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Disapointed in all mmo's

Im about to quit mmorpgs, they all seem to be the same. Right now im playing WoW, and i dont like that game. I will try EQ2 next, and if I dont like that, i will quit all mmorpgs for a while. I think all these companies are just copying eachother just to make some money. they need to sit back and really think about what makes an awesome mmorpg. Remember the feeling you got when you first played an mmorpg, for me it was EQ. It was awesome, you feel like you have been exposed to the best part of computers. I think developers need to make people feel this way again. Im sick of playing mmorpgs and getting bored out of my mind within the first 2 weeks, they just all seem to be the same. Only the graphics are different. So what do you guys think, whats some good ideas to make a new totally different game, one that will have us coming back for more.

EQ2 Qeynos Guild- http://www.imperium-arcanum.com

Comments

  • yuruyuru Member Posts: 18

    I agree with you if EQ2 dosn't reignite, the spark I'm going to take break from MMO's for about a year.

  • ViroxVirox Member Posts: 1

    I remember the first time I got laid..it was like I'd been exposed to the best parts of a woman. Some company really needs to make me feel that again.

     

    You will NEVER get that feeling again my friend...above should demonstrate how unrealistic your expectations are. Everquest gave you that feeling because you'd never been exposed to anything like that before. Couple that with the fact that it was pre-userfriendly....and the excitement of figuring things out ...even just how to manage your inventory...added to the allure. I remember the first time I zoned I thought my computer was froze until someone explained to me what had happened. Also back then the entire community was lost. You developed unparelled comraderie because you explored, learned, and fought side by side with those same people day after day. I still remember a great guy on the Seventh Hammer named Earlboo who taught me more about Everquest than anyone had a right to know. :P

     

    In short...sad to see you bummed out, but WoW and Eq2 are excellent examples of the evolution of MMO's...and they will even continue to evolve further. If you are that disgruntled with the genre I suggest doing what most do, either take a break from gaming, or switch to an fps, rts or something else. Regardless...bashing the companies because you didn't get a cyber-woody isn't fair.

  • FinweFinwe Member CommonPosts: 3,106

    Personally I think freedom will do it. Endless monster bashing is a redundant idea that's overtly beat to death by seeing the myriad of these cookie-cutter EQ clone MMORPG's that add next to nothing to the genre but prettier graphics and new names for spells.

    PvP is...The future!

     

    But until that good future comes. I think the only point of playing these cookie-cutter games is for a pass-time and some extra cash.


    ----------------------------------------------------------------------------------------------------------------------------------------------------"The greatest trick the devil played on humanity in the 20th century was convincing them that he didnt exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

    "The greatest trick the devil played on humanity in the 20th century was convincing them that he didn't exist." (Paraphrasing) C.S. Lewis

    "If a mother can kill her own child, what is left before I kill you and you kill me?" -Mother Teresa when talking about abortion after accepting the Nobel Peace Prize in 1979

  • LordVanidorLordVanidor Member UncommonPosts: 70

    Well for me, I had never played the Myst series and when I beta tested the online Myst game it was a shocking surprise how innovative and entertaining non-combat oriented games could be. Unfortunately the game was overlooked by most gamers, and now the online portion is no longer available. Talking to people in a mmorpg world in real time, watching your avatar's mouth move with someone elses real voice was pretty fantastic. High quality mics also helped out with the realism there. And dont forget the camera you carried around with you. You could take pictures and then upload them onto neighborhood viewscreens that were displayed individually like works of art around a neighborhood. You could program those to show pictures in a certain order with delays inbetween. I remember the end-game was playing hide the construction cones and catch the beach ball in the neighborhoods. Oh well, just one of the more innovative twists in online games.

    Honestly I think the korean/asian market will hit gold soon. They are really pushing innovation and always trying to see what can be done with multiplayer aspects of online games. Too bad they have notoriously bad developement quality.

  • ianubisiianubisi Member Posts: 4,201


    Originally posted by 9216544
    Remember the feeling you got when you first played an mmorpg, for me it was EQ. It was awesome, you feel like you have been exposed to the best part of computers. I think developers need to make people feel this way again.

    Nothing will ever give you that feeling again. This is not a failing of developers...it simply is human nature. The first time of any good experience is always the greatest memory.


  • 92165449216544 Member Posts: 1,904

    Ya I agree, maybe I should have worded that differently. I think they need to make a game what you will want to play and play some more. A game that you will have a totally different experience then anything you have played before.

    EQ2 Qeynos Guild- http://www.imperium-arcanum.com

  • Nimrod4154Nimrod4154 Member Posts: 864
    PVP seems to be the direction that MMORPGs should be going. To tell you the truth there isnt many more ideas that would be that good. Right now im playing WoW ST and my main motivation in this game is PVP and Raids. But hey, WoW is a game that i can take a break from. I think this is good because I can actually have a life. I dont know just try not to expect a miracle from every MMORPG you play.

    Games Played:DoAC, EQ, CoH, Lineage 2, Planetside, and Shadowbane.
    Games Playing:None:(
    Waiting For:WoW, EQII
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  • PasomattPasomatt Member Posts: 221

    I feel like Im always quoting this article nowadays, but I think it is so relevant and accurate (because of people like you consistantly making it true ^_^) that I have to show you that your not alone in your thinking and feelings. Anyways here is the link:

    http://www.gamasutra.com/features/20041103/bartle_pfv.htm

    It goes on to talk about how your first MMORPG experience becomes the model by which you'll judge all others, and you'll tend to gravitate towards ones that have the same features (thats why all the mmo's you play feel the same, because you likely only play ones that have the same feel as your first).

    Though at the same time you restrict yourself from wanting to play something new and different because ultimately it will always be judged against your first great experience, and what can really top something that has a special place in your mind like that?

  • OrccOrcc Member Posts: 3,043


    Originally posted by ianubisi
    Originally posted by 9216544
    Remember the feeling you got when you first played an mmorpg, for me it was EQ. It was awesome, you feel like you have been exposed to the best part of computers. I think developers need to make people feel this way again.

    Nothing will ever give you that feeling again. This is not a failing of developers...it simply is human nature. The first time of any good experience is always the greatest memory.



    Thats not completly true. I played GTA3 stright through the year it released until Vice City came out, then i played VC for a year and a half. Finally when i picked up San Andreas 2 weeks ago, it was awsome. The gameplay has remained fairly similar but i just love the series so much that it really doesnt matter.

    The only new MMORPG (i really dont care whether you think its a MMORPG or not so dont even mention it) that has me really excited so far is Guildwars. After that, its going to be a hard decision between Dark and Light, and Mourning. They both offer some increbidly new ideas, especially Mourning, but i think Dark and Light is more appealing to me since its RvR instead of open PvP, and its going to have real time combat which i am very interested in.

    image

    image
  • PasomattPasomatt Member Posts: 221



    Thats not completly true. I played GTA3 stright through the year it released until Vice City came out, then i played VC for a year and a half. Finally when i picked up San Andreas 2 weeks ago, it was awsome. The gameplay has remained fairly similar but i just love the series so much that it really doesnt matter.

    The only new MMORPG (i really dont care whether you think its a MMORPG or not so dont even mention it) that has me really excited so far is Guildwars. After that, its going to be a hard decision between Dark and Light, and Mourning. They both offer some increbidly new ideas, especially Mourning, but i think Dark and Light is more appealing to me since its RvR instead of open PvP, and its going to have real time combat which i am very interested in.


    For one its an aspect of massively multiplayer gaming more so then others (I think). May not happen to everyone, because everything has exceptions, but there will always be people who hold their first great experience in high regard, and for whatever reason when they leave that first experience they will try to top it with something else... because why settle (a common attitude) but they have put this first experience on such a pedestal, and go into every situation not really looking at it, but looking at what it doesn't do in comparison.

    So they set themselves up for failure.

    As I said, not everyone is like this. There are people who intially go into a very bad game, notice that it is not great, and eventually leave. But its also about addiction, mental familiarity, etc. You grow accustomed to -Insert MMorpg Here- and anything else is second nature, and just doesn't feel right, its not as intuitive.

    And its not the same with single-player games, though not totally exempt either. You play those, beat them, or don't, and then your done with them. There is literally a cult of people though that CAN'T, for whatever psychological reason, beat a single-player role-playing game. Be it because they don't want to stop being accustomed to the same familiar settings each time they play, or whatever else.

    Single player games also are constantly evolving, in much larger and better ways then MMORPGs are, because there is a rush, a boom, for these games... so everyone is putting out their game as quick as possible. Because these REQUIRE market viability and to propogate throughout society for years. Single player games don't. They are in some cases play once and throw away. So with their emphasis being on a single thing (not constant content addition, 100s of areas, etc) they can focus more on evolution or something new to make it stand alone.

    You probably had fun with the new San Andreas because it was so much different, but at the same time similar. More to do (customize your character), more realism through needing to eat, being able to interact with your environment through tagging, and the list goes on. All these are innovative game features not present in the first ones.

    And currently mmorpgs don't do any of that, they reuse features, lack innovation, and ultimately suffer being compared to something that you had tons of fun with for a long time, and the new product just isn't good enough for whatever reason.

    Anyways,
    Believe it or not, alot of MMORP game's fun comes from the sense of accomplishment associated LEARNING. Discovering features, learning how to do things, exploring the world, all these pose a constant discovery of something else. And especially when its your first game. You know NOTHING about them. So after playing your first for a long time you eventually grow familiar, experience with the layout, see many or most of the areas, and then boredom develops. And by the time your thinking of stepping away, this first game has become such a big thing. You feel accomplished from having played it, having gained that level 100 character with seven swords of damage +90 (or what not).

    Anyways, thats it!

  • AntMMOAntMMO Member Posts: 33

    You want a different MMO? Play UltimateBaseballOnline. I GUARANTEE you haven't play anything like it EVER.

    No ebayers
    No bots
    No KS'ing

    It'll help if your a sports fan. I love sports, but hate baseball, but this is a concept that's going to make a BIG dent into the market in April 05(retail release)

    Play it
    Enjoy it
    Thank me later

    none

    none

  • OrccOrcc Member Posts: 3,043


    Originally posted by Pasomatt

    Thats not completly true. I played GTA3 stright through the year it released until Vice City came out, then i played VC for a year and a half. Finally when i picked up San Andreas 2 weeks ago, it was awsome. The gameplay has remained fairly similar but i just love the series so much that it really doesnt matter.The only new MMORPG (i really dont care whether you think its a MMORPG or not so dont even mention it) that has me really excited so far is Guildwars. After that, its going to be a hard decision between Dark and Light, and Mourning. They both offer some increbidly new ideas, especially Mourning, but i think Dark and Light is more appealing to me since its RvR instead of open PvP, and its going to have real time combat which i am very interested in.

    For one its an aspect of massively multiplayer gaming more so then others (I think). May not happen to everyone, because everything has exceptions, but there will always be people who hold their first great experience in high regard, and for whatever reason when they leave that first experience they will try to top it with something else... because why settle (a common attitude) but they have put this first experience on such a pedestal, and go into every situation not really looking at it, but looking at what it doesn't do in comparison.

    So they set themselves up for failure.

    As I said, not everyone is like this. There are people who intially go into a very bad game, notice that it is not great, and eventually leave. But its also about addiction, mental familiarity, etc. You grow accustomed to -Insert MMorpg Here- and anything else is second nature, and just doesn't feel right, its not as intuitive.

    And its not the same with single-player games, though not totally exempt either. You play those, beat them, or don't, and then your done with them. There is literally a cult of people though that CAN'T, for whatever psychological reason, beat a single-player role-playing game. Be it because they don't want to stop being accustomed to the same familiar settings each time they play, or whatever else.

    Single player games also are constantly evolving, in much larger and better ways then MMORPGs are, because there is a rush, a boom, for these games... so everyone is putting out their game as quick as possible. Because these REQUIRE market viability and to propogate throughout society for years. Single player games don't. They are in some cases play once and throw away. So with their emphasis being on a single thing (not constant content addition, 100s of areas, etc) they can focus more on evolution or something new to make it stand alone.

    You probably had fun with the new San Andreas because it was so much different, but at the same time similar. More to do (customize your character), more realism through needing to eat, being able to interact with your environment through tagging, and the list goes on. All these are innovative game features not present in the first ones.

    And currently mmorpgs don't do any of that, they reuse features, lack innovation, and ultimately suffer being compared to something that you had tons of fun with for a long time, and the new product just isn't good enough for whatever reason.

    Anyways,
    Believe it or not, alot of MMORP game's fun comes from the sense of accomplishment associated LEARNING. Discovering features, learning how to do things, exploring the world, all these pose a constant discovery of something else. And especially when its your first game. You know NOTHING about them. So after playing your first for a long time you eventually grow familiar, experience with the layout, see many or most of the areas, and then boredom develops. And by the time your thinking of stepping away, this first game has become such a big thing. You feel accomplished from having played it, having gained that level 100 character with seven swords of damage +90 (or what not).

    Anyways, thats it!


    Sorry, ya in many cases your right, i wrote my little reply as im trying to finish a stupid project thats due tommorow, needless to im easily distracted ::::35:: But anyways, Ya, to but it bluntly im very dissapointed with the majority of new MMORPGs coming out, especially with the extremly large hype over EQ2 and WoW. UO was the first MMORPG I played and i generally judge every new MMORPG i play by it, maybe thats why i hate level based MMORPGs so much, maybe if I had started with EQ instead of UO it would be the otherway around, Either way, I havent subscribed to a MMORPG in 2 years, but i have Beta'd and played a number of free trials... i just feel like im playing the same game over and over just with different graphics. The only reason WoW and EQ2 will expand the market is due to their names, and hopefully from there a larger audience will be subjected to MMORPGs who will demand more than what has been put out these last couple of years.

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