Although a self confessed fanboi, I will not be buying DFO.
I have read all the reviews and the game looks horrible. I was hoping for Mount & Blade online but it seems Darkfall has fallen short of most fanboi's hopes.
The problems don't appear to be cosmetic but fundemental design flaws. When EVE launched in 2003 it was a shell of what it is now but the game was still fundementally fun as the core system was well designed. This does not appear to be the case with Darkfall. It appears the key processes and systems are shallow, poorly thought out and essentially boring.
What will I do now? Give up on MMORPG's. The glory days have gone..........
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
All weapons are the same and do the same damage!!! All the skills are essentially the same. It is a massive skill grind. Crafting is boring beyind belief. There is no player economy and only 3 resouces?. Combat is about potions not skill and appears tedious and repetative. So much for an oblivion style FPS combat experince. Seiging is broken. The interface and chat looks appauling.
Enjoy giving them your money, this game will be dead in 6 months. I called it with POTBS and i'm calling it here. This game is a dead man walking.
Now that is BS how in the hell can a dagger do the same dmg as a huge ass sword? They better do something about that.... Things just keep popping up that keep me from wanting to try this game.
Its not true. Just a hater.
-Darkstar
Who is also a tester and shares the same complaints as many other testers in that thread.
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
What reviews/videos/people have you been reading/watchihg/talking to? Seriously, you're insane if you think the core of the game isn't fantastically implemented. The edges need trimming, but the game is awesome. If you think this game is going to fail, I truly am speechless. I'd bet you 10,000$ CAD without hesitation that this game will be a monumental success given its goal.
Find a reliable neutral equity holding company to hold the funds and I might just make you put your money where your mouth is.
Let me know when you have the funds together and who you are going to deposit them with.
What reviews/videos/people have you been reading/watchihg/talking to? Seriously, you're insane if you think the core of the game isn't fantastically implemented. The edges need trimming, but the game is awesome. If you think this game is going to fail, I truly am speechless. I'd bet you 10,000$ CAD without hesitation that this game will be a monumental success given its goal.
Er what was its goal, to actually release? Then I guess that could be considered a success.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Although a self confessed fanboi, I will not be buying DFO.
I have read all the reviews and the game looks horrible. I was hoping for Mount & Blade online but it seems Darkfall has fallen short of most fanboi's hopes.
The problems don't appear to be cosmetic but fundemental design flaws. When EVE launched in 2003 it was a shell of what it is now but the game was still fundementally fun as the core system was well designed. This does not appear to be the case with Darkfall. It appears the key processes and systems are shallow, poorly thought out and essentially boring.
What will I do now? Give up on MMORPG's. The glory days have gone..........
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
how is it BS if he expressed an opinion? his truth holds no more water than yours.
His truth is worth exactly 27 posts. That's not much.
His truth is worth exactly 27 posts. That's not much.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
Although a self confessed fanboi, I will not be buying DFO.
I have read all the reviews and the game looks horrible. I was hoping for Mount & Blade online but it seems Darkfall has fallen short of most fanboi's hopes.
The problems don't appear to be cosmetic but fundemental design flaws. When EVE launched in 2003 it was a shell of what it is now but the game was still fundementally fun as the core system was well designed. This does not appear to be the case with Darkfall. It appears the key processes and systems are shallow, poorly thought out and essentially boring.
What will I do now? Give up on MMORPG's. The glory days have gone..........
Wow, many peeps here are quite retarded.
Too bad the game didnt suit you, glad you saved your 50 bucks.
Darkfall got way too many players wanting in to play already so we dont need one more.
I myself are having a blast ingame. best mmo out there easily.
His truth is worth exactly 27 posts. That's not much.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
His truth is worth exactly 27 posts. That's not much.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
lol what a waste of post you have no idea do you?
So pointing out that many testers dont like the game is a waste of a post,
But just posting "lol what a waste of post you have no idea do you?" isnt a waste?
There are 3 types of people in the world. 1.) Those who make things happen 2.) Those who watch things happen 3.) And those who wonder "What the %#*& just happened?!"
His truth is worth exactly 27 posts. That's not much.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
His truth is worth exactly 27 posts. That's not much.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
Good to see someone posting the truth for a change.
Hate to say I told you so about Darkfall, too bad though. What is most anoying is when the people making the game send people to write good about a crap game on forums just to get numbers up.
There is no way he is Tasos. He would at least have " Darkfall is feature complete and could be launched today. " and a link to the preorder in his sig.
Probably just continue to watch the DF subforum with a bag of popcorn.
Although a self confessed fanboi, I will not be buying DFO. I have read all the reviews and the game looks horrible. I was hoping for Mount & Blade online but it seems Darkfall has fallen short of most fanboi's hopes. The problems don't appear to be cosmetic but fundemental design flaws. When EVE launched in 2003 it was a shell of what it is now but the game was still fundementally fun as the core system was well designed. This does not appear to be the case with Darkfall. It appears the key processes and systems are shallow, poorly thought out and essentially boring. What will I do now? Give up on MMORPG's. The glory days have gone..........
Maybe you had a bit too much expectations for it, you have to take a game for what it is. Many of the Fanbois expected the game to be the final game and there is no such thing. Either you think it's fun and play it or not, all games have their good and bad points.
But if DF isn't the game you wanted, you can always hope for Mortal online that will release later this year. It seems to be a lot closer to UO then DF who is more FPS based.
To be honest the things I read so far about the game is actually better then I expected, maybe I give it a try once they make a free trial in a couple of month even though I keep my eyes more on MO and WODO for my sandbox hopes.
Although a self confessed fanboi, I will not be buying DFO.
I have read all the reviews and the game looks horrible. I was hoping for Mount & Blade online but it seems Darkfall has fallen short of most fanboi's hopes.
The problems don't appear to be cosmetic but fundemental design flaws. When EVE launched in 2003 it was a shell of what it is now but the game was still fundementally fun as the core system was well designed. This does not appear to be the case with Darkfall. It appears the key processes and systems are shallow, poorly thought out and essentially boring.
What will I do now? Give up on MMORPG's. The glory days have gone..........
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
All weapons are the same and do the same damage!!! All the skills are essentially the same. It is a massive skill grind. Crafting is boring beyind belief. There is no player economy and only 3 resouces?. Combat is about potions not skill and appears tedious and repetative. So much for an oblivion style FPS combat experince. Seiging is broken. The interface and chat looks appauling.
Enjoy giving them your money, this game will be dead in 6 months. I called it with POTBS and i'm calling it here. This game is a dead man walking.
Omg you mean my 2 Handed Great Club that does acid damage does the same dmg as a Defier blade? Oh wait, no they don't. Weapons have different reaches, and different dmg's. My Hammer out damages halbreds of the same rank, yet has a shorter reach meaning I have to get up closer than they do.
Combat is about aiming, stamina management. Potions help, as does food. to players equal in skill and gear sure the first one that runs out pots is going to die first, but pots and food don't give you as much stmina/healt/mana as you are under the impression they do lol. It's not even all in one shot, it adds like a regen effect lol.
Crafting is a bit borring and I think it needs work, better than AoC's atleast lol.
Chat needs some love to, not many like it as is.
Sieging isn't working the way many would like, most seem to want the SB system rather than the current system. But it is not broken, several towns have been successfuly defended and several have been sieged successfuly and taken over. So I guess you should say it isn't the way you like, it is not however broken. Again some love there with tweaks and such wouldn't hurt.
In Beta there really isn't any player economy. Let me say that again, in BETA there is no player economy. While boards or player owned stores or things like that really need to be put in, I am selling ingots, Wood, Steedgrass, Ore, Sulfur and other reagents needed for some spells simply by advertising in clan chat and race chat.
All in all it seems you have not experienced the game for yourself and have listened to others and made you own conclusions. That is fine and I wish you well, but don't try and pnader this bs to me seeing as how I know for a fact you are incorrect on almost all of your points.
no skill involved when it all comes down to who can suck the quickest...I mean pots...wheres the skill in that?
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
how is it BS if he expressed an opinion? his truth holds no more water than yours.
He stated it as fact. He states it as if we all agree with him. That's why it's bullshit.
no skill involved when it all comes down to who can suck the quickest...I mean pots...wheres the skill in that?
UO had pots.
Give a below-average player a bunch of pots and pit him against an above average player with much less pots and the above-average player will win. Having participated in such a thing, I have confidence in that.
OP, I don't know what you were looking for with DFO, but most of the testers I know (out of ~300 only 20 are not preordering) believe the flaws and missing elements are likely to be resolved. Right now this game is by far the most stable MMO I've ever played at this stage (it's far more stable than most launches actually), and almost all of the core elements of the game are working and working argueably quite well. Most of the testers are having a blast playing. The problem is, I believe, that the vocal minority is blowing things way out of proportion for the misinformed. If you have any direct questions about the game I'll be happy to answer them for you. It'll be awhile after release (because demand to play this game is far greater than they anticipated), but once they have their servers sorted out there should be a free trial for you to see for yourself.
Originally posted by harmonica
Originally posted by miagisan
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
how is it BS if he expressed an opinion? his truth holds no more water than yours.
He stated it as fact. He states it as if we all agree with him. That's why it's bullshit.
I think he overstated his point, but I do know and have personally spoken to/played with about 300 beta testers, and the vast majority like the game enough to preorder it. They aren't head-over-heels in love with it, but most have been having a lot of fun playing and believe they will continue to enjoy it at release. I have no idea if these clanmates represent the average players well, because many were longterm followers of DFO, but I would say there is probably some truth to the majority having overall positive feelings about the state of beta so far.
"Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come."
I admit i havent even read the first post but from the title.....
It's not out yet! how can it be a fail i dont understand and not just a fail, but a "massive fail" come on i gotta hear this one. and due to the poor choice in title i refuse to go back and read prior to this post, the title just does not deserve it.
Although a self confessed fanboi, I will not be buying DFO.
I have read all the reviews and the game looks horrible. I was hoping for Mount & Blade online but it seems Darkfall has fallen short of most fanboi's hopes.
The problems don't appear to be cosmetic but fundemental design flaws. When EVE launched in 2003 it was a shell of what it is now but the game was still fundementally fun as the core system was well designed. This does not appear to be the case with Darkfall. It appears the key processes and systems are shallow, poorly thought out and essentially boring.
What will I do now? Give up on MMORPG's. The glory days have gone..........
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
All weapons are the same and do the same damage!!! All the skills are essentially the same. It is a massive skill grind. Crafting is boring beyind belief. There is no player economy and only 3 resouces?. Combat is about potions not skill and appears tedious and repetative. So much for an oblivion style FPS combat experince. Seiging is broken. The interface and chat looks appauling.
Enjoy giving them your money, this game will be dead in 6 months. I called it with POTBS and i'm calling it here. This game is a dead man walking.
Omg you mean my 2 Handed Great Club that does acid damage does the same dmg as a Defier blade? Oh wait, no they don't. Weapons have different reaches, and different dmg's. My Hammer out damages halbreds of the same rank, yet has a shorter reach meaning I have to get up closer than they do.
Combat is about aiming, stamina management. Potions help, as does food. to players equal in skill and gear sure the first one that runs out pots is going to die first, but pots and food don't give you as much stmina/healt/mana as you are under the impression they do lol. It's not even all in one shot, it adds like a regen effect lol.
Crafting is a bit borring and I think it needs work, better than AoC's atleast lol.
Chat needs some love to, not many like it as is.
Sieging isn't working the way many would like, most seem to want the SB system rather than the current system. But it is not broken, several towns have been successfuly defended and several have been sieged successfuly and taken over. So I guess you should say it isn't the way you like, it is not however broken. Again some love there with tweaks and such wouldn't hurt.
In Beta there really isn't any player economy. Let me say that again, in BETA there is no player economy. While boards or player owned stores or things like that really need to be put in, I am selling ingots, Wood, Steedgrass, Ore, Sulfur and other reagents needed for some spells simply by advertising in clan chat and race chat.
All in all it seems you have not experienced the game for yourself and have listened to others and made you own conclusions. That is fine and I wish you well, but don't try and pnader this bs to me seeing as how I know for a fact you are incorrect on almost all of your points.
no skill involved when it all comes down to who can suck the quickest...I mean pots...wheres the skill in that?
thats been fixed all weapons arent the same or do the same damage lmao really know thats just stupid
Comments
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
Bullshit???
http://forums.darkfallonline.com/showthread.php?t=132471
All weapons are the same and do the same damage!!! All the skills are essentially the same. It is a massive skill grind. Crafting is boring beyind belief. There is no player economy and only 3 resouces?. Combat is about potions not skill and appears tedious and repetative. So much for an oblivion style FPS combat experince. Seiging is broken. The interface and chat looks appauling.
Enjoy giving them your money, this game will be dead in 6 months. I called it with POTBS and i'm calling it here. This game is a dead man walking.
Now that is BS how in the hell can a dagger do the same dmg as a huge ass sword? They better do something about that.... Things just keep popping up that keep me from wanting to try this game.
Its not true. Just a hater.
-Darkstar
Who is also a tester and shares the same complaints as many other testers in that thread.
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
Find a reliable neutral equity holding company to hold the funds and I might just make you put your money where your mouth is.
Let me know when you have the funds together and who you are going to deposit them with.
Er what was its goal, to actually release? Then I guess that could be considered a success.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
how is it BS if he expressed an opinion? his truth holds no more water than yours.
His truth is worth exactly 27 posts. That's not much.
Life of an MMORPG "addict"
For 7 years, proving that if you quote "fuck" you won't get banned.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
Wow, many peeps here are quite retarded.
Too bad the game didnt suit you, glad you saved your 50 bucks.
Darkfall got way too many players wanting in to play already so we dont need one more.
I myself are having a blast ingame. best mmo out there easily.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
lol what a waste of post you have no idea do you?
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
lol what a waste of post you have no idea do you?
So pointing out that many testers dont like the game is a waste of a post,
But just posting "lol what a waste of post you have no idea do you?" isnt a waste?
There are 3 types of people in the world.
1.) Those who make things happen
2.) Those who watch things happen
3.) And those who wonder "What the %#*& just happened?!"
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
lol what a waste of post you have no idea do you?
Do you?
Have you admitted you are really Tasos yet?
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I guess this guy is lying too, right?
Taken from Forumfall.
The game as it stands right now is a mere shadow of what we were promised over 7 years of development
* No player housing
* No Weather
* No Trading system
* Harvesting only viable through macroing, very poorly designed
* No local banks
* No trade caravans
* There ARE safezones
* Buggy UI
* Lack of intuitive chat commands
* Total lack of LFG system, and lack of intuitive group formation systems
* Extremely boring, unimaginative and grindy harvesting and crafting system
* Boring badly designed click fest melee combat, with no variation in weapon skill sets
* No penalties or bonuses on armor types so everyone will wear full plate - why wouldn't they?
* No penalties or bonuses on weapon styles so everyone will use the polearm - why wouldn't they?
* Effectively 1 class because there will be 10k clones of exactly the same build, because the devs have NO CLUE about making skill based diversification, as has been explained to them hundreds of times
* Extremely solo and red unfriendly from minute one of logging in
The shine lasts approximately a week - which isn't too bad for a new game, most new games shine lasts for around 2 weeks max, then you can objectively analyze the game without every 5 seconds gasping 'OMG NEW SHINEY'
And after analyzing it, post-shine, it is not ready for release. That is my solid opinion. It needs another 3 months MINIMUM to be ready for a release
Just be aware that you will be PTB (paying to beta) for the first 3 months
Or this guy:
1) Magic - There will be people who say its worthwhile but honestly its mostly crap until ALOT later on, and really pure mage builds are not currently viable. The magic schools as well are not diverse they usually contain the same sorts of spells just with different names and flavours.
2) Crafting - Utterly sucky, its not at all worthwhile as a career. In eve a player could be a pure crafter and never fight such is the system, in DF crafting is something most people will learn to some degree to make cheap decent armour and weapons but not many will bother getting to high levels as its really not worth while at the moment.
It takes to long to grind mats and gold needed compared to grinding mobs which drop similar level items, and to add insult to injury there is no in game economy or market system to sell stuff, its literally as crude as standing in town spamming "WTS XXXX" in chat all day long.
3) Economy - A continuation of the above, I understand that perhaps the devs though players would use their own time and means to sell goods but the reality will be shit. It will be 10000 odd noob players spamming chat selling crap left right and centre, some form on in game localised market system needs to be implemented very quickly if the game is to endure for any period of time.
4) Mobs - If anyone (like me) got really excited when they read about how the AI is really clever, how its like a quake bot, how the mobs will loot players and band together in dynamic spawns and fight each other. Then prepare to be REALLY dissapointed.
By intelligent they mean, a mob will reach X hits and run around like a demented 100m sprinter, thats it, they will not stalk you or use tactics like even the most basic AI in some other games, they are often downright bizarre and will while systematically beating your ass suddenly sprint away and break agro for no good reason, equally every mob i met (and it was alot) can be outwitted by sprinting in a straight line for about 8 seconds.
The mobs are the single most dissapointing aspect of the whole game for me.
They are exactly like games like Anarchy Online, retarded AI static spawns which can be farmed by any half wit and rely purely on having ridiculous amounts of hits to survive.
Many mobs are bugged and easy to trick into cheap deaths (acid/water) and many were already identified as easy to farm and were camped 24/7.
Also there is a huge lack of wildlife (animal mobs) I saw not one in my 3 weeks of beta, and i never saw one dynamic (wandering) spawn though a few were reported (nut never confirmed)
And they dont loot players, which i thought was a key feature, but doesnt happen ever.
5) Map - While the game world is really well designed and at times beautiful, it is IMO way to small, contrary to the 8hrs across you can run on foot from one side of the main continent to the other in around 2hrs.
If you factor in the islands it takes a bit longer as swimming is slower, but travel is nowhere near as slow as it should be, and thats mainly down to sprinting, which bring me to my main 3 gripes.
6) Sprinting - Absolutely the most annoying and irritating game ruining feature of DF in my opinion. Combat is not exactly deep but it could be ok if it werent for the fact that every fight (even with the AI) descends into farce within seconds due to sprinting.
Sprinting is used all the time in combat and it makes every fight resemble a scene from Benny Hill, factor in lag and ping and sometimes fights are just downright painful, and no it wasnt cause i sucked at pvp, in fact i won more fights than i lost but thats besides the point, even when i won i felt no sense of achievment, no sense that id beaten someone with superior skill.
I had won cause i had managed to time my swings in a slightly more lucky fashion as we lagged and sprinted around in random directions attempting to hit each other.
Sprinting turns all combat into bizarre jousting competitions and is frankly bloody awful
Sprinting also totally devalues exploration and makes mobs a joke.
I read about people wanting to do exploration in big groups to avoid danger, well dont bother just stock up some cooked fish for stamina and you can run away from any mob you meet making all exploration just a matter of time rather than skill.
I could write about sprinting all day but i wont. Numerous 'fixes' have already been suggested and i can only hope the devs use them
7) Stamina - a bizarre system which often decides who wins a fight rather than health. Again this issue is linked to sprinting and whole threads have been devoted to it, it needs fixing imo
8) Combat - Due to a combination of the two above and lack of weapon diversity and balance combat is often one sided and bland, its frenetic and fun at times but really shallow and NOTHING Like Mount & blade or similar games.
More like CS on crack.
9) Racial balance - Is currently non existant for numerous reasons not least of all being stat inbalance and size making orks and mahirim totally pointless in melee.
Alfar are so small maharim have to fight looking at the floor to hit them, factor in players sprinting around like idiots and you can imagine what im getting at.
Alfar females are the powergamers choice for pvp
10) Rogue alignment system - needs to be totally scrapped, achieves nothing except allowing griefing. Would be better off with no system at all.
11) Solo play - Is basically boring and pointless after about 3 sessions of play
12) Builds - No one is different, everyone is just a variation on the same hybrid melee/archer/mage build, nothing else is currently viable.
Hell, everyone in that post is lying, right? 12 pages filled with liars, freaking Forumfall.
Good to see someone posting the truth for a change.
Hate to say I told you so about Darkfall, too bad though. What is most anoying is when the people making the game send people to write good about a crap game on forums just to get numbers up.
Have you admitted you are really Tasos yet?
There is no way he is Tasos. He would at least have " Darkfall is feature complete and could be launched today. " and a link to the preorder in his sig.
Probably just continue to watch the DF subforum with a bag of popcorn.
DFO is the worst MMO I've tested in many years.
I'll be looking to Mortal Online and/or Fallen Earth (Fallen Earth will be a sleeper hit, mark my words).
If a forum mbr has 2604 post in just under a year, all of them in the same game forum and with the same tone, why would you bother arguing with him?
Maybe you had a bit too much expectations for it, you have to take a game for what it is. Many of the Fanbois expected the game to be the final game and there is no such thing. Either you think it's fun and play it or not, all games have their good and bad points.
But if DF isn't the game you wanted, you can always hope for Mortal online that will release later this year. It seems to be a lot closer to UO then DF who is more FPS based.
To be honest the things I read so far about the game is actually better then I expected, maybe I give it a try once they make a free trial in a couple of month even though I keep my eyes more on MO and WODO for my sandbox hopes.
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
Bullshit???
http://forums.darkfallonline.com/showthread.php?t=132471
All weapons are the same and do the same damage!!! All the skills are essentially the same. It is a massive skill grind. Crafting is boring beyind belief. There is no player economy and only 3 resouces?. Combat is about potions not skill and appears tedious and repetative. So much for an oblivion style FPS combat experince. Seiging is broken. The interface and chat looks appauling.
Enjoy giving them your money, this game will be dead in 6 months. I called it with POTBS and i'm calling it here. This game is a dead man walking.
Omg you mean my 2 Handed Great Club that does acid damage does the same dmg as a Defier blade? Oh wait, no they don't. Weapons have different reaches, and different dmg's. My Hammer out damages halbreds of the same rank, yet has a shorter reach meaning I have to get up closer than they do.
Combat is about aiming, stamina management. Potions help, as does food. to players equal in skill and gear sure the first one that runs out pots is going to die first, but pots and food don't give you as much stmina/healt/mana as you are under the impression they do lol. It's not even all in one shot, it adds like a regen effect lol.
Crafting is a bit borring and I think it needs work, better than AoC's atleast lol.
Chat needs some love to, not many like it as is.
Sieging isn't working the way many would like, most seem to want the SB system rather than the current system. But it is not broken, several towns have been successfuly defended and several have been sieged successfuly and taken over. So I guess you should say it isn't the way you like, it is not however broken. Again some love there with tweaks and such wouldn't hurt.
In Beta there really isn't any player economy. Let me say that again, in BETA there is no player economy. While boards or player owned stores or things like that really need to be put in, I am selling ingots, Wood, Steedgrass, Ore, Sulfur and other reagents needed for some spells simply by advertising in clan chat and race chat.
All in all it seems you have not experienced the game for yourself and have listened to others and made you own conclusions. That is fine and I wish you well, but don't try and pnader this bs to me seeing as how I know for a fact you are incorrect on almost all of your points.
no skill involved when it all comes down to who can suck the quickest...I mean pots...wheres the skill in that?
Well, idk what i'll do.. I think i'll play darkfall?
Doesn't it have to be released before it fails?
how is it BS if he expressed an opinion? his truth holds no more water than yours.
He stated it as fact. He states it as if we all agree with him. That's why it's bullshit.
UO had pots.
Give a below-average player a bunch of pots and pit him against an above average player with much less pots and the above-average player will win. Having participated in such a thing, I have confidence in that.
To the OP i wouldn't call it fail from my personal experience with the game.The game in it's current state is more like
Iiii-iiiiiit's.... me!!! *Hooray*
OP, I don't know what you were looking for with DFO, but most of the testers I know (out of ~300 only 20 are not preordering) believe the flaws and missing elements are likely to be resolved. Right now this game is by far the most stable MMO I've ever played at this stage (it's far more stable than most launches actually), and almost all of the core elements of the game are working and working argueably quite well. Most of the testers are having a blast playing. The problem is, I believe, that the vocal minority is blowing things way out of proportion for the misinformed. If you have any direct questions about the game I'll be happy to answer them for you. It'll be awhile after release (because demand to play this game is far greater than they anticipated), but once they have their servers sorted out there should be a free trial for you to see for yourself.
Originally posted by harmonica
Originally posted by miagisan
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
how is it BS if he expressed an opinion? his truth holds no more water than yours.
He stated it as fact. He states it as if we all agree with him. That's why it's bullshit.
I think he overstated his point, but I do know and have personally spoken to/played with about 300 beta testers, and the vast majority like the game enough to preorder it. They aren't head-over-heels in love with it, but most have been having a lot of fun playing and believe they will continue to enjoy it at release. I have no idea if these clanmates represent the average players well, because many were longterm followers of DFO, but I would say there is probably some truth to the majority having overall positive feelings about the state of beta so far.
"Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come."
-Matt Groening
I admit i havent even read the first post but from the title.....
It's not out yet! how can it be a fail i dont understand and not just a fail, but a "massive fail" come on i gotta hear this one. and due to the poor choice in title i refuse to go back and read prior to this post, the title just does not deserve it.
Bullshit. I have beta tested for 2 weeks and I love the game. If I were not in class id be playing it right now. Almost everyone in beta loves the game, and most of the reviews have been positive. But you were never going to play now were you?
Bullshit???
http://forums.darkfallonline.com/showthread.php?t=132471
All weapons are the same and do the same damage!!! All the skills are essentially the same. It is a massive skill grind. Crafting is boring beyind belief. There is no player economy and only 3 resouces?. Combat is about potions not skill and appears tedious and repetative. So much for an oblivion style FPS combat experince. Seiging is broken. The interface and chat looks appauling.
Enjoy giving them your money, this game will be dead in 6 months. I called it with POTBS and i'm calling it here. This game is a dead man walking.
Omg you mean my 2 Handed Great Club that does acid damage does the same dmg as a Defier blade? Oh wait, no they don't. Weapons have different reaches, and different dmg's. My Hammer out damages halbreds of the same rank, yet has a shorter reach meaning I have to get up closer than they do.
Combat is about aiming, stamina management. Potions help, as does food. to players equal in skill and gear sure the first one that runs out pots is going to die first, but pots and food don't give you as much stmina/healt/mana as you are under the impression they do lol. It's not even all in one shot, it adds like a regen effect lol.
Crafting is a bit borring and I think it needs work, better than AoC's atleast lol.
Chat needs some love to, not many like it as is.
Sieging isn't working the way many would like, most seem to want the SB system rather than the current system. But it is not broken, several towns have been successfuly defended and several have been sieged successfuly and taken over. So I guess you should say it isn't the way you like, it is not however broken. Again some love there with tweaks and such wouldn't hurt.
In Beta there really isn't any player economy. Let me say that again, in BETA there is no player economy. While boards or player owned stores or things like that really need to be put in, I am selling ingots, Wood, Steedgrass, Ore, Sulfur and other reagents needed for some spells simply by advertising in clan chat and race chat.
All in all it seems you have not experienced the game for yourself and have listened to others and made you own conclusions. That is fine and I wish you well, but don't try and pnader this bs to me seeing as how I know for a fact you are incorrect on almost all of your points.
no skill involved when it all comes down to who can suck the quickest...I mean pots...wheres the skill in that?
thats been fixed all weapons arent the same or do the same damage lmao really know thats just stupid