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My interest in this game is being rekindled as I read more about it and it gets closer to the US launch. I'm a fan of complexities. I like complex skill systems and mechanics. I like to read up on stats and research what skills will best suit my character's role.
I'd like to know more about this game, its skills and attributes, and any other info you guys might be able to provide.
Some specifics on the Spellcaster archetype would be great (that's what I plan on playing).
Thank you all
"Good people are good because they've come to wisdom through failure. We get very little wisdom from success, you know." William Saroyan
Comments
I tried this game and I didn't much care for it. The combat system felt slow and awkward. It was definitely a different system, as you get a few "quick slots" that you can put skills in. You then have to use the keyboard to toggle between the skills you want to use. It seemed a little over-complicated and I found it to be annoying. It wasn't "difficult" so much as it was a waste of time spent button-mashing to toggle my skills around. It was a bit strategic in a way, but mostly it just aggrivated me.
When I started, I created a melee-based character. I found it fairly easy to get into and the skills were easy to use and work with. Combat seemed fairly balanced and a sufficient challenge. Although again it felt slow and awkward. Now, when I tried a caster character, it felt completely different. The character felt underpowered, the "spells" got mixed in with the normal melee skills, which made it difficult to toggle and frustrating to use magic. It didn't feel like I was playing a spellcaster, but more like a melee character who could throw out some rather weak spells.
The game touts itself as having a lot of selection in terms of character customization, and that you can start the game with a variety of options and "looks". But this wasn't as extensive as I was expecting. There were only 3 armor "sets", I belive, from which you could mix and match parts to create your look. And of course the race selection is totally pitiful. There isn't much of an excuse these days for a game to NOT have at least 5-6 races to choose from.
The graphics were pleasant, and had a nice feel to them, and the music/sound was pretty good as well. The animations on the other had left some to be desired. They didn't seem to fit in well in many cases, and the speed of the animations felt off to me as well. My character felt to me like it was running in slow motion, despite moving at a normal pace. The NPCs/MOBs were average, but their AI was rather poor in some cases. While I found it interesting that creatures of different types would attack each other (which is neat), they would sometimes just run off randomly during combat, or even run around in a random direction for a bit. The aggro ranges also seemed to be too far, as you could be quite far away from something and it would still run at you.
So, overall I would not recommend it.
would have to say I disagree with the last poster on the combat, I found it interesting and new, not alot of that going around. Made it more difficult than your average point and click or 123. guess its just a personal choice, it is more difficult to play combat wise requires time and skill, most just want to get to lvl whatever the top one is and move on to another game. The graphics are nice, tho I have to admit the avatars are bit weird looking but very artsy. If the game ever comes out on us I will subscribe.
It is not the recommended way of doing it. The developers advice you to use the scroll wheel for that. Personally, I use a 6-button gaming mouse and assigned the two buttons I can control with my thumb to select the next or previous skill. I do not find it hard nor over-complicated that way.
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Delanor