Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

"Hacking" - not always bad

default-default- Member Posts: 29

I have yet to play DF but have been following from the outside.  I see hacking has the potential to be a huge issue with this game already but it may not be all bad.

 

I point you to the game "Asheron's Call".  For years and years this game has thrived on third party hacks/enhancements/modifications - while all the time it remained arguably one of the best PvP MMO's ever made.  There are a lot of differing opinions on whether or not the 'decal mods' were good or bad for the game, but the bottom line is they became very widespread and acceptable within the game world.

 

It may mean the game shapes itself differently from what the devs originally intend, but barring any game shattering hacks like godmode, insta-travel or duping, there is still room to build a game around.

Explorer: 80% // Achiever: 53% // Socializer: 33% // Killer: 33%

Comments

  • NovaKayneNovaKayne Member Posts: 743

    I jumped in here ready to flame but, you do not appear to be an obvious troll so....

    The problem is the reports I am hearing are of the bad sort.  Insta-travel, duping etc,

     

    Oh, and "not Bad Hacking" is called a mod.  There is a difference in the community when talking about these subjects.  If it is a bad mod it is called a Hak!

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • mrw0lfmrw0lf Member Posts: 2,269

    Mods are not hacks. Hacking in a ffa pvp full loot game will kill it before it has begun. There is no question or levels of hacking, by its very deffinition you are gaining a fundamental unfair advantage over other players outside of the game itself.

    To disagree with this is to say you have played a pvp game without hacking (which doesn't exist).

     

    From the very begining I said this game could not exist in the way they stated without a huge reliance of vital information clientside. The second this is the case you will NEVER stop the hacks the best you can do is ban those that do. To start from a reactive aspect rather than proactive is really bad planning on the devs part.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • GruntyGrunty Member EpicPosts: 8,657

    Decal isn't what hurt Asheron's Call. Guild housing, the marketplace, and guild xp chains are what hurt Asheron's call.

    "I used to think the worst thing in life was to be all alone.  It's not.  The worst thing in life is to end up with people who make you feel all alone."  Robin Williams
  • UknowsIUknowsI Member Posts: 4

    When 3rd party programs fix what should have been in the game from release, then it doesn't really hurt the game. In UO they had UO assist which made it possible to use bandages effectively (and lots of other things) and in Darkfall we need something to help us harvest.

  • Originally posted by mrw0lf



    From the very begining I said this game could not exist in the way they stated without a huge reliance of vital information clientside. The second this is the case you will NEVER stop the hacks the best you can do is ban those that do. To start from a reactive aspect rather than proactive is really bad planning on the devs part.

     

    But hey, hardcore is what the DF people wanted and it doesn't get any more hardcore than that.

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by NovaKayne


    I jumped in here ready to flame but, you do not appear to be an obvious troll so....
    The problem is the reports I am hearing are of the bad sort.  Insta-travel, duping etc,
     
    Oh, and "not Bad Hacking" is called a mod.  There is a difference in the community when talking about these subjects.  If it is a bad mod it is called a Hak!



     

    no duping

  • mrw0lfmrw0lf Member Posts: 2,269
    Originally posted by downtoearth

    Originally posted by NovaKayne


    I jumped in here ready to flame but, you do not appear to be an obvious troll so....
    The problem is the reports I am hearing are of the bad sort.  Insta-travel, duping etc,
     
    Oh, and "not Bad Hacking" is called a mod.  There is a difference in the community when talking about these subjects.  If it is a bad mod it is called a Hak!



     

    no duping



     

    Item information is held server side, the duping that took place was due to poor coding and lack of foresight. It is however rectifiable and therefore a non-issue (at least for me, if they bother fixing). But again, duping is not a hack its an exploit.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • rhinokrhinok Member UncommonPosts: 1,798

    Hacking, at a high level, isn't always bad.  That's true.  Even when it is bad, it can ultimately force improvements.  ShowEQ is a good example of this.  ShowEQ users are cheaters, which is bad, but ShowEQ, in general, forced SOE to constantly evaluate and modify their security model and policies and ShowEQ features have made their way into actual games.

    We'll have to see in the case of Darkfall. The hacks, themselves, can be game breaking, but perhaps they'll force Aventurine to move client checks server side, implement anti-cheat mechanisms, even hire talented programmers who would otherwise be writing hacks against the game.   Who knows?

    ~Ripper

  • LashayLashay Member Posts: 104
    Originally posted by UknowsI


    When 3rd party programs fix what should have been in the game from release, then it doesn't really hurt the game. In UO they had UO assist which made it possible to use bandages effectively (and lots of other things) and in Darkfall we need something to help us harvest.

     

    UO assist would be best described as a "approved mod" as it did not let people create automated macros (except for a very short time before feature was removed), aka no loops, if/else logic structures so forth. Basiclly all it did was simplify/improve on the the functionality of UO's own macros and provide visual information

    Which was why it was one of the few 3rd party apps that were legal in UO and even then any new feature the dev wanted to put in had to be pre approved by  EA

     

    I need a new MMO world to call home as Tom Chilton keeps destroying them

  • damian7damian7 Member Posts: 4,449
    Originally posted by NovaKayne


    I jumped in here ready to flame but, you do not appear to be an obvious troll so....
    The problem is the reports I am hearing are of the bad sort.  Insta-travel, duping etc,
     
    Oh, and "not Bad Hacking" is called a mod.  There is a difference in the community when talking about these subjects.  If it is a bad mod it is called a Hak!

     

    Any use of third party programs which modify or alter the game including cheats, hacks, mods, bots will instantly result in a permanent ban. There will be no appeal. No excuses such as “I was just testing” will be accepted. We will detect and enforce aggressively

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • b2i12b2i12 Member Posts: 75

    I agree with the original post yes and no. It all comes down to the hackers main intention. And yes there are such things as good hackers. Ok anyways it comes down to whether the hacker wants to improve the game for others and is in contact with the company or if the hackers main goal is to ruin the game or cheat in the game for his or her own personal benifit. Unfortunately the majority of hacking is for negative purposes.

Sign In or Register to comment.