots of SWG time invested.
Once a denizen of Ahazi
stylized .... the fanboy defensive word for anyone attacking thier games graphics
"Ravanos's Online MMORPG"
forum goer: "dude wtf is with the graphics ... the characters are literally stick figures?!?"
Fanboy: "there's nothing wrong with Ravanos's online MMORPG graphics, they are stylized and convey the lore perfectly!"
Everyone says how WoW has crap graphics and yet when playing the art style shines through so well that they look modern and much better than games with more upto date engines like EQ2. I look at WoW and the world feels more detailed and more alive and just a place I want to explore. I look at EQ2 and it looks bland and really dull and for some reason the graphics look dated now and WoW's don't. For me WoW has the best graphics in the genre and that speaks volumes for Blizzard's Art team. They capture the atmosphere of each zone perfectly and I just loved exploring the farm fields of Westfall to RedRidge and Duskwood and then STV with the Booty Bay. Each zone was just made perfectly and each one had such a different atmoshpere and made you want to explore and just made the graphics seem much more alive than a dull EQ2.
Although WoW's look isnt my preference, it is very easy to see that it is the same art style as in Warcraft 3 and the old RTS games. Considering the large pre WoW Blizzard fanbase, that is reason enough to continue this style.
Well, aside from being the art style it was in the RTS games, it seems that during the time of its development, a whole lot of developers were just getting the hang of their new friend- the Intuos, as well as Photoshop (photoshop was only just then truly becoming a viable option for texturing). It made it only natural that if your models (both char and enviro) took significantly less polys to achieve as nice a result, thanks to bold colors and good shading on the maps themselves, as a higher poly, bland texture, you would go with the drawn look every time. It also opened up much more room for random environmental particle effects, such as birds fluttering, that was just becoming popular to implement. The fact of it being playable on 6 yr old pcs, wasn't even considered that much because the specs back then lined up with some of the newer stuff of the time.
It now has such a huge following mostly because of what others have mentioned above 1. younger playerbase, 2. flashy obtainable armors ala asian flare, instead of the comparitively dull armors we see guards wearing- this is a clear nod to the largest portion of their playerbase.
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Tried- L2, Ryzom, WAR, DDO, PWI, Tab Rasa, Requiem, Champs, AA, JD, PWI, SUN, Dawntide
Played- SWG (pre-cu), AoC, VG, WoW, LoTRO,CoX, EQ2, DAOC, GW, PotBS, Aion, MO,APB, NASA, Fallen Earth, DCUO, Rift
Playing- EVE, Black Prophecy, TOR
Waiting for- Tera, Jumpgate Evo, WH40K, WWE, WOD, TSW
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"Hey, if Activision liked it, then they should have put a ring on it," Double Fine President Tim Schafer said. "Oh great, now Beyonce is going to sue me too."
Well, everyone has talked about how WoW graphics are a direct descendant of all the Warcraft RTS games, so no need to repeat there, but take a look at the NEW Northrend graphics and you will notice they are much more grittier and realistic than previous WoW iterations, especially outlands with its... *gasp* outlandish colors and forms.
Maybe that style will appeal more to you, of course the general art style is still the same.
BTW, the average GAMER age is 30 years old. This is for all video games across the whole world as released by a very reputable statistic report compiled annually on video games and video gamers. Of course the report is about all video games and not about MMOs nor WoW in particular, but the myth that WoW is full of kiddies is just that, a myth.
Plenty of adults play WoW, plenty of MMO veterans play WoW too. Yes, plenty of kiddies play WoW as well.... you could say plenty of Anything play the damn game... and you would probably be right. (plenty of Anti-WoW fanatics play wow? mmmmh intriguing...).
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
I really don't ascribe to the modern fascination with ultra-realistic graphics.
I can understand the desire for increasing realism in games; it adds a level of immersion (it looks real, therefore it feels a bit more real) but am I alone in that I consider gameplay to be a much more important factor than whether sunlight refracts perfectly through a droplet of falling water?
It's an argument that's been ongoing since WoW launched back in 2004, and has recently reared it's head again due to the decision of the Star Wars developers to eschew realistic graphics and go for sytlized imagery a la Clone Wars in their new project The Old Republic.
The above posts have pretty much nailed why Blizzard made the artistic (and commercial) decision to go for a more basic and accessible graphical engine, but suffice to say that (in my opinion) it was one of the key defining factors in making the game such a phenomenon.
I'd also say that it's a key factor in the failure/marginal success of post-WoW MMO's; they spend so long on refining the graphics so that it looks much better than WoW that they don't have time to add that extra layer of content and polish.
They lose the "lower-end" market by excluding those people whose PCs won't run the game with any degree of performance, and they lose the "higher-end" market by failing to provide, at launch, the content and gameplay necessary to compete with a rival that has a huge fanbase and 4 years of development.
I should note that WoW's graphics are not the same now as they were in 2004. I noticed a big change in the bloom/particle effects when I returned to the game after the release of the Wrath of the Lich King; Blizzard is slowing incorporating graphical improvements as time progresses. They acknowledge this themselves in this interview from a few months back.
Edit: Oh, and you definately get a better game experience on an RP server; I've been playing on them for years and would never consider going back to a "normal" server. You get such an added element of dynamic storytelling that, for a fan of the lore and an avid reader like myself, it's well worth a go.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
It's not necessarily the cartoonish graphics that might ruin the immersion, but the fluid motion of the world and charcters. Combat, running, etc. If it flows well without it being clunky or 'fidgety', then you can easily enjoy it. WoW did it well IMO, so long as they bring new style to the art, new design, they'll keep the interest of those playing, and enjoying the game.
have you not read any of the posts above you? the art direction they used is the same as every other warcraft game. and i dont find it childish, i find it charming, which fits the world perfectly.
playing: darkfall
waiting: earthrise
Why did you feel the need to specify a gender? Are you really implying that females dont play MMORPGs. This dosent seem like a very adult comment to me. Perhaps you are one of the middle schoolers or dorky college kids you speak of.
playing: darkfall
waiting: earthrise
"But if the game had the more realistic feel like the cinematic trailers give (not as detailed ofc) maybe people wouldn't grow so tired of the visuals."
What people, huh? Yeah, WoW's graphics have really held it back. If only they had gone for realism, then maybe it would have been successful! What a dismal failure it has been because people grew tired of the visuals. Oh wait, your personal opinion isn't necessarily universal. If you're going to try to represent the opinion of the WoW playerbase, there are actual complaints that many people have at present.
1. Hardcore raiders feel WotLK content so far is too easy.
2. Arena players hate being forced to BG.
3. Other PvP'ers hate being forced to arena.
I could really go on for pages on things that WoW players actually dislike. Believe me, the entire WoW forums are filled with 90% bitching in the PvP, class role, and class forums. Nobody cares about what you're talking about, though. If they did, they wouldn't play. People don't last long in games whose art style they hate. That's the one universal law of MMORPG's. If you fuck up the art, good luck retaining players.
The graphics aren't one of the things that WoW players think about a lot, even though there are flaws. Guess what? Everybody knows the graphics aren't technically impressive. Do you think I didn't notice the pentagonal wheels on a wagon when I first logged in as a human? Do you think I didn't notice how the trees in some of the pre-BC areas are little more than an angled cube with translucent "leaf" textures on each side? I did. Everybody did. Everybody has seen these things. The point is that the art is stylized, and on the whole, people will accept decent art and crappy technical quality over the converse.
Sure, I'd love it if they improved the technical quality while retaining the art quality. Everybody would. Then again, there are a whole lot of WoW players whose computers couldn't handle that. That was a strategic move on Blizzard's part.
Look at a game like EQ2. That's a fair comparison, since they both released at the same time. In my opinion, most of the models for EQ2 look like plastic. The only good ones are the races added by the expansions. The new races do look good, but since EQ2 went for realism, I can't help but notice when things are not realistic. They just seem flawed. When I look at the fae characters in EQ2, the faces are detailed and far more realistic than those of WoW, but I couldn't help but notice that the forehead didn't naturally transition into the nose. Rather than a smooth curve, the top part of the nose is a little too broad. That one little flaw stands out on each face I see of that race. On a realism scale, WoW's characters are far more grotesque, but that's ok because they're stylized. They're not supposed to be real, so I don't notice it.
Adding insult to injury was that EQ2 had massively higher (extremely high for its time of release) system requirements.
And WoW did do some things right on the visual end. Compared to other games of the era, WoW's animations were superb. EQ2's combat animations are frankly terrible.
People always bitch about PVP balance in WoW and yet I thought it was the most balanced mmorpg out there and didn't understand why they were all moaning, I was owning people with whatever class I played. The problem I have with the game is there is no BGless server and thats what ruined the game for me cause it killed the social world pvp.
Whether it is 'cartoony' or not is purely subjective. As Blizzard have stated before, they tend to use a stylised art style as it ages better. Personally I love their style, but that's just personal taste. I don't really like realistic-looking MMO's because they tend to be dull and uninspired, and I'm not that keen on anime - but I can't quite put my finger on why. If you're one of those people to whom WoW graphics really grate, then I would probably advise you don't play it. To those that love WoW, the stylised, high-fantasy setting is all part of the appeal. If you're missing that attraction then it's not for you.
stylize
One entry found.
Main Entry:
styl·ize Listen to the pronunciation of stylize
Pronunciation:
?st?(-?)-?l?z
Function:
transitive verb
Inflected Form(s):
styl·ized; styl·iz·ing
Date:
1898
: to conform to a conventional style ; specifically : to represent or design according to a style or stylistic pattern rather than according to nature or tradition
— styl·i·za·tion Listen to the pronunciation of stylization ?st?-l?-?z?-sh?n noun
cartoony
One entry found.
Main Entry:
car·toon Listen to the pronunciation of cartoon
Pronunciation:
kär-?tün
Function:
noun
Usage:
often attributive
Etymology:
Italian cartone pasteboard, cartoon, augmentative of carta leaf of paper — more at card
Date:
1671
1: a preparatory design, drawing, or painting (as for a fresco)2 a: a drawing intended as satire, caricature, or humor <a political cartoon> b: comic strip3: animated cartoon4: a ludicrously simplistic, unrealistic, or one-dimensional portrayal or version <the film's villain is an entertaining cartoon>
It's stylized in a cartoony style. What you say makes no sense.
no my friend you are not alone. It's always been Gameplay over Graphics for me.
I'm curious if those that were turned off by WOW cartoony graphics, weren't turned off by early DAOC and EQ's or UOs cartoony graphics as well. They certainly weren't realistic looking. They were just bad looking. They had no more polygons than WOW. Their textures were worse. Their art design was not even comparable. They just looks like bad puppets. BAD cartoons.
I'm also curious if any of those turned off by WOW's cartoony graphics watch the SImpsons, Family Guy, Anime, Robot Chicken(stop motion action figures), or Adult Swim because you knows those are all cartoons as well. The few morons in the thread that equate cartoony with KIDS have to be kids themselves, because no adult would ever connect the two at all, essecpailly in a negative manner.
The art style fits the game. It immerses you more than a bad attempt at realism, like EQ2 and even Conan. Most importantly, WOW animates better than everything on the market. In motion WOW holds up just fine. Thats more than you can say for most MMOs. Technically WOW is behind the curve. Artistically its floating far above it. I'll take a singular artistic vision that fits the mood and style of the game over a mish mash of psuedo realism any day and apparently most gamers agree, since most are playing WOW. Gameplay rules the day. Great art is icing on an already excellent tasting cake.
Whoever said it was cheaper or easier to produce hasn't created or textured a 3D model before. More polygons can cover up bad art much easier than limiting yourself. Making GOOD low polygon models is actually more difficult than a high polygon one in gaming terms. Blizzard could essentially increase most of the polygonal detail through a few button clicks, but it wouldn't make the game any better and would hurt many people playing. Its like saying painting in B&W is easier than color. Its ignorant and rather childish.
It would be great if Blizzard added some more technical detail. My system can easily handle it. But the game doesn't look bad in its current by any stretch.