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My eq2 questions

PuoltryPuoltry Member Posts: 956

1.Will PvP be implemented on a seperate PvP server or at all?

2.How goes the leveling system easy,difficult or intermediate?

3.How harsh is the dying?Is it a level loss with skills etc etc.

4.How does the good vs evil sytem affect the player and environment?

5.Can i have tattoos?

Thanx for the answers ahead of time!!

Want to ENJOY an mmo?

Dont start a guild and dont be a leader or volunteer to be coleader or captain.

Just play the damn game:)

Comments

  • TheelyTheely Member UncommonPosts: 430

    1. I don't think they really said yet. I'm guessing some time in the future they will have some sort of pvp feature.

    2. The leveling system seems to be intermediate. Unless your dumb. Then its difficult. (I was dumb when I first started!!!)

    3. When you die, you loose a large chunk of exp and leave behind a spirit shard (ghostly looking corpse). All of your goods stay on you, but they all take a durability hit. When you go back to your shard and click on it, it vanishes and you get a good chuck of your exp back.

    4. This one is a little hard for me to tell. I think there is a main area for trade already and I have not been in there. So I'm not in the right place to talk about it.

    5. Tattoos look to be a character creation thing only, and only if your race has access to them.

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  • OminisOminis Member Posts: 1,015

    I'll try my best so here we go:

    1. At this time PvP isn't implemented and it doesn't look like it will be for awhile. (if ever) SOE did say at one time that they might add in dueling but I haven't heard anything for awhile.

    2. This is a hard one to answer. I don't think I've played enough yet to answer it fully but I'll tell you what I know. The first 6 levels go really fast and go slightly slower until 10. That's when its starts getting a little harder. Grouping is always a good route to go because you get more exp and always make sure you are doing quests to get the added exp.

    3. Dying isn't really that bad. You don't lose any exp, instead you go into exp debt. It's basically the same thing just that you cannot drop down a level if you die too much, so no worrying about that. If you wait for someone to rez you, you will just have sickness for a minute or two. If you decide to rez back without waiting for anyone, you lose something called a "shard" that remains at your corpse. If you decide to run back to your body and click on it, you get the shard back and a lot of the exp debt disappears. (its a good idea to do it too because your supposed to gain exp slower without the shard) So far I haven't had to run for more then 3-5 minutes tops. (a lot of the time I reach my corpse before the rez sickness disappears) If you’re grouping, it’s slightly different in that the debt when someone dies is shared between everyone in the group. (so don't get someone who commits suicide much ::::02::)

    4. Your choice makes quite a difference in a number of ways. Your choice of sides changes which race and subclasses you can become. Like a Dark Elf cannot start in Qeynos (the good city) and someone in Qeynos cannot become a Necromancer. Besides for that the two cities are completely different; Qeynos is all happy and cheerful like Disneyland with everyone respectful while Freeport feels like you're in a wasteland were everyone is pissed off. (yeah it's pretty fun ::::02::). Your choice also changes how you will approach quests, in Qeynos it’s more like "how can I help someone" while in Freeport it is more like "how can I rip the most people off?" At a certain point you can try the Betrayal quest and switch sides to the other city. I've heard its very, very hard though.

    5. Not all races, but a few do. I don't remember all of them but I'm pretty sure both Wood Elves and Barbarians do. There are probably a few others too but you'll have to ask someone else.

    That's just my opinion, so we'll just see what other people will say.

    Edit: opps, can't believe the durability thing. It takes 10% durability out of it, and if you die 10 times without repairing it the equipment will be gone. It really isn't too bad because it is very cheap to repair stuff. (1 copper for each piece at the start)


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  • magik_fxmagik_fx Member, Newbie CommonPosts: 278

    About the PvP thing. When i was running around in Qeynos at launch, and also in beta, there was a building entitled Arena of something or other... had a name that sounded like it implied mass carnage and on the sign it stated "Under construction" or some such thing. So I'm assuming these are intended to be the PvP arena's, however they aren't active yet. So I wouldn't doubt in the future after the game cools off from launch they open up the arenas.

  • kishekishe Member UncommonPosts: 2,012

    Lost the link for it but there was official response from dev in official forums stating they CURRENTLY have no plans for PvP.

  • magik_fxmagik_fx Member, Newbie CommonPosts: 278


    Originally posted by kishe
    Lost the link for it but there was official response from dev in official forums stating they CURRENTLY have no plans for PvP.

    I heard that to but the arena things made me wonder, a friend said he found one in Freeport as well. Maybe a long ways down the road... future expansions and whatnot.

  • kishekishe Member UncommonPosts: 2,012


    Originally posted by magik_fx
    Originally posted by kishe
    Lost the link for it but there was official response from dev in official forums stating they CURRENTLY have no plans for PvP.

    I heard that to but the arena things made me wonder, a friend said he found one in Freeport as well. Maybe a long ways down the road... future expansions and whatnot.



    Yup...well, they were speaking of CURRENT plans, not long range plans...they might want to balance the core of the game etc before adding new things...

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