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Time to level the playing field...

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  • mjones1052mjones1052 Member Posts: 221
    Originally posted by Chaosas


    I'll be really pissed if they try to ignore or downplay the problem instead of making it their priority to fix it.

     

    I agree.  They really need to update us a little more on the status of things, seeing that they labeled this as a minor issue and would be fixed right away.  Now all of a sudden it is a major game breaking flaw, and we have no idea when it will ever be back up......

    Just like launch day.  They said the game was ready and waiting to be launched, then 10 minutes before the 26th we get an update saying there is yet another major game breaking flaw and that they would get back to us....

    If this company would stop with the evasive maneuvers and just be up front with us they would gain ALOT more credibility.  People may even be willing to forgive them for how they have been treating us last few days.  After all, the majority of us are now paying customers, and in that respect, YES, we are owed something.  When I pay for your services, and you give me nothing in return you are a scammer.....

    Now I'm not saying there is no Darkfall, I am saying that since we have paid money and have no game to play, that they REALLY need to be a little more up front with their explanations......

    image

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by junzo316


    Holy cow.  Isn't this game supposed to have good AI?  I think they need to fix more than the sync issues...lol.

     

    Sadly if you had played you'd realise how good it is. (laughs at the uneducated)

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • SeytanSeytan Member Posts: 653
    Originally posted by yuppy


    once the exploits are fixed, the gold that was acquired (after a few weeks) wont matter.
    It will simply jump start the economy... right now there is nothing to buy with whatever gold you acquire anyway, so the stuck monster bug and acid bug might be good for the game anyway, now ppl have shit they can sell in the game and we can start to set up a trading center around the world.

    So exploiting is good for the game huh? Wow stop sniffing the glue pal.

     

  • jimsmith08jimsmith08 Member Posts: 1,039

    theres some awesome AI vids on youtube of mobs running round in circles.

  • xpiherxpiher Member UncommonPosts: 3,310
    Originally posted by COORS

    Originally posted by GoodBadUgly


    You are full of it.
    Every guild??!   My guild got a city going without any mob exploits.   In fact, the mobs we hunted were much more difficult than usual because they were also invisible and we still managed to get the 12k gold needed for both our clan and our city.
    Not every player is a complete retard and because you can't fathom that anyone is able to do it the right way doesn't mean it can't be done.



     

    I believe you, not that it matters.

    But the more important question is...

    What the heck kind of long-term game play is this if you can get a clan city in the first 30 minutes of play? Makes no sense and will ultimately ruin that part of gameplay. Cities will have NO meaning if they're that easy to acquire.

    My goodness. The server has only really been stable for a short period of time. And in that time players have built cities, exploited mobs, macroed.... MY GOODNESS!!!

    If this is the vision of the future of Darkfall, we are in trouble here. I've never seen a game where the cheating and exploiting began this quickly. It doesn't bode well for the future unless they can put a stop to it.

    The number of guild cities is limited. Eventually guild/clans will form and take over the ones that were gotten through exploitation. This is why its not a big issue. All it means is that inflation won't be as big once the servers are full, because people will already have some gold stock piled that would be on the level of a a couple months of play time.

     

    image
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  • SeytanSeytan Member Posts: 653
    Originally posted by Isane

    Originally posted by junzo316


    Holy cow.  Isn't this game supposed to have good AI?  I think they need to fix more than the sync issues...lol.

     

    Sadly if you had played you'd realise how good it is. (laughs at the uneducated)



     

    That was a joke right? You just heard how brain dead the AI actually is...the AI is poorly coded.

  • Acrylic_300Acrylic_300 Member Posts: 41

    Thank you for posting this.  I've exploited a few myself,  The watery pit west of Monkfield with all the mages has a portal to a dungeon.  If you run through the first door to the left and go through the room and into the next hallway...you can go in and out and kite the mobs down the hallway.  The mobs will eventually try to walk through the wall and get stuck.

     

    After killing several this way the whole dungeon becomes bugged and you can stand behind any mob and slaughter them as they respawn.

     

    It's not as good as black knights but you can get some decent bone armor and a lot of gems and jewlery and ingredients for enchanting.

  • egotripegotrip Member Posts: 875
    Originally posted by jimsmith08


    theres some awesome AI vids on youtube of mobs running round in circles.

    You got it all wrong they're not running,they're dancing...........

    That's how advanced the AI really is

    Iiii-iiiiiit's.... me!!! *Hooray*

  • NubstarNubstar Member Posts: 14
    Originally posted by Acrylic_300


    Thank you for posting this.  I've exploited a few myself,  The watery pit west of Monkfield with all the mages has a portal to a dungeon.  If you run through the first door to the left and go through the room and into the next hallway...you can go in and out and kite the mobs down the hallway.  The mobs will eventually try to walk through the wall and get stuck.
     
    After killing several this way the whole dungeon becomes bugged and you can stand behind any mob and slaughter them as they respawn.
     
    It's not as good as black knights but you can get some decent bone armor and a lot of gems and jewlery and ingredients for enchanting.



     

    Cool thanks for sharing ! Now can you please go to this link and post the coord of the location where we should go THANKS ! <hugs>

     

  • MykellMykell Member UncommonPosts: 780
    Originally posted by yuppy


    once the exploits are fixed, the gold that was acquired (after a few weeks) wont matter.
    It will simply jump start the economy... right now there is nothing to buy with whatever gold you acquire anyway, so the stuck monster bug and acid bug might be good for the game anyway, now ppl have shit they can sell in the game and we can start to set up a trading center around the world.

     

    Its people like you who ruin mmo's. Exploits ruin games. Period. There is NO justification.

    What you mean to say is exploiting won't ruin your game because you are exploiting and hording all that phat lootz.

    The only thing going for Darkfall is they have a single server up. I'd say all the exploiters will be left behind as people migrate to other servers when/if they open.

  • NubstarNubstar Member Posts: 14
    Originally posted by yuppy


    once the exploits are fixed, the gold that was acquired (after a few weeks) wont matter.
    It will simply jump start the economy... right now there is nothing to buy with whatever gold you acquire anyway, so the stuck monster bug and acid bug might be good for the game anyway, now ppl have shit they can sell in the game and we can start to set up a trading center around the world.



     

    Actually it matters alot :D With 10 people constantly mass farming it and ignoring other factors like making any clans or whatever and just pure exploting getting all the loots so much that you could use in near future :D To advance so quick building fleets of amarda battleships conquer the sea with your money and gears.

    Bascially if there's a huge zerg alliance and they doing it , you can wait for 2nd server and move to it.

     

  • Acrylic_300Acrylic_300 Member Posts: 41
    Originally posted by Nubstar

    Originally posted by Acrylic_300


    Thank you for posting this.  I've exploited a few myself,  The watery pit west of Monkfield with all the mages has a portal to a dungeon.  If you run through the first door to the left and go through the room and into the next hallway...you can go in and out and kite the mobs down the hallway.  The mobs will eventually try to walk through the wall and get stuck.
     
    After killing several this way the whole dungeon becomes bugged and you can stand behind any mob and slaughter them as they respawn.
     
    It's not as good as black knights but you can get some decent bone armor and a lot of gems and jewlery and ingredients for enchanting.



     

    Cool thanks for sharing ! Now can you please go to this link and post the coord of the location where we should go THANKS ! <hugs>

     

     

    I would if the map would show the coordinates as you moused over it. I don't remember the numbers I don't pay attention to that stuff in game. If you head straight west from Monkfield you will fall off into a pit and eventually find the portal after climbing up some ladders.

    It's easy to spot on the map its a lake with islands and a black ridge around it.

  • NubstarNubstar Member Posts: 14
    Originally posted by Acrylic_300

    Originally posted by Nubstar

    Originally posted by Acrylic_300


    Thank you for posting this.  I've exploited a few myself,  The watery pit west of Monkfield with all the mages has a portal to a dungeon.  If you run through the first door to the left and go through the room and into the next hallway...you can go in and out and kite the mobs down the hallway.  The mobs will eventually try to walk through the wall and get stuck.
     
    After killing several this way the whole dungeon becomes bugged and you can stand behind any mob and slaughter them as they respawn.
     
    It's not as good as black knights but you can get some decent bone armor and a lot of gems and jewlery and ingredients for enchanting.



     

    Cool thanks for sharing ! Now can you please go to this link and post the coord of the location where we should go THANKS ! <hugs>

     

     

    I would if the map would show the coordinates as you moused over it. I don't remember the numbers I don't pay attention to that stuff in game. If you head straight west from Monkfield you will fall off into a pit and eventually find the portal after climbing up some ladders.

    It's easy to spot on the map its a lake with islands and a black ridge around it.



     

    Cool thank you.

  • aventurinalaventurinal Member Posts: 42
    Originally posted by Acrylic_300

    Originally posted by Nubstar

    Originally posted by Acrylic_300


    Thank you for posting this.  I've exploited a few myself,  The watery pit west of Monkfield with all the mages has a portal to a dungeon.  If you run through the first door to the left and go through the room and into the next hallway...you can go in and out and kite the mobs down the hallway.  The mobs will eventually try to walk through the wall and get stuck.
     
    After killing several this way the whole dungeon becomes bugged and you can stand behind any mob and slaughter them as they respawn.
     
    It's not as good as black knights but you can get some decent bone armor and a lot of gems and jewlery and ingredients for enchanting.



     

    Cool thanks for sharing ! Now can you please go to this link and post the coord of the location where we should go THANKS ! <hugs>

     

     

    I would if the map would show the coordinates as you moused over it. I don't remember the numbers I don't pay attention to that stuff in game. If you head straight west from Monkfield you will fall off into a pit and eventually find the portal after climbing up some ladders.

    It's easy to spot on the map its a lake with islands and a black ridge around it.

    Coords avail here:

    http://www.afraidyet.net/forums/misc.php?do=page&template=Darkfall_Map

    Good To The Last Drop.

  • markyturnipmarkyturnip Member UncommonPosts: 837

    Hah! Thanks OP.

    This game sure does sound like fun... with a healthy hardcore pvp crowd.

    Reminds me of the WAR PVPers who woudl spend hours circle jerking the keeps, as long as there were no actual players there to pose a challenge.

  • tejondourtejondour Member Posts: 13

    Item decay significantly mitigates the harmful effects normally inflicted on a game from loot exploits. If they can fix these within a couple of weeks, it really will just be a jump-start.

    The AI, by the way, is built on a phenomenally ambitious framework. It's capable of infinitely more than any other MMO's mobs. All that complexity means there are more ways for it to break, but that doesn't mean it's simple or poorly coded. Needs tweaking, yes, extensively... and I think they've only got one person doing it. Pretty rough for release. Not the same as being inherently bad.

     

  • thinktank001thinktank001 Member UncommonPosts: 2,144
    Originally posted by tejondour


    Item decay significantly mitigates the harmful effects normally inflicted on a game from loot exploits. If they can fix these within a couple of weeks, it really will just be a jump-start.
    The AI, by the way, is built on a phenomenally ambitious framework. It's capable of infinitely more than any other MMO's mobs. All that complexity means there are more ways for it to break, but that doesn't mean it's simple or poorly coded. Needs tweaking, yes, extensively... and I think they've only got one person doing it. Pretty rough for release. Not the same as being inherently bad.
     



     

    They attack, run away (call for help), or ice skate in a circle.   DF mobs do not have advanced attack patterns.

  • Acrylic_300Acrylic_300 Member Posts: 41
    Originally posted by aventurinal

    Originally posted by Acrylic_300

    Originally posted by Nubstar

    Originally posted by Acrylic_300


    Thank you for posting this.  I've exploited a few myself,  The watery pit west of Monkfield with all the mages has a portal to a dungeon.  If you run through the first door to the left and go through the room and into the next hallway...you can go in and out and kite the mobs down the hallway.  The mobs will eventually try to walk through the wall and get stuck.
     
    After killing several this way the whole dungeon becomes bugged and you can stand behind any mob and slaughter them as they respawn.
     
    It's not as good as black knights but you can get some decent bone armor and a lot of gems and jewlery and ingredients for enchanting.



     

    Cool thanks for sharing ! Now can you please go to this link and post the coord of the location where we should go THANKS ! <hugs>

     

     

    I would if the map would show the coordinates as you moused over it. I don't remember the numbers I don't pay attention to that stuff in game. If you head straight west from Monkfield you will fall off into a pit and eventually find the portal after climbing up some ladders.

    It's easy to spot on the map its a lake with islands and a black ridge around it.

    Coords avail here:

    http://www.afraidyet.net/forums/misc.php?do=page&template=Darkfall_Map

     

    Okay, it's around -29.29, 27.75  according to that map.

  • SeytanSeytan Member Posts: 653
    Originally posted by tejondour


    Item decay significantly mitigates the harmful effects normally inflicted on a game from loot exploits. If they can fix these within a couple of weeks, it really will just be a jump-start.
    The AI, by the way, is built on a phenomenally ambitious framework. It's capable of infinitely more than any other MMO's mobs. All that complexity means there are more ways for it to break, but that doesn't mean it's simple or poorly coded. Needs tweaking, yes, extensively... and I think they've only got one person doing it. Pretty rough for release. Not the same as being inherently bad.
     



     

    You seem to imply you have quite a bit of knowledge about the AI architecture. Care to elaborate?

     Because it seems to me the AI, based on player comments, has been so casually exploited as to imply the AI is in fact virtually brain dead. Excuse the pun, it was intented.

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by GoodBadUgly


    You are full of it.
    Every guild??!   My guild got a city going without any mob exploits.   In fact, the mobs we hunted were much more difficult than usual because they were also invisible and we still managed to get the 12k gold needed for both our clan and our city.
    Not every player is a complete retard and because you can't fathom that anyone is able to do it the right way doesn't mean it can't be done.

     

    If that's true, then you and your guild are the rare exception to the rule in MMOs these days. For what it's worth, I commend you for that.

    Honest players who actually *play* the game as intended seem to be a dying breed. Seems the act of immediately finding all the possible hacks, exploits and cheats they can take advantage of is the main goal of more and more players. Then, they're the first to gloat about how "uber" they are.

    The sad thing about generalizations when it comes to hacks/cheats/exploits is that they're often true. So, unfortunately, a player or group who has achieved good things through their own effort are often thrown into the mix. "Oh.. they have a city.. they must have exploited"."Oh, they have really good gear... they obviously eBay".

    At least you and your guildies can honestly say "we earned this" and know it's the truth.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • NC360NC360 Member Posts: 67

    The humans have a big hold over that dungeon. And during beta, alot of LOD where trying to hold it down. I'm sure it's probably the same way at release.

  • tejondourtejondour Member Posts: 13
    Originally posted by Seytan  
    You seem to imply you have quite a bit of knowledge about the AI architecture. Care to elaborate?

    It's basically a hybrid of a Quake bot and an Oblivion NPC.

    Like a Quake bot, it perceives the world using roughly the same data as players receive, and has to conform to the same rules of action (a notable exception is that mobs do not consume arrows, reagents or gear durability, though at some point in the future they may; this is a large part of why the "mobs loot you" mechanic is currently missing).

    Like an Oblivion NPC, their behavior is modified by a set of weighed desires which change based on environmental factors. Perceiving a player triggers the desire to kill that player (essential mob behavior!), which is balanced against the desire to avoid damage. Being low on health or stamina makes the latter desire more powerful, causing the mob to GTFO, find help, cast a heal, etc. The list is less extensive than Oblivion's (none of the mobs I saw in beta took a lunch break), but it's expandable by nature. The more complex the source of behavior, the harder it is to predict and therefore to control (i.e. make non-spastic), so a shorter list is good for now.

    Most of the necessary tweaking involves how the mobs try to satisfy their desires. Some of it's excellent: they desire to kill you and not take damage, so they engage at range and dodge your missiles, only closing if you're also dodging or blocking. But if you're close, they know melee is the better damage source. And good lord, can they run.

    Things like getting stuck in water are caused by not having a functional behavior to match a desire (remember, they use roughly the same control interface as players and obey the same physics, so this is a little trickier than in other MMOs), or possibly having one but not knowing it applies (mob knows to walk on land and to swim in water, does not know shallow water functions as land, tries to swim and fails).

    Things like running in circles could be a simple loop bug, or it could be a little more complex: a homeostasis of desires, where the mob gets just far enough away to not be scared anymore, turns around, and gets scared again. That sort of thing has to be fixed by smoothing out the state transitions, and might take a lot of fine-tuning to entirely eliminate.

    If every mob had exactly the same personality it'd be a lot simpler to make it all clean, but they're also trying for some variety... so fixing one doesn't fix another! Mirco, the AI dev, has also been in charge of tweaking spawn rates (and possibly loot?) and I guess they haven't been able to get him enough help to iron all of this out as it arises. I can say that I'm completely ignorant of how long it will really take. Maybe we'll see the truly blatant issues cleaned up within the week with further tweaking to follow, or maybe in a month helpless mobs in water will still be standard gameplay. I do hope it's closer to the former.

     

  • NubstarNubstar Member Posts: 14
    Originally posted by Acrylic_300

    Originally posted by aventurinal

    Originally posted by Acrylic_300

    Originally posted by Nubstar

    Originally posted by Acrylic_300


    Thank you for posting this.  I've exploited a few myself,  The watery pit west of Monkfield with all the mages has a portal to a dungeon.  If you run through the first door to the left and go through the room and into the next hallway...you can go in and out and kite the mobs down the hallway.  The mobs will eventually try to walk through the wall and get stuck.
     
    After killing several this way the whole dungeon becomes bugged and you can stand behind any mob and slaughter them as they respawn.
     
    It's not as good as black knights but you can get some decent bone armor and a lot of gems and jewlery and ingredients for enchanting.



     

    Cool thanks for sharing ! Now can you please go to this link and post the coord of the location where we should go THANKS ! <hugs>

     

     

    I would if the map would show the coordinates as you moused over it. I don't remember the numbers I don't pay attention to that stuff in game. If you head straight west from Monkfield you will fall off into a pit and eventually find the portal after climbing up some ladders.

    It's easy to spot on the map its a lake with islands and a black ridge around it.

    Coords avail here:

    http://www.afraidyet.net/forums/misc.php?do=page&template=Darkfall_Map

     

    Okay, it's around -29.29, 27.75  according to that map.



     

    The bugged mobs that bascially touches water will be visible or invisible ones ?

  • KyleranKyleran Member LegendaryPosts: 44,079

    Meh, DF is the "hardcore" mmo, so I say, anything goes.

    Exploiting, Gold selling, macroing, speed hacking, whatever, who cares? Its a PVP with full loot and you can exact your own form of justice.

    Hey, there's no crying in the Darkfall circle.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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