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Well, I didnt have the pleasure of doing closed beta so the stress test/open beta is my first chance to get a feel for the game myself. I have worked NE rogue up to level 20 and heres my impression:
GRAPHICS: While not life like, the graphics are colorful, varied and make the world feel really alive. I have to give the graphics a 10.
ENVIROMENT: I have never played a game that felt so alive right form the start (i have played 10+) over the last 5 years. Its really incredible and this is one of the strongest poitns in the game. A 10 easily.
COMBAT: While is not amazing, it works well, isnt overwhelming and makes sense to me. It nice how its not the standard health/mana setup. Rogues have energy, etc. Makes each class unique in somethign else besides usable weapons and skills. It just "feels" right. Id say a 8.
COMMUNITY: I found the community to be fairly inviting and helpful. It felt like I was apart of the community rather than a singl person in a game where otheres just happen to exist also. Again a 8.
CRAFTING: One of my beefs. There are no pure crafters period. Its poor design IMO to alienate people who wish nothgn to do with combat. Weakens the community and weakens the game. This was no doubt chosen to simplfy design. As we all know, second to pvp, designign a player run economy is one of the hardest things to do. I have to say 4.
PVP: If your on a pvp server, then id say 7. I would like to see real dynamic control of territory and some real motivation to pvp other than "im supposed to hate you". If your not on a pvp server, then its a 3 really. Raids and duels dont make a well rounded pvp system.
A moment on pvp - it seems strange to me why they would split the servers up between pvp and non pvp. First, it hurts both communities, never good to split up the population when you dont hav to. Second in a game like this where every single player is combat oriented and they will eventually have to be thrown into high level content such as pvp to stay engaged, it just doesnt make any sense to have non pvp servers or to create a character on one. The pvp situation could be resolves sometime who knows.
TUTORIAL: I think WoW will server as a model for all future launches of mmorpgs for how to introduce players to the game. Right form the beginning your part of the general community. Your shown how the game works while actually playing rather than living in a special newb area. By the time you hit level 10, your hooked. WOW, who thought you could learn and have fun at the same time.
So, I think WoW didnt some things wrong, but overall im impressed. Very impressed. I dont know how long it will keep my interest (really depends on end game content such as pvp). While Blizzard isnt the most innovative company out there, they did what they also do.....take a existing idea and do it with a degree of polish that sets a new standard in quality.
"I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank
"I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank
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"Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"
"Sony Customer Service is like Santa Clause, people say they've seen them but they don't really exist"
Well,
1) Its a matter of opinion I suppose, but seperating the commuity is never a good thing unless you have to based on geography and latency. Crafters need combat people for support as combat people (bulk of pvpers) need crafters. Its nice to have the mix of people and professions. Splitting up the two groups is the easy way out to the question of how to make pvpers and non pvpers work together.
2) I dunno about EQ, but in UO you could be pure crafter. In all fairness, SWG had a flawed, but robust crafting system. There no good reason as to why we should turn our back on people who only want to craft.
I might be mistaken (please correct me if im wrong) but I dont think you can gain levels without ever entering combat (outside of quests and travelling to new places). You can grind combat for levels, can you do the same with crafting?
Dont get me wrong, im having fun and I think WoW is great, but I dont wanna sit here ignoring the problems and do nothing but praise the game until I hit level 60 and realize im bored.
"I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank
"I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank
I thought they said they will have alot of crafting?Maybe its just like this in the beta?Who knows.Also,the PvP server thing I belive is for more PvP oriented people.On the non PvP servers it says there is still PvP,just in certain zones.On PvP server,the world is open and dangerous,and both large and small rainding partys can be around the corner at anytime,so you always have to be prepd;.
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i dont listen to reviews, just try it out for yourself
graphics dont make the game for anyone who says graphics suck on any game
i am a warcraft fan, and wow is like living that warcraft story, thats the biggest thing i like, just that its a warcraft mmo XDDD
binarydataOutpostAdmin
PLAY WoW MANGZ, www.worldofwarcraft.com
PACIFIC TIME, PVP REALM, TEST SERVER 32
binarydata-Outpost Admin
PLAY WoW MANGZ, www.worldofwarcraft.com
PACIFIC TIME, PVP REALM, TEST SERVER 32
innovative my ass, the took every mmorpg out there, stole their ideas, and polished them. Pretty innovative huh? Maybe the game had low lag, and very smooth, but the content sucked and could not hold my interest over 5 hours. I havent found Blizzard to be very innovative so far since they started WoW.
Go head and flame me, I have been very nice about it and reviewed the game, yet people still call me an "EQ fanboi". I emailed G4TV and am trying to get them to air WoW full review, they just got to lvl 5 and reviewed it on Xplay. I hope they will at least read my email on The Screen Savers, so people dont blow their money on lies from Blizzard fan boys.
Good review tho, you were correct in how the game was.
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
i wont exactly call you a fanboy but i will call you a little ignorant and i doubt your judgement. You seem to be implying is that EQ2 is actually inovative? you must be smoking the biggest crack pipe in the known galaxy if so...Well unless you want to call needless, crippling lag on your system inovative. EQ2 is just another mmorpg ripoff itself, with some small hairbrained alterations, and dont forget, more lag. WOW is an MMORPG ripoff that has done a good job of it. Taking the right aspects of other succesfull MMORPGs and keeping me interested. I dont want to try out some inovative possibly borring crap. I want to play something as close to EQ1 as possible because damnit i had fun in that game back in the day.
I myself played EQ2 beta to lvl 30, was ok at best but generally a big disapointment with little conent past 30 and TONS OF LAG. Ive only played WoW for the last week or so now but it wont take any longer for me to pick it, as a winner.
WoW is so much more polished now. It's great.
Insert random misqoute here
I think WoW is the biggest rip off of the game. name 5 things they have done thats diferent from any other game? I will name 5 of EQ2s.
1. Guild Prestige
2. Combat Wheel
3. Class Development
4. Racial Traits and Class traits.
5. Brand new crafting system.
Also it is nice to see games that can polish ideas from other game. But you need to have new content. If you spend 50 bucks and 15 dollars a month on a repeat of the old games just because its polished, you are wasting money and dont know what you are talking about.
Its like if Ford was to make a truck, and every one liked it, then Dodge came out and made it look exactly the same exept for the paint job. Same way with WoW, being dodge, and Ford, being games like DAoC, EQ
EQ2 Qeynos Guild- http://www.imperium-arcanum.com
Ok, I will flame you, but only cause you cant read. I said they are NOT innovative. Blizzard did what they always do, take someone eleses idea and rework it with a degree of polish yet to be seen.
Personally I dont think innovation is required always. There have been so many good ideas form past games that were not fully finished or done correctly. I would much rather have some good ideas taken all the way to completion rather than just throw my hands up and start over.
P.S. - please stop with the "might not be this way for launch, its still beta". We are a stones throw away from launch, at this point there will be no moderate to large design changes (like adding a pure crafting system for example)
"I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank
"I wasnt gonna just ram it home. I was gonna lube it up and ease it in there inch by inch....like a gentleman." - Hank
Not sure if this was a Troll message, but in any event, this comment deserves a response.
In MMORPG, it is not necessarily a "bad" thing to take what is "good" about successful MMORPGs and use them in your game design. If we are going to talk ripping off, where do you start? With Diablo? How many MMORPG games ripped off Diablo and EQ?
The reality is, they should take what people like/love, and improve upon it, and add their own stuff. I mean do you expect them to sit in a meeting and say, "You know, Raid groups are popular in EQ, but we shouldn't do that, because it is copying EQ. Lets think of something else."
That is just plain silly.
Here is the reality - the reality is that EQ2 and WoW are here. There shouldn't be a "one or the other." For me personally, I would like to try EQ2 some day. Not right now, I am playing CoH and WoW, but maybe sometime next year I will try EQ2.
My personal problem is time and the way I play. I like immersion and I want to see and do it all when I get a game. In a regular game, that is easier to do than an MMORPG.
Anyway, I digress. The point is, people are going to like what they are going to like. I have said it before, that if you like Warcraft I, II, III, you should love WoW. After that, it is hard to say. People will get bogged down in how they view WoW's graphics. People will not like playing the Undead, cuz they view it as satanic or some other nonsense. People want PvP on every server. Other people will play this game and think, wow. Er, yeah, just wow (WoW).
Let me just say: I LOVE THE GAME!!!!!!!!!!!!!!!!!!!!!!
Currently playing:
City of Heroes
WoW Beta
Currently playing:
World of Warcraft
Some people like the Red Sox. Some people like the Yankees.
Some people like East Coast. Some people like west coast.
Some people like heavy metal. Some people like rap.
Some people like World of Warcraft. Some people like Everquest II.
It's all an opinionated point of view of entertainment and desire. No matter what you enjoy in life, there will ALWAYS be someone out there that disagrees. There's no way to get around it. It's competition against one another. World of Warcraft players should expect Everquest people to dislike the game and vice versa. But the constant arguing back and forth back and forth bewilders me. People don't like World of Warcraft. Good for them, they have a sense of opinion and free will. I mean, I hate baseball but love NAScar. Do I go to all the baseball forums and flood the place stating that I think NAScar is so much better than baseball?
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Two atoms walk out of a bar. The first exclaims, "Damn, I forgot my electrons." The other replies, "You sure?". The first explains, "Yea, I'm positive."
1) I won't comment on.
2) Ripped-off from FFXI
3) Ripped-off from Lineage 2
4) Blizz announced Racial traits for WoW long before SOE decided to steal the idea. WoW actually has Class Spells that are different depending on race used. Can you say same for EQ2?
5) lol I hope you threw this one in as a joke.
There is not one thing 'innovative' about EQ2. All SOE did was refine idea's that were already there. Which is samething Blizzard did.
The sig that I wish I could use:
http://home.comcast.net/~robthegamer/Undeadtest.gif
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
1. Earth and beyond has something like this
2. Combat Wheel- heroic opportunities are HORRIBLE, they wont be finished in eq2 for another year since they dont work right anyway. its just a BLATENT rip off of the ff11 skill chain sytsem.
3. Class Development- uh not really, a monk is a monk. Which is what i was, a cookie cutter fighter with some differntly "named" abilities that all the fighter classes shared. I didnt develope dick all in eq2.
4. Racial Traits and Class traits- even wow said they were doing this before eq2, shit man eq1 had raicial traits!!!! in that game trolls had regen and ogers had more hp for example..
5. Brand new crafting system.- EQ2 crafting is a rip off of SWG crafting(THERES A GOOD IDEA), i dont need to elaborate but anyone who did eq2 crafting will know how bad it is.. THEY overhalled the crafting system in eq2 like 2 weeks before release as well and by most accounts made it wose if that was possible.
Have you even played other MMORPGs? because frankly you sound like a mmo newby and eq2 will be your first. I mean, your examples are so poor they are not even worth arguing.
Thing is, he has not PLAYED EQ II. He is just pulling info from his behind... That is why he behaves like he does. Tried to explain things to himm in EQ II forum, but no... He has heard things abotu EQ II, so we who had played it fro two months must be wrong...
In my eyes, playing both, they are pretty much exactly the same game. very similar in game mechanics. Difference is, more character costumisations in WoW and way better polished. They try to make it entertaining and fun.. not just concentrate on odd mechanics to make it secure and easilly balanced..
Just ignore mr Numbers... He has no clue what he talks about.
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Waiting for WoW, all of a sudden. Damn open beta.
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"This is not a game to be tossed aside lightly.
It should be thrown with great force"
But I enjoy flaming people =P dont ruin my fun!
oh sorry, my bad..
Carry on! **Brings out the marshmallows**
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Waiting for WoW, all of a sudden. Damn open beta.
____________________________
"This is not a game to be tossed aside lightly.
It should be thrown with great force"
1) I won't comment on.
2) Ripped-off from FFXI
3) Ripped-off from Lineage 2
4) Blizz announced Racial traits for WoW long before SOE decided to steal the idea. WoW actually has Class Spells that are different depending on race used. Can you say same for EQ2?
5) lol I hope you threw this one in as a joke.
There is not one thing 'innovative' about EQ2. All SOE did was refine idea's that were already there. Which is samething Blizzard did.
The sig that I wish I could use:
http://home.comcast.net/~robthegamer/Undeadtest.gif
I absolutely agree with you Roin. 9216544 , I really do not understand where you think those 5 things are truely unique and original with EQ2. It is just the same thing from other games re-furbished.
wow down for patching, gotta pass the time you know!
----ITS A TRAP!!!----
----ITS A TRAP!!!----
Opie you said non-PVP servers don't make sense because they split the community. While PVP is popular, there are still many players that don't like it and only making PVP servers would alienate them. I for one hate PVP but have preordered WOW because I love Warcraft.