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Will there ever be a rpg game that....

with an eq or wow setting where you need to defend your cities from outside invasion either pvp or from npcs?.  Where towns and lands can change hand from good to evil or vice versa?  I know Horizons was supposed to be like this but the game failed?  Are there any others out there?  Thanks.

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  • DraconusDraconus Freeworld AdminMember Posts: 781



    Originally posted by vandervo

    with an eq or wow setting where you need to defend your cities from outside invasion either pvp or from npcs?.  Where towns and lands can change hand from good to evil or vice versa?  I know Horizons was supposed to be like this but the game failed?  Are there any others out there?  Thanks.




    Shadowbane image

    P.S. if they make anymore games like EQ2 and WoW i think im going to puke. image

    image

    image

  • lotharrlotharr Member Posts: 981



    Originally posted by Draconus

     


     

    P.S. if they make anymore games like EQ2 and WoW i think im going to puke. image

     

    hehe, image... that was good. respect that image


    image




    <img src="http://www.mtv3.fi/mn_kuvat/14829/13131.jpg">

  • AdrealAdreal Member Posts: 2,087

    Shadowbane

    Yeah, I remember that in SB creatures will actually attack your kingdom? well... I got that impression from one event in which there were hordes of spiders or scorpions attacking a place in a dessert. and, no, it's not like an AC1 invasion in which the creatures just spawn in near town and stand there and the devs call it an invasion.. they did spawn in and would move toward town and fight anyone in their way. was pretty cool.

    p.s. i hate SB's music and sound effects though... *shudder*

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  • DuckyDucky Member Posts: 413
    Anarchy Online: Alien Invasion expansion pack implented this, but its a sci-fi setting, not exactly like what you were wanting, as i dont think the actual cities can lose control, but player built cities will be destroyed i think.


    Calamities are of two kinds: Misfortune to ourselves and good fortune to others

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  • OaksteadOakstead Member Posts: 455

    Dark and Light.

    In this game the PvP means something. If you lose your lands you lose access to resources and if that land is at some strategic point then the rest of your alignment is subject to losing more land. The land rulers are nobles who can affect spawns to some degree. It has a player based economy where nobles can tax the markets to support the fighters since items wear out. You do not lose items you are wearing on death but you do lose experience points, and most likely the items in your pack. You get experience points  for killing the enemy just like killing NPCs.

    Mana fountains by enhancing mana recharge rates for either one side or the other (alignments)effectively defines the civilized territory for each alignment. These fountains must be fed resources to be kept active. A chain of active mana fountains is needed to portal so cut the chain and you cut off the enemies fast transport. Territories deep within the civilized lands should be free of PvP if you need a break from it to do some questing, etc. It will be a very social game yet a game that solo players can also play with the main character divisions being fighter, explorer, crafter, and noble.

    Nobles can enhance their lands and their fortesses with new buildings, enhanced defenses, etc. Players can even build their own houses but they can be destroyed by the opposite alignment to choose wisely where you chose to build! The game engine allow new buildings to appear without waiting for a patch and walls cand buildings an be destroyed without waiting for a patch.

  • NMT_UKNMT_UK Member Posts: 8

    I do believe WISH will have this implemented.  Not kingdoms controlling towns as such but player guilds, until they are taken over by someone else.

    This in turn will take time and co-ordination as there is no insta-travel in WISH so a guild/army would have to travel to where the attack will take place on foot, which due to the size of the game may take awhile.

    I forsee many local disputes, much like real life which I think will be one of the things that makes WISH and interesting and dare I say mould breaking game.

  • rohbshoprohbshop Member Posts: 308

    Stop hating on EQ2 and WOW, if the demand is there for those games, which there obviously is, then of course theyre going to be produced.  Meanwhile some of you champion games that are barely surviving, acting like everyone should be loving those smaller games that are hanging by a thread for a reason.  With so many free trials these days its not like they all get a fair shake at an mmorpg audience.

    Some of you need to realize where your tastes stand in the big picture, and stop acting like the vocal minority speaks for the majority.  You can say the majority has bad taste, but isnt that being naive?  Considering bad taste usually refers to what the minority enjoy, and majority dislike.

    oh and to the original poster, iin SB you defend your cities.  Play on test and you can probably make enough gold to build your own city.  Thats one of the cooler things about SB, since you cant build like that in any other mmorpg that i'm aware of.  Not saying it doesnt have its issues, but if your looking for defending a city from npc's or players, SB would be your best bet since at least you'd feel attached to YOUR city, and its not just some generic npc city the designers created for you to defend from attack.

  • PasomattPasomatt Member Posts: 221

    Dark Age of Camelot has this. Just evil is subjective to what side your on.

  • kickassmankickassman Member Posts: 108

    FOMK

     

    but there are no NPC's

     

    also it is sci-fi

    www.fomportal.com

    Nuffsaid




  • Originally posted by vandervo

    with an eq or wow setting where you need to defend your cities from outside invasion either pvp or from npcs?.  Where towns and lands can change hand from good to evil or vice versa?  I know Horizons was supposed to be like this but the game failed?  Are there any others out there?  Thanks.



     The official term for this is Landcontrol. Aka "PvP for landcontrol".


     1. Anarchy Online has this. So far it is the most successful MMORPG with this element. It has been out for years. Players defend their land, towers, robots, turrents, from other players. And from any bad NPCs that wander and roam onto their lands. (It happens, but not all the time to everyone - depends on the location of your land your guild owns.) And yes lands change ownership from good to evil to neutral and back and forth.

     2. Dark Age of Camelot has this. Players defend what they own from other players. As far as I know, no NPCs can raid what players own. There are good factions (the side  you are on) and bad factions (any side you are NOT on LOL!). And yes ownership changes back and forth.

     3. EvE has this. Players can exert control over areas of space. And yes control changes. Though "landcontrol" is not as well done as in DAoC or in AO.

     4. SWG sooo easily could have this done the BEST of all. It IS in the game to an extent. You see NPCs hunting and battling each other regularly. And if they spawn near an area you own, they will attack you. Though if they kill you they will not raid and/or take over what you  own (like your house, factory, mines, etc...). Players can fight other  players, but it is not as "open" as in AO. Also players cannot destroy other player owned structures.

     Yes, you mentioned "in a WoW or EQ setting" which is more commonly known as a "Sword and Sorcery setting". DAoC is the best one there is. SB can be menioned, BUT SB has more negatives than positives which makes it worse than DAoC. SB is also struggling. BTW, Anarchy Online has many "Sword and Sorcery" elements in it. You can do "magic", and battle using swords, bows and arrows, ect...etc... and every character can duel wield - if you choose to. Last, technically there is no difference between "sword and sorcery" and "sci-fi" :

       - The entire idea of "sword and sorcery" is based on Ultima 0 -> D7D -> J.R.R. Tolkien -> ancient Earth legends. Now the cool part, how much of ancient Earth history is true? Issac Asimov said it best (to paraphrase him) "Magic is simply higher level technology at work that we cannot comprehend."

     His point is driven home even more by the many, many, various sources that show science fact actually has a loooong way to go before it catches up to what the current modern world reguards as sci-fi but the ancient world knew was science fact. That "sword and sorcery" and "sci-fi" co-existed together, at the same time. Thus are not stuck in the stereotyes of them by the current modern world - that one must exist in a different world/universe, etc... than the other. That they have never ever actually co-existed in real life.

     Some books to read up on are.....

      - the "12th Planet" series by Zecharia Sitchin. 

      - And even the one and only Bible itself which specifically mentions other beings made by God who are not Human, not spirits, not Angels, living on Earth, arriving in spaceships.(Genesis 6:4)(Luke 3:38)...(Numbers 13:28 - 33). It also mentions there were civilizations on Earth long before Adam and Eve. (Jeremiah 4:23-26) 

     - The NY Times March 16, 2004. Front page bottom right corner area. 

     - The current issue of Discover Magazine November 2004 (still on newstands.)

     

     Sooo since the current modern world's ideas of "sword and sorcery" is based on true ancient Earth history, then a game "made in a WoW or EQ setting" aka "sword and sorcery setting" = sci-fact/sci-fi. image Hence why one should feel free to mention Anarchy Online, EvE, etc.... as well as DAoC, SB, etc...


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  • RightyRighty Member Posts: 109

    I heard a while ago somewhere that WoW was supposed to have like a battlegrounds area where that happens. I don't know if its still on the drawing board or anything, but I would think eventually if they're doing it, the places would go up on the PVP servers.

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