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Another Darkfall review

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Comments

  • PapadamPapadam Member Posts: 2,102

    Alof trolls in this thread (the fans just seems to get worse all the time)... but a very informative review IMO. I want a World in MMOs and it seems that Darkfall is the opposit to that..

    Hopefully Mortal will be more like a world...

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by TheHavok
    At the OP,
    If games like Warhammer and AoC were getting 6-7 from legit reviewers (i.e not those ones that rate a MMORPG in the first 1-2 weeks of its release), then how does darkfall rank compared to these games?
     
    Just curious.

    This is a good question !!

    Well, according to me these games had a solid ground with built up lore in game, they had most of what it takes to create a fundation for a living breathing world even in the first 2 weeks of gameplay, it was alreadý there.

    Most succesful in this particular case is AoC, with it's voiced NPC's and somewhat semi real citys with busy city life(Note: not all NPC's are voiced but some areas in the game are)

    Both of these games are however strong IP's, with countless of books with written lore, wich makes it easier for a developer to just implement it into it's game world.

    Darkfall or the World of Agon, is an all creation of Aventurine's developers, but as it stands right now there is not a single bit of lore implemented in game, unless you count the starter quests that are the same for each race, apparantly they ALL have problems with Goblins.

    In this case the players can create the lore, wich ofcourse every fan will tell you when discussing this issue, or they will tell you that lore is not needed or that it sucks.

    This is fine aslong as ALL it's players would play the game based on thís fact, but trust me the majority of Darkfall's players coudn't care less about lore or moral choices of a real RPG or anything like this.

    They just want to kill and loot, wich ofcourse Darkfall also provides.


    Many roleplayers are very interessed in Darkfall based on some of the hardcore options, full PvP for instance creates a more realistic world, but that also demands that players act like they would do in a fantasy world not like a whole population of maniacs..

    So I'd say Darkfalls playerbase will create what Darkfall will become, and it doesn't look to promising in that area..

    /junker

  • ArnoagnsArnoagns Member Posts: 100

    Is English your native language? Proofread your posts for grammar errors always, I find myself having to decipher some things you say. But besides the language issues, nice review. I can't say whether I agree or disagree since I haven't played the game, but it's nice to see a negative stand point.

  • poppetspoppets Member Posts: 93
    Originally posted by Darkstar111


     Well I liked how despite his obviously biased tone from the start still couldnt downrate the game more then 5/10.
     He had to swallow his own bias and admit that there where certain parts of the game that where actually quite good.
     All the issues he had seems trivial to me.



     

    or..

    maybe you just can't handle the sad truth?

  • mmorpgcom123mmorpgcom123 Member Posts: 18
    Originally posted by thark


     

    Originally posted by ougarit



     

    Most of mmorpgs are for very young men (16 years old to 23/24) .

     

    Not that I understand what this has to do with anything, but then I better stop playing MMO's since I'm 42.

    CAn you provide me a link to the above very odd statement ;)

    /junker

     

    I would say most companies which producing mmo games, rather target for audience between 20-40 years. That would be only logical. Because this audience has more money on their disposal, after all its business. I personally can afford monthly subscription much easier now, than when i was still at university. And Thark dont worry about playing games and your age, the one i play some korean mmo with,  for the last 2.5 years, is over 50 years old.

    "Originally posted by DarkPony

    I think he looks like Jack Nicholson which isn't such a bad thing at all."

     

    You cant imagine how many women find J. Nicholson attractive, no kidding. But cant beat  J. Depp or B. Pitt.

  • adderVXIadderVXI Member UncommonPosts: 727

    OP, it sounds like there is plenty missing, but what about ship combat? 

    Government is not reason; it is not eloquent; it is force. Like fire, it is a dangerous servant and a fearful master.

    George Washington

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Arnoagns
    Is English your native language? Proofread your posts for grammar errors always, I find myself having to decipher some things you say. But besides the language issues, nice review. I can't say whether I agree or disagree since I haven't played the game, but it's nice to see a negative stand point.

    No it's not, I'm Swedish..

    But that is still no excuse for sloppy typing, I admit to this..


  • Darkstar111Darkstar111 Member Posts: 675
    Originally posted by thark


     

    Originally posted by Darkstar111


    Originally posted by thark
     
     



    Originally posted by Darkstar111

     Well I liked how despite his obviously biased tone from the start still couldnt downrate the game more then 5/10.

     

    He had to swallow his own bias and admit that there where certain parts of the game that where actually quite good.

     

    All the issues he had seems trivial to me.

     

    -Darkstar

     

     

     


     

    Well..I gave a reason to why I gave it 5/10 instead of 3/10.

    biased or not, It's MY review and my experience with this game. It wasn't made to make any other impression.

    The parts in this game is in no form or shape trivial, it's atleast years of work to get that done mr Darkstar, I have seen your countless responses in each and every post on this forum. You defend this game at all costs, very funny :)

    But then again if you are satisfied with the content and complexety as it stands right now in Darkfall, well then Aventurine do not have to do anything at all, then I guess I agree with you, It's trivial. It all comes down to preference from player to player.

    But my guess is that most players will NOT feel that this is enough

    /junker





     

    Well at least u admit that u started out Biased so I cant really blame you for it.

     

    As for ur negative points, alot of it was things that was only a part of beta, like the locked character customization, and the lack of mobs in the world.

    Some of it was purely beginner issues, like getting griefed by the Alignment system and experiencing combat as a matter of who has the most stam pots.

    Im not saying those issues are not there, im saying they are trivial because they do not affect the game past the starting areas, even the potion chugging is a tactic that is easily adapted to once u get into it.

     

    U did not like the graphics with the shadows off, for my part i intend to keep them on, and u didnt like the animations, there I agree, but it is trivial to me.

    That leaves ur comment on the crafting skill, which again I agree with, but from what I understand the Beta is lacking any high end crafting materials, which will be added at launch.

    Hopefully increasing the complexity of the system.

     

    In any case, thou I do intend to craft those concerns are trivial to me.

     

    I appreciate the time uve taken to write this, I understand u want to do a service to the mmorpg community.

    Hopefully the game will improve in time even past ur own qualifications.

     

     

    -Darkstar

     

     

     

     

     



    To make lore for an entire world is not a feature that has been closed off during beta, and that is one of the most important features for it to become a gameworld and not a Quake Arena with skills..

    Those issues you mention here are atleast fixable, part from the animations wich i highly doubt they will ever be able to do anything about.

    Sound is another important feature that will bring it to become a world, fixable, but I highly doubt that aswell..

     

    I think ur wrong about both the animations and the sound, i think they will both be improved upon.

    And more lore, I guess u mean in the way of NPCs and quests?

    We know they will add more NPCs, mobs at least, at launch, maybe also stationary NPCs.

    Its an interesting critic, one that ive never heard before, personally i find it trivial since I wont be doing many quests myself.

     

    -Darkstar

     

     

  • Darkstar111Darkstar111 Member Posts: 675
    Originally posted by miagisan

    Originally posted by loxleynew

    Originally posted by dark-merlin


    Let me ask you is that your picture in your AV?
     
    Its forbidden for ugly people to play Darkfall.
     
     

     

    You really have sinked to a new low.

     

    agreed, personal attacks on ones appearance is very childish

     

    Lack of humor can lead to obiesety and hair loss.

     

    -Darkstar

     

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by rutaq
    I won't bother trying to convince you that the game is good because you obviously didn't like it, but i will comment about some of your concerns and how they really apply to the game as it stands today. 
    it appears that you played and earlier patched version of the game from maybe a week or so ago there have been many changes since then that address some of your concerns.
     
    " When you strike you first blow at a goblin you will notice that melee is nothing else than you strike/goblin strike, you can also try to block the blow with a reactive block. "
    Monsters, even goblins are more reactive than simply standing there trading blows with you.  They retreat when injured,  they call for help, they will attack from range, they will circle during battle.  They are far beyond the standard MMO Mobs where you target click auto attack and go make a sandwich.
    " There is a greater chance in this game that your first PvP encounter will be another player that tries to fool you to become grey(rogue), this is done with ease in Darkfall, just jump infront of someone swinging his sword, and bang that person is now grey and you can kill him without penalty.."
    The most recent patch has adjusted the Rogue system and you will only be flagged gray and attackable by towers for 10 seconds unless you choose to continue to hit the person that jumped in front of you while you were fighting monsters.
    And if you will come upon someone that is your enemy it's only a matter of who will drink the most potions of stamina and get the most hit's on your probably running like crazy enemy.
    Potions have been tweaked to extend the cool down on use to 45 seconds,  they make a difference but they don't win the battle. Also running away from your enemy isn't a guaranteed escape unless you have a Guard tower near, even with potions running away just gives your attacker a nice target to shoot at and the more you juke and dodge around the more stamina you use and the slower you sprint.
    There is no point in even trying to argue with these fans, they will most certainly not listen to anything scared that teir ability to cheat the innocent players remain in the game..
    Innocent players ?  I sounds like you have an aversion to PvP which would explain your bias against Darkfall.  Since you didn't list the exploits that the players used I assume they were things like attacking you while you were fighting a monsters,  outnumbering you, blocking you from running away, loot the grave of monsters you killed?   The game is built around players fighting each other and full loot, these activities are not exploits.
    The game is almost empty from both NPC's and wildlife and has a very sparse Mob selection, you can run for a half hour without seeing as much as single mob, this is done so the game runs smoothly, wich ofcourse it did during my beta test.
    I agree the wilderness isn't packed with Mobs, the DEVs explained that population is cut back for beta and will be different at release, how different we will have to wait to see.  But it is an exaggeration to claim you can run for 30 mins without seeing any monsters, you would be hard pressed to find a section of the world where you could run for 5 - 10 minutes without find a monster camp or ruins, graveyards,etc...
    5/10 It should actually be lower, but I gave Aventurine a couple of points more due to the fact that some of the areas in this game is actually good, and If they really stop listening to the most of it's rabid fanboys they have a small chance at creating something here..See you in a few years..
    I respect your opinion but many of us feel that the DEVs are building the exact game we want to play, call us all rabid Fanboys but we seem to like a harsh game that isn't designed for 8 year olds and filled with rainbows and hugs.  Considering the overwhelming demand for preorders from the current batch  of Beta testers it looks like there is plenty of people willing to subscribe to play the game.

    Thank you for this reply, a fan that actually takes the time to really give feedback to this post.

    My review is far from perfect, I missed a few things others where left out of concerns of the reader.

    I wanted to get the overall view I had with Darkfall, thats also why I do not go into detail on everything.

    I admit that I missed one good thing that you mention, and that is the MOB's are smarter than the usual MMO, wich makes fights one vs one an experience more of the singleplayer combat MMO's like Oblivion.

    Althou, you will fast adapt to another strategy and killing them will soon go with ease.

    Yes I call many of those "dirty tricks" exploits, because they have nothing in living breathing world to do. These things you say only get's me proof that the average Darkfall player doesn't care about rolpeplaying or if there is a world with morals or not.

  • Darkstar111Darkstar111 Member Posts: 675
    Originally posted by thark


    Yes I call many of those "dirty tricks" exploits, because they have nothing in living breathing world to do. These things you say only get's me proof that the average Darkfall player doesn't care about rolpeplaying or if there is a world with morals or not.
     
     
     

     

    Heroes arent supposed to be Average.

     

    -Darkstar

     

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by adderVXI
    OP, it sounds like there is plenty missing, but what about ship combat? 

    I have ony heard rumours about ships, supposedly they should be in the game.
    I can't comment on something I have never seen, but I guess this goes for the majority of It's beta testers aswell.

    But as a comment Aventurine really should have given us the oppertunity to try them out, ea skip the lengthy crafting process and just given us the boats to test them..

    As with many things like boosting all skills, so we could have tested the high end gameplay aswell, like magic in the upper stages for instance.

    There is very little to zip info what really happens in the later stages of Darkfall..

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Darkstar111
    Originally posted by thark Yes I call many of those "dirty tricks" exploits, because they have nothing in living breathing world to do. These things you say only get's me proof that the average Darkfall player doesn't care about roleplaying or if there is a world with morals or not.
     
     
     
     
    Heroes arent supposed to be Average.
     
    -Darkstar
     

    You obviously didn't get me, I ment the most common "player" of Darkfall

  • VorenVoren Member Posts: 15

    "You magically appear at 1 out of 3 newbie areas"

    Did you expect to have a cinematic where your mothers gives labour or something? Of course you magically appear, that happens in all MMOs

     

    Yeah around here I was 100% certain tha OP is just bashing the game. His whole tone sounds negative, biased and mocking. I don't have problem and take seriously neutral reviewers that don't like the game but seriously....you are not one of them.

    Instead of playing AND not liking the game you played it not to like it.

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by Voren
    "You magically appear at 1 out of 3 newbie areas"
    Did you expect to have a cinematic where your mothers gives labour or something? Of course you magically appear, that happens in all MMOs
     
    Yeah around here I was 100% certain tha OP is just bashing the game. His whole tone sounds negative, biased and mocking. I don't have problem and take seriously neutral reviewers that don't like the game but seriously....you are not one of them.
    Instead of playing AND not liking the game you played it not to like it.

    Yes, maybe I did expect something more welcomming when starting the life in Agon. And that is also well explained in my review and in this thread..Maybe not a movie but something that tells me what the hell I'm doing here, why etc etc etc..

    Let me tell you something, since I have quit Ultima Online I have waited and waited for something like that, I was lead to believe that this game was the one that would finally bring something like Ultima Online. But sadly is was evident that this was not the case.

    It's a game that focuses on fighting and PvP, that's all fine, and It works.

    But Am I bad for wanting something more with my MMO experience ?

    I want a living breathing world not a PvP arena with enourmous proportions.

    Ultima Online in it's original settings was a world full of lore and books, it was very close to a simulation of a small world. Darkfall isn't even close to that.

  • antiherozeroantiherozero Member UncommonPosts: 76

    Regarding his response to the graphics...  I challenge anyone to name an MMO with better graphics that has a single persistant world without instances.  I can think of 1-2 that might almost be equal, but I can think of none that are certainly better.  With the avatars, sure, some games look better (they are only average in DFO), but the world, forced on medium textures, is second-to-none in any MMO I've played, even with shadows turned off.

     

    It's obvious he only played this game very briefly, because he didn't comment on any endgame content.  Had he even played for 3-4 days he'd have more to say about it.  Also, he clearly tried to play alone, which is not what this game is geared towards.  If you try to play this game alone, most will end up hating it for that.

     

    I'm sorry you have no friends OP.

    "Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come."

    -Matt Groening

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by antiherozero
    Regarding his response to the graphics...  I challenge anyone to name an MMO with better graphics that has a single persistant world without instances.  I can think of 1-2 that might almost be equal, but I can think of none that are certainly better.  With the avatars, sure, some games look better (they are only average in DFO), but the world, forced on medium textures, is second-to-none in any MMO I've played, even with shadows turned off.
     
    It's obvious he only played this game very briefly, because he didn't comment on any endgame content.  Had he even played for 3-4 days he'd have more to say about it.  Also, he clearly tried to play alone, which is not what this game is geared towards.  If you try to play this game alone, most will end up hating it for that.
     
    I'm sorry you have no friends OP.


    Again we play for diffrent preferences.

    You claim that "just because" Darkfall is a seamless world, a world without instances , it's almost like it's worth a medal.
    So no I have no game part from Vanguard that matches your description, but I see nothing special with a seamleass world 2009, as it isn't possible to create one without having to pull out so many things that it isn't even a world any longer.

    I'd say at what cost did they create this, there is almost no buildings to enter in the villages/citys, and those buildings i stumbled upon where so small it could only take one person or so..

    In my preference I'd rather have a way more detailed world than just graphics to show that there is something, something I will never be able to interact with at all, and that includes folks living in the cities, farm animals at the farms etc, tree's falling down as I shop them down..

    I played It for a month or so, but many times during my play hours the game was offline for various reasons, many times during the whole day.

    Hmm..Is there really anyone that can comment on endgame content, Ohh btw I was under the impression this game has no endgame as it is a skillbased game and everyone could do anything..

    Please, If you happen to know anyone that can give me some valid "end game" review of this game I would be happy to read it..

  • VorenVoren Member Posts: 15
    Originally posted by thark


     

    Originally posted by Voren

    "You magically appear at 1 out of 3 newbie areas"

    Did you expect to have a cinematic where your mothers gives labour or something? Of course you magically appear, that happens in all MMOs

     

    Yeah around here I was 100% certain tha OP is just bashing the game. His whole tone sounds negative, biased and mocking. I don't have problem and take seriously neutral reviewers that don't like the game but seriously....you are not one of them.

    Instead of playing AND not liking the game you played it not to like it.

     

    Yes, maybe I did expect something more welcomming when starting the life in Agon. And that is also well explained in my review and in this thread..Maybe not a movie but something that tells me what the hell I'm doing here, why etc etc etc..

    Devs were clear on this. Players make their own purpose. Mine will be to explore all the world and then maybe joining a small clan. Others might want endless PvP. No need for bubbles telling you of the great doom approaching bla bla. It's MMO-RPG, players define the world.

    Let me tell you something, since I have quit Ultima Online I have waited and waited for something like that, I was lead to believe that this game was the one that would finally bring something like Ultima Online. But sadly is was evident that this was not the case.

    Never played it.

    It's a game that focuses on fighting and PvP, that's all fine, and It works.

    That's the problem with many people. "Hardcore" PVPers are looking for Quake 5 Fantasy. "Hardcore" PvErs want no danger. I want to explore without being bored out of my mind cause I know nothing will happen except from some aggro mob.

    But Am I bad for wanting something more with my MMO experience ?

    NO

    I want a living breathing world not a PvP arena with enourmous proportions.

    Me too.

    Ultima Online in it's original settings was a world full of lore and books, it was very close to a simulation of a small world. Darkfall isn't even close to that.

    Your review  sounds like you played 5 days tops. Call me strange but imo lore should be hard to find/learn. Ancient books telling about pro-cataclysmic wars won't be found in the local bookstore in any fantasy book/good rpg.

    When you are a newb you are basically a farmer that wants to go adventuring. You know shit about the world, like in most  fantasy books.

     

     

  • OBK1OBK1 Member Posts: 637
    Originally posted by thark


     

    Originally posted by Arnoagns

    Is English your native language? Proofread your posts for grammar errors always, I find myself having to decipher some things you say. But besides the language issues, nice review. I can't say whether I agree or disagree since I haven't played the game, but it's nice to see a negative stand point.

     

    No it's not, I'm Swedish..

    But that is still no excuse for sloppy typing, I admit to this..



     



     

    Hehe, I thought you seemed very sensible, being swedish explains it all ;)

    Apart from that you have listed exactly why I will skip Darkfall, I am one of those RPers who were interested in Darkfall due to what they promised on their webpage. But it now seems it is Quake in a fantasy world. Good for those of you who like that kind of game though!

  • IsaneIsane Member UncommonPosts: 2,630

    This is not a balanced review and not representative.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • antiherozeroantiherozero Member UncommonPosts: 76

    Please, If you happen to know anyone that can give me some valid "end game" review of this game I would be happy to read it..

     

    What do you want to know about endgame PvP?  I've done most of the sieging in this game to varying degrees, but as you should know this was all changed today and there hasn't been proper time to test the numerous new changes.

    "Love is a snowmobile racing across the tundra and then suddenly it flips over, pinning you underneath. At night, the ice weasels come."

    -Matt Groening

  • AlienShirtAlienShirt Member UncommonPosts: 621
    Originally posted by thark


    After Ultima Online there has been very few titles that has dared to try it's concept again..
    A few has tried to make a skillbased MMORPG's, Wish was one title that the developers canceled on it's doorstep..
    Star Wars Galaxies and maybe Acherons Call had sort of semi skillbased systems, and also free to roam worlds..
    EvE, a space MMO in the same sence as Elite or Privateer, a sandbox world and a skillbased system that grows skills offline.
    And now Darkfall has arrived claimed by it's followers to be a spirital successor to early days of Ultima..
    I will give you my review...
    Characther creation..
    A very basic characther creation tool, with many basic features currently disabled, like skin tone etc..Basically you will look almost identical to the next characther.
    Tutorial and start of the game :
    You magically appear at 1 out of 3 newbie areas belonging to the race of your choice, with a sword that can't be looted or destroyed. There is now a tutorial window that pops up as you enter.. After that you can talk with a councelor that gives you a quest for gobblins, these quests are the same for every race, they have just copied and pasted them to every starting area..
    Graphics/sound/animations:
    The worlds graphics aka the outdoor graphics does it's job rather good for an engine that seem's to be aged in almost every sence. It does look good mostly because the strong use of shadows, if you turn them off most of the beuty of Darkfall vanishes quickly IMO..

    But as you combine the overall effect off added animations and sound and very ugly avatar graphics you get a game that looks and feels very cheap.
    Sound effects are even disturbing, you will have to tone down your volume othervise you will end up with some very loud noice when a skill raises or you jump, all the time you will hear the ugly sound of mana missile as players train that everywhere..there is no enviromental audio at all and hardly no music..

     


    First fight :
    You head out in your underwear, yes underwear with your equipped blade, you will soon notice that some of the matching skills starts to "ding", like running, sprinting etc. When you strike you first blow at a goblin you will notice that melee is nothing else than you strike/goblin strike, you can also try to block the blow with a reactive block..
    Bow fighting is rather nice in the game, it's a FPS mode/arc aiming archery
    Then magic, needs a staff and later it will also need reagents, the problem i see with magic is that it basically needs macroing to get you anywhere, both in the way of obtaining reagents and also in the tedious training of the mage skills..
    Alignment system

    There is 3 modes in Darkfall, blue = Lawful, Grey = rogue and red = Criminal/murderer.

    Each race has a couple of sworn enemies, wich let's you raise your status from red back to blue.


    First PVP/Grief and meeting with some exploiter :
    There is a greater chance in this game that your first PvP encounter will be another player that tries to fool you to become grey(rogue), this is done with ease in Darkfall, just jump infront of someone swinging his sword, and bang that person is now grey and you can kill him without penalty..
    And in the event you became "grey" the towers of any city or outpost will kill you and then the player that fooled you will loot you dry.
    And if you will come upon someone that is your enemy it's only a matter of who will drink the most potions of stamina and get the most hit's on your probably running like crazy enemy.
    There is countless of other exploits rampaging this game, the fans ofcourse claim that most of it works as intended.

    There is no point in even trying to argue with these fans, they will most certainly not listen to anything scared that teir ability to cheat the innocent players remain in the game..
    MOBS/Wildlife:
    The game is almost empty from both NPC's and wildlife and has a very sparse Mob selection, you can run for a half hour without seeing as much as single mob, this is done so the game runs smoothly, wich ofcourse it did during my beta test.

    This alone makes this game an enormous battlefield, but far from a living breathing world it should be in any MMORPG..

    To bad really because the developers has actually made a deacent world but without any population part from it's bloodthirsty cheaters of playerbase it has almost nothing.
    Other skills/professions part from killing
    There is crafting and Gathering skills wich is a very grindy process..
    As I also thought this game was supposedly crafted after Ultima Online I also took for granted that they would introduce real rogue skills, lockpicking, pickpocketing etc ...But neither is in this game, and if you try to ask the fanbase about this you will certainly get flamed for even asking..
    Overall..
    The very core game of Darkfall is there, but to truly become something like Ultima Online they will have to work with this game for atleast a couple of years more. Now it's not even close to a rpg, as everything is almost left out part from fighting, there is no lore no nothing just a world with locations and your enemies..If you ask of this the fans tells you to STFU or read the homepage..


    5/10 It should actually be lower, but I gave Aventurine a couple of points more due to the fact that some of the areas in this game is actually good, and If they really stop listening to the most of it's rabid fanboys they have a small chance at creating something here..See you in a few years..
    /junker
     
     
     
     



     

    Decent review. I know the fanboys will disagree with everything you commented on but I think you summed up Darkfall nicely...

    what is sad about Darkfall needing a couple more years of development is it already had about 7 to begin with. If they couldn't get it done in that time I don't see it being finished ever.

  • tharkthark Member UncommonPosts: 1,188


    Originally posted by antiherozero
    Please, If you happen to know anyone that can give me some valid "end game" review of this game I would be happy to read it..
     
    What do you want to know about endgame PvP?  I've done most of the sieging in this game to varying degrees, but as you should know this was all changed today and there hasn't been proper time to test the numerous new changes.

    But..

    Maybe you could tell me how magic works in the higher scope of skills !!

    And how the boat warfare works ?

    How's the diffrent dungeons or other adventures you have been on ?

    And maybe you can tell us about the other higher degree skills, melee, archery, what choices are there ?

    And just for the sake of it, how was the pre patch sieging ?


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