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Everyone is Exploiting

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  • FE|TachyonFE|Tachyon Member UncommonPosts: 652

    LoL, this is comming from a guy thats pissed that his 2 friends can't take over a spot w/ bugged mobs.  It would be the same if the mobs weren't bugged.  They would control the area,  and you would die if they wanted you dead. 

  • Cik_AsalinCik_Asalin Member Posts: 3,033
    Originally posted by harmonica

    Originally posted by Tuck2000



    Building a city in 12hours is perfectly feesible with 6 people...

     

    Please get a clue.

  • strongaxestrongaxe Member Posts: 848
    Originally posted by Cik_Asalin

    Originally posted by harmonica

    Originally posted by Tuck2000



    Building a city in 12hours is perfectly feesible with 6 people...

     

    Please get a clue.

    He is talking about farming 10k gold to claim a city, and yes it is possible to do with 6 people in 12 hours without exploiting.

  • firefly2003firefly2003 Member UncommonPosts: 2,527
    Originally posted by harmonica

    Originally posted by drago_pl


    I got 750 gold+ per hour while questing. Heard of people getting 1000+ on certain mobs +quest for them. My clan claimed a city and noone was exploiting. We played beta and we know how things work. It's not fair for those who didn't played in beta but i'ts not exploiting.
    And so what if someone claimed a city. You can siege it and take for yourself.



     

    Exactly. I forgot the numbers, but i know it's around 5-10k to get a city going.

    Not very expensive at all.



    BUT you're also very vulnerable and can be taken over as I doubt any upper echelon stuff has been built or that you're very capable of fighting.

    It's not an "exploit" to know where available clanstones are and how to build them. If you read the stuf people in beta were sayin when the NDA was lifted, you'd be privy to all of that info too.

    2500 gold for clan charter 10k for clan shard


  • IchmenIchmen Member UncommonPosts: 1,228

    soo reading all the posts here it leaves me with 3 things on my mind.

     

    1) DFO failed baddly at launch many VERY important bugs are not fixed prier to launch.

    2) a vast majority of the community are cheaters/bug abusers (crappy game play)

    3) im glad i didnt pay to alpha/beta test this game. (yes DFO is alpha/beta reason being the major bugs are there which should be fixed in a alpha/beta server run... not a live launch..)

     

    what does this all mean for me and DFO.... im going to shelf any ideas of playing it like i have WoW.

    i dont feel like P2Ping for a beta client i have enough betas i can play for free... no point paying to test a game.. and as great as dfo sounds on paper .. it seems the launch of that vision is sorely lacking...

  • CorpeusCorpeus Member Posts: 20

    If they don't deal with exploiting right away this game will be finished just like AoC is. I ran a guild of 450 in Conan and worked with devs to get exploiters and hackers banned. They took a soft approach and because of that people simply gave up on the game and quit. They couldn;t stop the 3rd party hacks and various loot exploits. Any exploiting can't be tolirated in these type of PVP games or its doomed to fail when the server population gets sick of it and the lack of action from the devs.

  • rutaqrutaq Member UncommonPosts: 428

    It was a sad day,

         The sync issues were a HUGE problem with people griefing in the newb areas and getting desynced so it was nearly impossible to hit them.

         Many MOB camps had sync issues and invisible mobs so it was impossible to complete even simple kill quests

        Tons of very tough MOBs were bugged out and were like Pinatas,  guilds would stand around a camp and just bash the non responsive monsters down and loot up to quickly earn the 10,000+ gold needed to buy a city plot.   By 4:00pm this afternoon even with all the downtime, all the choice cities on the outer continents were bought.  It was common for guilds to farm dozens of suits of armor and weapons,  the guild I ran into had only 10 people online and were making 5000+ gold an hour and had filled up on spare bags, shields, bows, armor, they even found Teleportation runes, Chest keys,etc...

    It sucks that the economy is going to start out this way but I doubt that Adventurine is going to do anything considering all the other problems and delays the players had to go through.

       I hope the major kinks can get worked out over the next few weeks and maybe then we can get fresh clean no exploit servers for the NA launch. 

     

  • terafisterafis Member Posts: 84

    We reported literally hundreds of bugged mobs, exploitable mobs, they drop keys to chests that have magical weapons and armor in them and huge amounts of gold that you can farm non-stop.

     

    Aventurine did nothing about the bugs, even after being told plain and simple it was a game destroying issue to have these bugs go into the live release game.

     

    It's a damn shame that they released the game in this state, after being told about all the exploits.

     

    Of course beta players are going to exploit them straight away - as will everyone once they find out which mobs are bugged and where the chests are. It willd estroy the economy and make a complete farce out of the full loot aspect of the game.

     

    Severely dissappointed about this entire issue.

  • ManifoldManifold Member UncommonPosts: 29

    Killing invisible mobs was not the problem, it was a certain couple spawns of Earth elementals that weren't moving or fighting back that several guilds farmed to acheive the 10k needed to claim a city. My guild has had a presence of at least 20 people on all day and we have barely amassed 5k on top of the 2k for the guild charter. The sync issues were so bad we couldn't even kill trolls. I can say that Sync issues were a problem in beta, there were always problems with syncing after new patches and the fact that they dropped 2 patches on us with only 6 hours of testing between them two days before the so-called release is just sad.

    However despite these issues, I think the game will be massively fun and today did nothing for me except quickly teach me to use my surroundings and the sounds the enemies made against them. Fighting invisible enemies was probably the most fun I have had in an MMO... ever.

    Lastly I just want to say that I fucking hope Av spends my damn money soon and gets some more people and a test live server.

    WildStar is like if Ratchet and Clank had a baby with Beyond Good & Evil and that baby was raised by World of Warcraft and Spore and babysat on the weekends by the aliens from Space Jam. It's an ugly bastard worth a few laughs but not much else.

  • nathanpinardnathanpinard Member Posts: 146

    Getting a clan city in a completely legit way is easy, even with the 10k change, in one day. The sync issues is what made it unfair, because some people DIDN"T HAVE THEM. So they were able to continually farm money.

     

    However, when you claim a city, it's not even close to a city. it's a stone, that's it.

     

    You have to build the bank, the houses, the keep, the walls, the towers, smithy's, merchants, workbenches, etc.

     

    How much does all that cost?

    Each building module is 250g 50w 50st

    To give you an idea, some buildings take upwards of 100 modules. THe higher end ones take 1000.

    So yeah...they will take months.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by RoYkO


    They wont whipe, all these bugs were in beta however they havent fixed em.  They needed our money to pay their bills so we can watch them fix them while we pay them

    that last week of beta i didnt see any of these issues mobs kinda went stupid at time but they still attacked at least

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by terafis


    We reported literally hundreds of bugged mobs, exploitable mobs, they drop keys to chests that have magical weapons and armor in them and huge amounts of gold that you can farm non-stop.
     
    Aventurine did nothing about the bugs, even after being told plain and simple it was a game destroying issue to have these bugs go into the live release game.
     
    It's a damn shame that they released the game in this state, after being told about all the exploits.
     
    Of course beta players are going to exploit them straight away - as will everyone once they find out which mobs are bugged and where the chests are. It willd estroy the economy and make a complete farce out of the full loot aspect of the game.
     
    Severely dissappointed about this entire issue.

    them were normal drops for them somethign had to drop the keys

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by rutaq


    It was a sad day,
         The sync issues were a HUGE problem with people griefing in the newb areas and getting desynced so it was nearly impossible to hit them.
         Many MOB camps had sync issues and invisible mobs so it was impossible to complete even simple kill quests
        Tons of very tough MOBs were bugged out and were like Pinatas,  guilds would stand around a camp and just bash the non responsive monsters down and loot up to quickly earn the 10,000+ gold needed to buy a city plot.   By 4:00pm this afternoon even with all the downtime, all the choice cities on the outer continents were bought.  It was common for guilds to farm dozens of suits of armor and weapons,  the guild I ran into had only 10 people online and were making 5000+ gold an hour and had filled up on spare bags, shields, bows, armor, they even found Teleportation runes, Chest keys,etc...
    It sucks that the economy is going to start out this way but I doubt that Adventurine is going to do anything considering all the other problems and delays the players had to go through.
       I hope the major kinks can get worked out over the next few weeks and maybe then we can get fresh clean no exploit servers for the NA launch. 
     

    heh i have a feeling they mite do something they had to leave the server up to get more info

  • ZtyXZtyX Member UncommonPosts: 368
    Originally posted by darkslayne


    This game has a very sloppy launch. You get notified of guilds getting a city. I have witnessed people attacking mobs that are not attacking back. People are exploiting these mobs to fund there guilds. Very sad. The rest of the mobs you cant even fight because there invisable. I cant see other PCs that are hitting me. They need to pretty much do a complete server wipe. Most guilds have exploited there funds and thus gotten unfair advantages over others. The only reason Darkfall has kept the game servers up for so long is to save face for there company. So others can spread the word that there game is actually live.

     

    I agree.. Get all accounts active and do a WIPE. The exploiting sucks.

  • Tuck2000Tuck2000 Member Posts: 361
    Originally posted by harmonica

    Originally posted by Tuck2000


    Yep normally I would not cry foul but there are huge exploits going on. I'm in a NA/EU guild and we were fortunate enough to get a respectable amount of people in with pre-orders on a few of us were in beta so most of our folks are just learningthe ropes. but clans with less then 6 people are claiming City stones in under 12 hours of play. This needs the exploits fixed and a clean restart full wipe. They were fixed a week ago and now we have the same bugs back in game.



     

    How is that an exploit?



    Building a city in 12hours is perfectly feesible with 6 people... They're also incredibly vulnerable to be taken over. AGREE but not 4 hours though thats is the issue.

     

     

     

     

    I have zero issue with guilds that got there stuff legit but if you have 6 to 10 members in a guild and you are dropping a clan stone in less then 5 hours I will call it suspect considering the sync warp issue everyone was having it would have been next to impossible imo with out taking advantage of the known exploits. They log everything as to who, what ,where and how. So if 99% of a specifics clans gold came from a known exploit then I would think a level of sanction would be warranted maybe a day ban for known explioters and lock the site down for a day so a level playing field would give every other player or a guild an even playing field. They still have thier stuff and it would serve as a warning to everyone else you exploit the next ban will be perminant. The best they can do is a deterance but at least it would be something.

     

  • TheocritusTheocritus Member LegendaryPosts: 10,029

             Anyone that played UO should not be shocked one iota that exploits are rampant in Darkfall........

  • aventurinalaventurinal Member Posts: 42

    Much like UO forced people to learn about macros, bots and scripts to be competitive - now Darkfall will do a similar favor for a new generation of ...

    Good To The Last Drop.

  • EdaviEdavi Member Posts: 55

    I havnt had the privilage of getting the game yet, but i was listening to my guild on vent while they played.  Honestly, when ur not exploiting, it really didnt take that long to get the 10k for the city.  I dont think that EVERYONE played fair, but honestly, it did not take long, everyone went out and grinded gobbies and stuff and got 2k the night the game launched and then got 8k before the server became unplayable.  To be fair we have alot of members, but like i said, even playing it legit, it was NOT that tough to get the 10k, so server wiping, yes it punishes people who exploited but it punishes more the people who worked hard, becuz they invested more into getting the 10k, all the exploiters get is the things that they exploited for (didnt take them that long to get) taken away from them.

  • evilc1evilc1 Member Posts: 4

    The first cities up were LoD and Blood IIRC, I think they were pretty close together at about the 4 hr mark.
    We had between 20-50 people on and had hit about 5K at that point by farming trolls and kobolds. The desynch was not that bad by that point I don't think, or hadn't really been going on that long.

    We didn't think we would be the first to claim, but we thought our plan was solid and pretty steady. One person should be able to farm 1K/hr if they were protected and had loot collected, but we were willing to take quite a hit on that if we could get a reliable stream of cash.

    As it stands it seems we got beaten by a smaller number of people farming bugged mobs, in some cases apparently even AFK macroing mobs. Now if they got that amount of cash in that amount of time, they probably also got uber drops too. So now we are gonna have RPK clans like Blood with loads of cash running around bowing the crap outta you with their 10 million arrows, full plate and pots. Oh what fun that will be...

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