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Best Game since...EQ!!

NuukNuuk Member Posts: 1

When EverQuest came out we never knew what we were really getting ourselves into.  Since we never experienced a game like that, we didnt know what we would miss years later while sitting around with our friends talking of the old days when finding new stuff in EQ was a way of life.  We didn't have quests to help level, dieing was insane due to corpse recover and lost XP.  Dungeons blew our minds away, and the list can go on forever.

Since then, many games have come close to the old feeling of EQ.  But many we tried left us feeling cheated or upset since most games today are made too easy, easy leveling, no Death penalties.  Now i know people argue that they dont have time and stuff like that, but there are the few of us that still want to immerse ourselves in the old EQ type of games and live in the world for a long time, even Years!!  Building our characters, exploring places, crafting, Raiding and even Grinding.

Well, Runes of Magic is the first time my friends and I are finally excited again.   It seems that someone has finally brought us a tougher game than we are used to.  A game where they seem to have taken from all past games and put it into 1.  Yes everyone wants to be different, but i say by putting all the things we like into 1 game you are different and better!

Why do we like Runes of Magic so much?  Lets see:

Dual Class system - Be a real Battlemage by roleing a Tank and a Mage.  A real Paladin (Knight/Priest) etc...

PvP - Loot Drop (10% of the time) Reputation system, FFA (PvP Server), Going red(PK er) going Blue (Hero)

Death Penalty - 5% XP penalty but only reduced off future XP gains.  Recover Tombstone and get back 1.5% instant.  Death Penalty also promotes better game play.  No doesnt matter if we die anymore, hopefully forcing people to play smarter.

Leveling Grind - Still find it easy to level, a little harder then WoW, but with 2 Classes and many Skills to level we will be busy for awhile.

Crafting - Somewhat similar to other systems in terms of Gathering, and Crafting is a bit of a grind which will make higher end crafters valuable.

Dungeons - Amazing, fun, hard, awesome loot tables. (no more just 1 tier armour where everyone looks the same), epic gear, legendary etc...

Quests - Massive amount of quests (higher levels still getting implemented). Daily quests to repeat to make the grind easier and give loot that will make up if you dont want to buy diamonds.

Finally, I am not claiming to be an expert on this game, all i am trying to say is I am finally happy to have a game and feel so amazed to play in it, to explore, to have awesome dungeons and loot and sit with my friends again and talk like the old days in EQ.  I have been busy leveling all sorts of Characters highest 40/40 and many twinks.  If you are looking for a fun exciting and tougher game than usually with a hint of EQ bitting at you, trust me you will find a home for awhile in Runes of Magic.

 

 

Comments

  • SorcerousKhanSorcerousKhan Member UncommonPosts: 164

    Thanks for the review. I'm going to give it a try.

  • jdwm001jdwm001 Member Posts: 4

    I have been play RoM for over a month now and I must add that this game is alot of fun. I have joined a great guild with a mature and fun community that always makes the game 10x more fun.

    I want to add to those who think you can only do good in this game due to cash shop..you are WRONG. I will fight that all I can. I am a level 50 mage/40 Priest on Govinda US and I do PERFECTLY FINE transmuting my gear leveling, etc.. Without using the cash shop, the ONLY Things i used the cash shop for was a permanent mount and to dye my armor.

    There are other ways to buy some things in cash shop without diamonds, its called Bierdine Tokens and they can be gained by doing dailies(quests off billboards), 10 tokens per daily, and you may do 10 dailys a day. So 100 tokens a day.

    The game is not a grind, it can be if you do not like quests but this game offers you many quests, some with unique story lines, some that are just normal, kill this, collect this...

    I plan to hit 50/50 before the game releases so I am ready for new content and raiding and endless amounts of fun, the difficulty ranges so much you never know what you might get yourself into to.

    Sorry to kinda ramble this but the game is fun, another plus is the variety of armor. Alot of players never look the same and that is awesome, unlike some f2p where you must wear the same armor as everyone else at that level.

    Anyhow, hope you people give RoM a chance, its fun and great for free to play.

     

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by Nuuk


    When EverQuest came out we never knew what we were really getting ourselves into.  Since we never experienced a game like that, we didnt know what we would miss years later while sitting around with our friends talking of the old days when finding new stuff in EQ was a way of life.  We didn't have quests to help level, dieing was insane due to corpse recover and lost XP.  Dungeons blew our minds away, and the list can go on forever.
    Since then, many games have come close to the old feeling of EQ.  But many we tried left us feeling cheated or upset since most games today are made too easy, easy leveling, no Death penalties.  Now i know people argue that they dont have time and stuff like that, but there are the few of us that still want to immerse ourselves in the old EQ type of games and live in the world for a long time, even Years!!  Building our characters, exploring places, crafting, Raiding and even Grinding.
    Well, Runes of Magic is the first time my friends and I are finally excited again.   It seems that someone has finally brought us a tougher game than we are used to.  A game where they seem to have taken from all past games and put it into 1.  Yes everyone wants to be different, but i say by putting all the things we like into 1 game you are different and better!
    Why do we like Runes of Magic so much?  Lets see:
    Dual Class system - Be a real Battlemage by roleing a Tank and a Mage.  A real Paladin (Knight/Priest) etc...
    PvP - Loot Drop (10% of the time) Reputation system, FFA (PvP Server), Going red(PK er) going Blue (Hero)
    Death Penalty - 5% XP penalty but only reduced off future XP gains.  Recover Tombstone and get back 1.5% instant.  Death Penalty also promotes better game play.  No doesnt matter if we die anymore, hopefully forcing people to play smarter.
    Leveling Grind - Still find it easy to level, a little harder then WoW, but with 2 Classes and many Skills to level we will be busy for awhile.
    Crafting - Somewhat similar to other systems in terms of Gathering, and Crafting is a bit of a grind which will make higher end crafters valuable.
    Dungeons - Amazing, fun, hard, awesome loot tables. (no more just 1 tier armour where everyone looks the same), epic gear, legendary etc...
    Quests - Massive amount of quests (higher levels still getting implemented). Daily quests to repeat to make the grind easier and give loot that will make up if you dont want to buy diamonds.
    Finally, I am not claiming to be an expert on this game, all i am trying to say is I am finally happy to have a game and feel so amazed to play in it, to explore, to have awesome dungeons and loot and sit with my friends again and talk like the old days in EQ.  I have been busy leveling all sorts of Characters highest 40/40 and many twinks.  If you are looking for a fun exciting and tougher game than usually with a hint of EQ bitting at you, trust me you will find a home for awhile in Runes of Magic.
     
     

     

    EXACTLY!!!! While all these naysayers keep coming in with it being a WoW clone, I see it and get a much deeper feeling going back to my old EQ1 days. This game is insanely easier to level than it was in EQ but the feeling of EQ is there. Heck I am only playing a single class charcter  and enjoying myself immensly! 

  • NetspookNetspook Member UncommonPosts: 1,583

    OP, seems to me like you're saying that RoM is almost some new EQ. I disagree.

    EQ was (is?) heavily focused on teamwork and grouping. You couldn't progress much without help from other players. RoM is a joke compared to that, you can easily solo all the way through the lvls without any problems. For example, a mage can almost instant-kill any trashmob at his own lvl (at any lvl), and if it takes more than 3 spells, then he's poorly spec'd and/or equipped. And clothies in RoM has better defense than in any other games I've tried, trash mobs will never kill you in 2-4 hits like in a lot of other games.

    How anyone can consider RoM to be a hard, or "tougher" as you said, is a complete mystery to me. Death penalties, heavy grinding, lack of quests at higher lvls, etc - it slows down progress, but slow and hard isn't the same. And any of those "hard" things can be countered if you spend money on this game, ie Angel Sighs (to remove debts), xp potions, etc.

    RoM is piss easy. A trained monkey could probably grind through every single lvl, it doesn't take any skills at all to do that.

  • ssnautilusssnautilus Member Posts: 373

    This game is fun indeed. Even though it may have a lot of the "same" qualities of other MMO's, somehow this one feels refreshing.

    It's free - and fun. No need to use cash shop at all. Good community.

  • googajoob7googajoob7 Member Posts: 866

    i d recomend it as a filler or second mmo . it might end up being something more as time passes . definatly a cut above the other free to play mmos

  • blix2006blix2006 Member UncommonPosts: 445

    agreed it is one of the better free mmos..i wish mythos would have come out :( i think they have a good product on there hands but nowhere near EQ good.i hate item mall games that severely hamper not payers.but i cant judge this one since i have no idea whats in there item shop.from what i played..which was very little it seemed ok.

  • SorcerousKhanSorcerousKhan Member UncommonPosts: 164

    After playing a few days, I've come to the conclusion that, even with all its bugs and blatantly WoW-inspired GUI, Runes of Magic is a very enjoyable game.

    Unlike all other Asian-born MMOs I've tried, there really isn't much of the grindy feeling I've come to associate with them here. Yes, you kill X of Y frequently, but combat is short and sweet without being throwaway, so it's not nearly as much of a chore. There are plenty of abilities straight out of the gate to keep you interested and busy in combat.

    I haven't done any real crafting yet, just gathering. Being able to have more than just two professions is nice, considering the substantially smaller population density in-world. The limitation on growth is nice too, though, providing just enough focus.

    Something that I haven't yet had a chance to experience is the dual-class system, one of the game's most touted features. My main is a knight, and I have no plans yet for his secondary class, though I'm looking strongly in the direction of scout.

    More to come as I play more.

  • TaramTaram Member CommonPosts: 1,700

    *claps*

    Well said, you captured exactly my feelings on this game! I have been enjoying it ever since getting into the beta and I too feel very much the same... I haven't had an experience like this in a Fantasy MMORPG since my EQ and DAOC days.

    While it's not a full sandbox it gives you enough customization ability for your character's template to satisfy me, allowing me to mix 2 classes and skill sets within those classes as I see fit.

    It's a phenomenal little game and I continue to stand by my assertion that it's better than MOST Pay-to-Play MMORPG's on the market. And far superior to WoW. Just my opinion.

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • a.kariga.karig Member Posts: 5

    For those of you comparing this to EQ1, you apparently forgot quite a bit.  What would happen to you in EQ1 if you tried to solo something of equal level at 20+ or so?  SPLAT!  Only classes that could do this were druid and necro kiters before they were nerfed.

    Sorry, this game has a long way to go till it holds a candle to clawing your way to 50 (first max level), finding your way through the damned ice comet quest (you remember getting the #$@%#$ ancient cyclops?) or getting your first piece of cyrosilk.

    Keep in mind EQ has changed ALOT from the game it was, a friend showed me a youtube video of a 50 cleric soloing Vox.  Thats silly.

     

  • Well I could be off base here, but I don't think the OP is comparing RoM detail for detail to EQ.  It seems to me he's comparing the immersion level and "good times" he had in EQ to that of RoM.  Big difference.

    I tend to agree.  I've played dozens of MMORPG's and I can count on one hand how many have given me this much enjoyment.  I look forward to getting off work every day and playing RoM with my wife.  It's a very couples-friendly game.

  • TaramTaram Member CommonPosts: 1,700


    Originally posted by a.karig
    For those of you comparing this to EQ1, you apparently forgot quite a bit.  What would happen to you in EQ1 if you tried to solo something of equal level at 20+ or so?  SPLAT!  Only classes that could do this were druid and necro kiters before they were nerfed.

    I guess it depends on the player. I solo'd just fine against even level mobs all the way to my 40's in EQ... on a Ranger. I had some downtime doing it but it was absolutely possible to do so. Especially if you stuck to outdoor areas. I played EQ for years. Also... Shadowknight... I mostly solod all the way to level 60 on my shadowknight, mostly against blue/white con mobs. The only thing you had to be careful was that the 'range' for something to be 'white' kept widening so you needed to make sure it wasn't something that "JUST" turned 'white' (meaning it was actually higher level than you). Knowing what to fight, when, and where, was key. Once you learned that you could solo fairly well with any class. Though, yes, it was far easier for the classes you named.



    Sorry, this game has a long way to go till it holds a candle to clawing your way to 50 (first max level), finding your way through the damned ice comet quest (you remember getting the ancient cyclops?) or getting your first piece of cyrosilk.
    Keep in mind EQ has changed ALOT from the game it was, a friend showed me a youtube video of a 50 cleric soloing Vox.  Thats silly.


    I was in EQ on day 1... just to put things in perspective.... technically I played EQ from Beta Phase 2 onward until about 2 years after release. I left the game, for the most part, when Luclin hit but kept my sub active for a while after that since I had the Station Pass as a SWG player. Once NGE hit I cancelled all my Sony games and haven't gone back.

    But to your point: You absolutely COULD solo to at least 40 with every class in EQ1... and MOST you could solo to 50 if you really felt like doing it. Why anyone would want to is beyond me, I had to a lot because my playtime was spotty, at best. But EQ was FAR more fun in groups :)


    Classes I (mostly) solo'd to at least 40 (and most higher):
    Bard... EASY solo... lots of kiting but could kill just about anything with enough area to run around in. Solo'd whites and yellows, stayed away from reds (Grouped about 50% of the time)... so easy to get groups as a bard...

    Ranger... handled whites fine though I had to pay attention and make sure it wasn't a 'new' white. Also involved lots of bow kiting (Almost completely solo.. group?? What? No we don't need a ranger) to 46

    Shadowknight... easily handled whites, and even some yellows (Almost completely solo because of limited playtime) to 55. No kiting involved really.

    Rogue (about 60% solo) to 40 (now THIS was painful... rogues really didn't solo well and no I wasn't doing whites)

    image
    "A ship-of-war is the best ambassador." - Oliver Cromwell

  • DoomsDay01DoomsDay01 Member UncommonPosts: 783
    Originally posted by Taram


     

    Originally posted by a.karig

    For those of you comparing this to EQ1, you apparently forgot quite a bit.  What would happen to you in EQ1 if you tried to solo something of equal level at 20+ or so?  SPLAT!  Only classes that could do this were druid and necro kiters before they were nerfed.


     

    I guess it depends on the player. I solo'd just fine against even level mobs all the way to my 40's in EQ... on a Ranger. I had some downtime doing it but it was absolutely possible to do so. Especially if you stuck to outdoor areas. I played EQ for years. Also... Shadowknight... I mostly solod all the way to level 60 on my shadowknight, mostly against blue/white con mobs. The only thing you had to be careful was that the 'range' for something to be 'white' kept widening so you needed to make sure it wasn't something that "JUST" turned 'white' (meaning it was actually higher level than you). Knowing what to fight, when, and where, was key. Once you learned that you could solo fairly well with any class. Though, yes, it was far easier for the classes you named.

     





    Sorry, this game has a long way to go till it holds a candle to clawing your way to 50 (first max level), finding your way through the damned ice comet quest (you remember getting the ancient cyclops?) or getting your first piece of cyrosilk.

    Keep in mind EQ has changed ALOT from the game it was, a friend showed me a youtube video of a 50 cleric soloing Vox.  Thats silly.

     



    I was in EQ on day 1... just to put things in perspective.... technically I played EQ from Beta Phase 2 onward until about 2 years after release. I left the game, for the most part, when Luclin hit but kept my sub active for a while after that since I had the Station Pass as a SWG player. Once NGE hit I cancelled all my Sony games and haven't gone back.

    But to your point: You absolutely COULD solo to at least 40 with every class in EQ1... and MOST you could solo to 50 if you really felt like doing it. Why anyone would want to is beyond me, I had to a lot because my playtime was spotty, at best. But EQ was FAR more fun in groups :)

     

     

     I couldn't agree more. Day 1 here also and also phase 2 of beta. The first week was spent fishing and exploring because it was almost guaranteed that if you got into a fight you would get disconnected and probably die due to their bandwidth being overwhelmed at launch.

    Yep. I had a mage. I was able to solo that class even at 54. Not a problem at all. just a lot of downtime. Clerics could solo just fine on undead stuff as their powers were much more efficient against undead. And bards were very able to kite as well.

     

    When I talk about this game reminds me of EQ is not that it reminds me of classes or spells. It has that overall feel that EQ had. Its not really explainable per say, its just a feeling.  Death matters in this game. debt can be a real pain to work off in higher levels. You need to kill a mob, shout out to the zone and you got a group in no time to help you. The community in this game is by far the best that I have seen in any MMO in a long time.

    I still have visions of my little eq group that we dubbed ourselves as the Dwarven Wrecking Crew. There was no funner times than the those. While I havent reached that type of feeling in RoM, it does bring back that warm fuzzy feeling overall and that is a good thing in my eyes.

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