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hi, this is me, and i'm making a thread which is NOT about fps play, it's not about danger, it's not about full looting, it's not about X amount of people in a battle. all of this i can PRETTY MUCH get from an fps. the drawback is i don't have a persistent world, the plus is i don't have an endless grind for mats, skills, etc.
i want to know specifics about crafting, exploration, taming and items that make this game more than a persistent world fps game with mediocre doom2 graphics and horrid animations.
crafting --- is it multiple types of ores, woods and hides?
if the answer is no; then, we've pretty much ended our discussion on harvesting and the conclusion is it's a boring grind.
if the answer is yes; then,
do you get different bonuses to armors/weapons when using the different mats?
can you dye the equipment?
i've heard you can enchant, what kind of enchants?
are you able to further enhance equipment? other than the mats themselves giving inherent bonuses and/or weaknesses, is there any type of "socket" system (or its equivalent)?
exploration
what do you get from exploring new areas? are there rare mats to be harvested? are there extremely rare mobs? unique npcs with items you can not purchase from any place else? what EXACTLY do you gain (other than being the first there) from exploring?
taming
what can you tame?
is it only mounts? if it's only mounts; then, is it only 1 mount per race? or is it multiple mounts per race?
if it's more than just mounts; then what else can you tame?
this game isn't old school, this game is supposedly next gen, offering all sorts of freedom. honestly, i've only seen examples of the freedom to grief others in a myriad of ways not allowed in other games (for good reasons).
where is the freedom in JUST the above items? i understand that you can only put clan villages(or whatever) in pre designated spots and that there's no player housing for individuals. i understand there's no prestige classes. i understand that there's a soft cap for skills. i understand skills not-used will degrade with time. i understand the concept of ffa pvp and full looting, having played uo, eve and a plethora of other games.
all i'm seeing/reading/hearing/watching is that this game is a persistent world fps shooter with a whole lot of grinding. i don't care to hear about ANY of that. this thread is for the people in the know, to post about crafting - exploration - taming and other LIKE items.
if you don't have a clue, or can't understand what's being asked (which seems to be the case in so many threads) - please just pass by this thread and don't post.
thanks in advance.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Comments
I will answer. See red above...
THANK YOU, for the answers.
i've a number of friends playing and they're either "bleh this game sucks" or "hey, it's a persistent world FPS -- think a basic eve but on the ground with a fantasy setting".
i'm really hoping these areas open up more. i'd love a 3d based UO; but this game just doesn't seem to be it.
if anyone can build upon the above answers, i'd truly appreciate it.
yes, i'm one of the hardcore crafter types. i can sit there and blow up others for only so long; but then i NEED to have something else to do in a game to keep my attention. i have no intention of paying to play a mediocre FPS when there are GREAT FPS games out for free.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
A hard core crafter is highly valued by the clans in game.
If that's your bag, along with enjoying player politics and actions having meaning in the game world, I think you will actually like Darkfall, alot...
But I have told you this before...
There is a taming skill but that is for crafting mounts. Around 700 gold for skill and tool plus a "rare" harvest drop makes this a business oppertunity Seen people want to buy a mount for 2-300 gold, this skill may earn it self in fast
---
And when we got more women on the team, it was like No, no, no. We need puppies and horses in there.
John Smedley, SOE
A hard core crafter is highly valued by the clans in game.
If that's your bag, along with enjoying player politics and actions having meaning in the game world, I think you will actually like Darkfall, alot...
But I have told you this before...
i've already got that in eve. i'm looking for crafting along the lines of pre-cu swg. even though some of it (the skilling up) was a macro grind (using ingame macros) - there was a huge variety.
uo also has the sort of crafting i'm talking about; but, they need updated movement and a 3d client.
i'm hoping for the non-combat items in df to blossom; but, i'm just not seeing it. if i want to mass produce items for profit - eve and the buildings in swg are for that. individual pieces i can be proud of -- uo and swg gave that.
the different ores in df sound like the different ores in wow -- you start with basic ores for "low level" armor and as you skill up, you advance to other ores for "higher level" armors.
honestly - if i could get over the old style movement in uo, i could almost play IT again... if they'd update that and get a 3d engine -- i'd be back in UO in a heartbeat. i've tried it a couple of times this past year and those are my two major complaints.... all the stuff i can do, all the items i can craft, all the sites to see -- uo is still around because of all the freedom it still has (leaps and bounds above other games still).
darkfallonline.com actually says it has non-repetitive and unique crafting. to directly quote the website:
In Darkfall, all items in the world can be made by the players.
Darkfall?s crafting system is intuitive, non-repetitive, challenging, useful, fun - and profitable. Using Darkfall?s virtually limitless item creator system, you could invent and be the first to use a weapon as awesome as the Flamefury Raudstaal Battleaxe of Bloodshed, or just make a simple saddle for your horse.
Bring your goods to market using Darkfall?s sophisticated and secure trading system, bringing buyers and sellers together easily whether they?re inside the game or not.
the example given - the flamefury raudstaal battleaxe of bloodshed... that implies a highly evolved crafting system - ESPECIALLY when coupled with intuitive, non-repetitive and challenging.
fighting the good fight is all good; but eventually i'll be like "erm, mediocre fps i pay to play, or GREAT fps that is free to play..."
that's what i'm looking for -- someone to show that there's more than just the basics involved. surely there are people who advanced to that point in beta, or have worked their way up to that point in retail? yes, the game is new, but the information should be there from beta if no one has crafted that far yet in live... or has the flamefury raudstaal battleaxe of bloodshed-type items just fallen by the wayside?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Hopefully this should help answer some of your mount questions.
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You can craft that kind of thing, but it will require you to craft an axe, and then probably enchant it.
enchanting is not like other systems. there are no requirements. just a box you put thinks in and click craft. it requires people to find recipes and make there own.
the different types of ore, are quite rare and as far as I know can be used to make better quality items or colours of items of both high and low rank equipment.
as you gain crafting skill the equipment you make gets your name on it and the quality/amount of damage it will do increases. so you could make 20 swords and they will all do different amounts of damage.
not alot of people have gotten far enough to see alot of these things.
it is also rumoured that if you get taming high enough you can make higher lvl versions of the mounts. its just a rumour right now afaik.
you can make different sets of clothing, and each character has a clothing slot.
I recently took up cooking and there are tons of recipes you can make, all doing different buffs and such. some use fairly rare compnenets.
you can ride any race's mounts, that's a definite bonus. the combat while mounted is also good to know (saw a video the other day with a raptor being ridden and knocking back an opponent).
how are the skill trees set out? do you hit a certain point and it branches into armor crafting - shield crafting - 1h weapon crafting - pole arm crafting - mount/taming - house parts - furniture - etc?
in order to get better, you'd have to say... continue to tame beasts, or make pole arms... and at a further point, the crafting skill trees would branch again? perhaps the mounts you tame have better stats/do more damage/run faster? or you unlock more mounts to tame?
same with say, polearms... do you have to reach a certain level of pole arm crafting sub skills/specializiation in order to make the daemonic, rune-filled polearm of darkness enhanced vorpalness? or, is it just a couple more polearm types you can make or is it anything at all?
or, for example... would a skill tree branch out something like
crafting - general crafting opens up basic trees such as weapons below
weapons - allows more choices of weapons to be created
pole arms - allows more types of polearms and modifications to said weapons to make them even better
X pole arm (a specific polearm) - allows maximum modifications to a specific weapon of the said type.
like i said, i'm looking for the complexity and variety available in pre-cu swg, and uo. if mount/taming is a specific crafting branch in and of itself... does it allow for more than just the 5 mount types at a higher level? or, does it make your mounts "better" than someone with a basic taming skill? if it's all the same, then i could just tame a mount every now and then to keep my mount skill at it's current level, while working on other craftings. yes?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
You can craft that kind of thing, but it will require you to craft an axe, and then probably enchant it.
enchanting is not like other systems. there are no requirements. just a box you put thinks in and click craft. it requires people to find recipes and make there own.
the different types of ore, are quite rare and as far as I know can be used to make better quality items or colours of items of both high and low rank equipment.
as you gain crafting skill the equipment you make gets your name on it and the quality/amount of damage it will do increases. so you could make 20 swords and they will all do different amounts of damage.
not alot of people have gotten far enough to see alot of these things.
it is also rumoured that if you get taming high enough you can make higher lvl versions of the mounts. its just a rumour right now afaik.
you can make different sets of clothing, and each character has a clothing slot.
I recently took up cooking and there are tons of recipes you can make, all doing different buffs and such. some use fairly rare compnenets.
for as much as i've slammed you for fanboi posts... if what you type is true... this IS the type of crafting i'm looking for... most definitely.... ESPECIALLY if the things you say are just rumor right now... turn out to be true.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Your actions have meaning? How so? I am interested, similar to the OP. If you mean you lose your meaningless equipment when you die or if you attack someone you go grey... then eh, I wouldn't call that "meaning", moreso annoying and hindering your experience. And as far as "player politics", that is just made up. You can have player politics in counter-strike if you wanted to, that isn't a game mechanic.
I warn you though the actual act of crafting is not like vanguards. you have the mats and tools on your person, go to a station click on it. a list of the things you can craft comes up, and if you have the mats it will tell you a success %, the higher the % the better quality the item is and the better chance you have at not failing. you then hit craft and it makes it for you or you fail.
The thing that pisses me off is the gold requirements for almost all higher end stuff. we're talking 10 of thousands of gold to craft one of the highest rank swords or bows. this IMO needs to go.
I warn you though the actual act of crafting is not like vanguards. you have the mats and tools on your person, go to a station click on it. a list of the things you can craft comes up, and if you have the mats it will tell you a success %, the higher the % the better quality the item is and the better chance you have at not failing. you then hit craft and it makes it for you or you fail.
The thing that pisses me off is the gold requirements for almost all higher end stuff. we're talking 10 of thousands of gold to craft one of the highest rank swords or bows. this IMO needs to go.
Speaking of Vanguard, have you played it damian? If you aren't that interested in PvP but you love crafting and whatnot, Vanguard is your game. The crafting is very involved and you can do it almost exclusively without leveling up fighting if you wanted to. At least do the trial island and read up on it, it sounds a lot more what you'd want than DF, which I refuse to believe is remotely as interesting and complex as Vanguard's crafting.
I warn you though the actual act of crafting is not like vanguards. you have the mats and tools on your person, go to a station click on it. a list of the things you can craft comes up, and if you have the mats it will tell you a success %, the higher the % the better quality the item is and the better chance you have at not failing. you then hit craft and it makes it for you or you fail.
The thing that pisses me off is the gold requirements for almost all higher end stuff. we're talking 10 of thousands of gold to craft one of the highest rank swords or bows. this IMO needs to go.
Speaking of Vanguard, have you played it damian? If you aren't that interested in PvP but you love crafting and whatnot, Vanguard is your game. The crafting is very involved and you can do it almost exclusively without leveling up fighting if you wanted to. At least do the trial island and read up on it, it sounds a lot more what you'd want than DF, which I refuse to believe is remotely as interesting and complex as Vanguard's crafting.
Vanguard has the best crafting of any game.
I found it extremely fustrating as I am the kind of crafter who likes to go farm some mats for an hour and then build myslef a couple swords to adventure with. in VG crafting is its own game. but they nerfed crafted gear and it kind of died as raided gear is much better.
I warn you though the actual act of crafting is not like vanguards. you have the mats and tools on your person, go to a station click on it. a list of the things you can craft comes up, and if you have the mats it will tell you a success %, the higher the % the better quality the item is and the better chance you have at not failing. you then hit craft and it makes it for you or you fail.
The thing that pisses me off is the gold requirements for almost all higher end stuff. we're talking 10 of thousands of gold to craft one of the highest rank swords or bows. this IMO needs to go.
Speaking of Vanguard, have you played it damian? If you aren't that interested in PvP but you love crafting and whatnot, Vanguard is your game. The crafting is very involved and you can do it almost exclusively without leveling up fighting if you wanted to. At least do the trial island and read up on it, it sounds a lot more what you'd want than DF, which I refuse to believe is remotely as interesting and complex as Vanguard's crafting.
vanguard was a horrid experience for me.
i'm a big fan of pvp. i currently play eve and have for the past few years. i normally play a couple of other mmos concurrently with eve, just because i get bored of the same old stuff month after month and mmos, for me, are games --- if i stop having fun, i swap.
do you have to always go to crafting stations in DF, in order to create? i can't be out in the woods and make arrows or a bow or something?
what about mounts... is taming something other than finding the creature to be tamed and "taming" it?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
I warn you though the actual act of crafting is not like vanguards. you have the mats and tools on your person, go to a station click on it. a list of the things you can craft comes up, and if you have the mats it will tell you a success %, the higher the % the better quality the item is and the better chance you have at not failing. you then hit craft and it makes it for you or you fail.
The thing that pisses me off is the gold requirements for almost all higher end stuff. we're talking 10 of thousands of gold to craft one of the highest rank swords or bows. this IMO needs to go.
Speaking of Vanguard, have you played it damian? If you aren't that interested in PvP but you love crafting and whatnot, Vanguard is your game. The crafting is very involved and you can do it almost exclusively without leveling up fighting if you wanted to. At least do the trial island and read up on it, it sounds a lot more what you'd want than DF, which I refuse to believe is remotely as interesting and complex as Vanguard's crafting.
Vanguard has the best crafting of any game.
I found it extremely fustrating as I am the kind of crafter who likes to go farm some mats for an hour and then build myslef a couple swords to adventure with. in VG crafting is its own game. but they nerfed crafted gear and it kind of died as raided gear is much better.
That isnt necessarily true. Raided gear in Vanguard is good, but there are RAID materials u can get and enchant your crafted armor/weapons to become better than most raid gear.
Your actions have meaning? How so? I am interested, similar to the OP. If you mean you lose your meaningless equipment when you die or if you attack someone you go grey... then eh, I wouldn't call that "meaning", moreso annoying and hindering your experience. And as far as "player politics", that is just made up. You can have player politics in counter-strike if you wanted to, that isn't a game mechanic.
Going grey is irrelevant away from the noob zones. People that are whining about the alignment system are likely still hanging around the starter cities and are not actually playing the larger game.
Your actions have meaning for a number of reasons, but the main one is that you can influence the gameworld itself, similar to EVE, if you know that game.
Player politics is a direct result of the game mechanics. Again, similar to EVE.
Don't know what else to say, other than if you like these kinds of things in the game you play, you will likely enjoy Darkfall.
ok, now back to darkfall....
do you have to always go to crafting stations in DF, in order to create? i can't be out in the woods and make arrows or a bow or something?
what about mounts... is taming something other than finding the creature to be tamed and "taming" it?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Here are some quotes from Tasos on the subject:
What’s the status on taming?
"There are no pets and no taming. Our goal was to move Darkfall as far away as possible from MMOG half-measures like instancing, zoning, use of NPCs where you can use players, various automations etc. So taming falls into that category in a way, on the other hand we give you mounts you can use in combat, which you can control to attack while you’re riding them. The functionality is there, we just don't feel that pets would add much to the game as it is." Tasos
forums.darkfallonline.com/showthread.php
Does Darkfall offer mounts in addition to the racial mounts? Possibly rare, expensive, or quested mounts?
"This is another question we'd like to go unanswered for the players to discover on their own." Tasos
www.curse.com/articles/darkfall-en-news/372269.aspx
As for crafting and the economy... I am puzzled by Tasos' answer below from the Dec. 23rd interview. Perhaps the players haven't found the trade boards yet?
What systems are in place to facilitate the economy? Auction house, trade centers, etc?
"The nature of the game puts items in high demand. Full loot, PvP, and battles, make it necessary for players and clans to have a steady supply of items, money, weapons, ingredients, mounts, ships, warhulks, food, potions, armor etc.
Vendors buy and sell. Crafting drives the economy with a constant circulation of resources and finished goods.
Secure trading systems are in place. Players can advertise through in-game trade boards.
We will monitor the economy very closely throughout the lifecycle of the game since it's very important that it's balanced. " Tasos
www.curse.com/articles/darkfall-en-news/372269.aspx
darkfall on allakhazam - http://www.zam.com/search.html?q=darkfall
here is information i've located via the intarwebz
Default
Gathering is currently split into 4 steps:
1. Harvesting. Stand in front of a bush/rock/tree/ore node for half an hour clicking the left mouse button at 10 second intervals.
2. Refining. Stand in front of a workbench for 5 minutes clicking the "smelt" or "cut wood" button at 20 second intervals.
3. Production. Choose from a list of cookie-cutter recipes. Click the button, wait 20 seconds. There's a chance on each attempt that you will fail. If you succeed you get your weapon/armor/arrows. If you succeed, you will sometimes get skill points (typically .1, .2 or .3 skill points) added to your crafting skill.
4. Marketing. At regular intervals, put your crafted items into the public chat channel for all to see and hope that someday, someone will buy one. Either that or have a rich friend.
Fan Question: How many crafting skills are intended for release? (rough estimate? more than 10, less? more than 20?)
Tasos Flambouras: More than twenty.
Ill start from the beginning. You gather your resources for crafting, e.g. you equip a pickaxe and lmb on a rock or metal node to begin a ten second harvest animation, which may reward you with ore upon completion.
Then you have to have another tool (tongs) in your backpack and use a forge in town or a clan city, to smelt the ore into ingots. Then you use an anvil (requires smiths hammer in backpack) to open up an armorsmithing or weaponsmithing screen depending on your trade.
There are a variety of weapon types requiring different amounts of resources, the most common being wood, leather, bone, and of course iron ingots. Weapons come in ranks reflecting their power, higher ranked weapons take more resources and often require gold to craft, but are pretty powerful. Armor isnt rank but comes in type, chainmail being the first and worst, then banded, scale, plate, etc.
The current system means that you only get access to 'new' recipes at checkpoints, being 25, 50, 75 and so on.
When you craft an item, you have a % chance of succeeding and the attempt takes usually around 20 seconds. When the item is finished, its stats will be randomised upon several factors, e.g. one person making five of the same weapon, will produce five weapons with very slightly differing damage values. Same goes for armor, bows etc.
All in all, its not bad - but it is pretty intensive. Armorsmithing requires you to be a masochist to do it solo, due to requiring fairly steep sums of gold to craft pretty much anything.
Other tradeskills arent as expensive, I found bowery reasonably easy to get to 50.
The system isnt perfect, but you have to consider how much it has changed even in the short time I have been in beta (couple weeks). Every item used to have a gold requirement, even things like arrows and potions. Crafting arrows used to be an exercise in futility, requiring hours of effort only to produce a paltry stack of fifty arrows, which you can burn through in 2 minutes.
They ditched the gold cost on most low tier items now, definitely a step in the right direction. Im sure we will see more revisions and changes to the crafting system as time goes on.
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could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?