---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
I play VG mainly and have beta tested and pre-ordered DF.
Darkstar is quite right. DF's draw distance for players/npcs is excellent. Best I've ever seen in an MMO. You can spot figures in the far distance and then have to figure out if they're friend or foe.
VG's environmental vistas blow everything away I've seen before. But its draw distance for objects is pretty low. There were even complaints some months ago that rocks etc would pop right in front of you on autorun and stop you. This has been tweaked since, but is still nowhere near the draw distance of DF.
I can't talk about LotRO as I only played my free month before quitting.
This game has no invisible walls. In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits( i remember it well in Vanguard) where you cannot look over or shoot from one zone to the next. That means you can shoot players far beyond you can see them. In theory. For now you can hit people with bow at 200 yards but see them alot further.
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
This is just my opinion on it. The draw distance from the op shots (probably going to hated for saying this), should probably be lower then what is shown. DF I believe is shooting for a more realistic approach to a fanstasy setting (at least this is what I believe).
Realistically as far as human vision goes it's not that great. Could you really make out every little thing someone is doing in the distance? What you think is two people fighting, could easily result in you running up, only to find out they were dancing. In short super long draw distances are fine, super long draw distances on people/mobs. Seems a bit out of place, if they are really shooting for a more realistic fantasy setting.
In War - Victory. In Peace - Vigilance. In Death - Sacrifice.
This game has no invisible walls. In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits( i remember it well in Vanguard) where you cannot look over or shoot from one zone to the next. That means you can shoot players far beyond you can see them. In theory. For now you can hit people with bow at 200 yards but see them alot further.
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
This game has no invisible walls. In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits( i remember it well in Vanguard) where you cannot look over or shoot from one zone to the next. That means you can shoot players far beyond you can see them. In theory. For now you can hit people with bow at 200 yards but see them alot further.
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
And that is relevant how to this discussion ?
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
This game has no invisible walls. In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits( i remember it well in Vanguard) where you cannot look over or shoot from one zone to the next. That means you can shoot players far beyond you can see them. In theory. For now you can hit people with bow at 200 yards but see them alot further.
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
And that is relevant how to this discussion ?
"In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits" -Xris375
This game has no invisible walls. In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits( i remember it well in Vanguard) where you cannot look over or shoot from one zone to the next. That means you can shoot players far beyond you can see them. In theory. For now you can hit people with bow at 200 yards but see them alot further.
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
And that is relevant how to this discussion ?
"In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits" -Xris375
....
Those not zoning exploits, that is packetcrafting and its another ballgame
--- And when we got more women on the team, it was like No, no, no. We need puppies and horses in there. John Smedley, SOE
This game has no invisible walls. In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits( i remember it well in Vanguard) where you cannot look over or shoot from one zone to the next. That means you can shoot players far beyond you can see them. In theory. For now you can hit people with bow at 200 yards but see them alot further.
There are no invisible walls in those games ether, its called an incline.
Something the darkfall developers forgot about as they implemented running up 90 degree mountains while hovering at 90 degrees to it.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
I play VG mainly and have beta tested and pre-ordered DF.
Darkstar is quite right. DF's draw distance for players/npcs is excellent. Best I've ever seen in an MMO. You can spot figures in the far distance and then have to figure out if they're friend or foe.
VG's environmental vistas blow everything away I've seen before. But its draw distance for objects is pretty low. There were even complaints some months ago that rocks etc would pop right in front of you on autorun and stop you. This has been tweaked since, but is still nowhere near the draw distance of DF.
I can't talk about LotRO as I only played my free month before quitting.
Your as delusional as he is then.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
I play VG mainly and have beta tested and pre-ordered DF.
Darkstar is quite right. DF's draw distance for players/npcs is excellent. Best I've ever seen in an MMO. You can spot figures in the far distance and then have to figure out if they're friend or foe.
VG's environmental vistas blow everything away I've seen before. But its draw distance for objects is pretty low. There were even complaints some months ago that rocks etc would pop right in front of you on autorun and stop you. This has been tweaked since, but is still nowhere near the draw distance of DF.
I can't talk about LotRO as I only played my free month before quitting.
And we all know about wow's "stealth fel-reavers" who will pop up in ur face...
Allright - I think that Darkfall seems to have a fair drawing distance. It does seem better than in Lotro and Wow at least. I didn't understand that this was the Darkfall discussion forums rather than some general discussion board so I removed a pic that I posted before.
Seriously....you've GOT to be kidding. No...it's NOT better than LotRO, for SURE, and quite questionable as to whether the draw distance surpasses that of WoW from what I've seen, but whatever. DF fans will continue to convince themselves of ALL kinds of things, I'm sure. It's just easier than admitting the game isn't up to 2009 standards graphically.
Comments
Oh and are they going to upgrade that Hexen texture pack too?
Oh and are they going to upgrade that Hexen texture pack too?
ohh man that's just UNFAIR....................hexen II
This game looks like dog sh!t.
Could they have made a worse UI? Wait...they did not even make this UI it's from DAOC.
UGH...8 years for this POS?
lol thanks for the chuckle there
Some of you are fucking delusional.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Its even further when you no-fog the client.
I'm Awesome, Deal With It.
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
I play VG mainly and have beta tested and pre-ordered DF.
Darkstar is quite right. DF's draw distance for players/npcs is excellent. Best I've ever seen in an MMO. You can spot figures in the far distance and then have to figure out if they're friend or foe.
VG's environmental vistas blow everything away I've seen before. But its draw distance for objects is pretty low. There were even complaints some months ago that rocks etc would pop right in front of you on autorun and stop you. This has been tweaked since, but is still nowhere near the draw distance of DF.
I can't talk about LotRO as I only played my free month before quitting.
This game has no invisible walls. In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits( i remember it well in Vanguard) where you cannot look over or shoot from one zone to the next. That means you can shoot players far beyond you can see them. In theory. For now you can hit people with bow at 200 yards but see them alot further.
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
This is just my opinion on it. The draw distance from the op shots (probably going to hated for saying this), should probably be lower then what is shown. DF I believe is shooting for a more realistic approach to a fanstasy setting (at least this is what I believe).
Realistically as far as human vision goes it's not that great. Could you really make out every little thing someone is doing in the distance? What you think is two people fighting, could easily result in you running up, only to find out they were dancing. In short super long draw distances are fine, super long draw distances on people/mobs. Seems a bit out of place, if they are really shooting for a more realistic fantasy setting.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
I'm Awesome, Deal With It.
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
And that is relevant how to this discussion ?
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
And that is relevant how to this discussion ?
"In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits" -Xris375
....
I'm Awesome, Deal With It.
...And the fact that in DFO you can hook-lock, speed-hack, teleport, fly, force all sounds to play on a specific players client, remove weather effects ( IE: Fog )... to name a few is no nevermind to you eh?
And that is relevant how to this discussion ?
"In WoW, Lotro, AoC you can run around, see the environments just fine but see no mobs or playes. In fact these games cater to zoning exploits" -Xris375
....
Those not zoning exploits, that is packetcrafting and its another ballgame
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
There are no invisible walls in those games ether, its called an incline.
Something the darkfall developers forgot about as they implemented running up 90 degree mountains while hovering at 90 degrees to it.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
No, its the editing of local client memory.... "Zoning exploits" would be... "packet crafting".
I'm Awesome, Deal With It.
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
I play VG mainly and have beta tested and pre-ordered DF.
Darkstar is quite right. DF's draw distance for players/npcs is excellent. Best I've ever seen in an MMO. You can spot figures in the far distance and then have to figure out if they're friend or foe.
VG's environmental vistas blow everything away I've seen before. But its draw distance for objects is pretty low. There were even complaints some months ago that rocks etc would pop right in front of you on autorun and stop you. This has been tweaked since, but is still nowhere near the draw distance of DF.
I can't talk about LotRO as I only played my free month before quitting.
Your as delusional as he is then.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Those screenshots are a good example of what im talking about.
Lets take the top one.
Its obviously from wow, now look at the other side of the lake, it looks completly empty, right? wrong!
That lake has mobs by it, it could even have players there, but we have no idea because the game doesn't show us. And im not even talking about the waterfall on the other side.
If im looking for a rare mob, that mob could EASILY be on both the left and right side this lake, but thanks to a moronicly low draw distance the game will not show us this, u HAVE to go down and check for urself.
Same with the shire showing an empty village, there are people there u just cant see em, and AoC ofcourse with the same issue.
Thanks for the comparison, also im a DIE HARD BSG fan, luv ur nick.
-Darkstar
Ah, so you're talking more about object/npc draw distance rather than envrionmental?
In the shire one, if you look carefully (like in the DF ones) you can definitely see some hobbits in the town.
And yes, I'm a huge BSG fan, but I'm effing pissed it's over in like, 3 weeks
Yes we are talking about the ability to see PLAYERS AND MOBS at a distance here.
Not the ability to see scenery as alot of ppl seem to assume, the ability to see scenery is ENTIRELY dependandt on ur computer, and can even in most MMOs be artificially enhanced beyond even what the game's options allow, for those with massive rigs.
However the ability to spot mobs and players at a distance cannot, this is up to the engine.
And as we see Darkfall has an impressive draw distance in that regard.
Perhaps im being too harsh since I mostly compare it to wow, which has an atroucious draw distance, I know AoC wasnt much better, never player LOTRO so ill take ur word for the ppl in the shire, thou i cant see them myself.
Oh and so far every episode blows my mind, im loving this last season, thou its gonna be a shame they end it.
Im hoping they will restart as a spinoff or something.
-Darkstar
So, your saying that darkfall has a longer draw distance than LOTRO? More than Vanguard?
REALLY?
You continue to prove that YOU DO NOT KNOW WHAT YOU ARE TALKING ABOUT.
I play VG mainly and have beta tested and pre-ordered DF.
Darkstar is quite right. DF's draw distance for players/npcs is excellent. Best I've ever seen in an MMO. You can spot figures in the far distance and then have to figure out if they're friend or foe.
VG's environmental vistas blow everything away I've seen before. But its draw distance for objects is pretty low. There were even complaints some months ago that rocks etc would pop right in front of you on autorun and stop you. This has been tweaked since, but is still nowhere near the draw distance of DF.
I can't talk about LotRO as I only played my free month before quitting.
And we all know about wow's "stealth fel-reavers" who will pop up in ur face...
Need I say more.
-Darkstar
Seriously....you've GOT to be kidding. No...it's NOT better than LotRO, for SURE, and quite questionable as to whether the draw distance surpasses that of WoW from what I've seen, but whatever. DF fans will continue to convince themselves of ALL kinds of things, I'm sure. It's just easier than admitting the game isn't up to 2009 standards graphically.
President of The Marvelously Meowhead Fan Club