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World of Warcraft: Jeffrey Kaplan Leaves WoW for New MMO

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Comments

  • SidereusSidereus Member Posts: 316

    great news... WHERE IS World of diablo !!!

    QUESTION:
    Quote:
    Originally Posted by Xridnasa:
    -
    What's a "grocery store"? Is that like McDonald's?
    -
    ANSWER:
    Quote:
    Originally Posted by sidimazz:
    -
    Kind of, just without the rapist.

  • Frostbite05Frostbite05 Member, Newbie CommonPosts: 1,880

    ha the smartest thing for Blizz to do is link the subscrition for both games at 15 bucks.

  • banthisbanthis Member Posts: 1,891

    I hope they announce what game he's gone to work on eventually so I can put it on the "Don't Play List" ... I think I'd rather shoot myself in the foot then play another raid focus crappy grind game like what he did to WoW.  Wow had potential till Kaplan got his raid grind obsessed hands on the game and pretty much told other types of Gamers to go F off. 

    And yes years ago back in the beginning he told people to "Learn To Raid" because thats the focus and he wasn't going to budge....nice large chunks of game utterly unplayed once a new one comes out.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by banthis


    I hope they announce what game he's gone to work on eventually so I can put it on the "Don't Play List" ... I think I'd rather shoot myself in the foot then play another raid focus crappy grind game like what he did to WoW.  Wow had potential till Kaplan got his raid grind obsessed hands on the game and pretty much told other types of Gamers to go F off. 
    And yes years ago back in the beginning he told people to "Learn To Raid" because thats the focus and he wasn't going to budge....nice large chunks of game utterly unplayed once a new one comes out.

     

    I'm sure he is crying all the way to the bank about losing you as a customer.

  • banthisbanthis Member Posts: 1,891
    Originally posted by Daffid011

    Originally posted by banthis


    I hope they announce what game he's gone to work on eventually so I can put it on the "Don't Play List" ... I think I'd rather shoot myself in the foot then play another raid focus crappy grind game like what he did to WoW.  Wow had potential till Kaplan got his raid grind obsessed hands on the game and pretty much told other types of Gamers to go F off. 
    And yes years ago back in the beginning he told people to "Learn To Raid" because thats the focus and he wasn't going to budge....nice large chunks of game utterly unplayed once a new one comes out.

     

    I'm sure he is crying all the way to the bank about losing you as a customer.



     

    I could really care less what you or anyone else or even Blizz and he thinks..I didn't like WoW other people including people new to MMOs do but there's a hell of alot more MMO players besides the 11 Million that play WoW and we're allowed to have our opinion that Kaplan frigging Sucks.

    So Goodie for the WoWers and the Raiders them they got a game what about the rest of us? Where's games that appeal to things that other MMO gamers like?

    I have never liked Kaplan since the EQ1 days..so why should I suddenly like him now?  If I wanted to play WoW I'd subscribe..the fact he's going to their new project Immediately Turns me Off.  So unless they offer something interesting for the long term instead of Dungeon Grinding Bullshit for the new MMO I'll keep on being disgusted.

    Atleast EQ1 had all sorts of things you could do besides Raids and still have a good time and it still be a viable play option in WoW if you don't raid your utterly ignored by the majority.  Its a crappy mentality breeded by Kaplan and his raid cronies.

  • VrazuleVrazule Member Posts: 1,095

    Sigh, I had really hoped they wouldn't put any of those EQ raid biased bastards on the new game.  What a complete disappointment.

    Blizzard is not known for innovating or even changing the basic premise of their games and sequels.  I have no high hopes that they will do things any differently with their secret MMO.  They'll just slap a new face, re-use all the same art assets and sound bytes.  Initially draw people in with it's casual gameplay, then laugh in your face as you realize that if you don't raid or hardcore PvP, you don't deserve leet rewards.  That basically slaps you with the realization that your play style will always be treated as 3rd rate.

    You can count me as another one of those people who won't even try their new MMO.  I'll stick with SWTOR, thanks.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by banthis 
    So Goodie for the WoWers and the Raiders them they got a game what about the rest of us? Where's games that appeal to things that other MMO gamers like?




    Where is the game that appeals to other mmo gamers?  Why don't you go ask other game companies that same question instead of crying spilled milk over the one game he made that you don't like.  You are whining as if he personally directed every single mmo on the market to not deliver what you want.  

     

    Also 10 humor points for saying EQ had more to do than raiding.  I haven't laughed that hard in some time.

  • MiklosMiklos Member Posts: 119

    With the new battle.net upcoming, people fail to realize that Blizzard is slowly moving to a model where you pay an amount to subscribe to their games, and adding more games is less costly to the consumer.

    So a price example:

    Battle.net membership: $10

    World of Warcraft: $5

    Diablo III: $3

    Starcraft II: $3

    Upcoming MMO: $5 (maybe a 3 month introduction at almost no cost to get people hooked etc.)

     

    An so forth (the numbers are just an example), this way adding a new game won't hurt their exsisting playerbase, but just make exsisting customers think: "Ahh that little extra a month won't hurt" and *wham* you have 5 million players of the upcoming MMO from launch.

    Smart business.

  • SlaynnSlaynn Member UncommonPosts: 109

    What?  A new IP?  Damnit, I want to be a ghost and shoot people in the face.

    It's gotten to the point where some MMOs have been reduced to little more than success dispensers. Don't think. Don't challenge yourself. Do as little as possible... but still be rewarded for it. Yeah.. *that's* fun.

    -- WSIMike

  • MyPreciousssMyPreciousss Member Posts: 427

    "WoW is still my favorite game. I play it every day. None of that passion is gone."

    Good doggie! Now don't forget your cheque and your tootbrush, cause your breath stinks like shit and your tongue's all brown.

  • NadiaNadia Member UncommonPosts: 11,798

    CEO Morhaime refused to confirm that its a new IP at Blizzcon

    www.shacknews.com/onearticle.x/55383

     

    all we know for sure its that not a sequel to Warcraft -- and that it will be "different"

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by Miklos


    With the new battle.net upcoming, people fail to realize that Blizzard is slowly moving to a model where you pay an amount to subscribe to their games, and adding more games is less costly to the consumer.
    So a price example:
    Battle.net membership: $10
    World of Warcraft: $5
    Diablo III: $3
    Starcraft II: $3
    Upcoming MMO: $5 (maybe a 3 month introduction at almost no cost to get people hooked etc.)
     
    An so forth (the numbers are just an example), this way adding a new game won't hurt their exsisting playerbase, but just make exsisting customers think: "Ahh that little extra a month won't hurt" and *wham* you have 5 million players of the upcoming MMO from launch.
    Smart business.

     

    SoE do the same with their Station account and even though alot of the MMO's included in that package aren't great titles it does make sense to pay the little extra to ensure you have access to quite a few MMO's if ever you feel the need to change games to recharge your MMO batteries from one MMO to another. Other companies are following suit with Mythic offering DAoC + WAR at a reduced rate if you subscribe to both. Would be interesting to see if Blizzard does something similar though.

     

  • NadiaNadia Member UncommonPosts: 11,798
    Originally posted by Miklos


    With the new battle.net upcoming, people fail to realize that Blizzard is slowly moving to a model where you pay an amount to subscribe to their games, and adding more games is less costly to the consumer.

    Blizzard has stated Diablo3 Battlenet will be FREE

     

    Rob Pardo interview

    www.joystiq.com/2008/10/13/blizzcon-2008-rob-pardo-talks-battle-net-monetizing/

    Julian Wilson told us that you guys are looking monetize Battle.Net in some way. Is that right?

    Wow, that's an evil way of putting it. Julian's turning into a business guy on me.

    Here's the way I would put it. We're definitely not looking at turning Diablo into a subscription based game. It's clearly not an MMO, so it's not appropriate to do a business model like that.

    The way we approach all of our games now, is we come up with what we think is a great game, and then we wrap the appropriate business model around it. If that's just a box price, then that's that.

    With Battle.Net we're definitely looking at possible different features that we might be able to do for additional money.   We're not talking about Hellgate or anything like that. We're not going to tack things on.

    I think World of Warcraft is a great example to look at.

    We charge people if they want to switch servers or if they want name changes, things that aren't core to the game experience, they're really just optional things that some people want. It takes us some development work to do it, so it makes sense to charge for it. We would never do something like say to get the full game experience, you'll have to pay extra.

     

  • ThomasHolmThomasHolm Member Posts: 34

    WoW may be a cash cow, but Activision Blizzard (the companies joined in 2008) needs it. The new company had some 1.7 billion US$ incomee in 2008, but in total ended up with a 107 million US$ loss for the year. Stockholders tend to not like that and usually want some heads to roll for such.

  • amunn1amunn1 Member Posts: 31

    He seems to know what a majority of us like, so I will be looking forward to this "secret project" :)

  • VrazuleVrazule Member Posts: 1,095

    Even in WoW, the majority of players don't raid, so I'm not sure where you get the idea that he has a clue about what the majority of us want.  Kaplan is stuck in EQ mode and is not in touch with today's player base.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • OzmodanOzmodan Member EpicPosts: 9,726

    There goes the new MMO.  The only thing that matters to this guy is bigger and harder raids.  And you have to have that respawning trash that violates the basic core of what an instances is.

  • banthisbanthis Member Posts: 1,891
    Originally posted by Daffid011

    Originally posted by banthis 
    So Goodie for the WoWers and the Raiders them they got a game what about the rest of us? Where's games that appeal to things that other MMO gamers like?




    Where is the game that appeals to other mmo gamers?  Why don't you go ask other game companies that same question instead of crying spilled milk over the one game he made that you don't like.  You are whining as if he personally directed every single mmo on the market to not deliver what you want.  

     

    Also 10 humor points for saying EQ had more to do than raiding.  I haven't laughed that hard in some time.

    You didnt' have to raid to be a crafter, you didn't have to be a raider to enjoy good RP and explore different areas.  Sorry Raiding was popular with a set number but there were alot of us that simply enjoyed the community, crafting, and RPing you cuold enjoy in EQ.   In WoW even to be a top notch crafter you still have to Raid.  

     

    WoW ultimately fails for people  who enjoy something more indepth then killing the same raid boss 50 times to get some sparkling kiddie gear.

    Its good to see I'm not the only one who thinks Kaplan is a raid loving asshat.  Kaplan sucks ... I could careless Blizzard has 11 million subscribers..its popular because its easy and fast cheap fun with little consequence to your actions.    Over half that population isnt' even a fan of raids.

  • Egamst3kEgamst3k Member Posts: 59
    Originally posted by Rohn


    I think I understand the sentiment of his comment, but I stand by the spirit of my remark.
    You understand what you assume to know. Near the end-game of both PvP and PvE, I found WoW to be incredibly repetitive, the RP environment nearly non-existent (as I was on an RP server) with no hope of any decent enforcement, and the actual "game" to be challenging myself to see what I could take on single-handedly while other people actually did stuff. After you have raid/Arena gear, there's little point in doing some of the other quests unless you want to find out about the storyline. After that 10 minutes is done, you're left with dailies for sub-par gear, or nothing.
    I never said WoW wasn't successful. I'm not that stupid. Nor will I say it's a bad game. Again, not that stupid (though you may assume I am). WoW is the hallmark of its genre, the paragon of preceding innovations and technology which has lead up to its ultimate ascent to godhood in the gaming world.
    What Blizz has about their new project is that it's a "Next Gen MMO." Re-making WoW is not Next Gen. Borrowing significantly from WoW is not Next Gen. To me, Next Gen means that they're going to look at WoW and go, "Hmmm... You know, that's great, but we now have the technology and funds to grind that into the dust and do what we REALLY want." WoW is nothing more than a conglomerate of the best parts of previous MMOs. There's nothing "Next Gen" about it, to put it bluntly.
    Just about anything, games included, will become repetitive if you do it long enough.  I haven't played an MMO that had major features that couldn't become repetitive.  The concepts and design of WoW have attracted more players than any other MMO in history, with no other game even coming close.  I'm guessing they did a few things right.
    So why would Blizzard remake it? The market can't hold two highly-successful WoWs. You can argue all you want, but I think most rational people know it can't. There's absolutely no point in creating a World of Starcraft in an attempt to repeat WoW's success using the mechanics of WoW -- some one of which happen to be the PvE Raid and PvP Arena/BG/etc. setup.
    My post was (though futile in its effectiveness) telling Kaplan to think outside of what he knows and loves. He's played WoW every day now for more time than anyone can comfortably conceive of. Now he's being asked to do something different. Perhaps vastly different. Like someone crab-walking instead of going around upright. It just doesn't pique my enthusiasm to see that they're asking someone who's entrenched in his pet project to work on a piece that is supposed to be very distant from that pet project.
    "Thinking outside the box" does not guarantee a fun game, or a profitable one.  Different does not always equate to good.  Change is not always positive.  There are gamers that fervently believe that they know exactly what a fun MMO should be like.  Oddly enough, I believe that if gamers like that were actually to design a game, using their strategy of "thinking outside the box", more often than not said game would become a ridiculously niche one that only the creator and his best friends would like.  Eventually, even the creator would tire of his own game.
    Oh, please. This is the fallback excuse of an arrogant individual. I, by no means, gave any details on how Blizzard should develop their new MMO. I firmly not under the illusion that I, alone, could create a better game. However, change is needed in the genre. Personally, I think WoW has killed the traditional MMO genre - you're not ever going to do better than WoW did at PvE raiding and PvP arenas/battlegrounds. It ist he epitomy of its kind, and what's needed is a different race of the MMO species.
    Does change always equate to positive results? No. That's an obvious given. However, if I were to trust anyone to actually do change correctly -- it might be Blizzard. They have the funds, they have the experience, they have the time, and they have the human resources to do so.
    Recreating the success of WoW with another WoW is never going to happen, whether you want to take it as an individual game or the genre itself embodied through the game. If they want to see numbers, Blizzard has to offer a different experience. My trepidation at Kaplan's signing onto their new project stems from the tentative notion that perhaps he can't create a different experience.
    However, if you'd like to continue assuming what my thoughts are, by all means, don't let the author of those thoughts stop you.



     

    Yes, I am an English Major.

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by banthis 
    You didnt' have to raid to be a crafter, you didn't have to be a raider to enjoy good RP and explore different areas.  Sorry Raiding was popular with a set number but there were alot of us that simply enjoyed the community, crafting, and RPing you cuold enjoy in EQ.   In WoW even to be a top notch crafter you still have to Raid.  

     
    WoW ultimately fails for people  who enjoy something more indepth then killing the same raid boss 50 times to get some sparkling kiddie gear.
    Its good to see I'm not the only one who thinks Kaplan is a raid loving asshat.  Kaplan sucks ... I could careless Blizzard has 11 million subscribers..its popular because its easy and fast cheap fun with little consequence to your actions.    Over half that population isnt' even a fan of raids.

     

    Sorry, but I am just not buying your ridiculous arguments that everquest was not the biggest raid focused game in the history of mmos.  Sure you could craft what little the crafting had to offer and sit around rping and exploring, but you can do that in any game.  It wasn't something unique to everquest.  In fact everquest is the king of raid or die games.

     

    You say 1/2 of wows population doesn't even like to raid, so what do you think they are doing?  Don't be afraid to acknowledge that the game offers other things to cater to people that don't want to raid.  Its ok, it won't kill you.

     

    On my server the gem market was dominated by a few people all in the same guild.  No one could touch them.  According to you they must be raiders to do so well, but funny thing is that guild struggled to kill 1-2 bosses in any non karazhan dungeon.  I wonder how they did it...  Oh I know, you don't need to raid to be a crafter.  Of course you don't know that, because you live in some world were everquest was a game of crafting and roleplaying that took priority over raiding.  

     

    If you don't like raiding and that is all you see wow as, then by all means play another game.  Ignore all the quests, dungeons and pvp and find another game.  Just because it doesn't cater directly to your personal preferences doesn't mean there is something wrong with the game does it?

  • VrazuleVrazule Member Posts: 1,095

    This isn't about WoW, this is about our dread over Kaplan's inlfuence on the new MMO and his proven penchant for catering to raiders above all other play styles.  The thought of him getting his grubby little fingers into this new MMO makes me very, very sad.  If they don't put this rabid raider on a leash, then my time and money will never again support Blizzard games.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by Vrazule


    This isn't about WoW, this is about our dread over Kaplan's inlfuence on the new MMO and his proven penchant for catering to raiders above all other play styles.  The thought of him getting his grubby little fingers into this new MMO makes me very, very sad.  If they don't put this rabid raider on a leash, then my time and money will never again support Blizzard games.

     

    He helped create the most succesful p2p mmo to date.  Wildly succesful.  Why would they put a leash on him?  Why should they?

     

    I personally don't think it would make sense to make yet another wow clone to compete with wow, especially from blizzard.  Then again blizzard has a track record for success in whatever they make.  Based on that I expect more high quality game that refines or innovates features to make better gameplay.  

    Sorry if they don't make games that you personally like, but there is little compelling evidence that they should change to cater to you.  I do suspect it will be different enough from wow so that they capture and hold more of the market, but that is besides the point.

     

     

  • qbangy32qbangy32 Member Posts: 681
    Originally posted by Daffid011

    Originally posted by Vrazule


    This isn't about WoW, this is about our dread over Kaplan's inlfuence on the new MMO and his proven penchant for catering to raiders above all other play styles.  The thought of him getting his grubby little fingers into this new MMO makes me very, very sad.  If they don't put this rabid raider on a leash, then my time and money will never again support Blizzard games.

     

    He helped create the most succesful p2p mmo to date.  Wildly succesful.  Why would they put a leash on him?  Why should they?

     

    I personally don't think it would make sense to make yet another wow clone to compete with wow, especially from blizzard.  Then again blizzard has a track record for success in whatever they make.  Based on that I expect more high quality game that refines or innovates features to make better gameplay.  

    Sorry if they don't make games that you personally like, but there is little compelling evidence that they should change to cater to you.  I do suspect it will be different enough from wow so that they capture and hold more of the market, but that is besides the point.

     

     

    In truth it would have to go in the complete opposite direction to WoW to generate new income rather than players from WoW migrating to it, otherwise you won't recoup your development costs because in essence you won't be using your own product to generate income you would be still using WoWs.

    Even if Diablo was made into an MMO it still isn't enough of a departure from WoW to entice a whole new breed of MMO subscribers, there is proof that the Superhero business is becoming more popular, with 1 title already out in the form of CoH/CoV and 2 upcoming games DCU and Champions Online, then you have the Sci/Fi option with Starcraft, I'm sure there are RTS players who haven't wanted to play WoW but would love to try out Starcraft MMO.

    However the speculation can stop once Blizzard announces what the project is, but ofc they usually keep things close to their chest until the have the product more or less ready to ship, so who knows how long we've got until we hear something definate.

    Anyway good luck to them in trying to recreate the success of WoW into another new MMO, I wait with baited breath to see what it will be.

     

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    Blizzard can go in any number of directions right now.  They could create something completely different to try to capture market share of players who do not like wow style games.  They could also make a game different enough from wow that it attracts those who left or are thinking of leaving.  They could create a game that is an evolution to wow in the hopes that it helps retain players and gains a few new.

     

    At this point I don't think blizzard is expecting another mmo to get 10+ million brand new players.  Their biggest investment is in retaining the 10+ million they already have.  As the old business saying goes, replace yourself before someone else does. 

     

    If they can make a game the works in conjunction with wow (appeals to many of its players) and somehow offer some attractive subscription/package pricing that will make it all the more difficult for any competitor to steal customers away. 

     

     

    To those complaining about end game raids, that is what has been a best selling formula for mmos for over 10 years.  PvP end game is a distant second and everything else is either a small niche or a failed concept.  As long as mmos measure progression by filling up experience or skill bars there will always be an end game when players run out of those bars to fill up.  Once the goal of filling up bars has been exhausted, then players will look for other goals to complete and so far raids and pvp have been effective solutions.  There is no reason not to expect more from every company in the future.

     

    Personally I wouldn't mind another raid or pvp game as long as it was built more toward forming community building features.  Something like swg or ultima online.  Not true sandbox, but a hybrid maybe.  It would be nice to have player run areas and meaningful crafting.  Other objectives than raids and pvp.  Not that they can't exist also. 

  • Loke666Loke666 Member EpicPosts: 21,441

    That is goodd news, they need Kaplan if they want the new game to succed, most of the best guys guys who worked at Blizzard have been quitting (they really made a misstake when they lost Strain, he is brilliant) but Kaplan is one of the best they ever had.

    You really need a good guy to lead a project like this.

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