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Wexx is back with another survey!
Another month, another survey. This one will touch on questions about gear, PvP, the server mergers and transfers. This survey will also be a little bit different than past ones as with the reduction of servers it is actually feasible to announce the survey ingame to open it up to a broader base than just the forum. I expect most respondents will still come from the forums, but we will see. As usual, these surveys are for the community and results will be shared with the community (and FC) after the survey is closed.
If you have five minutes to spare and you'd like to contribute to the insight into our community and opinions then please take the time to participate. |
RESULTS : http://docs.google.com/Doc?id=dcf5vd99_856d6mnzmgf << linkage
Comments
Thanks man. Suprisingly I actually am starting to feel like they are listening to the community.
Yes, they are. If you look on the alternatives to the Veteran Reward Program, that was in Survey 6 too. And today in Craighs interview over in Eurogamer he mentioned one of those alternatives. I don't remember if it was the one about Player housings or if it was the one about Having minion NPC that you could get to do stuff for you (like harvesting and other)
Wexx gave a little update :
"So far we have 1,000+ participants. Thanks to all of those who took the time to provide your input. These days I typically let the surveys run for a couple of weeks so still plenty of time for those who have yet to take it."
If you haven't already.....
Quick bump up looks like a couple of days left.
1300 plus ppl so far!
Results are in and by golly this is an interesting read!
http://docs.google.com/Doc?id=dcf5vd99_856d6mnzmgf << linkage
PvE is the most popular type of ruleset server in both NA and EU
Below is a quick copy n paste, there was not as many people doing this part as the rest of the survey.
Which server do you spend most of your time? (North American)
% of Respondents Number of Respondents
PVE 50.06% 443
Gwahlur 4.18% 37
Ironspire 2.15% 19
Set 22.03% 195
Wiccana 21.69% 192
PVP 27.46% 243
Agony 2.03% 18
Bloodspire 3.62% 32
Tyranny 21.81% 193
RPVP 22.49% 199
Cimmeria 22.49% 199
Number of respondents ONLY 885
Which server do you spend most of your time? (Europe)
% of Respondents Number of Respondents
PVE 42.41% 204
Blackscar 2.49% 12
Crom 39.92% 192
RPVE 6.24% 30
Hyrkania 6.24% 30
PVP 29.52% 142
Fury 26.61% 128
Skullcrusher 2.91% 14
RPVP 21.83% 105
Aquilonia 21.83% 105
Number of respondents 481
Many people also wanted to see more powerful crafted items (just so happen to be in the works already ! )
Dark Templar has the gimped status still with alot of people thinking most of the rest of the classes can hold their own or are strong - nice to see the necromancer being deemed overall still too powerful -- even after the QQ from people moaning about them getting nerfed - just shows not enough was done imo.
The majority of people felt that Funcom handled Server Merges and Server Transfers in an excellent way.
The majority of people didn't intend to transfer their character to another server.
People are leaving Bloodspire and also people are heading to Cimmeria (don't blame them)
Aquilonia seems to be an interested server of choice too.
People also felt disappointed by the PvP consequence system.
There is a lot of decent feedback here for FC - good stuff!
I skipped over a lot so take a read and see what you think.
On the negative side..... even after the mergers, it is obvious that there are very empty servers (primarily the ones that were kept open for ruleset/locations reasons). With the free transfers, it's really not likely they will do another round of mergers to clean up those dead servers.
the PvP system is obviously not well liked (the consequences side of it). Probably because it is very easy to manipulate and doesn't do it's job. The exp/gear side of it is good.
Positives ... The gear vs skill debate rages on. It's a good sign that there was no clear answer on this one. probably people with bad gear think they lose because the other person has good gear. People with good gear think they are winning because of skill. Another interesting thing is that people seem to really want gear to look 'more powerful' as much as they want better stats, as they get better gear. This was one of my pet peeves, but is something that is probably restricted by the IP... most things look like brown rags.
Class balance looks really good. The classes that are viewed to be 'most overpowered' aren't dominating that choice (30ish %) and then you have another 5 classes that are deemed 'strong'. Two classes that are slightly op and one class that is 'weak' and none of them by huge margins. Looks really good.
Overall, basically what it says every month. The people who are playing AOC are mostly happy with their game.
Is it not always "on the negative side" ? Free transfers are ongoing till Feb 28th. To judge a fresh start server at this point in time isn't fair.
It was nice to see a jump in participants too including the 21 ppl who wrote in mmorpg.com :P
Interesting!! 1442 survey participants this time compared to the 900 last time. Thats like a +60% increase. It also looks like AoC are getting a slight increase in females and that the biggest age group in AoC now is 25-29. It used to be higher before. Hyrkania server looks VERY interesting!!!
I think there are more positives than negatives here, which a good sign from the community. But there is decent feedback and focus for area's too and this is becoming less and less as time goes on.
Not a lot of surprise for me other than the player base broke down to around 50% Pve/50% PvP. It showed what myself and others have been bitching about. Crafed gear sucks, there is not enough variety in the gear, the criminal PvP suystem does not work and they need player housing.
I miss DAoC
Of course player opinion of a game gets better and better as time goes by and nothing changes. People who don't like the game leave. In other words, the people who don't like the game no longer get to vote. You would see a 'more positive' trend in vanguard too. By this point, only the rapid fanboys are left playing.
Of course player opinion of a game gets better and better as time goes by and nothing changes. People who don't like the game leave. In other words, the people who don't like the game no longer get to vote. You would see a 'more positive' trend in vanguard too. By this point, only the rapid fanboys are left playing.
Yes that make sense, considdering that the amount of people visiting this survey compared to the last survey was 60% higher.
Of course player opinion of a game gets better and better as time goes by and nothing changes. People who don't like the game leave. In other words, the people who don't like the game no longer get to vote. You would see a 'more positive' trend in vanguard too. By this point, only the rapid fanboys are left playing.
Yes that make sense, considdering that the amount of people visiting this survey compared to the last survey was 60% higher.
One could argue that a higher participation rate does not inherently mean there are more people playing or that more people are satisfied; just simply that are more people choosing to participate/view this time around.
For example, my friend Orionman said once stated the following on a high participatory rate regarding Xfire:
#46 and 4600 hours on a weekday. Not bad considdering the server transfers that will immobilizes a lot of characters.
He didn't provide a data set to compare that observation with, just the volume without any baseline to measure it against. I haven't seen him in a while or I'm sure he could weigh in on your observation and provide some input.
Of course player opinion of a game gets better and better as time goes by and nothing changes. People who don't like the game leave. In other words, the people who don't like the game no longer get to vote. You would see a 'more positive' trend in vanguard too. By this point, only the rapid fanboys are left playing.
Yes that make sense, considdering that the amount of people visiting this survey compared to the last survey was 60% higher.
One could argue that a higher participation rate does not inherently mean there are more people playing or that more people are satisfied; just simply that are more people choosing to participate/view this time around.
For example, my friend Orionman said once stated the following on a high participatory rate regarding Xfire:
#46 and 4600 hours on a weekday. Not bad considdering the server transfers that will immobilizes a lot of characters.
He didn't provide a data set to compare that observation with, just the volume without any baseline to measure it against. I haven't seen him in a while or I'm sure he could weigh in on your observation and provide some input.
Very interesting...How good friend are you and this Orionman really? Perhaps you should get him to explain you a few things, in particular the term "baseline" that you use there. If I am not much mistaken, I think you can call 900 participants from survey #6 the baseline (the whatever we are comparing to) and the 1440 participants from survey #7 the measurement. Finally 1440/900 = +60% participants. I am not sure what it really means but hey more participants can't be a bad thing can it?.... if you like AoC and the AoC community that is. When did you quit AoC?
Of course player opinion of a game gets better and better as time goes by and nothing changes. People who don't like the game leave. In other words, the people who don't like the game no longer get to vote. You would see a 'more positive' trend in vanguard too. By this point, only the rapid fanboys are left playing.
Yes that make sense, considdering that the amount of people visiting this survey compared to the last survey was 60% higher.
One could argue that a higher participation rate does not inherently mean there are more people playing or that more people are satisfied; just simply that are more people choosing to participate/view this time around.
For example, my friend Orionman said once stated the following on a high participatory rate regarding Xfire:
#46 and 4600 hours on a weekday. Not bad considdering the server transfers that will immobilizes a lot of characters.
He didn't provide a data set to compare that observation with, just the volume without any baseline to measure it against. I haven't seen him in a while or I'm sure he could weigh in on your observation and provide some input.
Very interesting...How good friend are you and this Orionman really? Perhaps you should get him to explain you a few things, in particular the term "baseline" that you use there. If I am not much mistaken, I think you can call 900 participants from survey #6 the baseline (the whatever we are comparing to) and the 1440 participants from survey #7 the measurement. Finally 1440/900 = +60% participants. I am not sure what it really means but hey more participants can't be a bad thing can it?.... if you like AoC and the AoC community that is. When did you quit AoC?
We're great friends!
Your example above demonstrates exactly how not to establish a baseline. To create the baseline you'd want to establish the mean that you're measuring then sum and divide it by the total number of surveys. You'd want it to have at least 3 elements if possible and more importantly in this case, explain why you'd disregard the other 5 elements in the series.
You wouldn't disregard any of the elements unless you'd want a CI of less than 25%, which would make your results/observations factually incorrect or misleading; depending on who you were presenting that data to.
I'm subscribed to and play Age of Conan currently. If you're going to attempt to quip, please do me the favor of doing so with something more than boilerplate inquiries or responses.
Have a good night Conzaman!