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Earthrise: Exclusive Screenshots

SzarkSzark News ManagerMember Posts: 4,420

Today we present three exclusive screenshots from Earthrise, showing the tone of this upcoming post-apocalyptic MMORPG.

Screenshot

See more Earthrise Screenshots.

Comments

  • LivettLivett Member Posts: 126

     Fix the link please.

  • ThatimThatim Member Posts: 240

    Did anyone ever encountered a link that wasn't broke when you checked it?

     

    Sure it gets fixed over time.. but sigh.

  • daylight01daylight01 Member Posts: 2,250

     Yeah tbh would be more shocked if one of these links worked when they make the post.

    image

    If someone had came up to me in 1980 when I was on my Atari 2600 and said we will be playing games with thousands of people at the same time.I guess my response would have been,"but I only have 2 joysticks"

    http://www.mmorpg.com/discussion2.cfm/thread/235780/page/8

  • JeroKaneJeroKane Member EpicPosts: 7,098

     *sigh* at the not working link.

  • 1Samo1Samo Member Posts: 6

     Bloody amazing, Masthead I predict you're gonna be a huge hit in the MMORPG world, please, please, don't mess the gameplay!

  • sirdeiusirdeiu Member UncommonPosts: 5

    Well at least visually we`ll have a good game  Can't wait to lose myself in the world...

  • Joker2240Joker2240 Member Posts: 664

    o.O I want the boots! Can I have to boots! Please! Is anyone else wanting to rotate the camera around the character to get the full look of the guy! I know I am! Also this is really gives the feeling of post-apocalyptic.

     

    GREAT screenshots once again from Masthead Studios... Can't wait for closed beta!

     

  • DraccanDraccan Member Posts: 1,050

    This looks AWESOME.

    The only game I am excited about at the moment (counting both released games and those in production)..

    I just hope they can master the art of making an mmo.

     

    Rules:

    1. PvP with consequences, but not make it gankfest for jerks.

    2. Make the game world changeable; your actions should have an impact.

    3. Create a good combat system; better than Tabula Rasa but not like a first person shooter.

    4. Focus on skills and development paths rather than levels.

    5. Give reasons for the players to interact; create a system where people both will compete and cooperate.

    6. There must be player housing

    7. Include a lot of non-combat activities incl. CRAFTING. Crafting is core for a succesful mmo. Player vendors are part of the succes. AH is not. Also bind on pickup items ruin it for crafters.

    8. Crafting must be based on ressources. All ressources must be a changeable system.

    9. Hire a friggin economist already now and start working on micro and macro economy. It is THAT important.

    10. Make sure to think about player surge in the first month of release. Create an intelligent server system that takes this into account. Player transfers should be possible from day 1.

    11. Incl. some advanced and innovative features from day 1. - don't wait for the expansion that might never come - and include those vehicles from the start. We DON'T want to pay to beta test for to help you get cash to develop the game.

    12. Oh and BETA test ALL features, please. Don't give us this "select group" crap or tell us it is included when you know it is not.

    13. When the game is finished, feature complete, don't release it. Go back six months and fill it with new stuff that makes i stand out; give it that incredible polish and include those "gee - wow" features from the beginning. Only then will you be done.

    14. Don't let players be removed from the game in mini-games. Mini-games are not important - find ways to engage players INSIDE your game-world instead. Mini-games makes mmo worlds empty and devoid of reasons to be. Mini-games are for the lazy developer.

    15. If in doubts, drop me a PM    :-D

     

     

    ____________________________
    CASUAL CONFESSIONS - Draccan's blog
    ____________________________

  • Joker2240Joker2240 Member Posts: 664
    Originally posted by Draccan


    This looks AWESOME.
    The only game I am excited about at the moment (counting both released games and those in production)..
    I just hope they can master the art of making an mmo.
     
    Rules:
    6. There must be player housing
    They are not going to release the game with player housing it will come later on with patches or expansion. For now they are focusing on what they have on their plate right now.
    7. Include a lot of non-combat activities incl. CRAFTING. Crafting is core for a succesful mmo. Player vendors are part of the succes. AH is not. Also bind on pickup items ruin it for crafters.
    Everything in Earthrise can be created by players. 
    8. Crafting must be based on ressources. All ressources must be a changeable system.
    There is two type of resources. There is the common resources which you can buy from npc and everyone can get. Than there is the rare resources which can only be mined if you own the territory. So through territorial conquest. You can also get these rare resources from doing missions and killing really hard mods. Also from breaking down gear for the resources. Pretty much there will be some rare resources that if no one mines them than they will not exist in the game.
    10. Make sure to think about player surge in the first month of release. Create an intelligent server system that takes this into account. Player transfers should be possible from day 1.
    We do not know if there will be multiple servers or just one large server (like Eve online)
    12. Oh and BETA test ALL features, please. Don't give us this "select group" crap or tell us it is included when you know it is not.
    They are going to do this in waves... I think there is like serval waves and stages to release. They have not started on wave one yet for now it is friends and family who are testing the game. First wave should come this month.
    13. When the game is finished, feature complete, don't release it. Go back six months and fill it with new stuff that makes i stand out; give it that incredible polish and include those "gee - wow" features from the beginning. Only then will you be done.
    They have not set date of yet.. They only have 2009 which gives them a good 9 months to complete closed beta. Knowing there skill level this should be enough. They are really good and tools they have implanted making fixing stuff easy for them.
     
     
     

     

    I encourage everyone to visit the forums and look at some of the QOTW.   forums.play-earthrise.com/index.php

  • andredocandredoc Member UncommonPosts: 119

    Congrats Masthead and the Unreal Engine!

  • HaizedHaized Member Posts: 31
    Originally posted by andredoc


    Congrats Masthead and the Unreal Engine!

     

    It doesn't use the Unreal engine, they have developed their own engine from the ground up.

     

    Looks amazing, can't wait!

  • andredocandredoc Member UncommonPosts: 119
    Originally posted by Haized

    Originally posted by andredoc


    Congrats Masthead and the Unreal Engine!

     

    It doesn't use the Unreal engine, they have developed their own engine from the ground up.

     

    Looks amazing, can't wait!

     

    Amazed

  • kakarotragekakarotrage Member Posts: 280

    Never trust anything other than gameplay taken by a user.

    This can be the best looking screenshots in the world and the game will suck hairy balls.

    World of Warcraft is a proof that MMORPG quality should affect schedule/budget and not the other way around.

  • ThatimThatim Member Posts: 240
    Originally posted by kakarotrage


    Never trust anything other than gameplay taken by a user.
    This can be the best looking screenshots in the world and the game will suck hairy balls.

     

    True, words of wisdom.

     

    But stil, I have high hopes for this game.. sigh :P

  • ArtaiosArtaios Member UncommonPosts: 550

    nice grafics.

    but that doesnt make a game good...

  • FlummoxedFlummoxed Member Posts: 591

    This is one of only a couple mmogs I'm looking forward to, and once again (surprise surprise) it's from a small developer.

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