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Why you shouldn't purchase WAR

Greetings all.

Straight to the point. WAR has one of the best back stories ever, I'll give it that. One of the reasons I Joined the game is the story. It's graphics are good. And PQ's are a refreshing thing to mmo's

That's about it.

First thing that pops into my mind is the bugs. Pretty much every week you get a update fixing a list of bugs longer than Ron Jeremies Schwang. in the 1.2 patch their are over 500 bug fixes. You are  basicly paying to play open beta. Lots of times you will go to summon your mount and your horn sounds over and over ad nauseam. Or you can attack with your weapon w/o drawing it, which sorta takes you out of the immersion of the game.  You will randomly be dismounted at times. Or when your attacking a Keep lord (WOW equivalent of a dungeon boss) They will randomly attack players or run off and reset after they kill half your warband (raid).  Their tier 2 elf keep lords on both sides are notorious for this, and it makes for a very frustrating experience. 

Another nuisance in the game is the loot roles.  Again I reference Keep sieges. Many times I've done very little while fighting the keep lord (I stood outside and watched the back door and didn't fight the keep lord till he was allmsot dead). I placed first overall, and my role bonus kept me first. Why did I get that? I basicly screwed someone who worked to get that npc down out of their rightful gear. Other times I've ran in, killed all the other sides healers (PCs) and jumped on the keep lord and placed 56th on the roll. OK Wait a minute, I did all that work and got nothing? why?

Next is the customer support. I completed a quest, and didn't get the item reward. It was a particularly nice reward as well. I petitioned the GM's and they took 2 weeks to reply, by the time I got a response I had outleveled the item and for what it's worth the GM said I hadn't completed the quest and couldn't give me the item I had wanted even though I am looking at the completed quest in log in my journal. Loveley.

PvP lacks a sense of purpose. You run around, take the keeps and battlefield objectives, and go to the next region. The opposing faction runs around behind you and takes it back. No real loss to you. You just run back and take it again. It feels pointless to be honest. No real sense of urgency either. if your looking for some meat to your pvp go somewhere else.

The class balance is horrible. Some classes are the win button (Witch Elf and bright wizard) Witch Elfs counterparts are laughable, the witch hunter. They do about 75% (if that) of the witch elf. They lack the stuns, knockdowns and other crowd control that the Witch elf has.  In the WAR Forums the witch elves are getting nerfed and their basicly laughing about  saying that their most of their damage comes from their main abilities and not their kiss (which is their combo point ability). So no real loss to them. THe bright wizard nukes everything they can find and usually runs away before you can close the distance. Also a lot of classes have knock back which is vastly overpowered.  If you encounter any class that has one, your in for a flight that goes on forever. Usually you get knocked off a cliff and land in lava or something like that and they get a easy kill. It's rediculous that a game that is suppossed to be more skill based that WOW has it's 1 button wonders.

Another aspect of RvR that will iratate you is the zerg swarm. Any PvP style game has this problem but WAR Takes it to a new level.

Also you can forget about healing if your not a tank or another healer. Melee and ranged DPS Classes die far to much, and inflict far to little damage (Witch Elf and Bright wizard excluded).

Lastly, the Devs seem completely biased towards Destruction. For the 1st few months of hte game the order side suffered both in the PVE and PVP side of the game, due to lack of a human tank. Few people played the Elf and Dwarf tanks, whereas lots of people play Destruction tanks. Witch Elves Trump virtually every other class, and in general Order is inferior both in classes and in numbers to destruction.

In closing the game is great in tier 1. No real reason to go past that. If you got annoyed by WoW's PvP them you will be wasting your money if you purchase this game.

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Comments

  • SarbocabrasSarbocabras Member Posts: 257

     Very Valid points I will add to this post later because I have several reasons thayou did not even cover that I would also like to share with the community WAR is dieing out and everyone knows it.

     

    On most servers not all if you've missed the leveling zerg at launch it is goingto be close to impossible to level all on your own, one because there are not enough quests for you to level from tier to tier if you don't rvr and just quest it is damn hard to level unless you grind. The balance needed in scenarios is not there. Destruction is always going to have control of most of the territorie because the majority of players play destro,  But with that in hand Order always wins scenarios and have much higher renown then all the destro players and dominate them in gear and continue to win scenarios. With Destruction over populating order on servers such as Dark Crag and Hochland the order guilds stop going into ORVR and make premade pvp groups for the tier four instanced pvp.

    Warhammer is a Zerg and doesn't change much from tier 1 to tier 4.  City Sieges are so content blocking that they rarely happen and you run aroun with your guild capturing keeps and  objectives for what seems like ages.

    Not to mention the horrible experience reward ORVR offers.

  • wolf13xxxwolf13xxx Member Posts: 4
    Originally posted by Sarbocabras


     Very Valid points I will add to this post later because I have several reasons thayou did not even cover that I would also like to share with the community WAR is dieing out and everyone knows it.



     

    Please post them. I'm fairly sure that I've missed a ton of things.

    Also, City sackings aren't happening at all. I think only order has done it once.

  • Syno23Syno23 Member UncommonPosts: 1,360

    Warhammer Online is a boring game, but it has some very good assets.

    - Graphics are detailed

    - Gameplay is solid and efficent

    - It has a multi-leveling system: questing, grinding, scenarios, and open-PvP

    - Fun end game

    - Quick updates and expansions

    Other than that, I'd say, this game is going to die in a few months.

  • DkevlarDkevlar Member Posts: 308
    Originally posted by Syno23


    Warhammer Online is a boring game, but it has some very good assets.
    - Graphics are detailed
    - Gameplay is solid and efficent
    - It has a multi-leveling system: questing, grinding, scenarios, and open-PvP
    - Fun end game
    - Quick updates and expansions
    Other than that, I'd say, this game is going to die in a few months.



     

    thats odd  reasoning , isn't it?

     

  • CoffeeManCoffeeMan Member Posts: 17

    What a great topic, I havn't seen this posted before.

  • Thoth-AmonThoth-Amon Member Posts: 91

    Well after my free month I went back to WoW and am now bored as hell.

    IMO the mistake mythic made was to not do the usual MMO trick of getting people to set up a subscription in order to qualify for their free month. If they done that Id have kept paying out of laziness like 70% of peeps do.

    Ive now gone and bought a game card as WARs good fun and less tedious than grinding for achivements/rep in WoW.

  • slask777slask777 Member Posts: 706

    Pfft...Game is WoW-lite with some pvp thrown in. Some good ideas but as a whole, the game is horrible. Bought it and the box is still gathering dust in my shelf. Didn't even made it past the first free month. That a company that made DaoC managed to screw up so badly is incredible.

    ---
    Grammar nazi's. This one is for you.

  • fansedefansede Member UncommonPosts: 960

     I had my issues with WAR as well, but the straw that broke my back was time constraints.

    Bugs will always be an issue In MMOs. Especially if a game that releases and a few months later add two careers ( Blackguard and Knight of Blazing Sun). While you can argue that decision that poor judgement because they didnt fix a lot of major bugs (Keep Lords are STILL bugged?), they knew the game needed the shot in the arm.

    Most of your concerns are valid, though bugs ina game as a reason to not try is debatable. The game is very playable, it is not like Vanguard at launch.  

    PvP meaningless? I would be with you if you said the Reknown Gear earned from experience gained in RvR needs an overhaul. I refer you to one of Paragus Rants Blogs on this site to demonstrate this point.

    RvR is the reason you fight other players in the game.  Realm pride. You take over objectives, take over keeps, lock the zone to get to the enemies city. When the realm locks a zone, the members of your race get a bonus zonewide.  The major goal of the game is to conquer the enemy city.  To me, this is the only PvP that does have purpose. 

    That being said, you are right. The implementation of this purpose and the rewards are in need of work. Population caps, locking zones with a few groups ( I think this has been fixed though), Keep Lord loot tables, scenario grinding, etc.

    Customa servis - whats that? Didn't you know that in our rough economic times, EA and Mythic had to cut jobs? Have to cut the pork out of these organizations. Customer Service is my first choice.

    Career imbalances are always a work in progress. Do you know of any game that never updates, fixes, nerfs their classes after launch? But hey, in a few months your point will be moot : The Slayer and Choppa are coming online! Who needs imbalance when you can add more classes?

    Finally I do think you are right, Destruction is a more attractive choice and even Paul Barnett could not remain impartial when doing the PR in this game for the past few years. His descriptions of Destruction careers were always more animated than Order careers. So what?  Play Destro then. I liked playing the udnerdog. Trying to beat the enemy with brains over braun.  What hurt a lot was that there was not a lot of opportunities to use my brain. I needed 3rd party programs like Curse to be competitive. A shame.

     

  • FuerchtegottFuerchtegott Member Posts: 79

    Interesting thread. I agree on most of the OP's statements except the one with the beta status and patching policy. A long list of patch notes doesn't mean the game is in beta, but that the developers put in a lot of work. Of course you could do it like Funcom and only mention half of your changes in the notes, and the other half ppl would need to find out on their own. In best case they would be surprised, in worst case they get enraged because it is probably a nerf. Mythic doesn't do that. I respect that.

    In order to save WAR, however, there has to be done more than just patching. The game needs a fundamental design overhaul. A sort of SWG NGE, but for the positive of course. Here are some of my thoughts:

     

    - Redesign the world map. Get rid of the zone system and design a connected open world like in all classical MMOs. This is not only for immersion reasons, and for reasons of sticking to the original Warhammer world without raping the lore. It is for reasons of game mechanics. If you have an open world with certain regions that can be invaded, a front line can develop that resembles actual war. Chaos starts in the North, Empire in the South. Greenskins and dwarves to the East and South of the Empire in the Mountains. Elves on Ulthuan and the Continent to the North-West of Ulthuan for the Dark Elves.

    - Every city, every village is conquerable. You don't need buffs or etc to reward the players for conquering stuff. It's easy, once a village or town is lost, the quests, the shops, waypoints etc. are not available for the loosing faction until it has been recaptured. This way the defending ppl have a reason to defend, and the loosing side will be pushed in a corner further and further.

    - This would allow for tactical play on a world-level. You want to invade the Empire but the Defenders are too strong? Attack the High-Elves first, draw away defending power from the Empire and then hit them hard into their vulnerable back.

    - Make capturing logical. Why is it that Praag gets conquered immediately before Altdorf? Between Praag and Altdorf there are such strong fortresses as Talabheim and Middenheim. Considering world IP an invading force would need to take those cities first before they would reach Altdorf.

    - Conquering and defending is a reward in itself. If you are the conquering army just the fact that you take one town after the other, and the frontier slowly actually moves to your advantage, makes every bit of land conquered a reward in itself.

     

    These are just some ideas. But i think the greatest fault of WAR so far is that it really doesn't give the players a feeling of actual war, of the threat to be conquered. It is because we fight on maps, like on a board game, or table top (what a surprise here!) but not an actual world.

  • Ajacks_USAjacks_US Member Posts: 37


    Originally posted by Syno23
    Warhammer Online is a boring game, but it has some very good assets.
    - Graphics are detailed
    - Gameplay is solid and efficent
    - It has a multi-leveling system: questing, grinding, scenarios, and open-PvP
    - Fun end game
    - Quick updates and expansions
    Other than that, I'd say, this game is going to die in a few months.

    - Maybe close up, but at a distance it quickly turns into a slide show for animations, blurry textures, and low polygon models due to aggressive LOD settings that the player cannot change.
    - Gameplay isn't much different from WoW, due to balance issues and bugs I'd say its worse.
    - Take out questing and grinding, every MMO has those, open-RVR is crap exp if there is a large number of players, scenarios have a built in delay, can only enter one every so often because they were the best way to level.
    - Most people at end game state its boring, the PVE is a watered down WoW raid experience, and the PVP is a buggy, lag fest, that ends in you doing PVE things to capture the city.
    - Or inversely, many bugs and a lack of content that needs to be quickly fixed before the game loses more players.

    WAR was released too early, in an attempt to beat WOTLK. They beat it out the door, but WOTLK won in the end. But overall, their biggest failure was in making it truly feel like a war, as stated before.

  • LondonMagusLondonMagus Member Posts: 700
    Originally posted by wolf13xxx


    Greetings all.
    Straight to the point. WAR has one of the best back stories ever, I'll give it that. One of the reasons I Joined the game is the story. It's graphics are good. And PQ's are a refreshing thing to mmo's
    That's about it.
    First thing that pops into my mind is the bugs. Pretty much every week you get a update fixing a list of bugs longer than Ron Jeremies Schwang. in the 1.2 patch their are over 500 bug fixes. You are  basicly paying to play open beta. Lots of times you will go to summon your mount and your horn sounds over and over ad nauseam. Or you can attack with your weapon w/o drawing it, which sorta takes you out of the immersion of the game.  You will randomly be dismounted at times. Or when your attacking a Keep lord (WOW equivalent of a dungeon boss) They will randomly attack players or run off and reset after they kill half your warband (raid).  Their tier 2 elf keep lords on both sides are notorious for this, and it makes for a very frustrating experience. 
    Another nuisance in the game is the loot roles.  Again I reference Keep sieges. Many times I've done very little while fighting the keep lord (I stood outside and watched the back door and didn't fight the keep lord till he was allmsot dead). I placed first overall, and my role bonus kept me first. Why did I get that? I basicly screwed someone who worked to get that npc down out of their rightful gear. Other times I've ran in, killed all the other sides healers (PCs) and jumped on the keep lord and placed 56th on the roll. OK Wait a minute, I did all that work and got nothing? why?
    Next is the customer support. I completed a quest, and didn't get the item reward. It was a particularly nice reward as well. I petitioned the GM's and they took 2 weeks to reply, by the time I got a response I had outleveled the item and for what it's worth the GM said I hadn't completed the quest and couldn't give me the item I had wanted even though I am looking at the completed quest in log in my journal. Loveley.
    PvP lacks a sense of purpose. You run around, take the keeps and battlefield objectives, and go to the next region. The opposing faction runs around behind you and takes it back. No real loss to you. You just run back and take it again. It feels pointless to be honest. No real sense of urgency either. if your looking for some meat to your pvp go somewhere else.
    The class balance is horrible. Some classes are the win button (Witch Elf and bright wizard) Witch Elfs counterparts are laughable, the witch hunter. They do about 75% (if that) of the witch elf. They lack the stuns, knockdowns and other crowd control that the Witch elf has.  In the WAR Forums the witch elves are getting nerfed and their basicly laughing about  saying that their most of their damage comes from their main abilities and not their kiss (which is their combo point ability). So no real loss to them. THe bright wizard nukes everything they can find and usually runs away before you can close the distance. Also a lot of classes have knock back which is vastly overpowered.  If you encounter any class that has one, your in for a flight that goes on forever. Usually you get knocked off a cliff and land in lava or something like that and they get a easy kill. It's rediculous that a game that is suppossed to be more skill based that WOW has it's 1 button wonders.
    Another aspect of RvR that will iratate you is the zerg swarm. Any PvP style game has this problem but WAR Takes it to a new level.
    Also you can forget about healing if your not a tank or another healer. Melee and ranged DPS Classes die far to much, and inflict far to little damage (Witch Elf and Bright wizard excluded).
    Lastly, the Devs seem completely biased towards Destruction. For the 1st few months of hte game the order side suffered both in the PVE and PVP side of the game, due to lack of a human tank. Few people played the Elf and Dwarf tanks, whereas lots of people play Destruction tanks. Witch Elves Trump virtually every other class, and in general Order is inferior both in classes and in numbers to destruction.
    In closing the game is great in tier 1. No real reason to go past that. If you got annoyed by WoW's PvP them you will be wasting your money if you purchase this game.



     

    Well that's your interpretation but many other players disagree.

    1. Bugs, yes there are still a few but this has been true of every MMO I have played, including one sthat have been live for many years. On the whole though, I am not affected by graphic/memory bugs anymore as most of the early ones seem to have been fixed. In my experience 'Dismounting' isn't random at all, rather it occurs whenever the game registers you as being actively in combat, e.g. take any damage/debuffs. Not sure about the comments on Keep Lords as whenever I have played RvR the 'Keep Lords' were the least issue & enemy players were the real problem. I agree that the NPC AI is pretty bad, but it sounds like you were trying to take undefended enemy keeps with a small Warband.

    2. Loot rules, they have acknowledged that there is an issue with Siege Loot rules that is due to be fixed soon. I agree that it should have been fixed by now, but so far it hasn't spoiled my enjoyment of the game.

    3. Customer support. I haven't had reason to contact customer support so far so not sure what to say, I wouldn't lose any sleep over a low level quest reward though as there seem to be plenty around.

    4. Goal of RvR. The more complex achievement in RvR is to 'Lock the Zone', this take smuch more effort & coordination but once achieved the enemy can't just run back & take it again, they have to wait a long time.

    5. Class Balance. I agree that some classes seem over powered but it isn't as simple as you imply. Having killed quite a few bright wizards in both RvR & scenarios, they aren't exactly invincible. I have a DoK and a Magus, both of which have their advantages it's just a matter of learning to use them effectively.

    6. Knockback. I definitely do agree with you on knockback though, this seems to be heavily biased toward Order classes & is completely stupid. Scenarios often look more like a production of 'Peter Pan', since half the characters at any given time are airborne. Where they also contain natural hazards like Lava pools it just makes the whole thing random & pointless. The worst thing about knockback though is how it encourages 'Order Zerging' since they just charge around attacking anything & then use knockback to escape if they start losing. I wouldn't mind if Destruction could do the same, but sadly not.

    7. Zerg swarm. As mentioned above, the fact that so many Order classes get knockback seems to encourage this, but Destruction tanks tend to prefer solo zerging which makes the problem worse. When Destruction act as a team they have the advantage but all too often Order get away with just zerging all the healers & DPS classes while the tanks run round randomly hitting things. To be fair though, this is really the player's fault rather than the game itself.

    8. Healing Bias. I must disagree with you here, as many times I have managed to defeat enemy tanks as a Magus thanks to great healing. Provided you have good healing support, tanks often realise that they have made a big mistake when they attack squishies. Unfortunately there never seem to be enough healers on Destruction though. I made my main character a 'Combat Healer' precisely because of this!

    9. Destruction Bias. I must entirely disagree here due to the previously mentioned 'Knockback Issues'. Of the Destruction people that have quit the game, being pissed off with how stupid knockback makes RvR must be fairly high factor. It doesn't matter if technically some Destruction classes have better advantages when they spend half the time randomly bouncing around all over the place. Until this issue is resolved, Order will always have an unfair advantage, at least in my opinion.

    10. Tier one is the best????? Surely you must be joking, I found Tier one to be enjoyable but nowhere near as much as later Tiers. In particular RvR barely even gets going until Tier Three, with Tier Four being best.

    Yes I will happily admit the game has many faults, but despite all of them it is still immensely enjoyable & well worth trying. Clearly it wasn't your 'Cup of Tea', but life would be dull if everyone was identical.

    If you can't "Have your cake & eat it too", then how can "The proof of the pudding be in the eating"?

  • CzzarreCzzarre Member, Newbie CommonPosts: 3,742
    Originally posted by Syno23


    Warhammer Online is a boring game, but it has some very good assets.
    - Graphics are detailed
    - Gameplay is solid and efficent
    - It has a multi-leveling system: questing, grinding, scenarios, and open-PvP
    - Fun end game
    - Quick updates and expansions
    Other than that, I'd say, this game is going to die in a few months.



     

    I have yet to see an MMO die. Hellgate is still around, Tabula Rasa is still around. SWG, EQ1, UO ...still around. DAOC? Yep its still there too.

    in fact, I think a better post is "what is the definition of an MMO death?"

    WAR...nope, it will survive.

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by wolf13xxx


    Greetings all.
    Straight to the point. WAR has one of the best back stories ever, I'll give it that. One of the reasons I Joined the game is the story. It's graphics are good. And PQ's are a refreshing thing to mmo's
    That's about it.
    First thing that pops into my mind is the bugs. Pretty much every week you get a update fixing a list of bugs longer than Ron Jeremies Schwang. in the 1.2 patch their are over 500 bug fixes. You are  basicly paying to play open beta. Lots of times you will go to summon your mount and your horn sounds over and over ad nauseam. Or you can attack with your weapon w/o drawing it, which sorta takes you out of the immersion of the game.  You will randomly be dismounted at times. Or when your attacking a Keep lord (WOW equivalent of a dungeon boss) They will randomly attack players or run off and reset after they kill half your warband (raid).  Their tier 2 elf keep lords on both sides are notorious for this, and it makes for a very frustrating experience. 
    Another nuisance in the game is the loot roles.  Again I reference Keep sieges. Many times I've done very little while fighting the keep lord (I stood outside and watched the back door and didn't fight the keep lord till he was allmsot dead). I placed first overall, and my role bonus kept me first. Why did I get that? I basicly screwed someone who worked to get that npc down out of their rightful gear. Other times I've ran in, killed all the other sides healers (PCs) and jumped on the keep lord and placed 56th on the roll. OK Wait a minute, I did all that work and got nothing? why?
    Next is the customer support. I completed a quest, and didn't get the item reward. It was a particularly nice reward as well. I petitioned the GM's and they took 2 weeks to reply, by the time I got a response I had outleveled the item and for what it's worth the GM said I hadn't completed the quest and couldn't give me the item I had wanted even though I am looking at the completed quest in log in my journal. Loveley.
    PvP lacks a sense of purpose. You run around, take the keeps and battlefield objectives, and go to the next region. The opposing faction runs around behind you and takes it back. No real loss to you. You just run back and take it again. It feels pointless to be honest. No real sense of urgency either. if your looking for some meat to your pvp go somewhere else.
    The class balance is horrible. Some classes are the win button (Witch Elf and bright wizard) Witch Elfs counterparts are laughable, the witch hunter. They do about 75% (if that) of the witch elf. They lack the stuns, knockdowns and other crowd control that the Witch elf has.  In the WAR Forums the witch elves are getting nerfed and their basicly laughing about  saying that their most of their damage comes from their main abilities and not their kiss (which is their combo point ability). So no real loss to them. THe bright wizard nukes everything they can find and usually runs away before you can close the distance. Also a lot of classes have knock back which is vastly overpowered.  If you encounter any class that has one, your in for a flight that goes on forever. Usually you get knocked off a cliff and land in lava or something like that and they get a easy kill. It's rediculous that a game that is suppossed to be more skill based that WOW has it's 1 button wonders.
    Another aspect of RvR that will iratate you is the zerg swarm. Any PvP style game has this problem but WAR Takes it to a new level.
    Also you can forget about healing if your not a tank or another healer. Melee and ranged DPS Classes die far to much, and inflict far to little damage (Witch Elf and Bright wizard excluded).
    Lastly, the Devs seem completely biased towards Destruction. For the 1st few months of hte game the order side suffered both in the PVE and PVP side of the game, due to lack of a human tank. Few people played the Elf and Dwarf tanks, whereas lots of people play Destruction tanks. Witch Elves Trump virtually every other class, and in general Order is inferior both in classes and in numbers to destruction.
    In closing the game is great in tier 1. No real reason to go past that. If you got annoyed by WoW's PvP them you will be wasting your money if you purchase this game.



     

    In parts of your evaluation of the game, I believe you exaggerate quite a bit (for effect), or state things as fact that can only be stated as opinion.  In other parts, I wonder if you ever played the game at all.  Either way, while it's clear you didn't enjoy the game, which is fine, it's probably best to be a little more objective if at all possible.

    Does the game have bugs?  Of course it does, but contrary to your assertions, they are not at the level and severity that render the entire game or significant systems unplayable.  Far from it, in fact.  The game was released in as good a state or better than most major MMO's that have been released in the last few years.  I'd find it much more unacceptable if they weren't fixing the bugs that remain in the game, so that they could have a lower "bug count".  Of course, I'd rather there not be any bugs, but that's not realistic, and you blow the severity of bugs completely out of proportion.

    Some of the bugs you describe are just your obvious unfamiliarity with the game.  Elven keep lords reseting, or randomly attacking?  Sounds like you were pad pulling - not the way the encounter is supposed to go (read: exploiting).  Additionally, the elven mobs use AoE attacks, where the other races don't, which might account for your perception of "random attacks".  This is all pretty common knowledge.

    On Keep siege contribution, you're right - it is pretty random, and they know it and haven't fixed it yet.  I will admit, however, that it doesn't bother me much.  Why?  For the EXACT reason you give above.  Many times, in order to properly fight a defended keep, someone ends up on something like postern duty.  No, those players don't end up racking up gory damage or healing totals, but they perform a very valuable service in reducing the number of enemy players streaming into the keep to defend it.  To me, that's just as valuable as the person who tanks the keep lord or the one that keeps that tank healed, and shouldn't be penalized.  I also realize that this can be abused, so I don't know what the best solution is, but I don't like the thought of people pulling alternate but important duties being penalized for doing so.  You appear not to recognize the importance of the task.  Perhaps RvR isn't for you.

    The majority of the rest of your post is ranting hyberbole and opinion:

    1. To me, WAR has a much more purposeful PvP/RvR experience than most other games that have PvP, and I mean that is a "purposeful to the game world" kind of way.  This is especially true in Tier 4, where you can actually capture zones and move forward.  Did you get to T4?

    2. Class balance is something that will always be tweaked one way or another in any game, especially ones with PvP.  Make no mistake, the classes in this game really are balanced around group dynamics and not on 1v1 duels.  And you greatly, GREATLY exaggerate the perceived overpowered-ness of careers like the BW and WE (which isn't helped by the fact that you obviously don't know the classes you are talking about - WE Kisses are NOT their combo point abilities).  Perhaps a better understanding of the game would have made it more enjoyable to you.

    3. You complain about the zerg in WAR being worse than zergs in other games (i.e. taking it to a whole new level), but you leave it at that with no further explanation or proof.  Just an unsubstantiated bash, really, unless you elaborate.

    4. Healers heal just about anyone that makes sense for them to heal, if they are any good.  Sounds like you had a lot of PUG experiences.  Try a guild (just like in any game) - it makes the experience better.  Other than that, my experience differs from yours - my DPS characters often get more heals than my tanks in RvR, because they can actually do more damage than the tank.

    5. On imbalance, plenty of Order rolled Ironbreakers and Swordmasters at the start.  Ironbreakers are one of the very best classes in the game overall, while the SM's could use a little buff.  The Knight did complete the picture, however, and was a good addition for them.  Mythic's own numbers, however, refute your perception of huge numerical imbalances overall on the vast majority of servers.  The fact that Destruction hasn't completely dominated every server, with Fortress and City attacks constantly, pretty much invalidates your assumption that there is a blantant Destro bias in the game.

    The game is very good in Tier 1.  Contrary to your assertion, I believe that WAR gets better with each succeeding tier, with T4 being the most fun.  RvR in WAR is nothing like PvP in WoW - the differences in the focus of each game are like night and day.  I don't think RvR is everyone's cup of tea, but that doesn't make it bad.

    Hell hath no fury like an MMORPG player scorned.

  • mackdawg19mackdawg19 Member UncommonPosts: 842

     This just can't get any better. I love how people start off posts and state stuff like, you pay for an open beta. Seriously? I never knew that. I mean, after 12 MMO's that I have played, countless hours of gaming and raiding, to come and find this out is quite shocking eh? Oh wait, every game is an open beta. And before you even come into my post, quote it and state that somehow your game has less bugs, does it matter? What you deem a small bug because it doesnt relate to your class or your questline, doesnt mean its not a game breaking bug for someone else. So what does it really matter that MMO's launch with bugs, they all do. Can no one here look beyond themselves and think about what someone else could possibly think? God forbid you step out of the box right? 

    What im trying to say is this, play a game to play it. If you like the lore or think what they advertise sounds great to you, pick it up and enjoy. MMO's will always be a project that never stops. It's an MMO for christ sake, what did you expect. THESE ARE NOT CONSOLE GAMES!!! See how big I typed that, remeber it. PC's dont have just one configuration like a console so dont expect it to be super polished regardless of what some crazy developer is spouting. He is trying to make money, quit listenting to him and take up your own assumptions. Same goes for these same people claiming this game is in Open Beta, and your paying for it. It's as if they have never developed a game before. I mean seriously, if you think its so dam easy, please make a game. And dont let me stop you from requoting me to prove me right. Game development on a huge project with lots of money invested isnt easy work. No matter what cash you have, no matter how smart you think your developers are, nothing can stop human error. It just happens. So in essense, your playing for a game with human error. If you dont want the game, fine. But also remeber that car your driving, also made by a human, which you so comfortably think your safe in. You bought that one right? ............ Good day!

     

  • neonwireneonwire Member Posts: 1,787
    Originally posted by Fuerchtegott


    Interesting thread. I agree on most of the OP's statements except the one with the beta status and patching policy. A long list of patch notes doesn't mean the game is in beta, but that the developers put in a lot of work. Of course you could do it like Funcom and only mention half of your changes in the notes, and the other half ppl would need to find out on their own. In best case they would be surprised, in worst case they get enraged because it is probably a nerf. Mythic doesn't do that. I respect that.
    In order to save WAR, however, there has to be done more than just patching. The game needs a fundamental design overhaul. A sort of SWG NGE, but for the positive of course. Here are some of my thoughts:
     
    - Redesign the world map. Get rid of the zone system and design a connected open world like in all classical MMOs. This is not only for immersion reasons, and for reasons of sticking to the original Warhammer world without raping the lore. It is for reasons of game mechanics. If you have an open world with certain regions that can be invaded, a front line can develop that resembles actual war. Chaos starts in the North, Empire in the South. Greenskins and dwarves to the East and South of the Empire in the Mountains. Elves on Ulthuan and the Continent to the North-West of Ulthuan for the Dark Elves.
    - Every city, every village is conquerable. You don't need buffs or etc to reward the players for conquering stuff. It's easy, once a village or town is lost, the quests, the shops, waypoints etc. are not available for the loosing faction until it has been recaptured. This way the defending ppl have a reason to defend, and the loosing side will be pushed in a corner further and further.
    - This would allow for tactical play on a world-level. You want to invade the Empire but the Defenders are too strong? Attack the High-Elves first, draw away defending power from the Empire and then hit them hard into their vulnerable back.
    - Make capturing logical. Why is it that Praag gets conquered immediately before Altdorf? Between Praag and Altdorf there are such strong fortresses as Talabheim and Middenheim. Considering world IP an invading force would need to take those cities first before they would reach Altdorf.
    - Conquering and defending is a reward in itself. If you are the conquering army just the fact that you take one town after the other, and the frontier slowly actually moves to your advantage, makes every bit of land conquered a reward in itself.
     
    These are just some ideas. But i think the greatest fault of WAR so far is that it really doesn't give the players a feeling of actual war, of the threat to be conquered. It is because we fight on maps, like on a board game, or table top (what a surprise here!) but not an actual world.



     

    Everything you said there is absolutely spot on. Do you know whats really weird though? Its the fact that you are the ONLY person on this website who has ever pointed it all out despite the fact that its blatantly obvious that this is what Mythic should have done with Warhammer Online. Its a game based on the tabletop war game and yet it plays absolutely nothing like it at all. There is no war in WAR. Its ridiculous!

    The PvP in WAR is meaningless beyond belief. The only reason people bother fighting each other at all is to gain levels and bits of equipment. Otherwise the battles fought in this game are totally irrelevant and have no tactical impact on the game world. Players get a few buffs and thats it. Oh yeah and players in Tier 4 get the opportunity to attack the opposing city.......yeah that makes perfect sense

    Its just another linear story game just like WoW where players chase the mythical golden carrot of the level grinding treadmill to reach the mythical golden lands of Endgame. Where are the armies laying seige to important tactical positions? Where are the territories being overrun and claimed by enemy forces? Where are the commanders directing units of players to march to various locations on a world-wide open map? Where is the freedom to actually wage war on enemy forces?

    No instead we get a very boring PvE game with some PvP playpens dumped next door with the "option" of going into them if you can be bothered. Otherwise you can just ignore the conflict all together if you like and play through the whole game without having to fight anyone because none of it has any effect on anyone at all.

    Mythic just couldnt be bothered to put in the effort with this game. Either that or they just didnt have the technical skill or creative thought to come up with something good. They could have made the worlds first decent open PvP war mmo where armies of players could truly clash with each other in the Warhammer world just like they do in the tabletop games and the books. Instead they were just too blinded by WoW and ended up taking the obvious and easy route by trying to pander to its players by giving them more of the same. As a result most people find the game boring as they have seen it all before. What a complete waste of time and money.

  • andmillerandmiller Member Posts: 374

    I really wish that I hadn't even clicked on this post.  I was thinking of re-subbing in March.

    I still may, but man, this thread was a downer.

  • xiirotxiirot Fallen Earth CorrespondentMember Posts: 328

    Hmm. This post had the opposite effect on me.  It actually inspired me to start playing WAR again, because it reminded me of all the fun I had while playing it.

    "Good people are good because they've come to wisdom through failure. We get very little wisdom from success, you know." William Saroyan

  • andmillerandmiller Member Posts: 374
    Originally posted by xiirot


    Hmm. This post had the opposite effect on me.  It actually inspired me to start playing WAR again, because it reminded me of all the fun I had while playing it.

     

    That's what I like to hear.  I'm with you.  Re-subbing.  I had fun in RvR, quite becuase my worthless buddies wanted to play WOTLK.

    Would like to start fresh on a high pop server, any suggestions from the non-haters?

     

  • RohnRohn Member UncommonPosts: 3,730
    Originally posted by andmiller

    Originally posted by xiirot


    Hmm. This post had the opposite effect on me.  It actually inspired me to start playing WAR again, because it reminded me of all the fun I had while playing it.

     

    That's what I like to hear.  I'm with you.  Re-subbing.  I had fun in RvR, quite becuase my worthless buddies wanted to play WOTLK.

    Would like to start fresh on a high pop server, any suggestions from the non-haters?

     



     

    For high pop servers in North America, and depending on your ruleset preference, you can't go wrong with Dark Crag, Skull Throne, Phoenix Throne, or Badlands.  There are several other servers that have good populations as well, but these are some of the biggest.  Additionally, depending on what server you started on, you can transfer your existing characters for free to designated higher pop servers, if you didn't want to start completely over.

    I don't know much about the EU servers, unfortunately, but I'll bet there's someone on these boards that'll be willing to answer that question.

    Hope this helps.

    Hell hath no fury like an MMORPG player scorned.

  • GamerBenGamerBen Member Posts: 52

     

    Tips on enjoying WAR;

    a) play on a populated server

    b) stop crying about the other side because more likely than not, you can do the same thing to them

    c) WE are OP but fear not, the people who are playing witch elves right now probably have their assholes lubed up in anticipation for the big ol' nerf stick called Patch 1.2

    d) find a good guild and a good alliance, Zerg vs Zerg battles are immensely entertaining

    e) if you don't like zergs, stick to scenarios, both sides usuallyl have equal amount of players

    f) if you don't like musical keeps, then do something about it, get friends, guildies, anything. Go mess yourself up some punkass destro/order zerg

    g) graphic bugs are hilarious, seeing a wizard running around while mounted and throwing fireballs at people is great (he's not really mounted, just looks like it), learn to laugh at stupid shit for they are funny

     

    When I first played WAR, I got suckered into playing on a low pop server with the renown/influence bonus for starting on a particular server. It was boring, mostly just PVE. I came back a few months later, started on a high pop server, never a dull moment. Both sides just want to destroy each other for the hell of it.

    With patch 1.1, the destro city has been sacked every weekend by Order, Skull Throne Server

     

    Never really had issues with customer support.... reported 2 destro for exploiting into a keep in T4, was dealt with quickly and the CSR was pleasent to deal with.

     

    Would write more but i'm interrogating some suckas with my Witch hunter in T2 atm

     

     

  • xiirotxiirot Fallen Earth CorrespondentMember Posts: 328
    Originally posted by andmiller

    Originally posted by xiirot


    Hmm. This post had the opposite effect on me.  It actually inspired me to start playing WAR again, because it reminded me of all the fun I had while playing it.

     

    That's what I like to hear.  I'm with you.  Re-subbing.  I had fun in RvR, quite becuase my worthless buddies wanted to play WOTLK.

    Would like to start fresh on a high pop server, any suggestions from the non-haters?

     

     

    I originally rolled on a core ruleset server.  It's fun, but I'm willing to gamble that the Open RVR rulesets are more fun.  I'll be rerolling on an Open RVR server.  My recommendation is to roll on a high pop OpenRVR server

    "Good people are good because they've come to wisdom through failure. We get very little wisdom from success, you know." William Saroyan

  • GamerBenGamerBen Member Posts: 52

    I heard oRvR servers were kinda crummy, a lot of lowbie ganking. Also, you can have peopel go back a tier and destroy people cause they got the levels and the gear.

  • neller2000neller2000 Member Posts: 130

    In case you hadn't realized and were thinking about re-subscribing or trying the game for the first time, you'll notice a lot of talk about how awesome and populated servers are and how awesome the game is because there's always TONS of stuff going on. Then you realize the people who are saying that aren's exactly being untruthful either but they are playing on one of the 3 or so populated servers.

    ESPECIALLY you'll notice everyone and their mother telling you to start on Dark Crag. Gee, I wonder why. Pretty easy answer, the rest are mostly DEAD. I played on one of the medium/medium servers, I didn't even see anyone from the opposing factions until I was in the middle of the second tier. Waiting for scenarios could take upwards of 3 HOURS for 1 single 10-minute pileup of PvP, then back to the good ole' PvE quest grind, which if you're coming from most other MMORPG's, especially WoW, is serious and utter disastrous lackluster.

    And to add on to the bugs, the running animation bug not resetting is stil in the game. So is the inability to cast spells because the game is saying you're beind perma-interrupted. Lag is still a plenty. Crashing as well for many people. The list is huge when it comes to bugs and no, you can't really compare it to other MMO launches, while there are a few bugs in every MMO's launch, the list of bugs I found with WAR was almost endless, every day there was something else.

    And then the lack of customer support. Mythic claimed it was normal MMO progression to fire most of the devs and customer support after launching. Because "people don't need it anymore, they know how to play". If that wasn't the crappiest pile of crap I had ever heard. Of course the fanbois gobbled it all up, they're explaining to everyone and their mother now that having customer support waiting lines of up to 3-4 weeks is perfectly acceptable.

    Then we add to that their planned "expansion" pack as they like to call it. A dungeon and 2 MORE classes. Plus about 500 bug fixes. Most are happy and excited that Mythic doesn't even charge them for it! Hooray! Yeah, most people know that if something smells like manure, it probably IS manure. The "expansion" brings nothing new to the game that wasn't already there and no, just because it was oh so exciting for DAoC, it's not going to be even remotely close to saving WAR and bringing back subscribers. Are you friggen serious people? If you think WoW was crap, would you go back if they add a new dungeon and 2 new classes that mirror the already existing ones? No, of course you're not.

    Mythic needs to do better and I quite frankly don't even see it remotely being planned on the horizon.

  • neller2000neller2000 Member Posts: 130
    Originally posted by GamerBen


    I heard oRvR servers were kinda crummy, a lot of lowbie ganking. Also, you can have peopel go back a tier and destroy people cause they got the levels and the gear.



     

    Oh yes, that's very true. Where in WoW if you saw someone flagged on a PvP server, there existed sometimes a sense of chivalry between the two entities. Not so in WAR, if you see someone 15 levels or so above you on a RvR server, that person is there for one purpose only and that's to gank and corpsecamp you.

    Oh but you can't corpsecamp in WAR blah blah. Sure, I'll just respawn and head back to where I was going, through that tiny hole in the wall half a zone away which is the only way around and oh, who's that waiting there. LOADING PLEASE WAIT.

    A corpse run method would have been far better, at least you could escape gankers 20 level above you a little easier that way.

  • neller2000neller2000 Member Posts: 130
    Originally posted by xiirot

    Originally posted by andmiller

    Originally posted by xiirot


    Hmm. This post had the opposite effect on me.  It actually inspired me to start playing WAR again, because it reminded me of all the fun I had while playing it.

     

    That's what I like to hear.  I'm with you.  Re-subbing.  I had fun in RvR, quite becuase my worthless buddies wanted to play WOTLK.

    Would like to start fresh on a high pop server, any suggestions from the non-haters?

     

     

    I originally rolled on a core ruleset server.  It's fun, but I'm willing to gamble that the Open RVR rulesets are more fun.  I'll be rerolling on an Open RVR server.  My recommendation is to roll on a high pop OpenRVR server



     

    If you love being ganked repeatedly, roll on Dark Crag. It's so much fun. Well, if you're doing the ganking anyway.

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