@caps-boi: When you yell, people pay attention not to what you are saying, but that you are yelling. Caps Lock FTL. I'm playing WAR, and have issues with the game, but because of taste. I just don't like it that much. However, as far as its release, maintenance and additions, they have done a fine job. All the basics of gameplay ran going out the door, and Mythic does listen to people when they complain about something, and fix it SOON. This is a lot better than other companies who wait for the bugs to pick away at their rep before they fix them. How about reading what the expansion has: 2 classes and new areas to play. You fail by comparing these FREE expansions to WotLK, which, guess what? you had to pay for! Are you paying for these classes and new areas? Oh, I'm sorry, no you aren't. Push hyperbole a bit less, quit caps-trolling, and pay attention more. The gameplay may not be for everyone, but EA/Mythic are doing a better job than most with maintaining their game.
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
Yes, they're adding to the game. Newsflash: Most games do that and most developers wouldn't dare calling something as minor as this an expansion pack. Except Mythic of course. You can cap expanding all you like, it's not an expansion pack. It's barely even a content patch.
And do you really think any other developer, except for SoE, would dare charge 40 bucks for something as minor as this little patch? It's not an expansion pack, really, try taking a step back and going realistic for a while.
Also, WoTLK added what, 1 new continent, 8 new zones, 1 new BG, 7 or so dungeons, 1 new class, 1 new tradeskill, new special mounts, tons of new factions and dailies and a new levelcap. That's an expansion. The patch from Mythic certainly is not.
But that's fine though, there's plenty of suckers around to get all worked up about the new expansion. Most people when they ask what it is and how much it costs since they haven't seen commercials about it online or seen previews anywhere chuckle and laugh a bit inside when they find out what it really is.
@caps-boi: When you yell, people pay attention not to what you are saying, but that you are yelling. Caps Lock FTL. I'm playing WAR, and have issues with the game, but because of taste. I just don't like it that much. However, as far as its release, maintenance and additions, they have done a fine job. All the basics of gameplay ran going out the door, and Mythic does listen to people when they complain about something, and fix it SOON. This is a lot better than other companies who wait for the bugs to pick away at their rep before they fix them. How about reading what the expansion has: 2 classes and new areas to play. You fail by comparing these FREE expansions to WotLK, which, guess what? you had to pay for! Are you paying for these classes and new areas? Oh, I'm sorry, no you aren't. Push hyperbole a bit less, quit caps-trolling, and pay attention more. The gameplay may not be for everyone, but EA/Mythic are doing a better job than most with maintaining their game.
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
This is not an expansion, it's an Expansion Arc which means it combines regular bug-fixing patches with Expansion related patches. I'm so sorry a company decides to do things differently than what you're accustomed to.
So going by what your saying the land of the dead which in essence one dungeon and two classes which should have been in the game from the start is a expansion and that Blizzard hasn't done the same all I can say is lol, you seem to have forgotten Ahn'Qiraj/blackwing lair/molten core/Naxxramas/Zul'Gurub where all added as I recall within the frist year and where all free.
@caps-boi: When you yell, people pay attention not to what you are saying, but that you are yelling. Caps Lock FTL. I'm playing WAR, and have issues with the game, but because of taste. I just don't like it that much. However, as far as its release, maintenance and additions, they have done a fine job. All the basics of gameplay ran going out the door, and Mythic does listen to people when they complain about something, and fix it SOON. This is a lot better than other companies who wait for the bugs to pick away at their rep before they fix them. How about reading what the expansion has: 2 classes and new areas to play. You fail by comparing these FREE expansions to WotLK, which, guess what? you had to pay for! Are you paying for these classes and new areas? Oh, I'm sorry, no you aren't. Push hyperbole a bit less, quit caps-trolling, and pay attention more. The gameplay may not be for everyone, but EA/Mythic are doing a better job than most with maintaining their game.
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
Yes, they're adding to the game. Newsflash: Most games do that and most developers wouldn't dare calling something as minor as this an expansion pack. Except Mythic of course. You can cap expanding all you like, it's not an expansion pack. It's barely even a content patch.
And do you really think any other developer, except for SoE, would dare charge 40 bucks for something as minor as this little patch? It's not an expansion pack, really, try taking a step back and going realistic for a while.
Also, WoTLK added what, 1 new continent, 8 new zones, 1 new BG, 7 or so dungeons, 1 new class, 1 new tradeskill, new special mounts, tons of new factions and dailies and a new levelcap. That's an expansion. The patch from Mythic certainly is not.
But that's fine though, there's plenty of suckers around to get all worked up about the new expansion. Most people when they ask what it is and how much it costs since they haven't seen commercials about it online or seen previews anywhere chuckle and laugh a bit inside when they find out what it really is.
Call it whatever the hell you want? It's still an expansion.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
@caps-boi: When you yell, people pay attention not to what you are saying, but that you are yelling. Caps Lock FTL. I'm playing WAR, and have issues with the game, but because of taste. I just don't like it that much. However, as far as its release, maintenance and additions, they have done a fine job. All the basics of gameplay ran going out the door, and Mythic does listen to people when they complain about something, and fix it SOON. This is a lot better than other companies who wait for the bugs to pick away at their rep before they fix them. How about reading what the expansion has: 2 classes and new areas to play. You fail by comparing these FREE expansions to WotLK, which, guess what? you had to pay for! Are you paying for these classes and new areas? Oh, I'm sorry, no you aren't. Push hyperbole a bit less, quit caps-trolling, and pay attention more. The gameplay may not be for everyone, but EA/Mythic are doing a better job than most with maintaining their game.
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
This is not an expansion, it's an Expansion Arc which means it combines regular bug-fixing patches with Expansion related patches. I'm so sorry a company decides to do things differently than what you're accustomed to.
So going by what your saying the land of the dead which in essence one dungeon and two classes which should have been in the game from the start is a expansion and that Blizzard hasn't done the same all I can say is lol, you seem to have forgotten Ahn'Qiraj/blackwing lair/molten core/Naxxramas/Zul'Gurub where all added as I recall within the frist year and where all free.
Never said Blizzard hasn't done the same. Maybe when Mythic adds whole new continents and such they'll package it separately and charge $40, they did with DAoC (not quite $40 but they did charge separately). However, with MJ's stance on the issue, I think he's changed his mind a bit and they really won't charge separately unless it's on the "holy level of expansion" that you guys seem to expect (Blizzard's level).
Edit: DAoC had 7 Expansions over its lifetime, which is similar to WoW's lifetime, and WoW had 2. That should give you a clue as to the size of Mythic's expansions. Sure they may have been smaller, but they were more frequent. Though like I said, times have changed and Mythic wouldn't dare charge $20 or $30 for a medium sized expansion pack; they'll just add it in for free like they're doing with Call to Arms.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
i don't know, 55 pages of patch notes might lend credence to the fact that the complaits on issues for the last 6 months are even more valid. Not sure what your intention was OP, but i don't think it's that commendable when you're patching stuff 6 months after release than should have been done in beta. Beta patches are this big...release patches should never been this widespread.
edit: and as an exampel, this fix:
"Sometimes when players died, they would appear to others to be sliding around on the ground after respawning. This issue has been fixed."
Was bugged in August 2007.
Kudos for not being lazy and fixing 18 months later?
i don't know, 55 pages of patch notes might lend credence to the fact that the complaits on issues for the last 6 months are even more valid. Not sure what your intention was OP, but i don't think it's that commendable when you're patching stuff 6 months after release than should have been done in beta. Beta patches are this big...release patches should never been this widespread.
Was WAR rushed? Yeah, a little. I'm focusing on what to do in order to fix the problems, not why the problems exist in the first place. So is Mythic.
-------------------------------------- A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Yay we're fighting over mmorpg nomenclature, how exciting.
OK lets settle down for a sec and look at this agruement logically.
YES technically this is an "expansion" since it is expanding the game.
NO it is not an expansion in the classical sense of the word (or how most games describe it)
YES there is another game that does release incremental patches which culminate in something that closely resembles an expansion, EvE.
NO there is not enough content in this particular "expansion" by WAR (even with 55 pages worth of changes) to warrant being compared to a normal mmorpg expansion. Comparing 1.2 to Mines of Moria, Shadow Odyssey or even WotLK is a disservice to the amount of work put in by those respective devs.
YES WAR is improving night and day, literally months ahead of where it should be in a normal development cycle.
BUT WAR was literally months behind their normal development cycle at release so (5) is a mute point.
So what did I deduce out of this, WAR is moving along at a rapid pace because they HAVE TO to stay above water. IF they continue at this pace, in a year we'll either have the greatest ORvR mmorpg of all time or a ton of completely burnt out / strung out / suicidal developers on our hands. ><
edit: stupid spell check
Currently Playing: GW2 Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR
"Subscriber-based expansion" is Mythic's equivalent of Blizzard's "Free content patch". It is simply a patch with a significant amount of new content that you get "free" provided you are subscribing to the game. There's not more to it than that. And let's not get into the whole "but Mythic promised" "but Blizzard promised" deal. Both their games had a large amount of planned content they had to leave out at launch (hero classes, capital cities, battlegrounds, sieges, MDPS classes, PvP system etc).
"Subscriber-based expansion" is Mythic's equivalent of Blizzard's "Free content patch". It is simply a patch with a significant amount of new content that you get "free" provided you are subscribing to the game. There's not more to it than that. And let's not get into the whole "but Mythic promised" "but Blizzard promised" deal. Both their games had a large amount of planned content they had to leave out at launch (hero classes, capital cities, battlegrounds, MDPS classes, PvP system etc).
The difference is, Blizzard does not patch reguarly, or very often.
That was one of my largest complaints about WoW. Their regular content patches were lacking.
It bothers me when AC1, a game with a fraction of the development team Blizzard has, was able to completely demolish Blizzard in how much content htey added in their content patches. Not to mention they did MONTHLY content patches.
I expect more from blizzard, especially w/ their amazing budget. Even Blizzards non-MMO games patched just as reguarly as WoW did... I honestly do not feel like we are getting a "blizzard quality" game out of WoW.
Hell, Starcraft 2 been fully playable multiplayer for over 2 years now - I believe 2 and a half years - if you check user videos they have been playing them at game expos since then. I even have a friends vid on youtube of him playing it years ago. But they have still not released because they are not satisfied with the balance. Yet in that time, they developed their entire WoW expansion and released it... WoW simply is not as high quality as the other Blizz games.
"Subscriber-based expansion" is Mythic's equivalent of Blizzard's "Free content patch". It is simply a patch with a significant amount of new content that you get "free" provided you are subscribing to the game. There's not more to it than that. And let's not get into the whole "but Mythic promised" "but Blizzard promised" deal. Both their games had a large amount of planned content they had to leave out at launch (hero classes, capital cities, battlegrounds, MDPS classes, PvP system etc).
The difference is, Blizzard does not patch reguarly, or very often.
That was one of my largest complaints about WoW. Their regular content patches were lacking.
It bothers me when AC1, a game with a fraction of the development team Blizzard has, was able to completely demolish Blizzard in how much content htey added in their content patches. Not to mention they did MONTHLY content patches.
I expect more from blizzard, especially w/ their amazing budget. Even Blizzards non-MMO games patched just as reguarly as WoW did... I honestly do not feel like we are getting a "blizzard quality" game out of WoW.
Hell, Starcraft 2 been fully playable multiplayer for over 2 years now - I believe 2 and a half years - if you check user videos they have been playing them at game expos since then. I even have a friends vid on youtube of him playing it years ago. But they have still not released because they are not satisfied with the balance. Yet in that time, they developed their entire WoW expansion and released it... WoW simply is not as high quality as the other Blizz games.
Lack of meaningful consistent content has always been WoW's problem in my eyes. That being said, who cares as they still retain their customers which is a lot more then can be said for other mmos.
What you, I or anyone on this board thinks about WoW is inconsquenctial due to that fact they are not just demolishing the competition in subscribes, but have been able to practice these monopoly policies with their numbers continuing to go up. Should they release more content more often? Of course! Have they neded to? No.
WAR is an entirely different animal. It has 3 problems as I see it (if you look at my posting history, you'll notice I love making lists ><)
- WAR was released too early, missing classes, buggy, laggy, incomplete endgame, and a poorly thought out rvr expereince. These are the local, short term issues they are actaively dealing with (and dealing extremely well).
- WAR has to get figure out the direction they want to go with RvR. Originally in beta it was scenerios only, all the time, then they released incomplete keeps seiges (a little haphazardly). Their focus is now starting to shift away from instanced content but the underlining system is still there at end game and the zone reward structure. Thye really have until mid summer to fix this before even the hardcore member's commitment may begin to wane.
- WAR HAS to find a way to get out from under it's old brother's (DoAC) shadow. WAR is searching for an identity, something it can call it's own, it's niche, and I honestly don't think they've found it yet. And no, it is not enough to be the spiritual successor. That is a longer term project.
This patch along with the proposed 1.3 patch go a long way in fixing point 1, and touching on the underlining problems expressed in point 2. I still question they're long term goal for WAR - I think originally they wanted something between WoW and EvE - but that range is soo large that itlacks focus.
I'm hoping WAR becomes a game based around land battles, making the zones menaingful in a long term way (kinda like L2) but I worry it RvR in WAR will only ever amount to farming new sets of gear. I hope Mythic proves me wrong.
Currently Playing: GW2 Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR
i don't know, 55 pages of patch notes might lend credence to the fact that the complaits on issues for the last 6 months are even more valid. Not sure what your intention was OP, but i don't think it's that commendable when you're patching stuff 6 months after release than should have been done in beta. Beta patches are this big...release patches should never been this widespread.
edit: and as an exampel, this fix:
"Sometimes when players died, they would appear to others to be sliding around on the ground after respawning. This issue has been fixed." Was bugged in August 2007. Kudos for not being lazy and fixing 18 months later?
True, but I blame EA rather than any Mythic 'laziness'. That's a shame, because the early release didn't put any extra money in EA's pockets - quite the opposite in fact. When it launched, I discouraged a few of my friends from playing it because I knew they would be disappointed. Now I'm ready to recommend it.
Seriously though, I didn't read the whole patch notes, but I did skim through and the amount of work Mythic seems to be putting in is really tempting me to reactivate my account in the near future, the only thing turning me away is the scenarios. If Mythic would remove scenarios, even if on one or two servers, I would be back in a heartbeat.
When I did play, I enjoyed when I could get a party for open RvR, however, that was near impossible as it seemed everyone was scenario grinding the levels, which also made PQ groups hard to find and again, I found the PQ system to be a very enjoyable change from the norm. While it could get repetitive having to do some PQs multiple times to maximize rewards, I enjoy scripted encounters like those.
The scenario thing has been fixed for ages with the open RvR influence. Nowadays you really have to be crazy in order to avoid open RvR - the epic rewards you can get really are awesome. On decently populated servers there is almost always at least a few warbands raising hell in oRvR at each tier. However, the problem that is now current is keep and BO trading.. there are some stiff fights, make no mistake, but not as much as there could be. The zone Domination system they got planned for 1.2 is supposed to address this, at least in T4... however, depending on rewards for taking over a zone they got hinted it might even help in lower tiers.
Seriously though, I didn't read the whole patch notes, but I did skim through and the amount of work Mythic seems to be putting in is really tempting me to reactivate my account in the near future, the only thing turning me away is the scenarios. If Mythic would remove scenarios, even if on one or two servers, I would be back in a heartbeat.
When I did play, I enjoyed when I could get a party for open RvR, however, that was near impossible as it seemed everyone was scenario grinding the levels, which also made PQ groups hard to find and again, I found the PQ system to be a very enjoyable change from the norm. While it could get repetitive having to do some PQs multiple times to maximize rewards, I enjoy scripted encounters like those.
many more people do Open RvR now since they released the influence rewards for doing ORvR so i mean if you want you could send yourself a recruit a friend email even from your non active account and see how you like the RvR now, im just stuck trying to pick the right class
"Emotion, yet peace. Ignorance, yet knowledge. Passion, yet serenity. Chaos, yet harmony. Death, yet the Force" The Original Jedi Code
i don't know, 55 pages of patch notes might lend credence to the fact that the complaits on issues for the last 6 months are even more valid. Not sure what your intention was OP, but i don't think it's that commendable when you're patching stuff 6 months after release than should have been done in beta. Beta patches are this big...release patches should never been this widespread.
edit: and as an exampel, this fix:
"Sometimes when players died, they would appear to others to be sliding around on the ground after respawning. This issue has been fixed." Was bugged in August 2007. Kudos for not being lazy and fixing 18 months later?
Wow, I guess they should not fix stuff at all then to appease haters like you?
Let me known when your MMO is available to play. Oh what's that? your life consists of posting negative crap on forums all day. What have you ever done in your life that has been constructive? I wish people like you would crawl back under your rocks. The world would be in the shitter if not for creative people like Mythic. Imagine a world filled with whiney negative little children like you crying about stuff. We would still be living in caves.
How about reading what the expansion has: 2 classes and new areas to play. You fail by comparing these FREE expansions to WotLK, which, guess what? you had to pay for! Are you paying for these classes and new areas? Oh, I'm sorry, no you aren't. Push hyperbole a bit less, quit caps-trolling, and pay attention more. The gameplay may not be for everyone, but EA/Mythic are doing a better job than most with maintaining their game.
I agree that mythic is trying hard and doing a good job , specially when compared to funcom for example that 1 year after still has a lot of stuff to add/fix,
But I often think people forget things very fast. on top of my head without making research blizzard added freely to wow : Blackwing lair, Aq20/aq40, naxxaramas and sunwell island and it's 2 instances.hell, almost forgot the 10 man trolls instances of zul'aman and the other that i forgot the name, pre-tbc, also with trolls....
truth be said blizzard as never added a class freelym but )ok going to get flamed but it is my opinion) wow doesnt need much more classes. in warhammer they make sense due to the mirror nature of it, but if they added too much classes in wow, we would end up having some classes with similar mechanics and roles, while at the moment, classes have nucleous of specific mechanisms .)
but at the same time it would be foolish to think something like WOTLK with the multiple of quest, phasing, areas would ever be released as free content. Same way that any further big map expansion in WAR will not be free.
Mate, are you 13 or something? You are whining like a child over something that you obviously have no intention of playing.
And you people are celebrating something that should have been fixed and added at least 3 months prior to the game even launching as an expansion pack. Some new content and some word on how exactly they plan on taking the game from the gutter and stop it from losing subscribers would have been better than 2 new classes and a fluff dungeon.
Oh look, WoW has a new expansion out. It's free too! They're calling it "500 bug fixes" and it's sure to be a top hit this summer! See how amazingly stupid it sounds to call something like that an expansion pack?
First of all i'd like you to find any post in here where i have celebrated this expansion and secondly i'd like to state that you mate, are a pleb.
Some ppl will never be satisfied and need something to moan about, wether it gets fixed before release or if it gets done later, never looking at it as "Great it's been fixed at last".
Games such as EQ1/WoW/EvE and countless other MMO's are constantly being balanced/fixed/tweaked, hell even WoW STILL has misplaced mobs that need fixing from day 1.
If they where to stop fixing stuff that has been broken THEN I would start to complain, I'm certainly not going to complain when they do.
Comments
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
Yes, they're adding to the game. Newsflash: Most games do that and most developers wouldn't dare calling something as minor as this an expansion pack. Except Mythic of course. You can cap expanding all you like, it's not an expansion pack. It's barely even a content patch.
And do you really think any other developer, except for SoE, would dare charge 40 bucks for something as minor as this little patch? It's not an expansion pack, really, try taking a step back and going realistic for a while.
Also, WoTLK added what, 1 new continent, 8 new zones, 1 new BG, 7 or so dungeons, 1 new class, 1 new tradeskill, new special mounts, tons of new factions and dailies and a new levelcap. That's an expansion. The patch from Mythic certainly is not.
But that's fine though, there's plenty of suckers around to get all worked up about the new expansion. Most people when they ask what it is and how much it costs since they haven't seen commercials about it online or seen previews anywhere chuckle and laugh a bit inside when they find out what it really is.
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
This is not an expansion, it's an Expansion Arc which means it combines regular bug-fixing patches with Expansion related patches. I'm so sorry a company decides to do things differently than what you're accustomed to.
So going by what your saying the land of the dead which in essence one dungeon and two classes which should have been in the game from the start is a expansion and that Blizzard hasn't done the same all I can say is lol, you seem to have forgotten Ahn'Qiraj/blackwing lair/molten core/Naxxramas/Zul'Gurub where all added as I recall within the frist year and where all free.
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
Yes, they're adding to the game. Newsflash: Most games do that and most developers wouldn't dare calling something as minor as this an expansion pack. Except Mythic of course. You can cap expanding all you like, it's not an expansion pack. It's barely even a content patch.
And do you really think any other developer, except for SoE, would dare charge 40 bucks for something as minor as this little patch? It's not an expansion pack, really, try taking a step back and going realistic for a while.
Also, WoTLK added what, 1 new continent, 8 new zones, 1 new BG, 7 or so dungeons, 1 new class, 1 new tradeskill, new special mounts, tons of new factions and dailies and a new levelcap. That's an expansion. The patch from Mythic certainly is not.
But that's fine though, there's plenty of suckers around to get all worked up about the new expansion. Most people when they ask what it is and how much it costs since they haven't seen commercials about it online or seen previews anywhere chuckle and laugh a bit inside when they find out what it really is.
Call it whatever the hell you want? It's still an expansion.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
WoTLK didn't contain classes that were promised with the release of WoW either did it. WoTLK didn't primarily consist of bug fixes to the core game either did it. WoTLK didn't just release a new dungeon either did it.
Yes, release and maintenance went great, maybe they should work on putting in a whopping pile of content at once to stop people from leaving in droves due to lack of stuff to do, especially at endgame.
The whole point many people are trying to make is that it's borderline spitting you in the face calling something as minor as this an EXPANSION, when it was something that should have been done at release and just patched in along the way. There's absolutely nothing in it that shouldn't have been there at release. At best it should be called a large patch.
If the game ever releases a real expansion pack, what are they going to call that then? Expansion 2.0?
I suggest doing some research on WoW hero classes. No matter how pathetic you think the expansion is, it's still an expansion because, gasp, it's EXPANDING the game. It's adding the new Land of the Dead. Even if its insignificant in your eyes, it's still expanding the game. They could easily wrap the new classes and the new dungeon and the new scenario and everything else in a box and charge you $40 for it in June, but they won't do that. Blizzard probably justifies selling their expansions seperately because they add whole new continents. That's fine, they have plenty of suckers willing to buy.
This is not an expansion, it's an Expansion Arc which means it combines regular bug-fixing patches with Expansion related patches. I'm so sorry a company decides to do things differently than what you're accustomed to.
So going by what your saying the land of the dead which in essence one dungeon and two classes which should have been in the game from the start is a expansion and that Blizzard hasn't done the same all I can say is lol, you seem to have forgotten Ahn'Qiraj/blackwing lair/molten core/Naxxramas/Zul'Gurub where all added as I recall within the frist year and where all free.
Never said Blizzard hasn't done the same. Maybe when Mythic adds whole new continents and such they'll package it separately and charge $40, they did with DAoC (not quite $40 but they did charge separately). However, with MJ's stance on the issue, I think he's changed his mind a bit and they really won't charge separately unless it's on the "holy level of expansion" that you guys seem to expect (Blizzard's level).
Edit: DAoC had 7 Expansions over its lifetime, which is similar to WoW's lifetime, and WoW had 2. That should give you a clue as to the size of Mythic's expansions. Sure they may have been smaller, but they were more frequent. Though like I said, times have changed and Mythic wouldn't dare charge $20 or $30 for a medium sized expansion pack; they'll just add it in for free like they're doing with Call to Arms.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
i don't know, 55 pages of patch notes might lend credence to the fact that the complaits on issues for the last 6 months are even more valid. Not sure what your intention was OP, but i don't think it's that commendable when you're patching stuff 6 months after release than should have been done in beta. Beta patches are this big...release patches should never been this widespread.
edit: and as an exampel, this fix:
"Sometimes when players died, they would appear to others to be sliding around on the ground after respawning. This issue has been fixed."
Was bugged in August 2007.
Kudos for not being lazy and fixing 18 months later?
Was WAR rushed? Yeah, a little. I'm focusing on what to do in order to fix the problems, not why the problems exist in the first place. So is Mythic.
--------------------------------------
A human and an Elf get captured by Skaven. The rat-men are getting ready to shoot the first hostage with Dwarf-made guns when he yells, "Earthquake!" The naturally nervous Skaven run and hide from the imaginary threat. He escapes. The Skaven regroup and bring out the Elf. Being very smart, the Elf has figured out what to do. When the Skaven get ready to shoot, the Elf, in order to scare them, yells, "Fire!"
Order of the White Border.
Yay we're fighting over mmorpg nomenclature, how exciting.
OK lets settle down for a sec and look at this agruement logically.
So what did I deduce out of this, WAR is moving along at a rapid pace because they HAVE TO to stay above water. IF they continue at this pace, in a year we'll either have the greatest ORvR mmorpg of all time or a ton of completely burnt out / strung out / suicidal developers on our hands. ><
edit: stupid spell check
Currently Playing: GW2
Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR
The Aphelion MMO Blog - GW2 Initial Impressions
They should have put less engergy into clowning around and more energy to make a good game.
"Subscriber-based expansion" is Mythic's equivalent of Blizzard's "Free content patch". It is simply a patch with a significant amount of new content that you get "free" provided you are subscribing to the game. There's not more to it than that. And let's not get into the whole "but Mythic promised" "but Blizzard promised" deal. Both their games had a large amount of planned content they had to leave out at launch (hero classes, capital cities, battlegrounds, sieges, MDPS classes, PvP system etc).
The difference is, Blizzard does not patch reguarly, or very often.
That was one of my largest complaints about WoW. Their regular content patches were lacking.
It bothers me when AC1, a game with a fraction of the development team Blizzard has, was able to completely demolish Blizzard in how much content htey added in their content patches. Not to mention they did MONTHLY content patches.
I expect more from blizzard, especially w/ their amazing budget. Even Blizzards non-MMO games patched just as reguarly as WoW did... I honestly do not feel like we are getting a "blizzard quality" game out of WoW.
Hell, Starcraft 2 been fully playable multiplayer for over 2 years now - I believe 2 and a half years - if you check user videos they have been playing them at game expos since then. I even have a friends vid on youtube of him playing it years ago. But they have still not released because they are not satisfied with the balance. Yet in that time, they developed their entire WoW expansion and released it... WoW simply is not as high quality as the other Blizz games.
The difference is, Blizzard does not patch reguarly, or very often.
That was one of my largest complaints about WoW. Their regular content patches were lacking.
It bothers me when AC1, a game with a fraction of the development team Blizzard has, was able to completely demolish Blizzard in how much content htey added in their content patches. Not to mention they did MONTHLY content patches.
I expect more from blizzard, especially w/ their amazing budget. Even Blizzards non-MMO games patched just as reguarly as WoW did... I honestly do not feel like we are getting a "blizzard quality" game out of WoW.
Hell, Starcraft 2 been fully playable multiplayer for over 2 years now - I believe 2 and a half years - if you check user videos they have been playing them at game expos since then. I even have a friends vid on youtube of him playing it years ago. But they have still not released because they are not satisfied with the balance. Yet in that time, they developed their entire WoW expansion and released it... WoW simply is not as high quality as the other Blizz games.
Lack of meaningful consistent content has always been WoW's problem in my eyes. That being said, who cares as they still retain their customers which is a lot more then can be said for other mmos.
What you, I or anyone on this board thinks about WoW is inconsquenctial due to that fact they are not just demolishing the competition in subscribes, but have been able to practice these monopoly policies with their numbers continuing to go up. Should they release more content more often? Of course! Have they neded to? No.
WAR is an entirely different animal. It has 3 problems as I see it (if you look at my posting history, you'll notice I love making lists ><)
- WAR was released too early, missing classes, buggy, laggy, incomplete endgame, and a poorly thought out rvr expereince. These are the local, short term issues they are actaively dealing with (and dealing extremely well).
- WAR has to get figure out the direction they want to go with RvR. Originally in beta it was scenerios only, all the time, then they released incomplete keeps seiges (a little haphazardly). Their focus is now starting to shift away from instanced content but the underlining system is still there at end game and the zone reward structure. Thye really have until mid summer to fix this before even the hardcore member's commitment may begin to wane.
- WAR HAS to find a way to get out from under it's old brother's (DoAC) shadow. WAR is searching for an identity, something it can call it's own, it's niche, and I honestly don't think they've found it yet. And no, it is not enough to be the spiritual successor. That is a longer term project.
This patch along with the proposed 1.3 patch go a long way in fixing point 1, and touching on the underlining problems expressed in point 2. I still question they're long term goal for WAR - I think originally they wanted something between WoW and EvE - but that range is soo large that itlacks focus.
I'm hoping WAR becomes a game based around land battles, making the zones menaingful in a long term way (kinda like L2) but I worry it RvR in WAR will only ever amount to farming new sets of gear. I hope Mythic proves me wrong.
Currently Playing: GW2
Retired: Shadowbane, DAoC, WoW, FFXI, Eve Online, SWToR
The Aphelion MMO Blog - GW2 Initial Impressions
True, but I blame EA rather than any Mythic 'laziness'. That's a shame, because the early release didn't put any extra money in EA's pockets - quite the opposite in fact. When it launched, I discouraged a few of my friends from playing it because I knew they would be disappointed. Now I'm ready to recommend it.
Very nice visual aid friend
I do what I can.
Seriously though, I didn't read the whole patch notes, but I did skim through and the amount of work Mythic seems to be putting in is really tempting me to reactivate my account in the near future, the only thing turning me away is the scenarios. If Mythic would remove scenarios, even if on one or two servers, I would be back in a heartbeat.
When I did play, I enjoyed when I could get a party for open RvR, however, that was near impossible as it seemed everyone was scenario grinding the levels, which also made PQ groups hard to find and again, I found the PQ system to be a very enjoyable change from the norm. While it could get repetitive having to do some PQs multiple times to maximize rewards, I enjoy scripted encounters like those.
The scenario thing has been fixed for ages with the open RvR influence. Nowadays you really have to be crazy in order to avoid open RvR - the epic rewards you can get really are awesome. On decently populated servers there is almost always at least a few warbands raising hell in oRvR at each tier. However, the problem that is now current is keep and BO trading.. there are some stiff fights, make no mistake, but not as much as there could be. The zone Domination system they got planned for 1.2 is supposed to address this, at least in T4... however, depending on rewards for taking over a zone they got hinted it might even help in lower tiers.
Cheers!
Very nice visual aid friend
I do what I can.
Seriously though, I didn't read the whole patch notes, but I did skim through and the amount of work Mythic seems to be putting in is really tempting me to reactivate my account in the near future, the only thing turning me away is the scenarios. If Mythic would remove scenarios, even if on one or two servers, I would be back in a heartbeat.
When I did play, I enjoyed when I could get a party for open RvR, however, that was near impossible as it seemed everyone was scenario grinding the levels, which also made PQ groups hard to find and again, I found the PQ system to be a very enjoyable change from the norm. While it could get repetitive having to do some PQs multiple times to maximize rewards, I enjoy scripted encounters like those.
many more people do Open RvR now since they released the influence rewards for doing ORvR so i mean if you want you could send yourself a recruit a friend email even from your non active account and see how you like the RvR now, im just stuck trying to pick the right class
"Emotion, yet peace.
Ignorance, yet knowledge.
Passion, yet serenity.
Chaos, yet harmony.
Death, yet the Force"
The Original Jedi Code
Wow, I guess they should not fix stuff at all then to appease haters like you?
Let me known when your MMO is available to play. Oh what's that? your life consists of posting negative crap on forums all day. What have you ever done in your life that has been constructive? I wish people like you would crawl back under your rocks. The world would be in the shitter if not for creative people like Mythic. Imagine a world filled with whiney negative little children like you crying about stuff. We would still be living in caves.
Im happy their nerfing WE's...even though WH take a smaller hit though
Not to happy with the over nerf on the WL fetch and hope they change it on live maybe to 100ft from the previous 150 or 65 in the PN.
Purpose in life is not to gain things, but experience. - Rover64dd
I agree that mythic is trying hard and doing a good job , specially when compared to funcom for example that 1 year after still has a lot of stuff to add/fix,
But I often think people forget things very fast. on top of my head without making research blizzard added freely to wow : Blackwing lair, Aq20/aq40, naxxaramas and sunwell island and it's 2 instances.hell, almost forgot the 10 man trolls instances of zul'aman and the other that i forgot the name, pre-tbc, also with trolls....
truth be said blizzard as never added a class freelym but )ok going to get flamed but it is my opinion) wow doesnt need much more classes. in warhammer they make sense due to the mirror nature of it, but if they added too much classes in wow, we would end up having some classes with similar mechanics and roles, while at the moment, classes have nucleous of specific mechanisms .)
but at the same time it would be foolish to think something like WOTLK with the multiple of quest, phasing, areas would ever be released as free content. Same way that any further big map expansion in WAR will not be free.
And you people are celebrating something that should have been fixed and added at least 3 months prior to the game even launching as an expansion pack. Some new content and some word on how exactly they plan on taking the game from the gutter and stop it from losing subscribers would have been better than 2 new classes and a fluff dungeon.
Oh look, WoW has a new expansion out. It's free too! They're calling it "500 bug fixes" and it's sure to be a top hit this summer! See how amazingly stupid it sounds to call something like that an expansion pack?
First of all i'd like you to find any post in here where i have celebrated this expansion and secondly i'd like to state that you mate, are a pleb.
Some ppl will never be satisfied and need something to moan about, wether it gets fixed before release or if it gets done later, never looking at it as "Great it's been fixed at last".
Games such as EQ1/WoW/EvE and countless other MMO's are constantly being balanced/fixed/tweaked, hell even WoW STILL has misplaced mobs that need fixing from day 1.
If they where to stop fixing stuff that has been broken THEN I would start to complain, I'm certainly not going to complain when they do.