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This just out: WOW fanbois dislike Darkfall, confused by lack of quests

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  • FariicFariic Member Posts: 1,546
    Originally posted by Polarization


    I agree many people will be confused by the lack of quests especially after reading Darkfalls official list of features.
    I don?t like PvP, why should I even consider trying out Darkfall?


    If you give it a chance, you?ll discover that Darkfall is an extremely well rounded game. For example, there?s as much effort going into the quest engine and the crafting process, as there is going into the combat design.
    Darkfall features the ultimate player based economy, more useful trade skills than any other released MMORPG to date, advanced NPC and monster AI, and a quest engine constantly creating new and challenging content.
    Furthermore, the game world is huge; you could move to a remote area with your friends and try to create a safe haven for other like-minded players.
    Of course like 90% of the features listed in the official FAQ and 90% of what the developers have been saying for the last decade its all total BS.
    But now its not just a wish list of BS to get the supporters hyped up anymore, its now also false advertisement and a bait and switch scam.

     I was just looking through the features list.  It still matches up to what the devs have been saying.  Same game as far as I can tell.  I know individual housing is out at the moment; hopefully not permenantly.  What else in the FAQ is missing?

    From what I can gather a lot of the content is generated by the players; some of it literally has to be built by them. 

    Crafting, harvesting, building, player run economy, aren't we supposed to eventually be able to hire NPC to guard our towns, and to be merchants?  Aren't all these things PvE? 

    PvE doesn't have to be a quest.  No one has to tell me to go kill the orcs holding up in the ruins not from from were my clan is trying to settle.  PvE doesn't have to be a string of quests, it doensn't have to be an NPC that telling me to explore a dungeon.

    In WoW I can go to an NPC and get a quest to go kill stuff someplace because someone is in need of something.  I get a story, and I'm given my purpose.  I go and I kill and then I come back and that NPC gives me something for doing something for him.

    In DF, it it works the way it's supposed to, I and a group of others can settle in an area.  In that area could be a group of somethings that already live there.  They are hostile, they don't like us there.  I will kill them and my reward should be that my clan are a little safer.  The story belonged to me; not a farmer who's child was abducted by trogs and needs you to kill 10 of them until you find a ribbon that belonged to her, only to run back to the farmer show him what you got and then be asked to go and kill the trogs leader to avenge the farmers daughter.

    Some people like to have thousands of quests asking you to go do the same thing a thousand other people did before you.  Some people don't feel rewarded or accomplised if they aren't given direction. 

    Challenging content can mean that at some point a dragon could deside to inhabit a part of the world.  A large group of monsters could take up residence, or start pillaging a city.  What do you consider challenging content?  I dought that anyone is expecting DF to have instanced dungeons or raids.  A new crafting recipe that's hard to obtain and requires rare mats would be challenging content.  Or are NPC's the only form of content in a game anymore?  If mobs aren't littered all over the place the moment I step out of a town is the game missing content?  Or is there no content if there aren't a thousand NPC's all asking me to kill some number of those thousands of mobs?  

    WoW world PvP consisted of fighting anonther player, the mob he agroed, the one I agroed and then the one that just spawned in the middle of it all.  It's pretty annoying having to fend of mobs while I'm pvping.  Thank god I don't see mobs all over the place in the DF videos.  I prefer intelligent and strategically place mob spawns.  Mobs should have a dynamic in the world, they should serve a purpose other then providing quest givers with directions to give.  From what I understand, and what I hope that I'm seeing, is that DF mobs inhabit parts of the world; they aren't just put there so that 100 players have 10 of them to kill while they endlessly respawn for the next 100 players. 

    The FAQ does say that there is wildlife, animals and even insects.  I'm hoping it's some of the things that are "turned off".  We'll see.

    Some things I found on the features page:

    Meet hundreds of unique monsters, and take them on in their lairs, strongholds and domains. Repetitive monster encounters are a thing of the past.

    Is Darkfall a Player vs. Player (PvP) game?

    Calling Darkfall a PvP game would be selling it short. Of course there?s going to be a lot of PvP combat and the combat gameplay will be as fast paced and fun as a first person shooter, but the focus of the game is kingdom building, clan warfare, and conquest. The battles will be epic and will require a lot more than just PvP skill to be won. Darkfall is as much a social, a real-time strategy, and a fantasy role playing game, as it is a PvP game.

     

    My brother played UO a lot, had 2 accounts, loved to write scripts for macros and such. 

    He would log in, be at his house, and sew.  For hours.  Or he would get on a boat and fish or something.  Maybe it was sit on his boat and sew, not really sure.

    A guy I played WoW with, had a pig farm or something.

    In fact, every person I know that has played UO did everything of thier own accord, and none of it ever involved being a quest an npc gave them.  

    I guess what's good for the goose isn't so good for the gander, or something... 

  • xiirotxiirot Fallen Earth CorrespondentMember Posts: 328

    I will probably love this game.  The number one thing I hated most about WoW was quest grind.  I couldn't get past level 30 (and I'm really surprised that I got to that level) because all I had to look forward to was more questing... and then more quests after I finished questing.  And then quests in instances.  Followed by quests.  And then another quest or two for desert.

    "Good people are good because they've come to wisdom through failure. We get very little wisdom from success, you know." William Saroyan

  • RespitRespit Member Posts: 770
    Originally posted by brostyn


    If you think Unreal Tournament = sandbox, then Darkall is sandbox. Darkfall is Unreal Tournament that you can run around in. Nothing more. In EVE there are a million things to do besides PVP. Even in PvP there are tons of different options. These don't exist in Darkfall.
     
    I think you don't understand what sandbox means.

     

    So your saying that Darkfalls mobs have as good an AI as the Bots in UT?

    Just trying to clarify, because that would be a big plus.

     

    Thanks

    DarkFall FAQ - Read then Question with Boldness

  • oakthornnoakthornn Member UncommonPosts: 863
    Originally posted by xiirot


    I will probably love this game.  The number one thing I hated most about WoW was quest grind.  I couldn't get past level 30 (and I'm really surprised that I got to that level) because all I had to look forward to was more questing... and then more quests after I finished questing.  And then quests in instances.  Followed by quests.  And then another quest or two for desert.

     

    I hear ya brotha! I've palyed EQ, Eq2, DAOC, WoW, Vanguard, etc and most of those games was a constant quest/mob grind throughout your career. Don't get me wrong, I do LOVE PvE content, but I also miss the style and exciting pvp gameplay mechanics from UO. If I want quests, quests, and more quests, followed by a nice heavy dosage of incredible dungeon crawling, I'll go back to LOTRO. For now, I'm ready to sink my teeth into DF. I'll enjoy the game because I understand the true concept behind the game. I know what I want to accomlish in the game,a dn what I plan on accomplishing you can't really do in any other MMO besides UO and Shadowbane.

    Rallithon Oakthornn
    (Retired Heirophant of the 60th season)

  • NightbladeX1NightbladeX1 Member Posts: 201

    I don't think darkfall would be getting so much flak is the gameplay didnt look so damn terrible.

  • noobistnoobist Member Posts: 56
    Originally posted by miagisan

    Originally posted by //\//\oo

    Originally posted by javac

    Originally posted by miagisan


    90% of DF fanbois have an elitism and superiority complex issues.

    90% of DF fans don't give a shit.

     

    100% of DF fans are wondering why carebears are even interested in Darkfall anyway, there's plenty of games with mindless, repetitive PVE content for you to enjoy.

     

      Yeah, like using the same skill over and over again to level! 

     Those grinds are so stupid. Any game that makes you use the same skill for hours on end to progress is stupid. As long as it's skill based advancement you don't need different mobs to kill, just empty space to cast your magic missile at! 

    The developers have left it up to your own imagination to create a target instead of just babying you with npc models from expensive artists.

     

    hehehe i was waiting for someone to add that, hence why i said the op was being mocked. Darkfall is the biggest grind ever.....bigger than any "carebear" game.

     

    Have fun with your PEW PEW laser towers........



     

    Off-topic :

    miagisan, it seems all you do is sit in the Darkfall forums and wait for someone to post something in there. And then from there proceed to read any brand new posts that are up and then post a response that is in some way bashing the game. What exactly are you trying to accomplish? Are you just trying to make sure no one buys the game? Do you have some secret grudge against Darfall/Aventurine? Or is it that you just simply dislike the game?

    I just want to know what your motive is to keep posting in the Darkfall forums and keep posting the same stuff over and over again. It is quite obvious that you dislike/hate this game. And so why do you keep coming back here? Seriously.

    Waiting for your response and hopefully you can answer the questions I asked. And I hope you dont decide to come back with saying im a 'fanboy'.

  • TheocritusTheocritus Member LegendaryPosts: 10,022

         The problem with most sandbox games I have played is that what is there to do really?? UO had a few things to do to keep you occupied a little while but overall got boring fast.......Ryzom had sandbox play but after a couple days you only find yourself digging and crafting........ The reason why most sandbox games dont do all that great is that players like to have goals and other things to achieve in the game....... Other than finding a guild a building a city what is there really to accomplish in Darkfall?? Yep you got it go kill noobs and other players and try to ruin their gameplay.........

  • HardcoreHeroHardcoreHero Member Posts: 72
    Originally posted by //\//\oo


    You're completely right: Damn those WoW fanbois for wanting actual content and a storyline in the game! 
    The really good players don't need quests, because they can make them up for themselves and craft everything as their rewards. Come on people, let's get started on the quest lines! 
     

     

    Story in an MMO is retarded.  Worst waste of resources EVER!!

    -------------------------------------------------------------

    "I have no idea what''s going on." - Tasos Flambouras

  • HardcoreHeroHardcoreHero Member Posts: 72
    Originally posted by Theocritus


         The problem with most sandbox games I have played is that what is there to do really?? UO had a few things to do to keep you occupied a little while but overall got boring fast.......Ryzom had sandbox play but after a couple days you only find yourself digging and crafting........ The reason why most sandbox games dont do all that great is that players like to have goals and other things to achieve in the game....... Other than finding a guild a building a city what is there really to accomplish in Darkfall?? Yep you got it go kill noobs and other players and try to ruin their gameplay.........

     

    Other than getting purple items, what is the point of every other MMO?

    -------------------------------------------------------------

    "I have no idea what''s going on." - Tasos Flambouras

  • ZeppelinJ0ZeppelinJ0 Member UncommonPosts: 115
    Originally posted by HardcoreHero

    Originally posted by Theocritus


         The problem with most sandbox games I have played is that what is there to do really?? UO had a few things to do to keep you occupied a little while but overall got boring fast.......Ryzom had sandbox play but after a couple days you only find yourself digging and crafting........ The reason why most sandbox games dont do all that great is that players like to have goals and other things to achieve in the game....... Other than finding a guild a building a city what is there really to accomplish in Darkfall?? Yep you got it go kill noobs and other players and try to ruin their gameplay.........

     

    Other than getting purple items, what is the point of every other MMO?

     

    Haha! Although this obviously is a troll attempt it's actually the most honest response to any of the discussions in this thread.  (I attempted to rationalize the behavior of MMO players a few pages ago, to no response whatsoever).

    Honestly though, this is what MMO's has come to.  Getting purples.  If you can't get purples in an MMO it's instantly passed off as flawed.  Because of the popularity of WoW, this will never change, ever.  People will constantly need to be rewarded for every little thing.

    Just take a look at the difference in WAR vs. DAoC RvR.  DAoC RvR offered no tangible rewards.  WAR RvR is all about renown grind for gear.  The thing is in DAoC, I felt compelled to participate in RvR out in the frontiers, defending keeps and taking relics was far more rewarding than receiving a piece of armor or weapon that somehow magically made you stronger or more intelligent.  WAR on the other hand just feels like PvE against other players, grinding out that next renow level for more gear.  If WAR didn't have the gear, I'm certain the sub numbers would be way low.

    Guess what I'm saying is gear ruined MMOs forever. My MMO dream is to enter a world where chat isn't filled with comparisons to WoW and where people aren't basing their playstyle on what gear they'll possibly be getting.  I want my sense of community back, the feeling of being a part of something bigger than myself and my own personal needs. 

    Gone are those days.

    FFXI: Gauhar - Odin

  • HardcoreHeroHardcoreHero Member Posts: 72
    Originally posted by ZeppelinJ0

    Originally posted by HardcoreHero

    Originally posted by Theocritus


         The problem with most sandbox games I have played is that what is there to do really?? UO had a few things to do to keep you occupied a little while but overall got boring fast.......Ryzom had sandbox play but after a couple days you only find yourself digging and crafting........ The reason why most sandbox games dont do all that great is that players like to have goals and other things to achieve in the game....... Other than finding a guild a building a city what is there really to accomplish in Darkfall?? Yep you got it go kill noobs and other players and try to ruin their gameplay.........

     

    Other than getting purple items, what is the point of every other MMO?

     

    Haha! Although this obviously is a troll attempt it's actually the most honest response to any of the discussions in this thread.  (I attempted to rationalize the behavior of MMO players a few pages ago, to no response whatsoever).

    Honestly though, this is what MMO's has come to.  Getting purples.  If you can't get purples in an MMO it's instantly passed off as flawed.  Because of the popularity of WoW, this will never change, ever.  People will constantly need to be rewarded for every little thing.

    Just take a look at the difference in WAR vs. DAoC RvR.  DAoC RvR offered no tangible rewards.  WAR RvR is all about renown grind for gear.  The thing is in DAoC, I felt compelled to participate in RvR out in the frontiers, defending keeps and taking relics was far more rewarding than receiving a piece of armor or weapon that somehow magically made you stronger or more intelligent.  WAR on the other hand just feels like PvE against other players, grinding out that next renow level for more gear.  If WAR didn't have the gear, I'm certain the sub numbers would be way low.

    Guess what I'm saying is gear ruined MMOs forever. My MMO dream is to enter a world where chat isn't filled with comparisons to WoW and where people aren't basing their playstyle on what gear they'll possibly be getting.  I want my sense of community back, the feeling of being a part of something bigger than myself and my own personal needs. 

    Gone are those days.

     

    I wasn't trolling, it was a legitimate question.  Why does anyone play MMOs?  To have fun hopefully.  Darkfall aims to bring back a sub genre of MMOs that has been absent for a while, and I have fun playing it.  It needs work, but I hope it can lead the way for more sandbox MMOs.

    -------------------------------------------------------------

    "I have no idea what''s going on." - Tasos Flambouras

  • John.A.ZoidJohn.A.Zoid Member Posts: 1,531

    Sandbox does not mean lack of content and for me doing random quests in SWG was the fun of that game. I really enjoyed finding quests and doing them and not doing them for XP but just for fun and getting a badge or something. However once I done all the quests I was left bored standing around towns doing nothing.



    So no quest content is a real downer for people who enjoy PVE.

    The only reason we've seen no content in sandbox games is down to budget and time. Most of them are comign from poor developers that just have to get it out of the gate and the game is so broken that they never have time to focus on anything else but fixes.

    Star Wars Galaxies had a little bit of content added in here and there and that was some of the most fun I've ever had.

     

    The only difference between sandbox mmorpgs and linear is in a linear mmo the progression is always straight forward but with a sandbox game the progression any direction. This means in a linear game you're following a set path from level 1 - 60 through zones planed out and all the old content becomes useless. ina  sandbox game you can go anywhere you want and do whatever your want at any time. The progression of your character is down to you and you pick what you want and just using the mechanics given to you by the developers to create your own character.



    This does not mean it shouldn't have content because without content then you have nothing to use the mechanics given to you on.

  • OrthelianOrthelian Member UncommonPosts: 1,034

    I'm remembering the days before Dark Age of Camelot, when quests were rare, practically Easter eggs, because most of the time most players didn't need an NPC to tell them to do something new. If you didn't go around prodding every NPC in sight, most quests were stumbled upon by finding a strange item.

    When DAoC rolled around, that was the first time there were an abundance of quests, but for all their quantity they only served as a railroad to guide those new to MMORPGs. It was in later games which shall not be named that quests became practically mandatory for leveling.

    I enjoy a well-designed quest line as much as the next gamer, but I also miss when a world could stand on its own merit without them. From what I hear, Darkfall doesn't, but I'm confident it can still be done. Vanguard is a good example, though most players of it will never notice, because they're grinding quests. It seems to be all we know, now.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • javacjavac Member Posts: 1,175
    Originally posted by noobist

    Originally posted by miagisan

    Originally posted by //\//\oo

    Originally posted by javac

    Originally posted by miagisan


    90% of DF fanbois have an elitism and superiority complex issues.

    90% of DF fans don't give a shit.

     

    100% of DF fans are wondering why carebears are even interested in Darkfall anyway, there's plenty of games with mindless, repetitive PVE content for you to enjoy.

     

      Yeah, like using the same skill over and over again to level! 

     Those grinds are so stupid. Any game that makes you use the same skill for hours on end to progress is stupid. As long as it's skill based advancement you don't need different mobs to kill, just empty space to cast your magic missile at! 

    The developers have left it up to your own imagination to create a target instead of just babying you with npc models from expensive artists.

     

    hehehe i was waiting for someone to add that, hence why i said the op was being mocked. Darkfall is the biggest grind ever.....bigger than any "carebear" game.

     

    Have fun with your PEW PEW laser towers........



     

    Off-topic :

    miagisan, it seems all you do is sit in the Darkfall forums and wait for someone to post something in there. And then from there proceed to read any brand new posts that are up and then post a response that is in some way bashing the game. What exactly are you trying to accomplish? Are you just trying to make sure no one buys the game? Do you have some secret grudge against Darfall/Aventurine? Or is it that you just simply dislike the game?

    I just want to know what your motive is to keep posting in the Darkfall forums and keep posting the same stuff over and over again. It is quite obvious that you dislike/hate this game. And so why do you keep coming back here? Seriously.

    Waiting for your response and hopefully you can answer the questions I asked. And I hope you dont decide to come back with saying im a 'fanboy'.

     

    Says a lot about just how good other MMOs are right now that fools like this would rather dump on a game they so clearly say they're not interested in than play their current MMO.

     

    There is no truer indication that a game is actually good than the desperation and persistence of those who attempt to troll it.

  • altairzqaltairzq Member Posts: 3,811

    Thank you javac, I think I won't bother playing it. You are doing a great job drawing people away from the game. Hope you have fun with the bunch of other guys like you and kill each other in the game to no end.

  • XantheousXantheous Member Posts: 121
    Originally posted by javac
    Says a lot about just how good other MMOs are right now that fools like this would rather dump on a game they so clearly say they're not interested in than play their current MMO.

    There is no truer indication that a game is actually good than the desperation and persistence of those who attempt to troll it.

     

    GMAFB.

    image

  • SuperwasbeerSuperwasbeer Member Posts: 85
    Originally posted by Xantheous

    Originally posted by javac

    Says a lot about just how good other MMOs are right now that fools like this would rather dump on a game they so clearly say they're not interested in than play their current MMO.

    There is no truer indication that a game is actually good than the desperation and persistence of those who attempt to troll it.


     

    GMAFB.

    GMAFB? Grab more attention for bullshit?

    image

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