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Darkfall, Best MMO ever!

RuynRuyn Member Posts: 1,052

The only thing that sucks right now is the queuing which is interrupting my free play time. That said, it will be fixed. What's left is simply the best MMO ever made.  The game is still young, but there is a solid core for which the game to grow.

Never again will I play an MMO that does not have:

A skill based system

FFA PVP

Full Loot

Huge World (meaningful travel)

City Building

Boats

FPS like targeting

all lumped into one package.

These things simply make the game so fun. The lack thereof, for me, results in a hollow/shallow, cheap experience.  I'm not saying the game is perfect but in time it could be.

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Comments

  • cosycosy Member UncommonPosts: 3,228

    best mmo hell yaaaaaaaaaa

    now lets play a bit . . .  ohh wait you cant

    BestSigEver :P
    image

  • KyleranKyleran Member LegendaryPosts: 44,086
    Originally posted by Ruyn


    The only thing that sucks right now is the queuing which is interrupting my free play time. That said, it will be fixed. What's left is simply the best MMO ever made.  The game is still young, but there is a solid core for which the game to grow.
    Never again will I play an MMO that does not have:
    A skill based system  - well, sort of, but considering changes in skill pts actually only increases your power at 25/50/75/100% you could say its also a level based hybrid.

    FFA PVP - er, no, its not.  You have a faction system, so its not totally FFA PVP.

    Full Loot - it has this certainly

    Huge World (meaningful travel) - but is it a meaningful world?

    City Building - mostly works, except that part about the walls not fitting right

    Boats - coolest feature in DF IMO.

    FPS like targeting - meh, just an alternate play style, but whatever your preference.
    all lumped into one package. - well, you got most of what you asked for.
    These things simply make the game so fun. The lack thereof, for me, results in a hollow/shallow, cheap experience.  I'm not saying the game is perfect but in time it could be. - even the most rabid fans would hardly call the game perfect.

     

    Best MMO ever, just begging for a response, and what's the point, when so many threads like this have gone before you?

    But what the heck, gives me something to respond to.

    "True friends stab you in the front." | Oscar Wilde 

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

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  • JhakhmJhakhm Member UncommonPosts: 114

    A game whose major feature involves circling your foe and spamming your regular attack does not, to me, an immersive game make, no matter how your character is built.

    That, and the graphics make me want to purge the jelly beans which I am no enjoying very, very much, thank you - so you can imagine how far purging is from my preferred course of action.

    Anyhow. No matter how idealistic an image comes to mind when you imagine a game incorporating all those features, all that the game really is, is a group of people circle-trapping & click spamming regular attack on NPCs, and when they're fully geared, they head off to PvP. When they die, they go back to circling the mob.

    No to mention, of course, that a large portion of the interface is web-based & horribly implemented (really, browser based guild management, from in-game only?).

    I'm glad you're enjoying the game, though. Small companies need our support more than ever in today's troubling economic climate.

  • spacebotspacebot Member UncommonPosts: 148

    After reading your post I think your title should say, " Darkfall potentialy the best mmo ever."

    Of course the best mmo ever is really a personal opinnion.

    I don't see costume customization in there so it can't the best ever for me.

    Though it does have orcs running in circles. That's a huge plus. (For me.)

    Going by the only measure that really counts, subs, currently the best mmo ever is WoW and Darkfall is close to or is last on the "best"list.

     

  • RuynRuyn Member Posts: 1,052

    I was involved in the 300 person hamlet battle.  Enemies as far as the eye could see.  With skirmishes over a KM.  FPS held steady and very playable to.  Can't wait until our clan starts taking over cities.

  • cosycosy Member UncommonPosts: 3,228
    Originally posted by Ruyn


    I was involved in the 300 person hamlet battle.  Enemies as far as the eye could see.  With skirmishes over a KM.  FPS held steady and very playable to.  Can't wait until our clan starts taking over cities.

    and you are posting here because the server is down from 22  GMT and you got free time

    BestSigEver :P
    image

  • buegurbuegur Member UncommonPosts: 457

    "A skill based system

    FFA PVP

    Full Loot

    Huge World (meaningful travel)

    City Building

    Boats

    FPS like targeting

    all lumped into one package."

     

    Well having FFA PVP with full along with FPS like targeting loot loses my interest from the get go, but glad your happy! 

     

  • RuynRuyn Member Posts: 1,052
    Originally posted by cosy

    Originally posted by Ruyn


    I was involved in the 300 person hamlet battle.  Enemies as far as the eye could see.  With skirmishes over a KM.  FPS held steady and very playable to.  Can't wait until our clan starts taking over cities.

    and you are posting here because the server is down from 22  GMT and you got free time

     

    Correct.  That and 24 is on a commercial break.

  • tro44_1tro44_1 Member Posts: 1,819

    MO vs DF

  • Die_ScreamDie_Scream Member Posts: 1,785

    DF has gameplay elements not currently available in other MMOs that would really seem the greatest to the demographic who is craving them, I could see this opinion being out there.

    Things like a "hardcore" feel, full loot, pretty much FFA PvP, so I can imagine some people are blown away after chewing through the repeated level-grind "gotta get to end game to start having fun" MMOs.

    Wouldn't be my opinion, but I can see it.

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Originally posted by Die_Scream


    DF has gameplay elements not currently available in other MMOs that would really seem the greatest to the demographic who is craving them, I could see this opinion being out there.
    Things like a "hardcore" feel, full loot, pretty much FFA PvP, so I can imagine some people are blown away after chewing through the repeated level-grind "gotta get to end game to start having fun" MMOs.
    Wouldn't be my opinion, but I can see it.

     

    I dont see any difference between getting max level to be on top or getting max skills to be on top. Same numbers, different names.

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • Die_ScreamDie_Scream Member Posts: 1,785
    Originally posted by jimmyman99

    Originally posted by Die_Scream


    DF has gameplay elements not currently available in other MMOs that would really seem the greatest to the demographic who is craving them, I could see this opinion being out there.
    Things like a "hardcore" feel, full loot, pretty much FFA PvP, so I can imagine some people are blown away after chewing through the repeated level-grind "gotta get to end game to start having fun" MMOs.
    Wouldn't be my opinion, but I can see it.

     

    I dont see any difference between getting max level to be on top or getting max skills to be on top. Same numbers, different names.

    I don't play yet, but the two are totally different. There is no "Level X skill to Y level" in order to do anything. You get better with skill increases, but it isn't a tiered structure.

    I could be wrong, maybe a current player could describe it better.

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Kyleran

    Originally posted by Ruyn


    The only thing that sucks right now is the queuing which is interrupting my free play time. That said, it will be fixed. What's left is simply the best MMO ever made.  The game is still young, but there is a solid core for which the game to grow.
    Never again will I play an MMO that does not have:
    A skill based system  - well, sort of, but considering changes in skill pts actually only increases your power at 25/50/75/100% you could say its also a level based hybrid.
    Not really true, depends on the skill actually.


    FFA PVP - er, no, its not.  You have a faction system, so its not totally FFA PVP.
    You can, indeed, kill anyone so yea it is FFAPVP


    Full Loot - it has this certainly

    Huge World (meaningful travel) - but is it a meaningful world?
    I think it is.


    City Building - mostly works, except that part about the walls not fitting right
    Our walls fit perfectly, just wish we had a gate, lol. Some may not realize that there are more structure than simply wall sections required to enclose a city...


    Boats - coolest feature in DF IMO.
    FPS like targeting - meh, just an alternate play style, but whatever your preference.
    all lumped into one package. - well, you got most of what you asked for.
    These things simply make the game so fun. The lack thereof, for me, results in a hollow/shallow, cheap experience.  I'm not saying the game is perfect but in time it could be. - even the most rabid fans would hardly call the game perfect.
    But the game is sure a lot of fun, more so than any other I have played.
     

     

    Best MMO ever, just begging for a response, and what's the point, when so many threads like this have gone before you?

    But what the heck, gives me something to respond to.

     

    Indeed.

  • GaladournGaladourn Member RarePosts: 1,813

    The way the skill system is implemented in Darkfall is one major blunder; almost makes one wish classes were available. Now everybody is going around with the same skillsets. No discernible differentiation between players.

     

    It looks like Aventurine took the worst possible approach in implementing every single (good) innovative feature in Darkfall.

     

  • SlampigSlampig Member UncommonPosts: 2,342

    "Same numbers, different names."

    Correct.

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • ArckenArcken Member Posts: 2,431
    Originally posted by Galadourn


    The way the skill system is implemented in Darkfall is one major blunder; almost makes one wish classes were available. Now everybody is going around with the same skillsets. No discernible differentiation between players.
     
    It looks like Aventurine took the worst possible approach in implementing every single (good) innovative feature in Darkfall.
     



     

    I called this a while ago, put a buncha ego driven "hardcore" players together and they will all play what ever build they think it will be the easiest to win with.

  • Zayne3145Zayne3145 Member Posts: 1,448

    Every time I see people raving about DF a little piece of me dies inside. Just because it's full loot and open-world pvp does not make it good. People have lowered their expectations to such a level that they're happy playing any old shit. What a sad state of affairs.

    image

  • ArckenArcken Member Posts: 2,431
    Originally posted by Zayne3145


    Every time I see people raving about DF a little piece of me dies inside. Just because it's full loot and open-world pvp does not make it good. People have lowered their expectations to such a level that they're happy playing any old shit. What a sad state of affairs.



     

    Dont forget the "hardcore" fans who are willing to lie through their teeth about how the game really is in a last ditch effort not to look like a total chump after buying all of Tasos' bullshit.

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Arcken

    Originally posted by Galadourn


    The way the skill system is implemented in Darkfall is one major blunder; almost makes one wish classes were available. Now everybody is going around with the same skillsets. No discernible differentiation between players.
     
    It looks like Aventurine took the worst possible approach in implementing every single (good) innovative feature in Darkfall.
     



     

    I called this a while ago, put a buncha ego driven "hardcore" players together and they will all play what ever build they think it will be the easiest to win with.

     

    Though there are many sheep, as in many such games, that follow FOTM religiously;

     

    The truth of the matter is that there are, in fact, many different play styles and as such distinct builds starting to become evident.

     

    Obviously, new players start with similar starting skills, so one would assume that during the initial stages of character development, the differences would be minimal, but what is happening is that, as the players develop skills and due to issues like the quantity and cost of skills themselves, we are seeing a lot of dilineation between individuals.

     

    A more accurate guage of this will be better viewed in a month or two, but even in my own alliance, I am seeing a large number of alternate pathways being taken.

     

    My experience, anyway... 

  • ArckenArcken Member Posts: 2,431
    Originally posted by robertb

    Originally posted by Arcken

    Originally posted by Galadourn


    The way the skill system is implemented in Darkfall is one major blunder; almost makes one wish classes were available. Now everybody is going around with the same skillsets. No discernible differentiation between players.
     
    It looks like Aventurine took the worst possible approach in implementing every single (good) innovative feature in Darkfall.
     



     

    I called this a while ago, put a buncha ego driven "hardcore" players together and they will all play what ever build they think it will be the easiest to win with.

     

    Though there are many sheep, as in many such games, that follow FOTM religiously;

     

    The truth of the matter is that there are, in fact, many different play styles and as such distinct builds starting to become evident.

     

    Obviously, new players start with similar starting skills, so one would assume that during the initial stages of character development, the differences would be minimal, but what is happening is that, as the players develop skills and due to issues like the quantity and cost of skills themselves, we are seeing a lot of dilineation between individuals.

     

    A more accurate guage of this will be better viewed in a month or two, but even in my own alliance, I am seeing a large number of alternate pathways being taken.

     

    My experience, anyway... 

    I only know of two combat styles, melee and ranged, did I miss something? As for fotm, generally in other MMOs fotm is a class or two with certain overpowered abilities. Now in DF with no ability being classified to a particular class, it means everyone will have access to the same skillsets, and people will gravitate to what works best. Also with only 1 character, I dont see a lot of tinkering with other skillsets on say an alt.

     

  • robertbrobertb Member UncommonPosts: 684
    Originally posted by Arcken

    I only know of two combat styles, melee and ranged, did I miss something? As for fotm, generally in other MMOs fotm is a class or two with certain overpowered abilities. Now in DF with no ability being classified to a particular class, it means everyone will have access to the same skillsets, and people will gravitate to what works best. Also with only 1 character, I dont see a lot of tinkering with other skillsets on say an alt.

     

     

    I am sorry, but you are mistaken, but you can tell yourself whatever you like if it makes you happy, I suppose.

     

     

  • RaknarRaknar Member Posts: 192
    Originally posted by Ruyn


    The only thing that sucks right now is the queuing which is interrupting my free play time. That said, it will be fixed. What's left is simply the best MMO ever made.  The game is still young, but there is a solid core for which the game to grow.
    Never again will I play an MMO that does not have:
    A skill based system Only partially skill-based. More like disguised levels, since 1-24 in a skill is all the same.


    FFA PVP Again, only partially FFA, with the pew pew towers and the lame alignment system making the so-called FFA carebearish.


    Full Loot Can't argue against this one.


    Huge World (meaningful travel) If what I heard about it being just over an hour one end to the other, world is not THAT large. And besides, a large emptry world is not impressive.


    City Building This one is cool. Not unique though, been done before, but still cool.


    Boats Boats are cool. Is there actually anything out there to find though?


    FPS like targeting Seems ok for ranged combat. Melee looks ass in every video I saw.
     
    all lumped into one package.
    These things simply make the game so fun. The lack thereof, for me, results in a hollow/shallow, cheap experience.  I'm not saying the game is perfect but in time it could be.

     

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by jimmyman99

    Originally posted by Die_Scream


    DF has gameplay elements not currently available in other MMOs that would really seem the greatest to the demographic who is craving them, I could see this opinion being out there.
    Things like a "hardcore" feel, full loot, pretty much FFA PvP, so I can imagine some people are blown away after chewing through the repeated level-grind "gotta get to end game to start having fun" MMOs.
    Wouldn't be my opinion, but I can see it.

     

    I dont see any difference between getting max level to be on top or getting max skills to be on top. Same numbers, different names.

    The difference is not in the levels and skills but in the freedom.



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • isolorisolor Member Posts: 189
    Originally posted by robertb

    Originally posted by Arcken

    I only know of two combat styles, melee and ranged, did I miss something? As for fotm, generally in other MMOs fotm is a class or two with certain overpowered abilities. Now in DF with no ability being classified to a particular class, it means everyone will have access to the same skillsets, and people will gravitate to what works best. Also with only 1 character, I dont see a lot of tinkering with other skillsets on say an alt.

     

     

    I am sorry, but you are mistaken, but you can tell yourself whatever you like if it makes you happy, I suppose.

     

     

    Well then please enlighten us.

    I hate posts like this, saying that the previous poster is wrong, but does not explain how it is wrong. In my opinion Arcken is right. From all the videos I have seen it is either melee or ranged combat. So if there is more choices explain to us what they are. It does seem that everyone is making the same build, maybe little differences here and there but not enough uniqueness in my opinion.

    Also as far as I have read and seen this looks like a fun MMO, but not much of a MMORPG. But that is my opinion.

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