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Me and my guild mate went exploring to Cairn to see if the citys were took already, there were afk macroers at these mobs called orc asassins and orc maulers, the mobs didn't attack back n just stood still. About a minute after the monster died it would respawn in the same place again.
All the macroers did is just set up a click and rest program, we managed to kill one of them, the sync issues were nearly impossible to kill any player. They respawned at the chaos stone near the orc spawn and just started trying to hit thin air over n over again then rest. Then for sure we knew they were afk.
Then one assigned member of there guild would go around looting the corpses who were not afk, but with the sync issues he was just impossible to kill. These mobs were dropping 125 gold APC 40 - 50 skill weps like great sword / 1 hand swrd / bows and nice shields.
The afkers just had leaf blades and were killig them quite fast tbh.
Then i thought how long have they been doing this etc, I was reading in race alliance there were also other exploitable monsters, which guilds were fighting over which drop plate and 50+ rank weps.
Wipe? Yes. (Do not ask me for the guild name)
Comments
id be REALLY surprised if they wiped
I'd be surprised, but it's something they should do.
Not only were the mobs bugged, but a lot of people that paid to play, couldn't. In a competitive PvP game this simply isn't acceptable, especially at launch with the rush for city spots.
Im all for it, just doubt they will do it. And even on release its so hard for them to notify us when the server goes down and for what etc
Hopefully the devs use there head.
its an early beta test so they will prob wipe a few times haha..
It's not really a problem. All this means is that some guilds will have abit of a headstart, it's not big deal to be honest really, the game will even out in a few weeks.
There should be a report finction for exploits ingame? no?
report them, watched them get banzored and tehn all their goodies taken off them hehe
I dislike exploiters and AFK botters like this,
http://upload.wikimedia.org/wikipedia/en/a/ab/Norsefire-logo.png
Sadly it seems AFK botting is legal. And even if it wasn't I'm not sure they'd do anything.
Well, it's total chaos now, so I'm willing to give Aventurine time to fix the problems before complaining on their stance on exploiters. Maybe once the biggest problems are fixed they will start catching exploiters too.
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I've been playing since the servers came up finally...I hope they do wipe. Guilds of 3-4 people were able to farm up 12,000g in no time using the duping exploit and killing the bugged mob spawns. The sync issues made it nearly impossible to kill any mobs so you had to ninja loot the corpse after the 10 minutes it took to kill one goblin.
It's the only logical step they can take at this point. Banning that many people would be a little much. I'd sack the 16 hours I got to play for a universal reset. I don't care about losing my progress. It took me 16 hours to do what I could in 3 in beta.
In regards to the afk macroers....it was hilarious jumping in front of them, flagging myself grey, and then either letting them die to the guard towers or gank them. I got so many hate tells and loved every minute of it.
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Lol @ if there forums were up now...
They were going this in a bunch of places.
A wipe really would be the best way to fix all this shit.
(Uzik ibnYaraq in game. Always willing to help.)
http://www.youtube.com/user/UzikAlJhamin
Nice one putting your reply in a quote, lol. Retard. You didn't work hard for anything, and the sync issues were terrible. I'd bet my left nut that you guys were just as bad as anybody else abusing the non responsive mobs, if you weren't - you wouldnt have been able to kill mobs in the first place the sync issues were that bad.
City would have been up sooner if you got your money from key drops before the sync issues came about.
I agree. My guild did not catch onto the finding the high level bugged mobs for a few hours. . . but we were still able to accomplish our inital launch goals. It was a joke how easy it was to exploit the high level mobs.
They should wipe and restart, but I doubt they will. In the long run, it won't make too much of a difference.
sucks.
I am aware of mobs going "wtf" mode when you bug their line of sight by standing below them in some places, especially near water... For example when you pull some mobs on to a dock, and then jump into the water and hug the dock. This happened from day one that I was in beta, but I didn't find many places with such terrain advantages.
Are these mobs standing in an open place or sort of like I mentioned above? If it's the first then it might be related to the extreme desync issues that are appearing in the release version.
Assuming the OP is all true.....
The sync issues wouldn't have kept you from killing any afk macro. Players were very easy to kill if they weren't moving around. You'd have to be totally inept or not even try if you couldn't kill them. As far as the looter, he too has to stop to loot corpses. In fact, you could have been looting those corpses if you wanted to.
Somehow my clan managed to farm all the gold needed for a city on mobs that were mostly invisible while also defending against many invisible players. These mobs weren't bugged in place nor were they high level. We just had goals we wanted to achieve and instead of quitting out of frustration, we adapted to the extreme difficulties and got er done.
As far as duping. I don't believe it. There was a patch in beta that created a duping loophole but it was found and reported by a player and immediately addressed. Even with that bug, only one resource that I know of was able to be duped and items and gold couldn't be duped using that bug.
No wipe, everyone was on equal footing. Some may have been lucky enough to find easy bugged mobs but those mobs were available to everyone equally the same. No need to penalize the many to target the few. The devs are able to look at the logs and see what all happened yesterday and its probably one reason for the long delay of bringing the servers back up. Hopefully if they do find some gross allegations of hacks or cheats (not exploited mobs) that they will reverse those gains for thejust those partys involved.
The OP is just a crybaby trolling.
The same retards who cried about people exploiting to get cities because they didn't realize how easy it is to get one because they suck at the game.
Yes the game does need a wipe or at the least a second server but not because of people using afk macros.
The OP is just a crybaby trolling.
The same retards who cried about people exploiting to get cities because they didn't realize how easy it is to get one because they suck at the game.
Yes the game does need a wipe or at the least a second server but not because of people using afk macros.
What is the point of having city plots, and having players fight over cities? What is the point of having gold as a currency? or require players to gather raw materials?
The economy and competition on the server has already been ruined. A honest player will take months to catch up to what has already been exploited NOW.. and by that time, the exploiting guilds will be even further ahead.
On the duping issue I believe that there is a strong chance that it was put back into the game as what was released was more then likely a modified build of a previous update allot of the issue with sync were in game over a week ago and then fixed at the same time the dup bug was fixed. That being said the server did not have the player cap reached at all maybe just under 5000 accounts created before it went down. The only other option I see to a wipe would be to have another server open that would give people and option to chose and roll on starting over or stay and live with the guilds that did cheat and gain an unfair advantage as harvesting the higher mobs with macros is an expliot bugged mobs or not.
Well that's possible explanation, how some clans including for example LoD got money for city shard. Nothing new, a few guilds mostly in dwarf's and human's lands exploited bugged mobs during beta as well. That's effect of lack of mobility during beta, we simply couldn't check every mob spawn and some people did not report them seeing great chance for faststart on launch.
I share some of your sentiments that guilds started on equal footing but I personally know that a couple hours after the servers stabilized things were far from equal.
The idea that everyone had access to bugged MOBs is not true. The favorite bugged Mobs were like Pinatas and just stood around without AI, they were not widespread across the entire server, they seemed to be grouped in out of the way areas like on the outer four continents. iThe very fact that someone guilds are just know learning about the lame MOB harvesting that was going on shows it was available to everyone.
I saw the gains made by guilds harvesting bugged MOBS and it was HUGE, there were commonly groups of players each harvesting a single MOB that dropped high end weapons, armor, 100+ gold, Teleport Runes and Chest keys. One player could kill a single MOB or two in about a full stam bar and rest up right in time for the respawn. The harvesting yielded huge amounts of gold and banks full of items. It was much for efficient for a group of 10 to single kill bugged mobs with no downtime or risk than for 10 players to struggle to kill active mobs mired in sync issues.
Congrats on your guild's success it was hard earned but don't fool yourself , there are other like sized guilds that harvested 10+ times are much money and gear as you did. A large number of guilds now have an unfair foothold, they snatched up prime cities well before dedicated honest guilds could even get the 2000 gold needed to get their guild started. Now with the AI fixed, the next batch of players will have an uphill battle trying to match the harvesting that was done while also fighting off players without the desync safety net, never mind fighting well gear exploiting guilds.
I agree that a wipe is heavy handed and will punish the honest players as well but given the server problems, I doubt that the DEVs can spare any time to scrub logs to find abusers, if they don't take action quickly then the damage will be permanent. Some large guilds are already looking to wait for the next server launch EU2 or NA1 to avoid the mess that just the first day caused, why waste the hardware on a server that will be avoided due to previous exploits ?
Here is an idea.... Just warn everyone that due to the unforeseen problems you are going to give everyone 5 days extra playtime and that until the major problems are resolved the current server will be used as a test and wiped at the end. Only wipe items, money,etc.. Keep guild configs, characters (stats and skills). This way you have more time to actually fix the problems, sell the remaining preorders/retail slots and people fell like they gain something for playing during the testing days and best of all everyone has a chance at starting the game closer to an equal footing.
Adventurine's only hope is to do a server wipe, and call it a re-release. If they own up to the big fiasco this is, then at least in the future there will be some supporters for the dev team and the game.
Wipe it like a dirty ass I say. Or, the first 7 or so clans that had cities up, wipe everyone on the rosters. LoD, you cheating little douches....bad kids! I seen you too "TheMercs", exploiting those crypt guards you little shits.
Keep dreaming, there will be no wipe.