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Gamer1221Gamer1221 Member Posts: 56

First of all, the game seems like it was more stable in Beta (I never had syncing or lag issues) than it is now that it's "Released".

Customer service and community relations in general are ABSOLUTELY HORRIBLE. Whoever Aventurine is paying (or has appointed as volunteer) to handle this position should be removed from their position as soon as possible.

Try to argue with me on this if you'd like, but absolutely every sane person on this forum will agree. Rabid fanboys, this counts you out. Retarded trolls, I realize you agree with me. You'd agree with anything I said. Please don't express your support.

Yes, I realize Aventurine is now considered an "Indie" company. I find it funny that I'd never heard that until just recently when everyone saw how rough release was going. I've been an avid follower of Darkfall since at least December 04. When I first heard about Darkfall, UO was still a good game to play.

Unfortunately, this "Indie" company has chosen to release a real, serious, for-profit game. When you start charging tens of thousands of people somewhere in the neighborhood of 50 dollars, things become serious.  So, the fact that their funding isnt what they'd like it to be, really isn't anyones fault but their own, and is really no excuse for lack of a quality product, ESPECIALLY when they've chosen to do a controlled release, only letting a certain number of players in the game.

Most of the bugs being experienced - the ones causing the servers to constantly be down, and the forums to be turned into a simple message board, and all hell breaking loose everywhere else on the internet - are things that SHOULD HAVE BEEN FIXED IN EARLY BETA. Thats right, folks. Server architecture and stability issues are usually one of the first things teams test. Usually this happens with an automated system at first, just to make sure the server can handle the packet stress, then later in the first open beta, when they can test it a gainst actual login attempts and server load.

Not a single person here can argue with me when I say that Darkfall's release should have been delayed by at least one more round of OPEN beta testing. Anyone who was also a Darkfall beta tester will agree doubly so. Apparently, the reason darkfall was released in its current state is funding issues. I think it's more to do with honesty issues. After breaking promises to the fanbase so many times, Aventurine knew they had to cough something up this time, or risk losing the interest of so many people. It's the straw that broke the camels back.

The thing is, Darkfall is having a shitty release. Many fanboys will try to argue with me about this fact, and many more will simply try to make excuses and justify it. But, let's stop kidding ourselves here folks. There is no justification. This is a poorly handled launch and an even more poorly handled community relations botch.

Comments

  • ClobsterClobster Member Posts: 94

    Fewer people in beta, fewer lag/sync issues. No?

    Bad customer service and what not, agreed.

    The release has definitely been shitty. It's very frustrating.

  • S3LR4THS3LR4TH Member Posts: 31

    God you're annoying... All of you who bought the game on release have no right to whine like this. If you thought it was going to be a smooth perfect launch you're a moron. Don't give me that "BUT I PAID! I AM NOT HAPPY" crap. 

     

    javascript:getNoBotImg();

  • konstapel2kkonstapel2k Member Posts: 9

    Biggest Fail of Aventurine was to let North Americans pre-order to.

    Second Fail was to use Credit Cards. There exists only one Country where Credit Cards are common payment methods - USA. Even in Germany only 20% of his habitants got Credit Cards.

    And then, now they decide to use Credit Cards and let the amis in. They have not implemented an Credit Card Check?

    On wich Planet are they living?

     

    There is no need for be rude about some Technical Issues. We all know how frustrating a computer could be. Now think on a whole Server scenery. But for beeing so ignorant and dont assign a person who has experience with this and could give them knowledge,...

    Aventurine seems to be a little Child in the World of Game Development. And they act childish,...

  • ValetmanValetman Member Posts: 102
    Originally posted by Clobster


    Fewer people in beta, fewer lag/sync issues. No?


     

    This right here should be the biggest worry to the games future.

     

    Why? Because its in all probability true.

     

    The problem with that , is for the game to succeed there are going to have to be more players.

     

    Its, by their own admission, a limited release to prevent server load issues, and even then, after a fair proportion of the alloted server load not being allowed into the game for one reason or another, the code is still flaky.

    To me, thats an underlying issue with the basic client/server communication code stability. One thats never really surfaced before, because its never been stressed before. If the netcode isnt up to the job, their are real problems.

  • FearmeirlFearmeirl Member UncommonPosts: 231

    "First of all, the game seems like it was more stable in Beta (I never had syncing or lag issues) than it is now that it's "Released"."

     

    If it was never a problem in beta, how would it get fixed before release?

     

     

    Every MMO takes time to get on its feet. If you dont know this by now you either A.) live under a rock B.) dont partake in MMO launches or c.) A + B

     

    So either stop crying about a small company doing big things, or go away.

  • RebquistDFRebquistDF Member Posts: 41

    Be honest. Be straightforward.

    That's all I want.

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by konstapel2k


    Biggest Fail of Aventurine was to let North Americans pre-order to.
    Second Fail was to use Credit Cards. There exists only one Country where Credit Cards are common payment methods - USA. Even in Germany only 20% of his habitants got Credit Cards.
    And then, now they decide to use Credit Cards and let the amis in. They have not implemented an Credit Card Check?
    On wich Planet are they living?
     
    There is no need for be rude about some Technical Issues. We all know how frustrating a computer could be. Now think on a whole Server scenery. But for beeing so ignorant and dont assign a person who has experience with this and could give them knowledge,...
    Aventurine seems to be a little Child in the World of Game Development. And they act childish,...

    Yea just blame it all on North America. Way to go there chap.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • stayontargetstayontarget Member RarePosts: 6,519
    Originally posted by Valetman

    Originally posted by Clobster


    Fewer people in beta, fewer lag/sync issues. No?


     

    This right here should be the biggest worry to the games future.

     

    Why? Because its in all probability true.

     

    The problem with that , is for the game to succeed there are going to have to be more players.

     

    Its, by their own admission, a limited release to prevent server load issues, and even then, after a fair proportion of the alloted server load not being allowed into the game for one reason or another, the code is still flaky.

    To me, thats an underlying issue with the basic client/server communication code stability. One thats never really surfaced before, because its never been stressed before. If the netcode isnt up to the job, their are real problems.

    Yep real problems as in this might not be an easy fix. They just might be in a world of hurt.

    Velika: City of Wheels: Among the mortal races, the humans were the only one that never built cities or great empires; a curse laid upon them by their creator, Gidd, forced them to wander as nomads for twenty centuries...

  • looneyozzylooneyozzy Member Posts: 28
    Originally posted by konstapel2k


    Biggest Fail of Aventurine was to let North Americans pre-order to.
    Second Fail was to use Credit Cards. There exists only one Country where Credit Cards are common payment methods - USA. Even in Germany only 20% of his habitants got Credit Cards.
    And then, now they decide to use Credit Cards and let the amis in. They have not implemented an Credit Card Check?
    On wich Planet are they living?
     
    There is no need for be rude about some Technical Issues. We all know how frustrating a computer could be. Now think on a whole Server scenery. But for beeing so ignorant and dont assign a person who has experience with this and could give them knowledge,...
    Aventurine seems to be a little Child in the World of Game Development. And they act childish,...



     

    Prejudiced much against America? No I'm Australian so don't even bother. Just to let you know the average Australian family has 2-3 Credit Cards and I would imagine it would be similar in NZ and many european countries use CCs as common payment methods especailly if they want tourism to boom. If Germany doesn't well that unfortunate but they will eventually it's not avoidable. But CCs are available to Germans and its common MMO practice to use them and it makes sense as it's the quickest way to sell digital downloads.

  • TomTrixxTomTrixx Member UncommonPosts: 94
    Originally posted by stayontarget

    Originally posted by Valetman

    Originally posted by Clobster


    Fewer people in beta, fewer lag/sync issues. No?


     

    This right here should be the biggest worry to the games future.

     

    Why? Because its in all probability true.

     

    The problem with that , is for the game to succeed there are going to have to be more players.

     

    Its, by their own admission, a limited release to prevent server load issues, and even then, after a fair proportion of the alloted server load not being allowed into the game for one reason or another, the code is still flaky.

    To me, thats an underlying issue with the basic client/server communication code stability. One thats never really surfaced before, because its never been stressed before. If the netcode isnt up to the job, their are real problems.

    Yep real problems as in this might not be an easy fix. They just might be in a world of hurt.

    Wasn't this the cause of Wish being terminated, when push came to shove and they opened up beta to the public they concluded that the netcode and basic game systems simply couldn't handle it and that it wouldn't be economically feasible to rewrite the basics of the game engine?

    I sure hope this isn't the case here, but I don't see these kinds of massive network problems being an easy fix. Sure minor performance tweaks to network, routers and servers might help a bit, but completely alleviate these massive problems?

  • ctrob67ctrob67 Member Posts: 20
    Originally posted by stayontarget


    Yea just blame it all on North America. Way to go there chap.



     

    I think if you read this carefully he's blaming Aventurine, not the Americans.

    Although, I disagree about CC.   In Germany it is notoriously hard to get CC, at least compared to the UK where they virtually throw them at you (until recently).  Some people have dozens of them.

     

  • WinkerWinker Member Posts: 26

    they should have opened up the server for FREE to stress test, They should have started Pre orders 4 weeks before they intended to take full payment, They should have given you a FREEBE (blessed mount..etc etc)for Preordering.

     

    Had they done the above all the problems would have been minor, but since they made people pay to stress/beta test there game people have the right to compain

  • Originally posted by stayontarget

    Originally posted by Valetman

    Originally posted by Clobster


    Fewer people in beta, fewer lag/sync issues. No?


     

    This right here should be the biggest worry to the games future.

     

    Why? Because its in all probability true.

     

    The problem with that , is for the game to succeed there are going to have to be more players.

     

    Its, by their own admission, a limited release to prevent server load issues, and even then, after a fair proportion of the alloted server load not being allowed into the game for one reason or another, the code is still flaky.

    To me, thats an underlying issue with the basic client/server communication code stability. One thats never really surfaced before, because its never been stressed before. If the netcode isnt up to the job, their are real problems.

    Yep real problems as in this might not be an easy fix. They just might be in a world of hurt.

     

    I assume you people can't read so I will make this nice and clear for the trol...illiterate people in here. They've said they KNOW what the problem is already with the sync issues and that it'll be in the upcoming patch.

  • ougaritougarit Member Posts: 317
    Originally posted by Fearmeirl


     
     
    If it was never a problem in beta, how would it get fixed before release?
     


     

    Thats why ALL cies needs to STRESS TEST and BETA TEST their games with A LOT OF PLAYERS. 

    A mmorpg playable with 15 players can be unplayable with 15K players.  Most of MMORPG.COM's subscribers have more experience than AV devs. These guys are completely unprofessional. They're not indie dev but unprofessional.

    We're not talking about solo games but MMORPGS: MASSIVELY MULTIPLAYER RPG

     

    (Except for some fanboys, always the same) MOST OF US TOLD THEY NEEDED A HUGE AND REAL BETA TESTING.  So now it's the disaster. No surprise.

  • GorillaGorilla Member UncommonPosts: 2,235
    Originally posted by S3LR4TH


    God you're annoying... All of you who bought the game on release have no right to whine like this. If you thought it was going to be a smooth perfect launch you're a moron. Don't give me that "BUT I PAID! I AM NOT HAPPY" crap. 
     

     

    Are you serious? /boggle. I can't work out if you are a hater (you should have dis believed everything Tacos said and avoided the launch)  or a fanboi (despite Tacos claims you should buy the game and suck it up). 

    I think most people would have settled for a bumpy launch sadly the baby was still born, quick get the adrenaline lets get this thing going.

  • konstapel2kkonstapel2k Member Posts: 9
    Originally posted by looneyozzy

    Originally posted by konstapel2k


    Biggest Fail of Aventurine was to let North Americans pre-order to.
    Second Fail was to use Credit Cards. There exists only one Country where Credit Cards are common payment methods - USA. Even in Germany only 20% of his habitants got Credit Cards.
    And then, now they decide to use Credit Cards and let the amis in. They have not implemented an Credit Card Check?
    On wich Planet are they living?
     
    There is no need for be rude about some Technical Issues. We all know how frustrating a computer could be. Now think on a whole Server scenery. But for beeing so ignorant and dont assign a person who has experience with this and could give them knowledge,...
    Aventurine seems to be a little Child in the World of Game Development. And they act childish,...



     

    Prejudiced much against America? No I'm Australian so don't even bother. Just to let you know the average Australian family has 2-3 Credit Cards and I would imagine it would be similar in NZ and many european countries use CCs as common payment methods especailly if they want tourism to boom. If Germany doesn't well that unfortunate but they will eventually it's not avoidable. But CCs are available to Germans and its common MMO practice to use them and it makes sense as it's the quickest way to sell digital downloads.



     

    No im not. Contrariwise. I like to play with US Gamers cause of probably more nature skill and much more understanding of Computer Games then Germans and UK's (okay, not all of them).

    And Im sorry, didnt know that CC's are in Australia a common payment method to. But in fact, from whole Europe there are maybe 2 or 3 Countrys where this is the present situation.

     

    Here an Example what i mean. In USA u could get a Credit Card over the Internet. Just click on the Link in your Spam eMail, enter your personal data and wait 2 or 3 days and you got mail.

    In Austria (where i live, right), u have to go to your bank. Take a seat and talk with your adviser why u want a Credit Card. If u have good reasons to get one, u have to have an banking account wich was never negative and u have to become every month a salary on your account. That not enough, in Europe u could get "Black points" for every Payment delay u had with Insurances or bigger Companys. If u have one Point, u get refused. If u want anyway one u have to declare an warrantor and so on and so on.

     

    U see, everyone knows there exist Credit Cards - but there is noone using one. In my whole circle of friends wich includes around 80 persons there are only 2 who have credit cards.

  • thardinthardin Member Posts: 39
    Originally posted by xTwiSteDx

    Originally posted by stayontarget

    Originally posted by Valetman

    Originally posted by Clobster


    Fewer people in beta, fewer lag/sync issues. No?


     

    This right here should be the biggest worry to the games future.

     

    Why? Because its in all probability true.

     

    The problem with that , is for the game to succeed there are going to have to be more players.

     

    Its, by their own admission, a limited release to prevent server load issues, and even then, after a fair proportion of the alloted server load not being allowed into the game for one reason or another, the code is still flaky.

    To me, thats an underlying issue with the basic client/server communication code stability. One thats never really surfaced before, because its never been stressed before. If the netcode isnt up to the job, their are real problems.

    Yep real problems as in this might not be an easy fix. They just might be in a world of hurt.

     

    I assume you people can't read so I will make this nice and clear for the trol...illiterate people in here. They've said they KNOW what the problem is already with the sync issues and that it'll be in the upcoming patch.

     

    I'll believe it when I see it, I don't believe a thing they say / post anymore.  Game has potential if they ever get it past what I consider a late alpha / early beta phase.  I hope they do fix it along w/ all the other problems, but to be honest I just don't think they will.

     

  • SeytanSeytan Member Posts: 653
    Originally posted by Gamer1221


    First of all, the game seems like it was more stable in Beta (I never had syncing or lag issues) than it is now that it's "Released".
    Customer service and community relations in general are ABSOLUTELY HORRIBLE. Whoever Aventurine is paying (or has appointed as volunteer) to handle this position should be removed from their position as soon as possible.
    Try to argue with me on this if you'd like, but absolutely every sane person on this forum will agree. Rabid fanboys, this counts you out. Retarded trolls, I realize you agree with me. You'd agree with anything I said. Please don't express your support.
    Yes, I realize Aventurine is now considered an "Indie" company. I find it funny that I'd never heard that until just recently when everyone saw how rough release was going. I've been an avid follower of Darkfall since at least December 04. When I first heard about Darkfall, UO was still a good game to play.
    Unfortunately, this "Indie" company has chosen to release a real, serious, for-profit game. When you start charging tens of thousands of people somewhere in the neighborhood of 50 dollars, things become serious.  So, the fact that their funding isnt what they'd like it to be, really isn't anyones fault but their own, and is really no excuse for lack of a quality product, ESPECIALLY when they've chosen to do a controlled release, only letting a certain number of players in the game.
    Most of the bugs being experienced - the ones causing the servers to constantly be down, and the forums to be turned into a simple message board, and all hell breaking loose everywhere else on the internet - are things that SHOULD HAVE BEEN FIXED IN EARLY BETA. Thats right, folks. Server architecture and stability issues are usually one of the first things teams test. Usually this happens with an automated system at first, just to make sure the server can handle the packet stress, then later in the first open beta, when they can test it a gainst actual login attempts and server load.
    Not a single person here can argue with me when I say that Darkfall's release should have been delayed by at least one more round of OPEN beta testing. Anyone who was also a Darkfall beta tester will agree doubly so. Apparently, the reason darkfall was released in its current state is funding issues. I think it's more to do with honesty issues. After breaking promises to the fanbase so many times, Aventurine knew they had to cough something up this time, or risk losing the interest of so many people. It's the straw that broke the camels back.
    The thing is, Darkfall is having a shitty release. Many fanboys will try to argue with me about this fact, and many more will simply try to make excuses and justify it. But, let's stop kidding ourselves here folks. There is no justification. This is a poorly handled launch and an even more poorly handled community relations botch.

    Frankly you value your own opinion too highly nub.

     

  • konstapel2kkonstapel2k Member Posts: 9
    Originally posted by thardin

    Originally posted by xTwiSteDx

    Originally posted by stayontarget

    Originally posted by Valetman

    Originally posted by Clobster


    Fewer people in beta, fewer lag/sync issues. No?


     

    This right here should be the biggest worry to the games future.

     

    Why? Because its in all probability true.

     

    The problem with that , is for the game to succeed there are going to have to be more players.

     

    Its, by their own admission, a limited release to prevent server load issues, and even then, after a fair proportion of the alloted server load not being allowed into the game for one reason or another, the code is still flaky.

    To me, thats an underlying issue with the basic client/server communication code stability. One thats never really surfaced before, because its never been stressed before. If the netcode isnt up to the job, their are real problems.

    Yep real problems as in this might not be an easy fix. They just might be in a world of hurt.

     

    I assume you people can't read so I will make this nice and clear for the trol...illiterate people in here. They've said they KNOW what the problem is already with the sync issues and that it'll be in the upcoming patch.

     

    I'll believe it when I see it, I don't believe a thing they say / post anymore.  Game has potential if they ever get it past what I consider a late alpha / early beta phase.  I hope they do fix it along w/ all the other problems, but to be honest I just don't think they will.

     



     

     

    Did u ever program something? Or let me ask something else: Could u program anything? And No - HTML is not a Programming Language

  • dembardembar Member Posts: 118

    Dont bother those guys are only out to acomplish one thing and thats the game darkfall will fail.

     

    they are Not trying to save people money, they are just trying to destroy this game. and i cant understand why, why would you try to destroy a game that is only ment for a small public. And is already having a hard time to get onto solid ground.

    sadly enough this forum is temporary the only way to get information about darkfall.

    but the compleet lies and utterbullshit that is posted on these boards is enormous.

     

    No there are no Hacks

    No there is no lag

    yes there is a synx isseu

    yes there are Billing problems

    yes the game will be developed further

    yes the server is very stable ( although the sync isseue makes it so the servers are being pulled ofline to fix this)

    yes this company was not completly ready for launch

     

    but for fuck sake they are trying to get this game on its feet for players that are bored of 99% of the other MMO's that are out.

    please dont try to destroy this game with compleet lies, i am not afraid to post the truth about this game, because the truth is already bad enough.

    but this game got so much pottential DAMNIT

     

     

  • tarkin1980tarkin1980 Member Posts: 229
    Originally posted by konstapel2k


    Biggest Fail of Aventurine was to let North Americans pre-order to.
    Second Fail was to use Credit Cards. There exists only one Country where Credit Cards are common payment methods - USA. Even in Germany only 20% of his habitants got Credit Cards.
    And then, now they decide to use Credit Cards and let the amis in. They have not implemented an Credit Card Check?
    On wich Planet are they living?
     
    There is no need for be rude about some Technical Issues. We all know how frustrating a computer could be. Now think on a whole Server scenery. But for beeing so ignorant and dont assign a person who has experience with this and could give them knowledge,...
    Aventurine seems to be a little Child in the World of Game Development. And they act childish,...

     

    Are you crazy? How else would you pay if not with a visa or similar? Send them a check through snail mail? Yea that woulda been smooth and easy. C'mon.. gimme a break.

    Besides, if you don't have a Visa, it's about fricken time you get one. I can't even REMEMBER the last time I paid something with cash. It's probably like 5-6 months ago at least.

  • smek1975smek1975 Member UncommonPosts: 73
    Originally posted by Winker


    they should have opened up the server for FREE to stress test, They should have started Pre orders 4 weeks before they intended to take full payment, They should have given you a FREEBE (blessed mount..etc etc)for Preordering.
     
    Had they done the above all the problems would have been minor, but since they made people pay to stress/beta test there game people have the right to compain

     

    well spoken, that is exactly what im thingking to.. you cant charge people for beta/stresstest, they should have made a open stresstest as promised, but nope, they where to damn greedy...

    It is hard to tell if a man is telling the truth when you know you would lie if you were in his place

  • Gamer1221Gamer1221 Member Posts: 56
    Originally posted by smek1975

    Originally posted by Winker


    they should have opened up the server for FREE to stress test, They should have started Pre orders 4 weeks before they intended to take full payment, They should have given you a FREEBE (blessed mount..etc etc)for Preordering.
     
    Had they done the above all the problems would have been minor, but since they made people pay to stress/beta test there game people have the right to compain

     

    well spoken, that is exactly what im thingking to.. you cant charge people for beta/stresstest, they should have made a open stresstest as promised, but nope, they where to damn greedy...

    I think it's safe to say that far fewer people would have bought/pre-ordered the game if they'd had a chance to "stress-test" it for free.

  • thardinthardin Member Posts: 39
    Originally posted by konstapel2k

    Originally posted by thardin

    Originally posted by xTwiSteDx

    Originally posted by stayontarget

    Originally posted by Valetman

    Originally posted by Clobster


    Fewer people in beta, fewer lag/sync issues. No?


     

    This right here should be the biggest worry to the games future.

     

    Why? Because its in all probability true.

     

    The problem with that , is for the game to succeed there are going to have to be more players.

     

    Its, by their own admission, a limited release to prevent server load issues, and even then, after a fair proportion of the alloted server load not being allowed into the game for one reason or another, the code is still flaky.

    To me, thats an underlying issue with the basic client/server communication code stability. One thats never really surfaced before, because its never been stressed before. If the netcode isnt up to the job, their are real problems.

    Yep real problems as in this might not be an easy fix. They just might be in a world of hurt.

     

    I assume you people can't read so I will make this nice and clear for the trol...illiterate people in here. They've said they KNOW what the problem is already with the sync issues and that it'll be in the upcoming patch.

     

    I'll believe it when I see it, I don't believe a thing they say / post anymore.  Game has potential if they ever get it past what I consider a late alpha / early beta phase.  I hope they do fix it along w/ all the other problems, but to be honest I just don't think they will.

     



     

     

    Did u ever program something? Or let me ask something else: Could u program anything? And No - HTML is not a Programming Language



     

    First off, it doesn't matter if I can or have ever programmed anything.  AV has a history of overstating what they can and will do.  I should have stated I don't think they'll fix it in that patch, as that's what I meant.  Could I program anything?  Sure.  Have I programmed anything?  Yes.  I've programmed a few things infact.  One is tool for friends of mine who play a browser based strategy game.  The tool is simple but saves time.  Another is a tool that saves me time when modding M2TW.  Other examples that aren't programs but use a real programming language are multiple "scripts" for RUNUO.  Currently I'm working on a very basic 2d rpg. All of which using C#

    I can also do basic 3d models and textures as well.  Which are equally unimportant.

     

  • WinkerWinker Member Posts: 26
    Originally posted by Gamer1221

    Originally posted by smek1975

    Originally posted by Winker


    they should have opened up the server for FREE to stress test, They should have started Pre orders 4 weeks before they intended to take full payment, They should have given you a FREEBE (blessed mount..etc etc)for Preordering.
     
    Had they done the above all the problems would have been minor, but since they made people pay to stress/beta test there game people have the right to compain

     

    well spoken, that is exactly what im thingking to.. you cant charge people for beta/stresstest, they should have made a open stresstest as promised, but nope, they where to damn greedy...

    I think it's safe to say that far fewer people would have bought/pre-ordered the game if they'd had a chance to "stress-test" it for free.



     

    Yeah I think youre correct! This is a money maknig exorcize. They have been unable to debit my CC as of yet and I am starting to think its a good thing. I am not sure I want to play now. If my CC does not go through today. I will stick with UO fr another month (played uo for 10 years so anotehr 4 weeks wont mattter) or so to see where this game goes

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