Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

PvP for psychopats

I reactivated my account to check how the developed since launch. I must say they cleaned it up considerably and alot of bugs/technical issues I remember have been polished. The way game plays pretty much stayed the same so if you didn't like the basic gameplay back in may, you probably wouldn't like it now, but let everyone be his own judge.

One reason that I will press the unsub button is the behaviour of players. I understand and I like PvP ... I'm an avid EVE player and I think games built arround PvP can be awesome. Keeps aside, there is no apparent reason for pvp.

Now I do understand the driving force behind killing because of land, wealth, gear or any other type of resource. I understand tribal wars, but in any society killing someone with no apparent reason except to feel good about it, or feel good about how other person feels bad about is considered a mental ilness, and that is exactly how most of the pvp works. I enter a place, move around a bit, BAM a higher level kills me, I wake up, move arround to kill some mobs, BAM same guy again kills me at half health etc. Rinse, repeat.

I'm not whining about getting killed, that is not the point. For me it really detracts from the immersion in the game. I just can not get immersed into a world where someone ganks me every 2 minutes just because of feeling good about it.

Comments

  • NewSpartaNewSparta Member Posts: 29
    Originally posted by Moodah


    I reactivated my account to check how the developed since launch. I must say they cleaned it up considerably and alot of bugs/technical issues I remember have been polished. The way game plays pretty much stayed the same so if you didn't like the basic gameplay back in may, you probably wouldn't like it now, but let everyone be his own judge.
    One reason that I will press the unsub button is the behaviour of players. I understand and I like PvP ... I'm an avid EVE player and I think games built arround PvP can be awesome. Keeps aside, there is no apparent reason for pvp.
    Now I do understand the driving force behind killing because of land, wealth, gear or any other type of resource. I understand tribal wars, but in any society killing someone with no apparent reason except to feel good about it, or feel good about how other person feels bad about is considered a mental ilness, and that is exactly how most of the pvp works. I enter a place, move around a bit, BAM a higher level kills me, I wake up, move arround to kill some mobs, BAM same guy again kills me at half health etc. Rinse, repeat.
    I'm not whining about getting killed, that is not the point. For me it really detracts from the immersion in the game. I just can not get immersed into a world where someone ganks me every 2 minutes just because of feeling good about it.

     

    I know what you mean.

    Age of Conan has become a gankfest for unsocial loser kids. I really wished Funcom would have created a system to prevent this but they haven't.

  • DrednaughtDrednaught Member Posts: 115
    Originally posted by NewSparta

    Originally posted by Moodah


    I reactivated my account to check how the developed since launch. I must say they cleaned it up considerably and alot of bugs/technical issues I remember have been polished. The way game plays pretty much stayed the same so if you didn't like the basic gameplay back in may, you probably wouldn't like it now, but let everyone be his own judge.
    One reason that I will press the unsub button is the behaviour of players. I understand and I like PvP ... I'm an avid EVE player and I think games built arround PvP can be awesome. Keeps aside, there is no apparent reason for pvp.
    Now I do understand the driving force behind killing because of land, wealth, gear or any other type of resource. I understand tribal wars, but in any society killing someone with no apparent reason except to feel good about it, or feel good about how other person feels bad about is considered a mental ilness, and that is exactly how most of the pvp works. I enter a place, move around a bit, BAM a higher level kills me, I wake up, move arround to kill some mobs, BAM same guy again kills me at half health etc. Rinse, repeat.
    I'm not whining about getting killed, that is not the point. For me it really detracts from the immersion in the game. I just can not get immersed into a world where someone ganks me every 2 minutes just because of feeling good about it.

     

    I know what you mean.

    Age of Conan has become a gankfest for unsocial loser kids. I really wished Funcom would have created a system to prevent this but they haven't.

    They have,its called PvE servers.

    As you would know if you played the game.

    Gaming since 1985 and still going strong.

  • BigMangoBigMango Member UncommonPosts: 1,821

    Yes I agree.

    The problem is a flaw in the foundation of the AoC PVP system, as it is based around ganking.

    This is what happens with the current system:

    1. Player wants PvP gear and PvP points
    2. Player moves to a PVE zone, follows and kills players as soon as they are low HP as he thinks this is the fastest for him to get his pvp gear (of course there is lower xp for killing a low HP player, but most don't know and/or don't care) and increase his pvp points.
    3. Back to point 2 over and over again - he is grinding/farming players.

    There would be a way to fix this: health bars are magnets for gankers. Remove this magnet and ganking will be reduced (this could also be optional - a player could chose in the options if he wants to hide his bar from others, this would also imply that other players' bars will be hidden from him as it would otherwise be an unfair advantage).

    Other games (i.ex Lineage 2) have dramatically reduced low HP player ganking by hiding the health bars. AoC could be fixed in this way (this would also require implementing other ways for checking on maximized fatalities chance status, like for example adding character status or buf icons or skill button light up when fatalities chances are maximized).

    Unfortunately the vocal AoC pvp community is very much opposed about changing anything. Most are new to pvp and would be lost if you hide player health bars.

    So yes, if you want a pvp system that is not based around ganking you should look else where.

     

    edit: joining one of the big guilds on your server will reduce the ganking a little.

  • NewSpartaNewSparta Member Posts: 29
    Originally posted by Drednaught



    They have,its called PvE servers.

    As you would know if you played the game.

     

    So your solution to make PvP better is to everyone to reroll on a PvE server? Ingenious. Funcom should hire you.

  • MENGKESHIMENGKESHI Member Posts: 123
    Originally posted by NewSparta

    Originally posted by Drednaught



    They have,its called PvE servers.

    As you would know if you played the game.

     

    So your solution to make PvP better is to everyone to reroll on a PvE server? Ingenious. Funcom should hire you.

     

    Actually it's a good solution. You can still pvp on pve servers, just in certain zones and in minigames. You can also still seige.  My main characters are on a pvp server but I also have an alt on a pve server for exactly this reason - you can take your time and enjoy the quests and still pvp when you want to. AoC pvp servers being FFA means that you will be killed while you're questing - especially because ppl want pvp xp - it would be a real shame if funcom changed this FFA setup as for me it's one of the best things about the game! If it annoys you move to a pve server where you can have the "best of both worlds".

  • BigMangoBigMango Member UncommonPosts: 1,821
    Originally posted by MENGKESHI




     it would be a real shame if funcom changed this FFA setup as for me it's one of the best things about the game!

     

    The issue is not the FFA setup, this is good. The problem is that the whole pvp system is based on and encourages ganking.

    Furthermore, with a proper pvp system you don't even need several several types. Other games like L2 have already shown that PVP and PVE can cohabit nicely.

  • SevenwindSevenwind Member UncommonPosts: 2,188

    I will admit ganking is the biggest part of the reason I stay away from PVP in any MMO. I don't think I have yet seen a game that has an innovative way to stop ganking.

    When I tried pvp in AoC I wasn't ganked by high levels, maybe I was lucky. I was constantly ganked by same level people but would kill me when I was fighting a mob and had little health left.

    They need to find a way to discourage ganking. So much enough that it isn't worth it to try it or enjoy it for the a-holes that have nothing else better to do.

    .. .... .- - . - .-. --- .-.. .-.. ... .-- .... --- .-. . .--. --- .-. - .-.-.-

    --------------------------------------------------------
    Promote what you love instead of bashing what you hate.

  • alyndalealyndale Member UncommonPosts: 936
    Originally posted by Moodah


    I reactivated my account to check how the developed since launch. I must say they cleaned it up considerably and alot of bugs/technical issues I remember have been polished. The way game plays pretty much stayed the same so if you didn't like the basic gameplay back in may, you probably wouldn't like it now, but let everyone be his own judge.
    One reason that I will press the unsub button is the behaviour of players. I understand and I like PvP ... I'm an avid EVE player and I think games built arround PvP can be awesome. Keeps aside, there is no apparent reason for pvp.
    Now I do understand the driving force behind killing because of land, wealth, gear or any other type of resource. I understand tribal wars, but in any society killing someone with no apparent reason except to feel good about it, or feel good about how other person feels bad about is considered a mental ilness, and that is exactly how most of the pvp works. I enter a place, move around a bit, BAM a higher level kills me, I wake up, move arround to kill some mobs, BAM same guy again kills me at half health etc. Rinse, repeat.
    I'm not whining about getting killed, that is not the point. For me it really detracts from the immersion in the game. I just can not get immersed into a world where someone ganks me every 2 minutes just because of feeling good about it.

     

    Greetings Moodah and to one and all of the forum thread! 

    It has been an age, it seems since my last post.  Moodah has made valid points here. Let's be understood here. Most of us that take issue with "PvP systems" are not taking a..ahem, (cyber eubonics), "carebear" approach.  Instead we send a message of mature sanity for the way most current MMO's are headed.

    Take into consideration whether any of these newly formed games are truly as popular as some communities were lead to believe.  Yet, developers still produce games where the end-game is PvP or the world is open PvP.  It is my opinion that the demographics of MMOers are changing.  Gamers are aging..GASP!  Yep, I for one am in my 50's now.  I see myself retiring and continuing with this pass time of playing MMO's.  I am not alone here.  In fact, the new "phenomenon" is indeed the fact that many parents and grandparents have discovered many of these games. Thus, behavior and community begins to change.

    Although you will read that games do not affect the mind of young people, I don't fully buy into this.  As an educator, I see and come into daily contact with a large group of young people ages from 11 to 14.  Games actually have changed the minds of many young gamers...PERIOD.  Now, are these young people dangerous and ravid to point of committing haneous crimes against society.  No.  But, nontheless, games remain an important part of their home experience once the school bell rings.  Children's minds are developing well into their early 20's in some cases. What will be the long range affect of constant conflict and anger brought on by PvP?  Hopefully, very little, however we are beginning to see a "trickle" affect from violent games, be they console or computer.

    Therefore, ladies and gentlemen, take the "buyer beware" approach to many of these newer PvP-based MMO's. There are going to be many young people acting out some anger and  and it won't have much rhymn or reason to it.  Possibly, at least for many of us that have families, careers, a stromg grasp of reality, and an old fashionsed since of creative "make-believe", we should take a good hard look at games that have what many of us look for...FUN!  I enjoy the overall community experience and that includes occassional PvP with a purpose!  Remember, the community and those folks you talk to in-game 10 years from now just might be retired and play for the pass time, not because they are 'hard core" and want to dominate others.  Show respect and reverance in all you seek for the purpose of furthering the goals of your guild and yourself!

    May the winds always blow favorably and may you take pleasure those that you meet! 

    All I want is the truth
    Just gimme some truth
    John Lennon

  • MENGKESHIMENGKESHI Member Posts: 123

    Firstly I just want to make it clear I'm not calling anyone a carebear or saying people should go to a pve server because they're not good enough at gaming or because they can't "handle" a pvp server. The reason people should think about moving to a pve server is because they get frustrated/angry by being repeatedly killed in "unfair" fights - either zergs or by higher lvl players while they are trying to focus on their pve goals. It seems that OP fits this description which is why he may have a much more enjoyable playing experience on a  pve server.

    For players like me, I actually enjoy the atmosphere of the game a lot more knowing that I always have to be looking over my shoulder while I'm killing mobs / talking to npc's etc. It may not be the case that playing on a pvp server requires more ability, but it certainly requires a much greater awareness of your surroundings and for me that is what really makes AoC a great game. Hiding and sneaking past a group of higher lvl characters, watching a player sneaking up to you while you're killing a mob and then killing him - if you don't find this kind of stuff interesting then there is really not much point on being on a pvp server in AoC as you can enjoy most of the other aspects of pvp on a pve server.

    As for the pvp system, personally I think that having any restrictive system (be it the current AoC one or sth like L2 karma system) is a mistake and I much preferred the pvp in AoC before the current murder system when highlvl --> lowlvl ganking was much more rife. The reason for me is game immersion. If AoC was a real world, there would be no restriction to stop a gang of well-armed warriors from killing an unarmed person for their belongings etc. (they wouldn't start dropping more loot or be labelled a criminal etc) They get away with it because it is an unfair world and they can do it without consequence. Any deterrant be it murder points or an increased chance of dropping loot or anything else is just imo providing unecessary barriers that will take away from the realism of the game.

    Now (after the murder system), contrary to the opinions expressed in this thread (in my experience on fury server anyway) you very rarely get  groups of lvl 80s wantonly killing lowlvls in low lvl areas. In my opinion this is a shame and has made the low level areas not as realistic or exciting as they once were.Yes I got frustrated being repeatedly killed while questing - but I always came back for more because it was fun and the atmosphere was exciting! These days, rather than highlvl --> lowlvl "ganking", what you see more is groups of lowlvls in groups killing higherlvls because the current system if anything is actually TOO supportive of lowlvl characters.

    The reason I'm explaining all this is I think it's bad enough to have this murder system at all, and I feel that many of the AoC pvp playerbase shares my opinions. Anyone who feels that system is not strict enough / has not harsh enough penalties should really think about moving to a pve server where you can enjoy all the pve in your own time and pvp when you want to as well. Any more restrictions on the pvp servers would be a terrible mistake!

    Also, I really support Funcom's decision to have separate pve and pvp servers. My experience is that the playerbases on the two different rulesets want completely different things from the game and to have them co-existing would be a nasty and unecessary compromise which would not be good for either.

     

    EDIT: sorry for the wall of text :S

  • DrednaughtDrednaught Member Posts: 115
    Originally posted by NewSparta

    Originally posted by Drednaught



    They have,its called PvE servers.

    As you would know if you played the game.

     

    So your solution to make PvP better is to everyone to reroll on a PvE server? Ingenious. Funcom should hire you.

     

    Read Mengkhesi's post below yours for a full explanation,do you actually play the game or what?

    You dont seem to have any clue as to how the different servers work.

    Gaming since 1985 and still going strong.

  • vala2008vala2008 Member Posts: 229
    Originally posted by Drednaught

    Originally posted by NewSparta

    Originally posted by Drednaught



    They have,its called PvE servers.

    As you would know if you played the game.

     

    So your solution to make PvP better is to everyone to reroll on a PvE server? Ingenious. Funcom should hire you.

     

    Read Mengkhesi's post below yours for a full explanation,do you actually play the game or what?

    You dont seem to have any clue as to how the different servers work.



     

    You dont insult one but many who feel the same and left AoC because the pvp was so rubbish and based around spawn ganking. the answer is not to roll a pve server or dont you understand it was retailed as a pvp game?

  • Deadman87Deadman87 Member Posts: 253

    I can relate to what the OP must be experiencing. A tip might be to get into a respectable guild with alliances with other guilds. Helps reduce the potential number of people who want to kill you.

    It is preferable not to travel with a dead man.

  • GalacticMMOGalacticMMO Member Posts: 11
    Originally posted by Drednaught

    Originally posted by NewSparta



     

    I know what you mean.

    Age of Conan has become a gankfest for unsocial loser kids. I really wished Funcom would have created a system to prevent this but they haven't.

    They have,its called PvE servers.

    As you would know if you played the game.

     

    Why is it that on every forum when someone complaints about pvp system there's always at least one idiot telling him to reroll on a pve server?

  • finaticdfinaticd Member Posts: 843

    AoC has a huge deterent to ganking and since players don't scale well with gear or levels it isn't like you couldn't have killed that player less you got out classed do to class balance issues.

    Is funny how AoC players make fun of , as they say "the cartoon games" yet in both War and WoW you can GANK any level player over and over forever.  AoC also has guards all over the place AND no death penalty. War had little death penalty but 5 deaths cut your HPs in half, WoW has corpse runs!

    In conclusion AoC is watered down PvP for lack of a better term "carebears." However, you are correct in that it is pointless...if you find the ToS's counter class you can kill half the server though, haven't they been OP since release BTW? just goes to show how little effort has gone into class mechanic changes.

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • Einstein-DFEinstein-DF Member Posts: 752

     If unsatisfied with AoC pvp you should try Darkfall

     

    I keed I keed!

  • AmazingAveryAmazingAvery Age of Conan AdvocateMember UncommonPosts: 7,188
    Originally posted by finaticd


    AoC has a huge deterent to ganking and since players don't scale well with gear or levels it isn't like you couldn't have killed that player less you got out classed do to class balance issues.
    Is funny how AoC players make fun of , as they say "the cartoon games" yet in both War and WoW you can GANK any level player over and over forever.  AoC also has guards all over the place AND no death penalty. War had little death penalty but 5 deaths cut your HPs in half, WoW has corpse runs!
    In conclusion AoC is watered down PvP for lack of a better term "carebears." However, you are correct in that it is pointless...if you find the ToS's counter class you can kill half the server though, haven't they been OP since release BTW? just goes to show how little effort has gone into class mechanic changes.



     

    I can now positively state that either you have never died in AoC, or have never played the game. Either way what do you gain from spreading misinformation on these boards? It is not the first time either.

    There is a reason there are guards in certain places, because the game was not designed to be PvP'd in those area's.

    You try dying 3 times in quick succession in AoC and then come back and tell me what your stats are. They stack in AoC.

    Plus if you don't get your tombstone to remove the punishment you will have that deficit for 30 MINUTES.

    It is not just an Attack rating but also Defence rating hit. You try wearing cloth armor and you will get creamed fast, all other things being equal.

    What about the solo'rs or groups who want to kill harder mobs/ monsters. Repetitive harsher penalties take the fun away - for a lot of people.

    Age of Conan's dealth penalty can be harsh at times but is not the worst out there.



  • eugameugam Member UncommonPosts: 984
    Originally posted by Moodah


    I reactivated my account to check how the developed since launch. I must say they cleaned it up considerably and alot of bugs/technical issues I remember have been polished. The way game plays pretty much stayed the same so if you didn't like the basic gameplay back in may, you probably wouldn't like it now, but let everyone be his own judge.
    One reason that I will press the unsub button is the behaviour of players. I understand and I like PvP ... I'm an avid EVE player and I think games built arround PvP can be awesome. Keeps aside, there is no apparent reason for pvp.
    Now I do understand the driving force behind killing because of land, wealth, gear or any other type of resource. I understand tribal wars, but in any society killing someone with no apparent reason except to feel good about it, or feel good about how other person feels bad about is considered a mental ilness, and that is exactly how most of the pvp works. I enter a place, move around a bit, BAM a higher level kills me, I wake up, move arround to kill some mobs, BAM same guy again kills me at half health etc. Rinse, repeat.
    I'm not whining about getting killed, that is not the point. For me it really detracts from the immersion in the game. I just can not get immersed into a world where someone ganks me every 2 minutes just because of feeling good about it.

     

    I think you hit the nail on the head. Its the same in PvE btw. There are way to many people who kill NPC for no reason. So psychopat is the best term to descibe it.

  • GrumpyJesterGrumpyJester Member Posts: 96

    I wish this game had a PvE server with a community that's mostly interested in PvP and RP

  • MathillasMathillas Member Posts: 31

    The problem with most PvP games is the risk/reward system stinks and there is usually no real reason to fight. I think ganking in AOC is fine as it is. I hate it too, but I usually travel in a group and I've whacked the lvl 80's trying to gank me if there are two or three of us. Usually they won't even try.

     

    A previius poster said it needs to be more like real life, then I would say yes. When you start murdering then all cities should keep you on a KOS list for a while. That's the Risk/reward system for being a griefing douchebag. I'm no carebare, but pressing the "easy" button and killing lowbies should be rewarded by making an easy kill pay in spades.

    Anyone that says griefing lowbies is "Hardcore" is pretty weak and sounds to me like they are scared to fight in their own areas. Shame......

  • finaticdfinaticd Member Posts: 843
    Originally posted by AmazingAvery
    I can now positively state that either you have never died in AoC, or have never played the game. Either way what do you gain from spreading misinformation on these boards? It is not the first time either.
    There is a reason there are guards in certain places, because the game was not designed to be PvP'd in those area's.
    You try dying 3 times in quick succession in AoC and then come back and tell me what your stats are. They stack in AoC.
    Plus if you don't get your tombstone to remove the punishment you will have that deficit for 30 MINUTES.
    It is not just an Attack rating but also Defence rating hit. You try wearing cloth armor and you will get creamed fast, all other things being equal.
    What about the solo'rs or groups who want to kill harder mobs/ monsters. Repetitive harsher penalties take the fun away - for a lot of people.
    Age of Conan's dealth penalty can be harsh at times but is not the worst out there.

    Those stats are both turned off in PvP! So they mean nothing!

    In PvE I can stack death penalty 5 times and see no diffrence when fighting NPCs because the stats are pretty meaningless. EDIT: I play an assassin so that means the death penalty should affect me more than other classes so I can only imagine how meaningless it is to other classes.

    The death penalties are trivial, remember back in the day when suicide was the prefered means of travel.

    This begs the question, do you play AoC?

    Funcom has reviewed all of its assets relevant for
    impairment testing. This process has led to
    recognition of an impairment loss of around
    3,1 MUSD for Age of Conan due to a decrease in
    numbers of subscribers for the game. Funcom Q4 10 report.
    http://forums.ageofconan.com/showpost.php?p=2926123&postcount=7 500 mains/alts on Tyranny in past 30 days - instead of merge servers let's open a new PvP server, again! http://forums-eu.ageofconan.com/showthread.php?t=106427

  • DrednaughtDrednaught Member Posts: 115
    Originally posted by GalacticMMO

    Originally posted by Drednaught

    Originally posted by NewSparta



     

    I know what you mean.

    Age of Conan has become a gankfest for unsocial loser kids. I really wished Funcom would have created a system to prevent this but they haven't.

    They have,its called PvE servers.

    As you would know if you played the game.

     

    Why is it that on every forum when someone complaints about pvp system there's always at least one idiot telling him to reroll on a pve server?

    Why are there day old Conan experts springing up all the time?

    Gaming since 1985 and still going strong.

Sign In or Register to comment.